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Monsters

The player wiki keeps a readable combat summary here. The imported implementation docs remain available under Reference for raw catalog detail.

Stage 1

Penguin

  • Experience: 15

  • Gold: 1

  • Health: 33

  • Threat: 8

  • Speed: 180

  • Resistances: Ice +5%; Energy -5%

  • Attacks: Melee: Physical 0-3, range 1, 100% every 2s

  • Loot:

The Frog Prince

  • Experience: 15

  • Gold: 1

  • Health: 55

  • Threat: 25

  • Speed: 320

  • Resistances: Earth +80%; Energy +90%; Ice +90%; Fire +90%; Physical +98%

  • Attacks: Melee: Physical 0-1, range 1, 100% every 2s

  • Loot:

Animated Skunk

  • Experience: 45

  • Gold: 1

  • Health: 20

  • Threat: 11

  • Speed: 120

  • Resistances: None

  • Attacks: Melee: Physical 0-5, range 1, 100% every 2s • Earth: Earth 1-3, range 1, 10% every 2s

  • Loot:

Skunk

  • Experience: 45

  • Gold: 1

  • Health: 20

  • Threat: 11

  • Speed: 136

  • Resistances: None

  • Attacks: Melee: Physical 0-5, range 1, 100% every 2s • Earth: Earth 1-3, range 1, 10% every 2s

  • Loot:

Badger

  • Experience: 75

  • Gold: 2

  • Health: 23

  • Threat: 18

  • Speed: 140

  • Resistances: None

  • Attacks: Melee: Physical 0-12, range 1, 100% every 2s

  • Loot:

Rat

  • Experience: 75

  • Gold: 2

  • Health: 20

  • Threat: 15

  • Speed: 134

  • Resistances: Earth +20%; Holy +20%; Ice -10%; Death -10%

  • Attacks: Melee: Physical 0-8, range 1, 100% every 2s

  • Loot:

Thief

  • Experience: 75

  • Gold: 2

  • Health: 60

  • Threat: 38

  • Speed: 170

  • Resistances: None

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s

  • Loot:

Tormented Ghost

  • Experience: 75

  • Gold: 2

  • Health: 210

  • Threat: 172

  • Speed: 160

  • Resistances: Earth +100%; Death +100%; Physical +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Lifedrain: Life Drain 40-70, range 1, 15% every 3s

  • Loot:

Undead Jester

  • Experience: 75

  • Gold: 2

  • Health: 355

  • Threat: 75

  • Speed: 224

  • Resistances: Energy +10%; Earth +100%; Fire +20%; Life Drain +100%; Ice +30%; Holy -20%; Death +100%

  • Attacks: Melee: Physical 0-3, range 1, 100% every 2s • Summon Cave Rat: summons Cave Rat

  • Loot:

Bat

  • Experience: 150

  • Gold: 5

  • Health: 30

  • Threat: 17

  • Speed: 200

  • Resistances: Earth -10%

  • Attacks: Melee: Physical 0-8, range 1, 100% every 2s

  • Loot:

Cave Rat

  • Experience: 150

  • Gold: 5

  • Health: 30

  • Threat: 19

  • Speed: 150

  • Resistances: Fire -10%

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s

  • Loot:

Snake

  • Experience: 150

  • Gold: 5

  • Health: 15

  • Threat: 17

  • Speed: 120

  • Resistances: Earth +40%; Energy +20%; Fire -10%; Ice -10%

  • Attacks: Melee: Physical 0-8, range 1, 100% every 2s

  • Loot:

Spider

  • Experience: 180

  • Gold: 5

  • Health: 20

  • Threat: 18

  • Speed: 152

  • Resistances: Fire -20%

  • Attacks: Melee: Physical 0-9, range 1, 100% every 2s

  • Loot:

Young Troll

  • Experience: 180

  • Gold: 5

  • Health: 30

  • Threat: 20

  • Speed: 380

  • Resistances: None

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s

  • Loot:

Dwarf Henchman

  • Experience: 225

  • Gold: 7

  • Health: 350

  • Threat: 59

  • Speed: 210

  • Resistances: None

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s

  • Loot:

Bug

  • Experience: 270

  • Gold: 8

  • Health: 29

  • Threat: 32

  • Speed: 160

  • Resistances: Fire -10%

  • Attacks: Melee: Physical 0-23, range 1, 100% every 2s

  • Loot:

Wolf

  • Experience: 270

  • Gold: 8

  • Health: 25

  • Threat: 28

  • Speed: 164

  • Resistances: Holy +30%; Ice -10%; Death -5%

  • Attacks: Melee: Physical 0-17, range 1, 100% every 2s

  • Loot:

Azure Frog

  • Experience: 300

  • Gold: 9

  • Health: 60

  • Threat: 35

  • Speed: 200

  • Resistances: Ice +10%; Fire -10%

  • Attacks: Melee: Physical 0-24, range 1, 100% every 2s

  • Loot:

Coral Frog

  • Experience: 300

  • Gold: 9

  • Health: 60

  • Threat: 35

  • Speed: 200

  • Resistances: Ice +10%; Fire -10%

  • Attacks: Melee: Physical 0-24, range 1, 100% every 2s

  • Loot:

Crimson Frog

  • Experience: 300

  • Gold: 9

  • Health: 60

  • Threat: 35

  • Speed: 200

  • Resistances: Ice +10%; Fire -10%

  • Attacks: Melee: Physical 0-24, range 1, 100% every 2s

  • Loot:

Deathspawn

  • Experience: 300

  • Gold: 9

  • Health: 225

  • Threat: 645

  • Speed: 230

  • Resistances: Holy +10%; Fire -15%; Energy -15%; Ice -15%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s • Fire: Fire 400-700, range 7, 10% every 1s • Energy: Energy 250-450, range 7, 11% every 1s

  • Loot:

Hyaena

  • Experience: 300

  • Gold: 9

  • Health: 60

  • Threat: 32

  • Speed: 196

  • Resistances: None

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s

  • Loot:

Island Troll

  • Experience: 300

  • Gold: 9

  • Health: 50

  • Threat: 23

  • Speed: 126

  • Resistances: None

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s

  • Loot: Spear (20%, x1) • Hand Axe (18%, x1) • Wooden Shield (15%, x1)

Orchid Frog

  • Experience: 300

  • Gold: 9

  • Health: 60

  • Threat: 35

  • Speed: 200

  • Resistances: Ice +10%; Fire -10%

  • Attacks: Melee: Physical 0-24, range 1, 100% every 2s

  • Loot:

Sandcrawler

  • Experience: 300

  • Gold: 9

  • Health: 30

  • Threat: 17

  • Speed: 170

  • Resistances: Fire -5%

  • Attacks: Melee: Physical 0-3, range 1, 100% every 2s

  • Loot:

Spit Nettle

  • Experience: 300

  • Gold: 9

  • Health: 150

  • Threat: 107

  • Speed: 0

  • Resistances: Ice +20%; Fire -10%; Energy +100%; Earth +100%

  • Attacks: Earth: Earth 15-40, range 7, 20% every 1s • Poisoncondition: Earth 40-100, range 7, 15% every 2s, Earth damage over time (100 every 4s for 12s) • Healing: heals 15-37, range 4, 10% every 2s

  • Loot:

Troll

  • Experience: 300

  • Gold: 9

  • Health: 50

  • Threat: 28

  • Speed: 126

  • Resistances: Energy +20%; Holy +10%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s

  • Loot: Hand Axe (20%, x1) • Spear (13%, x1) • Leather Helmet (12%, x1)

Water Buffalo

  • Experience: 300

  • Gold: 9

  • Health: 390

  • Threat: 57

  • Speed: 150

  • Resistances: Physical +5%; Earth +100%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot:

Winter Wolf

  • Experience: 300

  • Gold: 9

  • Health: 30

  • Threat: 31

  • Speed: 170

  • Resistances: Ice +20%; Fire +10%; Holy +10%; Energy -5%; Death -10%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s

  • Loot:

Poison Spider

  • Experience: 330

  • Gold: 10

  • Health: 26

  • Threat: 36

  • Speed: 160

  • Resistances: Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s

  • Loot:

Bear

  • Experience: 345

  • Gold: 10

  • Health: 80

  • Threat: 37

  • Speed: 156

  • Resistances: Ice -10%; Holy +10%; Death -5%

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s

  • Loot:

Frost Troll

  • Experience: 345

  • Gold: 10

  • Health: 55

  • Threat: 33

  • Speed: 140

  • Resistances: Fire +40%; Holy +10%; Earth -10%; Energy -15%; Death -10%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s

  • Loot: Spear (20%, x1) • Rapier (16%, x1) • Wooden Shield (16%, x1)

Panda

  • Experience: 345

  • Gold: 10

  • Health: 80

  • Threat: 40

  • Speed: 156

  • Resistances: Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s

  • Loot:

Wasp

  • Experience: 360

  • Gold: 11

  • Health: 35

  • Threat: 38

  • Speed: 320

  • Resistances: Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s

  • Loot:

Goblin

  • Experience: 375

  • Gold: 11

  • Health: 50

  • Threat: 29

  • Speed: 120

  • Resistances: Energy +20%; Holy +20%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s • Physical: Physical 0-25, range 7, 10% every 2s

  • Loot: Small Stone (15%, x1) • Short Sword (9%, x1) • Bone Club (5%, x1)

Orc

  • Experience: 375

  • Gold: 11

  • Health: 70

  • Threat: 46

  • Speed: 150

  • Resistances: Energy +20%; Holy +10%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s

  • Loot: Studded Armor (8%, x1) • Studded Shield (7%, x1) • Sabre (6%, x1)

Salamander

  • Experience: 375

  • Gold: 11

  • Health: 70

  • Threat: 25

  • Speed: 120

  • Resistances: None

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s • Healing: heals 0-4, range 4, 20% every 6s

  • Loot: Arrow (8%, x1-3) • Mace (4%, x1) • Brass Helmet (2%, x1) • Health Potion (1%, x1)

Swamp Troll

  • Experience: 375

  • Gold: 11

  • Health: 55

  • Threat: 27

  • Speed: 128

  • Resistances: Earth +15%; Fire -5%

  • Attacks: Melee: Physical 0-13, range 1, 100% every 2s

  • Loot:

Troll Guard

  • Experience: 375

  • Gold: 11

  • Health: 60

  • Threat: 29

  • Speed: 180

  • Resistances: None

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s

  • Loot:

Polar Bear

  • Experience: 420

  • Gold: 13

  • Health: 85

  • Threat: 43

  • Speed: 156

  • Resistances: Ice +20%; Fire +10%; Death -10%; Energy -5%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot:

Stage 2

Cobra

  • Experience: 450

  • Gold: 14

  • Health: 65

  • Threat: 42

  • Speed: 120

  • Resistances: Fire -10%; Earth +100%

  • Attacks: Poisoncondition: Earth 20-40, range 7, 15% every 2s, Earth damage over time (40 every 4s for 12s)

  • Loot:

Crab

  • Experience: 450

  • Gold: 14

  • Health: 55

  • Threat: 41

  • Speed: 144

  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s

  • Loot:

Essence of Darkness

  • Experience: 450

  • Gold: 14

  • Health: 1000

  • Threat: 257

  • Speed: 230

  • Resistances: Fire +98%; Holy +80%; Physical +100%; Death +100%; Energy +100%; Ice +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot:

Feverish Citizen

  • Experience: 450

  • Gold: 14

  • Health: 125

  • Threat: 37

  • Speed: 185

  • Resistances: Holy +80%; Fire +20%

  • Attacks: Melee: Physical 0-18, range 1, 100% every 2s

  • Loot:

Lion

  • Experience: 450

  • Gold: 14

  • Health: 80

  • Threat: 52

  • Speed: 190

  • Resistances: Earth +20%; Holy +20%; Ice -15%; Death -8%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot:

Centipede

  • Experience: 510

  • Gold: 15

  • Health: 70

  • Threat: 63

  • Speed: 166

  • Resistances: Ice +20%; Energy +10%; Fire -15%; Earth +100%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s

  • Loot:

Crazed Beggar

  • Experience: 525

  • Gold: 16

  • Health: 100

  • Threat: 42

  • Speed: 154

  • Resistances: Physical +5%; Energy +20%; Earth -10%; Holy +10%; Death -10%

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s

  • Loot:

Dworc Venomsniper

  • Experience: 525

  • Gold: 16

  • Health: 80

  • Threat: 56

  • Speed: 152

  • Resistances: Holy +15%; Fire -13%; Death -8%; Ice -13%; Earth +100%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s • Poisoncondition: Earth 20-40, range 5, 15% every 2s, Earth damage over time (40 every 4s for 12s)

  • Loot: Leather Armor (10%, x1) • Throwing Knife (8%, x1-2) • Poison Arrow (5%, x1-3)

Emerald Damselfly

  • Experience: 525

  • Gold: 16

  • Health: 90

  • Threat: 27

  • Speed: 200

  • Resistances: None

  • Attacks: Melee: Physical 0-4, range 1, 100% every 2s • Earth: Earth 0-12, range 7, 15% every 2s • Healing: heals 4-10, range 4, 10% every 2s

  • Loot: Arrow (8%, x1-5) • Health Potion (4%, x1)

Frostfur

  • Experience: 525

  • Gold: 16

  • Health: 65

  • Threat: 44

  • Speed: 170

  • Resistances: Fire +20%; Energy -10%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot:

Munster

  • Experience: 525

  • Gold: 16

  • Health: 58

  • Threat: 56

  • Speed: 200

  • Resistances: None

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s • Summon Rat: summons Rat

  • Loot:

Skeleton

  • Experience: 525

  • Gold: 16

  • Health: 50

  • Threat: 42

  • Speed: 154

  • Resistances: Holy -25%; Death +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-17, range 1, 100% every 2s • Lifedrain: Life Drain 7-13, range 1, 15% every 2s

  • Loot: Viking Helmet (8%, x1) • Hatchet (5%, x1) • Mace (5%, x1)

Goblin Scavenger

  • Experience: 555

  • Gold: 17

  • Health: 60

  • Threat: 50

  • Speed: 132

  • Resistances: Energy +20%; Earth -10%; Holy +20%; Death -10%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s • Physical: Physical 0-30, range 7, 10% every 2s • Lifedrain: Life Drain 22-30, range 7, 5% every 2s

  • Loot: Small Stone (25%, x1-2) • Dagger (18%, x1) • Leather Helmet (10%, x1)

Orc Spearman

  • Experience: 570

  • Gold: 17

  • Health: 105

  • Threat: 49

  • Speed: 176

  • Resistances: Energy +20%; Holy +20%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s • Physical: Physical 0-30, range 7, 20% every 2s

  • Loot: Spear (18%, x1) • Studded Legs (9%, x1) • Studded Helmet (8%, x1)

Animated Rotworm

  • Experience: 600

  • Gold: 18

  • Health: 65

  • Threat: 45

  • Speed: 150

  • Resistances: None

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot: Mace (3%, x1) • Sword (2%, x1)

Chakoya Toolshaper

  • Experience: 600

  • Gold: 18

  • Health: 80

  • Threat: 66

  • Speed: 136

  • Resistances: Energy -15%; Fire +40%; Holy +10%; Death -5%; Ice +100%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s • Physical: Physical 0-45, range 7, radius 3, 10% every 2s

  • Loot: Mace (5%, x1) • Bone Shield (1%, x1) • Mammoth Whopper (1%, x1)

Chakoya Tribewarden

  • Experience: 600

  • Gold: 18

  • Health: 68

  • Threat: 52

  • Speed: 200

  • Resistances: Fire +25%; Holy +10%; Energy -15%; Death -5%; Ice +100%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot:

Crocodile

  • Experience: 600

  • Gold: 18

  • Health: 105

  • Threat: 55

  • Speed: 156

  • Resistances: Physical -10%; Energy -5%; Earth +20%; Fire -10%; Ice +10%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot: Crocodile Boots (1%, x1)

Dworc Fleshhunter

  • Experience: 600

  • Gold: 18

  • Health: 85

  • Threat: 50

  • Speed: 148

  • Resistances: Death -13%; Fire -8%; Ice -10%; Earth +100%

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s • Physical: Physical 0-15, range 7, 10% every 2s

  • Loot: Leather Armor (11%, x1) • Poison Dagger (2%, x1) • Hunting Spear (2%, x1)

Insect Swarm

  • Experience: 600

  • Gold: 18

  • Health: 50

  • Threat: 36

  • Speed: 150

  • Resistances: Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s • Lifedrain: Life Drain 0-15, range 1, 15% every 2s

  • Loot:

Little Corym Charlatan

  • Experience: 600

  • Gold: 18

  • Health: 90

  • Threat: 32

  • Speed: 170

  • Resistances: None

  • Attacks: Melee: Physical 0-14, range 1, 100% every 2s

  • Loot:

Rottie The Rotworm

  • Experience: 600

  • Gold: 18

  • Health: 65

  • Threat: 41

  • Speed: 180

  • Resistances: None

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s

  • Loot: Mace (63%, x1) • Sword (26%, x1) • Copper Shield (16%, x1)

Rotworm

  • Experience: 600

  • Gold: 18

  • Health: 65

  • Threat: 53

  • Speed: 116

  • Resistances: None

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot: Mace (4%, x1) • Sword (3%, x1)

Tiger

  • Experience: 600

  • Gold: 18

  • Health: 75

  • Threat: 53

  • Speed: 200

  • Resistances: Death -10%; Ice -10%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot:

Troll Champion

  • Experience: 600

  • Gold: 18

  • Health: 75

  • Threat: 50

  • Speed: 190

  • Resistances: Energy +15%; Holy +10%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s

  • Loot: Spear (25%, x1) • Leather Boots (10%, x1) • Wooden Shield (5%, x1)

Amarie

  • Experience: 630

  • Gold: 19

  • Health: 100

  • Threat: 37

  • Speed: 190

  • Resistances: None

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s • Physical: Physical 0-25, range 7, 10% every 2s

  • Loot:

Elf

  • Experience: 630

  • Gold: 19

  • Health: 100

  • Threat: 38

  • Speed: 190

  • Resistances: Holy +20%; Death -10%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s • Physical: Physical 0-25, range 7, 10% every 2s

  • Loot: Studded Helmet (15%, x1) • Leather Boots (11%, x1) • Longsword (11%, x1)

Larva

  • Experience: 660

  • Gold: 20

  • Health: 70

  • Threat: 56

  • Speed: 124

  • Resistances: Energy +10%; Fire -10%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s

  • Loot:

Dwarf

  • Experience: 675

  • Gold: 20

  • Health: 90

  • Threat: 47

  • Speed: 170

  • Resistances: Earth +10%; Fire -5%; Death -5%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot: Hatchet (25%, x1) • Axe (15%, x1) • Copper Shield (10%, x1)

Hacker

  • Experience: 675

  • Gold: 20

  • Health: 430

  • Threat: 125

  • Speed: 250

  • Resistances: Energy +100%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-83, range 1, 100% every 2s

  • Loot: Halberd (10%, x1)

Leaf Golem

  • Experience: 675

  • Gold: 20

  • Health: 90

  • Threat: 107

  • Speed: 140

  • Resistances: Earth +40%; Fire -1%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Physical: Physical 0-15, range 7, 15% every 2s • Speed: utility, range 1, radius 3, 20% every 2s, speed 0x and -600 for 9s

  • Loot:

Primitive

  • Experience: 675

  • Gold: 20

  • Health: 200

  • Threat: 119

  • Speed: 300

  • Resistances: Energy +100%; Fire +100%

  • Attacks: Melee: Physical 0-32, range 1, 100% every 2s • Fire: Fire 20-20, range 7, radius 3, 34% every 1s

  • Loot: Studded Armor (7%, x1) • Studded Shield (1%, x1)

Scorpion

  • Experience: 675

  • Gold: 20

  • Health: 45

  • Threat: 68

  • Speed: 150

  • Resistances: Energy +20%; Fire -10%; Ice -10%; Earth +100%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s

  • Loot:

Skeleton Warrior

  • Experience: 675

  • Gold: 20

  • Health: 65

  • Threat: 55

  • Speed: 150

  • Resistances: Holy -5%; Death +100%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s • Lifedrain: Life Drain 7-13, range 1, 15% every 2s

  • Loot: Sword (2%, x1)

Swampling

  • Experience: 675

  • Gold: 20

  • Health: 80

  • Threat: 98

  • Speed: 190

  • Resistances: None

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Earth: Earth 2-15, range 7, 15% every 2s • Speed: utility, range 3, radius 2, 15% every 2s, speed 0x and -300 for 5s

  • Loot:

Undead Mine Worker

  • Experience: 675

  • Gold: 20

  • Health: 65

  • Threat: 55

  • Speed: 150

  • Resistances: Holy -5%; Death +100%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s • Lifedrain: Life Drain 7-13, range 1, 15% every 2s

  • Loot: Sword (4%, x1)

Chakoya Windcaller

  • Experience: 720

  • Gold: 22

  • Health: 84

  • Threat: 114

  • Speed: 200

  • Resistances: Fire +50%; Holy +20%; Energy -15%; Death -10%; Ice +100%

  • Attacks: Melee: Physical 0-22, range 1, 100% every 2s • Ice: Ice 16-32, range 7, 15% every 2s • Freezecondition: utility, range 1, radius 3, 10% every 2s

  • Loot:

Smuggler

  • Experience: 720

  • Gold: 22

  • Health: 130

  • Threat: 72

  • Speed: 176

  • Resistances: Physical -5%; Death -5%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s

  • Loot: Leather Legs (15%, x1) • Short Sword (10%, x1) • Leather Helmet (10%, x1)

Angry Adventurer

  • Experience: 750

  • Gold: 23

  • Health: 65

  • Threat: 43

  • Speed: 106

  • Resistances: None

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s

  • Loot:

Bloodpaw

  • Experience: 750

  • Gold: 23

  • Health: 100

  • Threat: 56

  • Speed: 156

  • Resistances: Fire +20%; Energy -10%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot:

Marsh Stalker

  • Experience: 750

  • Gold: 23

  • Health: 100

  • Threat: 33

  • Speed: 210

  • Resistances: Ice +5%; Earth -5%

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s • Physical: Physical 0-8, range 7, radius 1, 20% every 2s

  • Loot:

Minotaur

  • Experience: 750

  • Gold: 23

  • Health: 100

  • Threat: 61

  • Speed: 168

  • Resistances: Fire +20%; Holy +10%; Ice -10%; Death -10%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s

  • Loot: Sword (5%, x1)

Orc Warrior

  • Experience: 750

  • Gold: 23

  • Health: 125

  • Threat: 74

  • Speed: 190

  • Resistances: Energy +30%; Holy +10%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s

  • Loot: Chain Armor (8%, x1) • Copper Shield (1%, x1) • Poison Dagger (1%, x1)

Stage 3

World Bug

  • Experience: 750

  • Gold: 23

  • Health: 270

  • Threat: 141

  • Speed: 240

  • Resistances: None

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s • Energy: Energy 5-35, range 4, 13% every 1s • Summon World Bug: summons World Bug

  • Loot:

Goblin Assassin

  • Experience: 780

  • Gold: 23

  • Health: 75

  • Threat: 41

  • Speed: 140

  • Resistances: Energy +20%; Earth -10%; Holy +20%; Death -10%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s • Physical: Physical 0-35, range 6, 10% every 2s

  • Loot: Dagger (18%, x1) • Small Stone (11%, x1-3) • Leather Helmet (10%, x1)

Dworc Voodoomaster

  • Experience: 825

  • Gold: 25

  • Health: 80

  • Threat: 66

  • Speed: 150

  • Resistances: Holy +35%; Fire -15%; Death -10%; Ice -10%; Earth +100%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s • Lifedrain: Life Drain 0-40, range 1, 10% every 2s • Speed: utility, range 7, 10% every 2s, speed 0x and -800 for 5s

  • Loot: Leather Armor (10%, x1) • Poison Dagger (1%, x1) • Tribal Mask (1%, x1) • Health Potion (1%, x1)

Honour Guard

  • Experience: 825

  • Gold: 25

  • Health: 85

  • Threat: 53

  • Speed: 154

  • Resistances: Holy -10%; Death +100%

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s • Lifedrain: Life Drain 5-13, range 1, 15% every 2s

  • Loot: Scimitar (2%, x1)

Mad Technomancer

  • Experience: 825

  • Gold: 25

  • Health: 1800

  • Threat: 678

  • Speed: 200

  • Resistances: Earth +80%; Fire +60%; Energy +10%; Holy +10%; Ice -10%; Death -5%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Fire: Fire 50-120, range 7, radius 4, 10% every 1s • Physical: Physical 55-105, range 7, 34% every 1s

  • Loot:

Squidgy Slime

  • Experience: 825

  • Gold: 25

  • Health: 150

  • Threat: 123

  • Speed: 120

  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s

  • Loot:

War Wolf

  • Experience: 825

  • Gold: 25

  • Health: 140

  • Threat: 67

  • Speed: 264

  • Resistances: Earth +20%; Holy +10%; Ice -10%; Death -10%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s

  • Loot:

Amazon

  • Experience: 900

  • Gold: 27

  • Health: 110

  • Threat: 69

  • Speed: 172

  • Resistances: Physical -5%; Death -5%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s • Physical: Physical 0-40, range 7, 15% every 2s

  • Loot:

Boar

  • Experience: 900

  • Gold: 27

  • Health: 198

  • Threat: 67

  • Speed: 410

  • Resistances: None

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s

  • Loot:

Bovinus

  • Experience: 900

  • Gold: 27

  • Health: 150

  • Threat: 67

  • Speed: 170

  • Resistances: Fire +20%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s

  • Loot:

Dwarf Miner

  • Experience: 900

  • Gold: 27

  • Health: 120

  • Threat: 54

  • Speed: 170

  • Resistances: None

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s

  • Loot: Axe (15%, x1) • Leather Legs (9%, x1) • Studded Armor (7%, x1)

Gnarlhound

  • Experience: 900

  • Gold: 27

  • Health: 198

  • Threat: 84

  • Speed: 280

  • Resistances: None

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s

  • Loot:

Grodrik

  • Experience: 900

  • Gold: 27

  • Health: 120

  • Threat: 54

  • Speed: 170

  • Resistances: None

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s

  • Loot:

Nomad

  • Experience: 900

  • Gold: 27

  • Health: 160

  • Threat: 93

  • Speed: 205

  • Resistances: Fire +20%; Holy +20%; Physical -10%; Ice -10%; Death -10%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s

  • Loot:

Toad

  • Experience: 900

  • Gold: 27

  • Health: 135

  • Threat: 57

  • Speed: 210

  • Resistances: Earth +20%; Ice +20%; Fire -10%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s • Physical: Physical 8-17, range 7, 20% every 2s

  • Loot:

Wild Warrior

  • Experience: 900

  • Gold: 27

  • Health: 135

  • Threat: 83

  • Speed: 190

  • Resistances: Holy +10%; Physical -5%; Death -5%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s

  • Loot: Axe (21%, x1) • Brass Shield (17%, x1) • Mace (13%, x1)

Bandit

  • Experience: 975

  • Gold: 29

  • Health: 245

  • Threat: 65

  • Speed: 180

  • Resistances: Physical -10%; Death -5%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s

  • Loot: Axe (30%, x1) • Brass Shield (17%, x1) • Leather Legs (15%, x1)

Ghost Wolf

  • Experience: 975

  • Gold: 29

  • Health: 160

  • Threat: 134

  • Speed: 135

  • Resistances: Holy -5%; Fire -5%; Earth +10%; Death +20%; Physical +45%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Lifedrain: Life Drain 30-60, range 7, radius 1, 20% every 2s

  • Loot:

Grave Robber

  • Experience: 975

  • Gold: 29

  • Health: 165

  • Threat: 185

  • Speed: 205

  • Resistances: Energy +20%; Fire +20%; Ice -10%; Death -10%; Physical -10%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Poisoncondition: Earth 100-160, range 7, radius 1, 15% every 2s, Earth damage over time (160 every 4s for 12s)

  • Loot:

Minotaur Archer

  • Experience: 975

  • Gold: 29

  • Health: 100

  • Threat: 81

  • Speed: 160

  • Resistances: Fire +20%; Holy +10%; Ice -10%; Death -5%

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s • Physical: Physical 0-80, range 7, 40% every 2s

  • Loot: Bolt (90%, x1-20) • Piercing Bolt (12%, x1-4) • Scale Armor (1%, x1)

Starving Wolf

  • Experience: 975

  • Gold: 29

  • Health: 85

  • Threat: 46

  • Speed: 188

  • Resistances: Ice -10%; Death -5%; Holy +30%

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s

  • Loot:

Achad

  • Experience: 1050

  • Gold: 32

  • Health: 185

  • Threat: 94

  • Speed: 185

  • Resistances: Fire +10%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s

  • Loot:

Carrion Worm

  • Experience: 1050

  • Gold: 32

  • Health: 145

  • Threat: 65

  • Speed: 160

  • Resistances: Earth +20%; Energy +5%; Fire -5%; Ice -5%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s

  • Loot:

Crypt Defiler

  • Experience: 1050

  • Gold: 32

  • Health: 180

  • Threat: 119

  • Speed: 205

  • Resistances: Energy +20%; Fire -10%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Physical: Physical 0-40, range 7, radius 1, 15% every 2s

  • Loot:

Dwarf Soldier

  • Experience: 1050

  • Gold: 32

  • Health: 135

  • Threat: 93

  • Speed: 176

  • Resistances: Earth +10%; Fire -5%; Death -5%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s • Physical: Physical 0-60, range 7, 10% every 2s

  • Loot: Bolt (38%, x1-7) • Soldier Helmet (12%, x1) • Chain Armor (8%, x1)

Gang Member

  • Experience: 1050

  • Gold: 32

  • Health: 295

  • Threat: 87

  • Speed: 190

  • Resistances: Death -5%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s

  • Loot: Leather Legs (16%, x1) • Mace (9%, x1) • Studded Legs (5%, x1)

Gloom Wolf

  • Experience: 1050

  • Gold: 32

  • Health: 200

  • Threat: 114

  • Speed: 250

  • Resistances: Holy -5%; Fire -5%; Ice -5%; Death +10%; Earth +20%

  • Attacks: Melee: Physical 0-92, range 1, 100% every 2s • Bleedcondition: utility, range 1, radius 2, 15% every 2s, Physical damage over time (26 every 4s for 12s)

  • Loot:

Ladybug

  • Experience: 1050

  • Gold: 32

  • Health: 255

  • Threat: 40

  • Speed: 200

  • Resistances: Earth +5%; Physical -5%; Fire -5%; Ice -5%

  • Attacks: Melee: Physical 0-4, range 1, 100% every 2s • Earth: Earth 0-20, range 1, 15% every 2s • Earth: Earth 0-20, range 7, 15% every 2s

  • Loot:

Poacher

  • Experience: 1050

  • Gold: 32

  • Health: 90

  • Threat: 61

  • Speed: 198

  • Resistances: None

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s • Physical: Physical 0-35, range 7, 15% every 2s

  • Loot: Arrow (47%, x1-18) • Leather Helmet (31%, x1) • Leather Legs (28%, x1)

Slug

  • Experience: 1050

  • Gold: 32

  • Health: 255

  • Threat: 86

  • Speed: 150

  • Resistances: Energy +20%; Death +7%

  • Attacks: Melee: Physical 0-44, range 1, 100% every 2s • Earth: Earth 5-40, range 7, 15% every 1s

  • Loot:

Teleskor

  • Experience: 1050

  • Gold: 32

  • Health: 80

  • Threat: 50

  • Speed: 150

  • Resistances: Holy -5%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot: Mace (72%, x1) • Viking Helmet (72%, x1) • Brass Shield (45%, x1)

Elf Scout

  • Experience: 1125

  • Gold: 34

  • Health: 160

  • Threat: 68

  • Speed: 220

  • Resistances: Holy +20%; Death -10%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s • Physical: Physical 0-80, range 7, 15% every 2s

  • Loot: Arrow (31%, x1-12)

Goblin Leader

  • Experience: 1125

  • Gold: 34

  • Health: 50

  • Threat: 75

  • Speed: 120

  • Resistances: None

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s • Physical: Physical 0-45, range 7, 15% every 2s

  • Loot: Dagger (17%, x1) • Leather Helmet (10%, x1) • Short Sword (10%, x1)

Rotworm Queen

  • Experience: 1125

  • Gold: 34

  • Health: 105

  • Threat: 93

  • Speed: 126

  • Resistances: None

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s

  • Loot:

Firestarter

  • Experience: 1200

  • Gold: 36

  • Health: 180

  • Threat: 53

  • Speed: 180

  • Resistances: Death -20%; Ice -20%; Fire +100%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s • Fire: Fire 0-21, range 1, radius 1, 15% every 2s

  • Loot:

Barbarian Headsplitter

  • Experience: 1275

  • Gold: 38

  • Health: 100

  • Threat: 85

  • Speed: 168

  • Resistances: Energy +20%; Earth -10%; Ice +50%; Holy +20%; Death -10%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s • Physical: Physical 0-60, range 7, radius 1, 15% every 2s

  • Loot: Brass Helmet (20%, x1) • Knife (15%, x1) • Viking Helmet (5%, x1) • Health Potion (1%, x1)

Barbarian Skullhunter

  • Experience: 1275

  • Gold: 38

  • Health: 135

  • Threat: 87

  • Speed: 168

  • Resistances: Physical +10%; Energy +20%; Earth -10%; Ice +50%; Holy +10%; Death -5%

  • Attacks: Melee: Physical 0-65, range 1, 100% every 2s

  • Loot: Brass Helmet (20%, x1) • Knife (15%, x1) • Viking Helmet (8%, x1) • Health Potion (1%, x1)

Ghoul

  • Experience: 1275

  • Gold: 38

  • Health: 100

  • Threat: 100

  • Speed: 144

  • Resistances: Energy +30%; Earth +20%; Ice +10%; Holy -25%; Death +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s • Lifedrain: Life Drain 15-27, range 1, radius 1, 10% every 2s • Healing: heals 9-15, range 4, 5% every 2s

  • Loot: Scale Armor (1%, x1) • Viking Helmet (1%, x1)

Pirate Skeleton

  • Experience: 1275

  • Gold: 38

  • Health: 190

  • Threat: 79

  • Speed: 180

  • Resistances: Holy -25%; Death +100%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s

  • Loot: Sword (1%, x1)

Undead Prospector

  • Experience: 1275

  • Gold: 38

  • Health: 100

  • Threat: 80

  • Speed: 170

  • Resistances: Energy +30%; Earth +20%; Ice +10%; Holy -25%; Life Drain +100%; Death +100%; Drown +100%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s • Healing: heals 5-15, range 4, 15% every 2s

  • Loot: Brass Helmet (19%, x1) • Knife (15%, x1) • Viking Helmet (5%, x1)

Valkyrie

  • Experience: 1275

  • Gold: 38

  • Health: 190

  • Threat: 98

  • Speed: 176

  • Resistances: Ice +10%; Fire +10%; Holy +5%; Death -5%; Physical -10%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s • Physical: Physical 0-50, range 7, 15% every 2s

  • Loot:

Barbarian Brutetamer

  • Experience: 1350

  • Gold: 41

  • Health: 145

  • Threat: 110

  • Speed: 190

  • Resistances: Ice +50%; Holy +10%; Energy +20%; Physical -20%; Death -1%; Life Drain +100%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s • Physical: Physical 0-34, range 7, radius 1, 20% every 2s • Healing: heals 50-80, range 4, 40% every 2s

  • Loot: Staff (7%, x1)

Colerian the Barbarian

  • Experience: 1350

  • Gold: 41

  • Health: 265

  • Threat: 153

  • Speed: 190

  • Resistances: Energy +20%; Earth -20%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s • Physical: Physical 0-40, range 5, radius 1, 80% every 1s

  • Loot:

Filth Toad

  • Experience: 1350

  • Gold: 41

  • Health: 185

  • Threat: 63

  • Speed: 210

  • Resistances: Earth +20%; Ice +20%; Fire -10%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s • Physical: Physical 8-17, range 7, 20% every 2s

  • Loot:

Stage 4

Gazer

  • Experience: 1350

  • Gold: 41

  • Health: 120

  • Threat: 82

  • Speed: 140

  • Resistances: Ice +20%; Energy +10%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s • Lifedrain: Life Drain 25-35, range 7, 15% every 2s • Manadrain: Mana Drain 10-35, range 7, 10% every 2s

  • Loot:

Gladiator

  • Experience: 1350

  • Gold: 41

  • Health: 185

  • Threat: 108

  • Speed: 200

  • Resistances: Holy +10%; Physical +15%; Death -5%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s

  • Loot: Sword (13%, x1)

Stalker

  • Experience: 1350

  • Gold: 41

  • Health: 120

  • Threat: 102

  • Speed: 260

  • Resistances: Death +5%; Physical -20%; Holy -5%; Life Drain +100%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s • Lifedrain: Life Drain 20-30, range 1, 15% every 1s

  • Loot: Throwing Knife (11%, x1-2) • Brass Shield (6%, x1) • Brass Legs (4%, x1)

Tortoise

  • Experience: 1350

  • Gold: 41

  • Health: 185

  • Threat: 81

  • Speed: 200

  • Resistances: Physical +35%; Ice +20%; Earth +20%; Fire -10%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s

  • Loot:

Damaged Worker Golem

  • Experience: 1425

  • Gold: 43

  • Health: 260

  • Threat: 91

  • Speed: 200

  • Resistances: Earth +50%; Holy +50%; Fire -10%; Energy -5%; Physical +25%; Ice +10%; Death +10%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s • Physical: Physical 0-45, range 7, 15% every 2s • Healing: heals 5-11, range 4, 10% every 2s

  • Loot:

Dark Apprentice

  • Experience: 1500

  • Gold: 45

  • Health: 225

  • Threat: 102

  • Speed: 190

  • Resistances: Death -5%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s • Fire: Fire 2-26, range 7, 10% every 2s • Energy: Energy 10-20, range 7, 10% every 2s

  • Loot: Wand Of Dragonbreath (2%, x1) • Wand Of Decay (1%, x1) • Mana Potion (3%, x1)

Enthralled Demon

  • Experience: 1500

  • Gold: 45

  • Health: 8200

  • Threat: 1346

  • Speed: 256

  • Resistances: Physical +30%; Earth +40%; Energy +50%; Death +30%; Ice -10%; Holy -10%; Life Drain +100%; Fire +100%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s • Manadrain: Mana Drain 60-120, range 7, 13% every 2s • Fire: Fire 150-250, range 7, radius 7, 33% every 2s

  • Loot:

Invading Demon

  • Experience: 1500

  • Gold: 45

  • Health: 1000

  • Threat: 345

  • Speed: 350

  • Resistances: None

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Physical: Physical 0-180, range 7, 15% every 1s • Energy: Energy 0-175, range 3, radius 3, 12% every 1s

  • Loot:

Novice of the Cult

  • Experience: 1500

  • Gold: 45

  • Health: 285

  • Threat: 122

  • Speed: 200

  • Resistances: Earth +10%; Ice +10%; Holy +10%; Physical -10%; Energy -8%; Fire -5%; Death -8%

  • Attacks: Melee: Physical 0-65, range 1, 100% every 2s • Lifedrain: Life Drain 20-80, range 7, radius 1, 15% every 2s • Healing: heals 20-40, range 4, 15% every 2s

  • Loot:

Quara Mantassin Scout

  • Experience: 1500

  • Gold: 45

  • Health: 220

  • Threat: 140

  • Speed: 140

  • Resistances: Energy -10%; Ice +100%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s

  • Loot: Chain Armor (5%, x1) • Two Handed Sword (1%, x1)

The Collector

  • Experience: 1500

  • Gold: 45

  • Health: 340

  • Threat: 286

  • Speed: 195

  • Resistances: Ice +100%

  • Attacks: Melee: Physical 0-220, range 1, 100% every 2s • Speed: utility, range 8, 13% every 1s, speed 0x and -800 for 20s • Physical: Physical 0-85, range 7, 15% every 1s

  • Loot:

Assassin

  • Experience: 1575

  • Gold: 47

  • Health: 175

  • Threat: 202

  • Speed: 224

  • Resistances: Physical -10%; Death -5%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Physical: Physical 0-40, range 7, 15% every 2s • Poisoncondition: Earth 120-160, range 7, 10% every 2s, Earth damage over time (160 every 4s for 12s)

  • Loot:

Big Boss Trolliver

  • Experience: 1575

  • Gold: 47

  • Health: 150

  • Threat: 107

  • Speed: 140

  • Resistances: Energy +22%; Holy +11%; Earth -3%; Death -4%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s

  • Loot:

Rorc

  • Experience: 1575

  • Gold: 47

  • Health: 260

  • Threat: 123

  • Speed: 200

  • Resistances: Energy +20%; Earth -20%; Death -5%; Holy +10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Healing: heals 40-55, range 4, 10% every 2s

  • Loot:

Sibang

  • Experience: 1575

  • Gold: 47

  • Health: 225

  • Threat: 89

  • Speed: 214

  • Resistances: Fire +25%; Holy +10%; Ice -15%; Death -5%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s • Physical: Physical 0-55, range 7, 35% every 2s

  • Loot: Small Stone (30%, x1-3)

Lizard Sentinel

  • Experience: 1650

  • Gold: 50

  • Health: 265

  • Threat: 105

  • Speed: 180

  • Resistances: Energy +10%; Ice +20%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s • Physical: Physical 0-70, range 7, 30% every 2s

  • Loot: Spear (10%, x1-3) • Chain Armor (9%, x1) • Scale Armor (8%, x1) • Health Potion (1%, x1)

Orc Rider

  • Experience: 1650

  • Gold: 50

  • Health: 180

  • Threat: 141

  • Speed: 260

  • Resistances: Energy +20%; Holy +10%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s

  • Loot: Orcish Axe (7%, x1-2) • Battle Shield (1%, x1) • Obsidian Lance (1%, x1)

Orc Shaman

  • Experience: 1650

  • Gold: 50

  • Health: 115

  • Threat: 127

  • Speed: 140

  • Resistances: Energy +50%; Holy +10%; Earth -10%; Death -5%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s • Energy: Energy 20-35, range 7, 15% every 2s • Fire: Fire 5-45, range 7, radius 1, 5% every 2s

  • Loot: Chain Armor (9%, x1) • Spear (5%, x1) • Wand Of Decay (1%, x1)

Robby the Reckless

  • Experience: 1650

  • Gold: 50

  • Health: 155

  • Threat: 98

  • Speed: 220

  • Resistances: None

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s

  • Loot:

Kongra

  • Experience: 1725

  • Gold: 52

  • Health: 340

  • Threat: 87

  • Speed: 184

  • Resistances: Energy +5%; Earth +10%; Fire +20%; Ice -15%; Death -5%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s

  • Loot: Protection Amulet (1%, x1) • Plate Armor (1%, x1) • Health Potion (1%, x1)

Mornenion

  • Experience: 1725

  • Gold: 52

  • Health: 190

  • Threat: 74

  • Speed: 110

  • Resistances: None

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s • Physical: Physical 0-40, range 5, 15% every 2s

  • Loot:

The Hairy One

  • Experience: 1725

  • Gold: 52

  • Health: 325

  • Threat: 94

  • Speed: 240

  • Resistances: Energy +5%; Fire -20%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s

  • Loot:

Dire Penguin

  • Experience: 1785

  • Gold: 54

  • Health: 173

  • Threat: 116

  • Speed: 200

  • Resistances: Life Drain +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Physical: Physical 0-35, range 7, radius 1, 15% every 2s • Speed: utility, range 7, radius 4, 10% every 2s, speed 0x and -600 for 9s

  • Loot:

Ghost

  • Experience: 1800

  • Gold: 54

  • Health: 150

  • Threat: 171

  • Speed: 160

  • Resistances: Physical +100%; Drown +100%; Earth +100%; Death +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Lifedrain: Life Drain 20-45, range 1, 15% every 2s

  • Loot:

Scarab

  • Experience: 1800

  • Gold: 54

  • Health: 320

  • Threat: 114

  • Speed: 160

  • Resistances: Energy +10%; Ice +20%; Physical +5%; Fire -18%; Earth +100%

  • Attacks: Melee: Physical 0-75, range 1, 100% every 2s • Earth: Earth 0-35, range 1, 10% every 2s

  • Loot:

Spider Queen

  • Experience: 1800

  • Gold: 54

  • Health: 10000

  • Threat: 289

  • Speed: 280

  • Resistances: Energy +10%; Ice -10%; Fire -15%; Physical +100%; Earth +100%

  • Attacks: Melee: Physical 0-1, range 1, 100% every 2s

  • Loot:

Tarantula

  • Experience: 1800

  • Gold: 54

  • Health: 225

  • Threat: 118

  • Speed: 214

  • Resistances: Energy +10%; Fire -15%; Ice -10%; Earth +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s

  • Loot: Brass Legs (3%, x1) • Plate Shield (2%, x1)

Tarnished Spirit

  • Experience: 1800

  • Gold: 54

  • Health: 150

  • Threat: 171

  • Speed: 180

  • Resistances: Physical +100%; Drown +100%; Earth +100%; Death +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Lifedrain: Life Drain 20-45, range 1, 15% every 2s

  • Loot:

White Shade

  • Experience: 1800

  • Gold: 54

  • Health: 260

  • Threat: 92

  • Speed: 190

  • Resistances: Holy -10%; Physical +90%; Life Drain +100%; Earth +100%; Death +100%; Drown +100%

  • Attacks: Melee: Physical 0-8, range 1, 100% every 2s • Lifedrain: Life Drain 4-6, range 7, 20% every 2s • Speed: utility, range 1, radius 4, 5% every 2s, speed 0x and -400 for 3s

  • Loot:

Witch

  • Experience: 1800

  • Gold: 54

  • Health: 300

  • Threat: 96

  • Speed: 204

  • Resistances: Earth +20%; Death -5%; Physical -5%; Energy +100%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s • Fire: Fire 30-75, range 7, 20% every 2s

  • Loot: Leather Boots (5%, x1) • Cape (5%, x1) • Sickle (4%, x1)

Manta Ray

  • Experience: 1875

  • Gold: 56

  • Health: 680

  • Threat: 163

  • Speed: 200

  • Resistances: Ice -1%; Physical -1%; Energy +1%; Earth +100%; Fire +100%; Drown +100%

  • Attacks: Melee: Physical 0-99, range 1, 100% every 2s • Energy: Energy 15-75, range 7, 10% every 2s

  • Loot:

Pirate Marauder

  • Experience: 1875

  • Gold: 56

  • Health: 210

  • Threat: 159

  • Speed: 200

  • Resistances: Earth +10%; Holy +20%; Death -5%; Fire -10%; Energy -5%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s • Physical: Physical 0-40, range 7, 15% every 2s

  • Loot:

Deepling Worker

  • Experience: 1950

  • Gold: 59

  • Health: 190

  • Threat: 118

  • Speed: 210

  • Resistances: Energy -20%; Earth -20%; Drown +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s

  • Loot:

Axeitus Headbanger

  • Experience: 2100

  • Gold: 63

  • Health: 365

  • Threat: 194

  • Speed: 170

  • Resistances: Fire -5%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Physical: Physical 0-50, range 5, radius 1, 80% every 1s

  • Loot:

Troll Legionnaire

  • Experience: 2100

  • Gold: 63

  • Health: 210

  • Threat: 100

  • Speed: 190

  • Resistances: None

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s • Physical: Physical 0-130, range 6, 18% every 2s • Healing: heals 17-25, range 4, 28% every 2s

  • Loot:

Dark Monk

  • Experience: 2175

  • Gold: 65

  • Health: 190

  • Threat: 138

  • Speed: 230

  • Resistances: Death +40%; Holy -10%; Physical -10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Lifedrain: Life Drain 20-50, range 1, 15% every 2s • Healing: heals 25-49, range 4, 15% every 2s

  • Loot:

Fire Devil

  • Experience: 2175

  • Gold: 65

  • Health: 200

  • Threat: 171

  • Speed: 180

  • Resistances: Energy +30%; Earth +20%; Death +5%; Physical -5%; Ice -20%; Holy -10%; Fire +100%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s • Fire: Fire 60-90, range 7, radius 4, 20% every 2s • Fire: Fire 20-50, range 7, radius 2, 15% every 2s

  • Loot: Scimitar (3%, x1)

Merlkin

  • Experience: 2175

  • Gold: 65

  • Health: 235

  • Threat: 131

  • Speed: 194

  • Resistances: Energy +10%; Fire +20%; Ice -15%; Holy +10%; Death -5%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s • Fire: Fire 60-90, range 7, 15% every 2s • Energy: Energy 15-45, range 7, 20% every 2s

  • Loot: Wand Of Decay (1%, x1) • Banana Staff (1%, x1) • Mana Potion (1%, x1)

Wilting Leaf Golem

  • Experience: 2175

  • Gold: 65

  • Health: 380

  • Threat: 265

  • Speed: 145

  • Resistances: Earth +40%; Fire -5%; Ice -1%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Physical: Physical 0-50, range 7, radius 1, 20% every 2s • Poisoncondition: Earth 150-200, range 1, radius 4, 15% every 2s, Earth damage over time (200 every 4s for 12s)

  • Loot:

Animated Cyclops

  • Experience: 2250

  • Gold: 68

  • Health: 260

  • Threat: 125

  • Speed: 190

  • Resistances: None

  • Attacks: Melee: Physical 0-105, range 1, 100% every 2s

  • Loot: Short Sword (3%, x1)

Animated Mummy

  • Experience: 2250

  • Gold: 68

  • Health: 240

  • Threat: 129

  • Speed: 150

  • Resistances: None

  • Attacks: Melee: Physical 0-85, range 1, 100% every 2s • Death: Death 30-40, range 1, 20% every 2s • Speed: utility, range 7, 15% every 2s, speed 0x and -226 for 10s

  • Loot: Strange Talisman (4%, x1)

Apprentice Sheng

  • Experience: 2250

  • Gold: 68

  • Health: 95

  • Threat: 114

  • Speed: 170

  • Resistances: Energy +100%

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s • Energy: Energy 15-25, range 7, 14% every 1s • Fire: Fire 15-45, range 7, radius 1, 10% every 2s

  • Loot: Leather Legs (13%, x1) • Knife (11%, x1) • Leather Helmet (7%, x1)

Carniphila

  • Experience: 2250

  • Gold: 68

  • Health: 255

  • Threat: 207

  • Speed: 110

  • Resistances: Energy +10%; Ice +20%; Fire -20%; Earth +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Earth: Earth 60-95, range 7, 15% every 2s • Speed: utility, range 7, 15% every 2s, speed 0x and -800 for 30s

  • Loot:

Corym Charlatan

  • Experience: 2250

  • Gold: 68

  • Health: 250

  • Threat: 124

  • Speed: 180

  • Resistances: Earth +25%; Death +15%; Energy +25%; Holy -5%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot:

Stage 5

Cyclops

  • Experience: 2250

  • Gold: 68

  • Health: 260

  • Threat: 127

  • Speed: 190

  • Resistances: Energy +25%; Holy +20%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-105, range 1, 100% every 2s

  • Loot: Short Sword (8%, x1) • Plate Shield (2%, x1) • Battle Shield (1%, x1) • Health Potion (1%, x1)

Frost Giant

  • Experience: 2250

  • Gold: 68

  • Health: 270

  • Threat: 155

  • Speed: 190

  • Resistances: Ice +100%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s • Physical: Physical 0-90, range 7, 15% every 2s

  • Loot: Short Sword (8%, x1) • Battle Shield (1%, x1) • Halberd (1%, x1) • Health Potion (1%, x1)

Frost Giantess

  • Experience: 2250

  • Gold: 68

  • Health: 275

  • Threat: 129

  • Speed: 194

  • Resistances: Fire +20%; Holy +10%; Energy -10%; Death -3%; Ice +100%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s • Physical: Physical 0-90, range 7, 30% every 2s

  • Loot: Small Stone (10%, x1-3) • Short Sword (8%, x1) • Battle Shield (2%, x1) • Mana Potion (1%, x1)

Gargoyle

  • Experience: 2250

  • Gold: 68

  • Health: 250

  • Threat: 110

  • Speed: 200

  • Resistances: Physical +20%; Death +40%; Fire -10%; Life Drain +100%; Earth +100%

  • Attacks: Melee: Physical 0-65, range 1, 100% every 2s • Healing: heals 5-15, range 4, 20% every 2s

  • Loot:

Hunter

  • Experience: 2250

  • Gold: 68

  • Health: 150

  • Threat: 107

  • Speed: 210

  • Resistances: Holy +20%; Physical -5%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s • Physical: Physical 0-100, range 7, 50% every 2s

  • Loot: Arrow (82%, x1-22) • Burst Arrow (5%, x1-3)

Insectoid Scout

  • Experience: 2250

  • Gold: 68

  • Health: 230

  • Threat: 103

  • Speed: 190

  • Resistances: Physical +5%; Fire -5%; Earth +50%; Ice -5%; Energy -5%

  • Attacks: Melee: Physical 0-74, range 1, 100% every 2s

  • Loot:

Minotaur Mage

  • Experience: 2250

  • Gold: 68

  • Health: 155

  • Threat: 119

  • Speed: 170

  • Resistances: Energy +20%; Earth +20%; Holy +10%; Ice -10%; Death -5%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s • Energy: Energy 20-58, range 7, 15% every 2s • Fire: Fire 50-105, range 7, radius 1, 15% every 2s

  • Loot: Leather Legs (5%, x1) • Leather Helmet (3%, x1) • Taurus Mace (1%, x1) • Mana Potion (1%, x1)

Mummy

  • Experience: 2250

  • Gold: 68

  • Health: 240

  • Threat: 147

  • Speed: 150

  • Resistances: Ice +20%; Holy -25%; Death +100%; Earth +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-85, range 1, 100% every 2s • Death: Death 30-40, range 1, 20% every 2s • Speed: utility, range 7, 15% every 2s, speed 0x and -226 for 10s

  • Loot:

Mutated Human

  • Experience: 2250

  • Gold: 68

  • Health: 240

  • Threat: 280

  • Speed: 154

  • Resistances: Ice +20%; Holy -25%; Death +100%; Earth +100%; Life Drain +100%; Drown +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Death: Death 50-60, range 3, radius 1, 15% every 2s • Poisoncondition: Earth 190-280, range 1, 20% every 2s, Earth damage over time (280 every 4s for 12s)

  • Loot: Scale Armor (8%, x1) • Sword (5%, x1) • Strange Talisman (5%, x1)

Terror Bird

  • Experience: 2250

  • Gold: 68

  • Health: 300

  • Threat: 116

  • Speed: 212

  • Resistances: Energy +20%; Ice +20%; Fire -10%; Earth -10%; Death -5%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s

  • Loot:

The Snapper

  • Experience: 2250

  • Gold: 68

  • Health: 300

  • Threat: 90

  • Speed: 240

  • Resistances: Earth +15%; Ice +10%; Energy -5%; Fire -10%; Physical -5%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s

  • Loot:

Thornback Tortoise

  • Experience: 2250

  • Gold: 68

  • Health: 300

  • Threat: 144

  • Speed: 200

  • Resistances: Physical +45%; Earth +20%; Ice +20%; Fire -10%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s

  • Loot:

Lizard Templar

  • Experience: 2325

  • Gold: 70

  • Health: 410

  • Threat: 111

  • Speed: 174

  • Resistances: Energy +20%; Ice +10%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s

  • Loot: Sword (5%, x1)

Blood Crab

  • Experience: 2400

  • Gold: 72

  • Health: 290

  • Threat: 150

  • Speed: 160

  • Resistances: Physical +5%; Fire -10%; Energy -5%; Ice +100%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s

  • Loot: Chain Armor (5%, x1) • Brass Legs (2%, x1)

Deepling Scout

  • Experience: 2400

  • Gold: 72

  • Health: 240

  • Threat: 174

  • Speed: 200

  • Resistances: Earth -10%; Energy -10%; Ice +100%; Drown +100%; Fire +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Drown: Drown 40-100, range 7, 15% every 2s

  • Loot:

Elephant

  • Experience: 2400

  • Gold: 72

  • Health: 320

  • Threat: 131

  • Speed: 190

  • Resistances: Physical +25%; Ice +20%; Energy -10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot: Tusk Shield (1%, x1)

Killer Rabbit

  • Experience: 2400

  • Gold: 72

  • Health: 205

  • Threat: 214

  • Speed: 300

  • Resistances: None

  • Attacks: Melee: Physical 0-100, range 1, 100% every 1.2s • Physical: Physical 0-50, range 1, 30% every 2s • Summon Killer Rabbit: summons Killer Rabbit

  • Loot:

Mammoth

  • Experience: 2400

  • Gold: 72

  • Health: 320

  • Threat: 136

  • Speed: 190

  • Resistances: Physical +10%; Earth +20%; Fire -10%; Ice +20%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s

  • Loot: Mammoth Whopper (3%, x1) • Furry Club (1%, x1) • Tusk Shield (1%, x1)

Minotaur Guard

  • Experience: 2400

  • Gold: 72

  • Health: 185

  • Threat: 122

  • Speed: 190

  • Resistances: Fire +20%; Holy +10%; Ice -10%; Death -10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot: Brass Armor (4%, x1) • Chain Armor (3%, x1) • Battle Shield (2%, x1) • Health Potion (1%, x1)

Morik The Gladiator

  • Experience: 2400

  • Gold: 72

  • Health: 1235

  • Threat: 262

  • Speed: 200

  • Resistances: Holy +10%; Fire +10%; Energy +10%; Ice +10%; Earth +10%; Death -10%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Physical: Physical 0-110, range 1, radius 3, 15% every 2s • Summon Gladiator: summons Gladiator

  • Loot:

Museum Stone Golem

  • Experience: 2400

  • Gold: 72

  • Health: 270

  • Threat: 122

  • Speed: 180

  • Resistances: None

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot: Small Stone (4%, x1-2)

Slime

  • Experience: 2400

  • Gold: 72

  • Health: 150

  • Threat: 166

  • Speed: 120

  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s • Summon Squidgy Slime: summons Squidgy Slime

  • Loot:

Snail Slime

  • Experience: 2400

  • Gold: 72

  • Health: 4500

  • Threat: 579

  • Speed: 180

  • Resistances: Energy -1%; Fire +100%

  • Attacks: Melee: Physical 0-600, range 1, 100% every 2s

  • Loot:

Stone Golem

  • Experience: 2400

  • Gold: 72

  • Health: 270

  • Threat: 145

  • Speed: 180

  • Resistances: Physical +10%; Fire +20%; Energy +15%; Death +20%; Ice -10%; Drown +100%; Earth +100%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s

  • Loot: Small Stone (13%, x1-4) • Carlin Sword (3%, x1)

Terramite

  • Experience: 2400

  • Gold: 72

  • Health: 365

  • Threat: 131

  • Speed: 200

  • Resistances: Physical +5%; Earth +20%; Fire -10%; Energy -5%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Earth: Earth 5-16, range 7, 15% every 2s

  • Loot:

Terrified Elephant

  • Experience: 2400

  • Gold: 72

  • Health: 320

  • Threat: 131

  • Speed: 210

  • Resistances: Physical +25%; Ice +20%; Energy -10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot: Tusk Shield (1%, x1)

Dwarf Guard

  • Experience: 2475

  • Gold: 74

  • Health: 245

  • Threat: 161

  • Speed: 206

  • Resistances: Earth +20%; Physical +20%; Fire -5%; Death -5%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s

  • Loot: Leather Boots (40%, x1) • Scale Armor (9%, x1) • Battle Shield (6%, x1) • Health Potion (1%, x1)

Elvira Hammerthrust

  • Experience: 2475

  • Gold: 74

  • Health: 245

  • Threat: 155

  • Speed: 103

  • Resistances: None

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s

  • Loot:

Enraged White Deer

  • Experience: 2475

  • Gold: 74

  • Health: 255

  • Threat: 80

  • Speed: 210

  • Resistances: None

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s • Healing: heals 10-40, range 4, 15% every 4s

  • Loot:

Vampire Pig

  • Experience: 2475

  • Gold: 74

  • Health: 305

  • Threat: 163

  • Speed: 300

  • Resistances: Physical +10%; Life Drain +100%; Drown +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Lifedrain: Life Drain 15-25, range 1, radius 4, 30% every 2s • Lifedrain: Life Drain 35-55, range 3, 10% every 2s

  • Loot:

Bonelord

  • Experience: 2550

  • Gold: 77

  • Health: 260

  • Threat: 164

  • Speed: 150

  • Resistances: Ice +20%; Fire -10%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-5, range 1, 100% every 2s • Energy: Energy 15-45, range 7, 5% every 2s • Fire: Fire 25-45, range 7, 5% every 2s

  • Loot: Spellbook (5%, x1)

Smuggler Baron Silvertoe

  • Experience: 2550

  • Gold: 77

  • Health: 280

  • Threat: 125

  • Speed: 400

  • Resistances: Physical -5%; Death -5%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s • Physical: Physical 0-40, range 7, 15% every 2s • Healing: heals 10-50, range 4, 15% every 2s

  • Loot: Leather Legs (14%, x1) • Short Sword (10%, x1) • Leather Helmet (10%, x1)

The Big Bad One

  • Experience: 2550

  • Gold: 77

  • Health: 300

  • Threat: 152

  • Speed: 264

  • Resistances: Earth +20%; Holy +10%; Ice -10%; Death -10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Summon Wolf: summons Wolf

  • Loot:

Elf Arcanist

  • Experience: 2625

  • Gold: 79

  • Health: 220

  • Threat: 137

  • Speed: 220

  • Resistances: Fire +50%; Energy +20%; Death +20%; Holy -10%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s • Physical: Physical 0-70, range 7, 10% every 2s • Energy: Energy 30-50, range 7, 10% every 2s

  • Loot: Green Tunic (7%, x1) • Arrow (6%, x1-3) • Elven Amulet (2%, x1) • Health Potion (4%, x1)

Pirate Cutthroat

  • Experience: 2625

  • Gold: 79

  • Health: 325

  • Threat: 209

  • Speed: 214

  • Resistances: Earth +10%; Holy +20%; Death -5%; Fire -10%; Ice -5%

  • Attacks: Melee: Physical 0-170, range 1, 100% every 2s • Physical: Physical 0-95, range 7, radius 1, 20% every 2s

  • Loot: Scale Armor (3%, x1) • Steel Shield (3%, x1) • Pirate Knee Breeches (1%, x1)

Deepsea Blood Crab

  • Experience: 2700

  • Gold: 81

  • Health: 320

  • Threat: 157

  • Speed: 380

  • Resistances: Physical +5%; Fire -10%; Energy -5%; Ice +100%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-115, range 1, 100% every 2s

  • Loot: Chain Armor (5%, x1) • Brass Legs (3%, x1)

Gozzler

  • Experience: 2700

  • Gold: 81

  • Health: 240

  • Threat: 166

  • Speed: 190

  • Resistances: Death +50%; Holy +50%; Physical -5%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s • Lifedrain: Life Drain 32-135, range 1, 15% every 2s • Healing: heals 30-50, range 4, 10% every 2s

  • Loot:

Groam

  • Experience: 2700

  • Gold: 81

  • Health: 400

  • Threat: 182

  • Speed: 560

  • Resistances: Earth -20%; Energy -20%; Physical -20%; Death -20%; Ice +100%; Drown +100%; Fire +100%

  • Attacks: Melee: Physical 0-99, range 1, 100% every 2s • Drown: Drown 15-100, range 5, 11% every 1s

  • Loot:

Jesse the Wicked

  • Experience: 2700

  • Gold: 81

  • Health: 280

  • Threat: 124

  • Speed: 220

  • Resistances: None

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot:

Mercury Blob

  • Experience: 2700

  • Gold: 81

  • Health: 150

  • Threat: 159

  • Speed: 180

  • Resistances: Fire +10%; Earth +65%; Ice +15%; Physical +5%; Holy +65%; Life Drain +80%; Death +100%

  • Attacks: Melee: Physical 0-75, range 1, 100% every 2s • Energy: Energy 10-30, range 7, 20% every 2s • Healing: heals 20-30, range 4, 5% every 2s

  • Loot:

Dark Magician

  • Experience: 2775

  • Gold: 83

  • Health: 325

  • Threat: 122

  • Speed: 210

  • Resistances: Fire +10%; Earth +20%; Energy +20%; Ice +10%; Holy +20%; Death -5%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s • Fire: Fire 5-40, range 7, 20% every 2s • Energy: Energy 20-30, range 7, 15% every 2s

  • Loot:

Dragon Hatchling

  • Experience: 2775

  • Gold: 83

  • Health: 380

  • Threat: 173

  • Speed: 170

  • Resistances: Earth +75%; Ice -10%; Energy -5%; Fire +100%

  • Attacks: Melee: Physical 0-55, range 1, 100% every 2s • Fire: Fire 60-90, range 5, radius 2, 10% every 2s • Fire: Fire 30-55, range 7, radius 4, 15% every 2s

  • Loot:

Furious Troll

  • Experience: 2775

  • Gold: 83

  • Health: 245

  • Threat: 157

  • Speed: 190

  • Resistances: None

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Summon Mechanical Fighter: summons Mechanical Fighter

  • Loot:

Dryad

  • Experience: 2850

  • Gold: 86

  • Health: 310

  • Threat: 151

  • Speed: 230

  • Resistances: Energy +30%; Ice +20%; Fire -20%; Earth +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Earth: Earth 20-30, range 1, radius 4, 9% every 2.5s • Speed: utility, range 7, radius 7, 6% every 1s, speed 0x and -200 for 20s

  • Loot:

Hot Dog

  • Experience: 2850

  • Gold: 86

  • Health: 505

  • Threat: 267

  • Speed: 300

  • Resistances: Holy -5%; Physical -20%; Fire +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-55, range 1, 100% every 1.2s • Fire: Fire 30-60, range 8, radius 3, 30% every 2s • Fire: Fire 50-50, range 7, 30% every 1s

  • Loot:

Infernal Frog

  • Experience: 2850

  • Gold: 86

  • Health: 655

  • Threat: 90

  • Speed: 220

  • Resistances: Earth +100%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s • Earth: Earth 16-32, range 1, 30% every 2s

  • Loot:

Stage 6

Rocky

  • Experience: 2850

  • Gold: 86

  • Health: 390

  • Threat: 144

  • Speed: 170

  • Resistances: Fire +10%; Energy +100%; Earth +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Healing: heals 15-35, range 4, 50% every 2s

  • Loot:

Barbarian Bloodwalker

  • Experience: 2925

  • Gold: 88

  • Health: 305

  • Threat: 248

  • Speed: 236

  • Resistances: Physical +10%; Energy +10%; Earth -5%; Ice +50%; Holy +20%; Death -10%

  • Attacks: Melee: Physical 0-240, range 1, 100% every 2s

  • Loot: Chain Helmet (11%, x1) • Chain Armor (10%, x1) • Halberd (7%, x1) • Health Potion (1%, x1)

Crypt Shambler

  • Experience: 2925

  • Gold: 88

  • Health: 330

  • Threat: 191

  • Speed: 140

  • Resistances: Holy -25%; Life Drain +100%; Earth +100%; Death +100%; Drown +100%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s • Lifedrain: Life Drain 28-55, range 1, 15% every 2s

  • Loot:

Ghoulish Hyaena

  • Experience: 2925

  • Gold: 88

  • Health: 400

  • Threat: 190

  • Speed: 200

  • Resistances: Earth +70%; Holy -10%; Fire -10%; Death +100%

  • Attacks: Melee: Physical 0-112, range 1, 100% every 2s • Poisoncondition: Earth 60-60, range 3, radius 2, 15% every 2s, Earth damage over time (60 every 4s for 12s)

  • Loot:

Orc Berserker

  • Experience: 2925

  • Gold: 88

  • Health: 210

  • Threat: 208

  • Speed: 250

  • Resistances: Energy +15%; Earth -10%; Holy +10%; Death -10%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s

  • Loot: Halberd (7%, x1) • Battle Axe (6%, x1) • Hunting Spear (5%, x1)

Cyclops Drone

  • Experience: 3000

  • Gold: 90

  • Health: 325

  • Threat: 163

  • Speed: 198

  • Resistances: Energy +10%; Ice +20%; Holy +1%; Earth -10%; Death -5%

  • Attacks: Melee: Physical 0-105, range 1, 100% every 2s • Physical: Physical 0-80, range 7, 35% every 2s

  • Loot: Short Sword (8%, x1) • Plate Shield (2%, x1) • Battle Shield (2%, x1) • Strong Health Potion (1%, x1)

Doom Deer

  • Experience: 3000

  • Gold: 90

  • Health: 405

  • Threat: 160

  • Speed: 300

  • Resistances: Energy +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Energy: Energy 35-55, range 5, 30% every 4s

  • Loot:

Monk

  • Experience: 3000

  • Gold: 90

  • Health: 240

  • Threat: 162

  • Speed: 240

  • Resistances: Holy +50%; Death +50%; Physical -5%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s • Healing: heals 30-50, range 4, 15% every 2s

  • Loot: Staff (1%, x1)

Quara Constrictor Scout

  • Experience: 3000

  • Gold: 90

  • Health: 450

  • Threat: 196

  • Speed: 150

  • Resistances: Energy -10%; Physical -5%; Life Drain +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-135, range 1, 100% every 2s • Lifedrain: Life Drain 0-80, range 1, radius 3, 15% every 2s

  • Loot: Longsword (8%, x1) • Brass Armor (5%, x1)

Thornfire Wolf

  • Experience: 3000

  • Gold: 90

  • Health: 600

  • Threat: 229

  • Speed: 250

  • Resistances: Ice +1%; Fire +100%

  • Attacks: Melee: Physical 0-68, range 1, 100% every 2s • Physical: Physical 35-70, range 1, 15% every 2s • Fire: Fire 30-70, range 7, radius 2, 15% every 2s

  • Loot:

Yalahari Despoiler

  • Experience: 3000

  • Gold: 90

  • Health: 10000

  • Threat: 387

  • Speed: 250

  • Resistances: None

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Physical: Physical 0-180, range 7, 15% every 1s • Energy: Energy 0-175, range 3, radius 3, 12% every 1s

  • Loot:

Mad Scientist

  • Experience: 3075

  • Gold: 92

  • Health: 325

  • Threat: 122

  • Speed: 190

  • Resistances: Fire +10%; Earth +20%; Energy +20%; Ice +10%; Holy +20%; Death -5%; Drown +100%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s • Drown: Drown 20-56, range 7, radius 3, 15% every 2s • Earth: Earth 20-36, range 1, 15% every 2s

  • Loot:

Orc Marauder

  • Experience: 3075

  • Gold: 92

  • Health: 235

  • Threat: 179

  • Speed: 210

  • Resistances: Holy +5%; Earth -5%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Physical: Physical 0-100, range 7, 50% every 2s

  • Loot:

Iron Servant

  • Experience: 3150

  • Gold: 95

  • Health: 350

  • Threat: 98

  • Speed: 190

  • Resistances: Energy +25%; Earth -10%; Fire +25%; Holy +20%; Death -10%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s • Physical: Physical 0-60, range 7, 15% every 2s

  • Loot: Halberd (1%, x1) • Health Potion (2%, x1)

Iron Servant Replica

  • Experience: 3150

  • Gold: 95

  • Health: 1000

  • Threat: 194

  • Speed: 190

  • Resistances: Earth -10%; Holy +20%; Fire +25%; Energy +25%; Death -10%

  • Attacks: Melee: Physical 0-154, range 1, 100% every 2s • Physical: Physical 0-60, range 7, 12% every 2s

  • Loot: Halberd (1%, x1) • Health Potion (2%, x1)

Lizard Snakecharmer

  • Experience: 3150

  • Gold: 95

  • Health: 325

  • Threat: 304

  • Speed: 184

  • Resistances: Energy +20%; Ice +20%; Physical -10%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s • Poisoncondition: Earth 100-200, range 7, 15% every 2s, Earth damage over time (200 every 4s for 12s) • Earth: Earth 50-110, range 7, radius 1, 15% every 2s

  • Loot:

Blue Djinn

  • Experience: 3225

  • Gold: 97

  • Health: 330

  • Threat: 212

  • Speed: 220

  • Resistances: Fire +80%; Energy +50%; Holy +20%; Ice -10%; Death -13%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s • Fire: Fire 45-80, range 7, 15% every 2s • Death: Death 60-105, range 7, radius 1, 10% every 2s

  • Loot:

Cursed Gladiator

  • Experience: 3225

  • Gold: 97

  • Health: 435

  • Threat: 192

  • Speed: 170

  • Resistances: Earth +20%; Fire -5%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Lifedrain: Life Drain 0-50, range 5, radius 1, 50% every 4s

  • Loot:

Green Djinn

  • Experience: 3225

  • Gold: 97

  • Health: 330

  • Threat: 215

  • Speed: 220

  • Resistances: Physical +20%; Energy +50%; Fire +80%; Ice -10%; Holy -13%; Death +20%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s • Fire: Fire 45-80, range 7, 15% every 2s • Death: Death 50-105, range 7, radius 1, 10% every 2s

  • Loot: Royal Spear (5%, x1-2) • Mystic Turban (1%, x1) • Mana Potion (1%, x1)

Tomb Servant

  • Experience: 3225

  • Gold: 97

  • Health: 475

  • Threat: 205

  • Speed: 190

  • Resistances: Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s • Lifedrain: Life Drain 40-55, range 7, 20% every 2s

  • Loot:

Berserker Chicken

  • Experience: 3300

  • Gold: 99

  • Health: 465

  • Threat: 367

  • Speed: 300

  • Resistances: Holy +10%; Death +10%; Fire +10%; Energy +10%; Ice +10%; Earth +10%; Physical -20%; Life Drain +100%; Drown +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 1.2s • Physical: Physical 0-100, range 1, 30% every 2s • Drown: Drown 41-70, range 1, 15% every 2s

  • Loot:

Fire Elemental

  • Experience: 3300

  • Gold: 99

  • Health: 280

  • Threat: 227

  • Speed: 190

  • Resistances: Ice -25%; Death +100%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Fire: Fire 45-160, range 7, radius 2, 20% every 2s

  • Loot:

Demon Parrot

  • Experience: 3375

  • Gold: 101

  • Health: 360

  • Threat: 272

  • Speed: 300

  • Resistances: Life Drain +100%; Drown +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 1.2s • Lifedrain: Life Drain 25-45, range 5, 30% every 1s • Lifedrain: Life Drain 15-45, range 1, 30% every 1s

  • Loot:

Forest Fury

  • Experience: 3525

  • Gold: 106

  • Health: 480

  • Threat: 246

  • Speed: 220

  • Resistances: Holy +10%; Fire -5%

  • Attacks: Melee: Physical 0-125, range 1, 100% every 2s • Physical: Physical 0-100, range 7, radius 4, 40% every 1.5s

  • Loot: Bolt (51%, x1-15) • Piercing Bolt (15%, x1-5)

Demon Skeleton

  • Experience: 3600

  • Gold: 108

  • Health: 400

  • Threat: 240

  • Speed: 180

  • Resistances: Holy -25%; Death +100%; Fire +100%; Earth +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-185, range 1, 100% every 2s • Death: Death 30-50, range 1, radius 1, 10% every 2s

  • Loot: Throwing Star (10%, x1-3) • Battle Shield (5%, x1) • Battle Hammer (4%, x1) • Health Potion (10%, x1-2)

Evil Sheep

  • Experience: 3600

  • Gold: 108

  • Health: 350

  • Threat: 138

  • Speed: 250

  • Resistances: Fire -10%; Ice +20%; Physical +20%; Life Drain +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Physical: Physical 0-50, range 7, 30% every 4s

  • Loot:

Hide

  • Experience: 3600

  • Gold: 108

  • Health: 500

  • Threat: 190

  • Speed: 280

  • Resistances: Energy +10%; Fire -15%; Ice -15%; Physical +40%; Earth +100%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s

  • Loot:

Acid Blob

  • Experience: 3750

  • Gold: 113

  • Health: 250

  • Threat: 200

  • Speed: 180

  • Resistances: Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Earth: Earth 10-20, range 1, radius 4, 30% every 2s • Earth: Earth 40-60, range 5, 15% every 2s

  • Loot:

Dreadbeast

  • Experience: 3750

  • Gold: 113

  • Health: 800

  • Threat: 218

  • Speed: 136

  • Resistances: Holy -50%; Fire +55%; Ice +40%; Physical +30%; Energy +15%; Drown +75%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s • Drown: Drown 70-90, range 7, 30% every 4s • Lifedrain: Life Drain 10-80, range 1, radius 3, 20% every 2s

  • Loot:

Inky

  • Experience: 3750

  • Gold: 113

  • Health: 600

  • Threat: 737

  • Speed: 520

  • Resistances: Energy -15%; Life Drain +100%; Ice +100%; Earth +100%

  • Attacks: Melee: Physical 0-741, range 1, 100% every 2s • Lifedrain: Life Drain 0-87, range 1, radius 3, 15% every 2s • Physical: Physical 56-87, range 7, 7% every 2s

  • Loot:

Pirate Buccaneer

  • Experience: 3750

  • Gold: 113

  • Health: 425

  • Threat: 205

  • Speed: 220

  • Resistances: Earth +10%; Holy +10%; Death -5%; Fire -5%; Energy -5%; Ice -5%; Physical -10%

  • Attacks: Melee: Physical 0-160, range 1, 100% every 2s • Physical: Physical 0-100, range 4, 20% every 2s

  • Loot:

Pirate Ghost

  • Experience: 3750

  • Gold: 113

  • Health: 275

  • Threat: 255

  • Speed: 170

  • Resistances: Holy -25%; Life Drain +100%; Physical +100%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Lifedrain: Life Drain 40-80, range 1, radius 1, 15% every 2s • Death: Death 50-65, range 7, radius 3, 10% every 2s

  • Loot:

Quara Constrictor

  • Experience: 3750

  • Gold: 113

  • Health: 450

  • Threat: 247

  • Speed: 380

  • Resistances: Earth -10%; Energy -25%; Life Drain +100%; Drown +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Lifedrain: Life Drain 50-90, range 1, radius 3, 10% every 2s • Ice: Ice 40-70, range 7, radius 4, 10% every 2s

  • Loot: Longsword (7%, x1) • Brass Armor (5%, x1)

Cyclops Smith

  • Experience: 3825

  • Gold: 115

  • Health: 435

  • Threat: 187

  • Speed: 204

  • Resistances: Energy +20%; Earth -10%; Fire +10%; Holy +20%; Death -5%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Physical: Physical 0-70, range 7, 10% every 2s

  • Loot: Battle Shield (6%, x1) • Battle Axe (5%, x1) • Battle Hammer (5%, x1) • Strong Health Potion (1%, x1)

Mechanical Fighter

  • Experience: 3825

  • Gold: 115

  • Health: 420

  • Threat: 484

  • Speed: 200

  • Resistances: Energy +50%; Holy +100%; Earth +100%

  • Attacks: Melee: Physical 0-500, range 1, 100% every 2s

  • Loot:

Xenia

  • Experience: 3825

  • Gold: 115

  • Health: 200

  • Threat: 113

  • Speed: 176

  • Resistances: Ice +10%; Fire +10%; Holy +7%; Death -7%; Physical -6%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s • Physical: Physical 28-42, range 7, 15% every 1s

  • Loot:

Corym Skirmisher

  • Experience: 3900

  • Gold: 117

  • Health: 450

  • Threat: 167

  • Speed: 200

  • Resistances: Earth +20%; Death +20%; Energy +20%; Holy -20%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s • Physical: Physical 0-90, range 7, 20% every 2s

  • Loot:

Deepling Brawler

  • Experience: 3900

  • Gold: 117

  • Health: 380

  • Threat: 188

  • Speed: 190

  • Resistances: Energy -10%; Earth -1%; Drown +100%; Fire +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Drown: Drown 60-120, range 7, 15% every 2s

  • Loot:

Dwarf Geomancer

  • Experience: 3975

  • Gold: 119

  • Health: 380

  • Threat: 261

  • Speed: 200

  • Resistances: Earth +20%; Fire +60%; Energy +10%; Holy +10%; Ice -5%; Death -10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Earth: Earth 50-110, range 7, 20% every 2s • Manadrain: Mana Drain 25-80, range 7, 10% every 2s

  • Loot: Spellbook (1%, x1)

Orc Leader

  • Experience: 4050

  • Gold: 122

  • Health: 450

  • Threat: 233

  • Speed: 230

  • Resistances: Energy +20%; Holy +20%; Earth -10%; Death -10%; Fire +100%

  • Attacks: Melee: Physical 0-185, range 1, 100% every 2s • Physical: Physical 0-70, range 7, 20% every 2s

  • Loot: Plate Shield (10%, x1) • Throwing Knife (10%, x1-4) • Longsword (3%, x1) • Health Potion (1%, x1)

Renegade Orc

  • Experience: 4050

  • Gold: 122

  • Health: 450

  • Threat: 183

  • Speed: 220

  • Resistances: Energy +20%; Holy +20%; Earth -10%; Death -2%; Fire +100%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s • Physical: Physical 0-50, range 7, 20% every 2s

  • Loot: Plate Shield (10%, x1) • Throwing Knife (10%, x1-4) • Longsword (3%, x1) • Health Potion (1%, x1)

Crystal Wolf

  • Experience: 4125

  • Gold: 124

  • Health: 750

  • Threat: 307

  • Speed: 200

  • Resistances: Ice +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Earth: Earth 60-130, range 3, radius 2, 15% every 2s • Ice: Ice 80-150, range 6, radius 3, 15% every 2s

  • Loot:

Lancer Beetle

  • Experience: 4125

  • Gold: 124

  • Health: 400

  • Threat: 210

  • Speed: 200

  • Resistances: Death +50%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-115, range 1, 100% every 2s • Lifedrain: Life Drain 0-90, range 7, 15% every 2s • Poisoncondition: Earth 40-80, range 7, 10% every 2s, Earth damage over time (80 every 4s for 12s)

  • Loot:

Stage 7

Elder Bonelord

  • Experience: 4200

  • Gold: 126

  • Health: 500

  • Threat: 316

  • Speed: 170

  • Resistances: Energy +20%; Ice +30%; Death +30%; Fire -10%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-55, range 1, 100% every 2s • Energy: Energy 45-60, range 7, 5% every 2s • Fire: Fire 40-80, range 7, 5% every 2s

  • Loot: Sniper Arrow (9%, x1-4) • Two Handed Sword (3%, x1) • Steel Shield (2%, x1) • Strong Mana Potion (1%, x1)

Orcus the Cruel

  • Experience: 4200

  • Gold: 126

  • Health: 480

  • Threat: 246

  • Speed: 230

  • Resistances: Energy +20%; Earth -20%; Fire +100%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s • Physical: Physical 0-70, range 5, radius 1, 40% every 2s

  • Loot:

Zombie

  • Experience: 4200

  • Gold: 126

  • Health: 500

  • Threat: 238

  • Speed: 180

  • Resistances: Fire +50%; Death +100%; Energy +100%; Ice +100%; Earth +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s • Manadrain: Mana Drain 14-23, range 1, 10% every 2s • Lifedrain: Life Drain 15-24, range 7, 15% every 2s

  • Loot: Brass Helmet (10%, x1) • Mace (8%, x1) • Battle Hammer (7%, x1) • Mana Potion (1%, x1)

Elf Overseer

  • Experience: 4350

  • Gold: 131

  • Health: 500

  • Threat: 186

  • Speed: 176

  • Resistances: Holy -5%; Energy +20%; Ice +10%; Death +10%; Fire +100%

  • Attacks: Melee: Physical 0-75, range 1, 100% every 2s • Drown: Drown 50-90, range 6, 10% every 2s • Drown: Drown 40-50, range 4, radius 2, 10% every 2s

  • Loot:

Ice Golem

  • Experience: 4425

  • Gold: 133

  • Health: 385

  • Threat: 348

  • Speed: 195

  • Resistances: Physical +25%; Energy -20%; Holy +100%; Death +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-220, range 1, 100% every 2s • Speed: utility, range 8, 13% every 1s, speed 0x and -800 for 20s • Ice: Ice 50-85, range 7, 15% every 1s

  • Loot:

Acolyte of the Cult

  • Experience: 4500

  • Gold: 135

  • Health: 390

  • Threat: 228

  • Speed: 200

  • Resistances: Holy +20%; Earth +20%; Ice +20%; Physical -10%; Energy -10%; Death -5%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Lifedrain: Life Drain 60-120, range 7, radius 1, 20% every 2s • Healing: heals 40-60, range 4, 15% every 2s

  • Loot:

Death Blob

  • Experience: 4500

  • Gold: 135

  • Health: 320

  • Threat: 233

  • Speed: 180

  • Resistances: Physical +30%; Ice +10%; Fire -10%; Holy -10%; Energy -10%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Physical: Physical 35-60, range 3, radius 4, 25% every 2s • Death Blob Curse: Death 0-0, range 5, 5% every 2s, Death damage over time (8 every 4s for 12s)

  • Loot:

Diseased Bill

  • Experience: 4500

  • Gold: 135

  • Health: 1000

  • Threat: 655

  • Speed: 250

  • Resistances: Physical +10%; Holy +25%; Fire +25%; Energy +25%; Ice +25%; Death +75%; Earth +100%

  • Attacks: Melee: Physical 0-240, range 1, 100% every 2s • Lifedrain: Life Drain 200-250, range 7, 10% every 2s • Physical: Physical 100-175, range 1, radius 2, 40% every 1s

  • Loot:

Diseased Dan

  • Experience: 4500

  • Gold: 135

  • Health: 800

  • Threat: 288

  • Speed: 250

  • Resistances: Physical -5%; Energy -10%; Earth +20%; Ice -5%; Holy -5%; Death +5%; Fire +85%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Poisoncondition: Earth 31-31, range 7, radius 4, 25% every 2s, Earth damage over time (31 every 4s for 12s) • Lifedrain: Life Drain 200-250, range 1, radius 3, 10% every 2s

  • Loot:

Diseased Fred

  • Experience: 4500

  • Gold: 135

  • Health: 1100

  • Threat: 325

  • Speed: 250

  • Resistances: Physical +15%; Energy +15%; Ice +15%; Holy +15%; Death +55%; Fire +15%; Earth +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Lifedrain: Life Drain 65-80, range 7, 15% every 2s • Earth: Earth 100-170, range 1, radius 3, 10% every 2s

  • Loot:

The Bloodtusk

  • Experience: 4500

  • Gold: 135

  • Health: 600

  • Threat: 163

  • Speed: 190

  • Resistances: Earth +20%; Ice +20%; Physical +15%; Fire -10%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s

  • Loot:

The Horned Fox

  • Experience: 4500

  • Gold: 135

  • Health: 265

  • Threat: 417

  • Speed: 210

  • Resistances: Death -1%; Ice -1%

  • Attacks: Melee: Physical 0-122, range 1, 100% every 2s • Physical: Physical 50-120, range 7, 25% every 1s • Poisoncondition: Earth 50-120, range 7, 17% every 1s, Earth damage over time (120 every 4s for 12s)

  • Loot: Piercing Bolt (47%, x1-14) • Brass Armor (28%, x1) • Battle Shield (13%, x1) • Strong Health Potion (9%, x1)

Zomba

  • Experience: 4500

  • Gold: 135

  • Health: 300

  • Threat: 88

  • Speed: 180

  • Resistances: Earth +20%; Holy +20%; Ice -15%; Death -8%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot:

Avalanche

  • Experience: 4575

  • Gold: 137

  • Health: 550

  • Threat: 556

  • Speed: 195

  • Resistances: Fire +30%; Energy -10%; Ice +100%; Earth +100%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s • Drown: Drown 10-50, range 5, radius 6, 100% every 1s • Speed: utility, range 1, radius 3, 100% every 4s, speed 0x and -400 for 10s

  • Loot:

Vampire

  • Experience: 4575

  • Gold: 137

  • Health: 475

  • Threat: 272

  • Speed: 238

  • Resistances: Physical +25%; Fire -10%; Holy -25%; Life Drain +100%; Earth +100%; Death +100%; Drown +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Lifedrain: Life Drain 50-200, range 1, 20% every 2s • Speed: utility, range 1, 15% every 2s, speed 0x and -400 for 60s

  • Loot:

Haunted Treeling

  • Experience: 4650

  • Gold: 140

  • Health: 450

  • Threat: 281

  • Speed: 230

  • Resistances: Fire -5%; Ice +10%; Holy +20%; Death +10%; Earth +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Manadrain: Mana Drain 30-100, range 1, radius 4, 5% every 2s • Speed: utility, range 5, 15% every 2s, speed 0x and -700 for 15s

  • Loot: Health Potion (5%, x1)

Elder Forest Fury

  • Experience: 4950

  • Gold: 149

  • Health: 670

  • Threat: 194

  • Speed: 240

  • Resistances: Death +40%; Holy +10%; Fire -5%

  • Attacks: Melee: Physical 0-53, range 1, 100% every 2s • Physical: Physical 0-100, range 5, radius 4, 40% every 1.5s

  • Loot: Bolt (44%, x1-15) • Piercing Bolt (17%, x1-5) • Hunting Spear (9%, x1-2)

Sacred Spider

  • Experience: 4950

  • Gold: 149

  • Health: 550

  • Threat: 229

  • Speed: 210

  • Resistances: Fire -5%

  • Attacks: Melee: Physical 0-160, range 1, 100% every 2s • Earth: Earth 50-80, range 7, 20% every 2s

  • Loot:

Hairman The Huge

  • Experience: 5025

  • Gold: 151

  • Health: 600

  • Threat: 168

  • Speed: 230

  • Resistances: None

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s • Summon Kongra: summons Kongra

  • Loot:

Deathbine

  • Experience: 5100

  • Gold: 153

  • Health: 525

  • Threat: 413

  • Speed: 240

  • Resistances: Ice +35%; Energy +10%; Fire -20%; Earth +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Earth: Earth 60-90, range 7, 25% every 1s • Speed: utility, range 7, 34% every 1s, speed 0x and -850 for 30s

  • Loot:

Evil Sheep Lord

  • Experience: 5100

  • Gold: 153

  • Health: 400

  • Threat: 202

  • Speed: 300

  • Resistances: Fire -5%; Physical -20%

  • Attacks: Melee: Physical 0-118, range 1, 100% every 2s • Healing: heals 50-100, range 4, 20% every 2s • Summon Evil Sheep: summons Evil Sheep

  • Loot:

Kreebosh the Exile

  • Experience: 5250

  • Gold: 158

  • Health: 705

  • Threat: 298

  • Speed: 270

  • Resistances: Energy +55%; Death -10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Fire: Fire 0-120, range 1, radius 3, 80% every 6s • Speed: utility, range 5, radius 1, 35% every 3.5s, speed 0x and -450 for 20s

  • Loot:

Pirate Corsair

  • Experience: 5250

  • Gold: 158

  • Health: 675

  • Threat: 237

  • Speed: 238

  • Resistances: Earth +20%; Holy +10%; Death -5%; Ice -5%; Fire -10%

  • Attacks: Melee: Physical 0-170, range 1, 100% every 2s • Physical: Physical 0-150, range 7, 20% every 2s

  • Loot: Sabre (10%, x1) • Throwing Star (8%, x1-12) • Dark Armor (2%, x1) • Strong Health Potion (1%, x1)

Swarmer

  • Experience: 5250

  • Gold: 158

  • Health: 460

  • Threat: 207

  • Speed: 190

  • Resistances: Energy +75%; Fire -10%; Ice -1%; Earth +100%

  • Attacks: Melee: Physical 0-102, range 1, 100% every 2s • Lifedrain: Life Drain 50-110, range 7, 20% every 2s

  • Loot:

Barbaria

  • Experience: 5325

  • Gold: 160

  • Health: 345

  • Threat: 247

  • Speed: 280

  • Resistances: Physical -20%; Ice +50%; Holy +10%; Energy +20%; Death -5%; Life Drain +100%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s • Physical: Physical 30-80, range 7, radius 1, 34% every 2s • Energy: Energy 35-70, range 7, 20% every 3s

  • Loot:

Dirtbeard

  • Experience: 5625

  • Gold: 169

  • Health: 630

  • Threat: 293

  • Speed: 300

  • Resistances: Earth +20%; Holy +10%; Ice -5%; Fire -10%

  • Attacks: Melee: Physical 0-125, range 1, 100% every 1.2s • Physical: Physical 0-100, range 7, 30% every 2s • Summon Pirate Marauder: summons Pirate Marauder

  • Loot:

Yaga The Crone

  • Experience: 5625

  • Gold: 169

  • Health: 620

  • Threat: 297

  • Speed: 240

  • Resistances: Death -5%; Earth +1%; Physical -1%; Energy +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Fire: Fire 30-50, range 7, 50% every 2.5s • Poisoncondition: Earth 200-300, range 7, 13% every 3s, Earth damage over time (300 every 4s for 12s)

  • Loot: Cape (68%, x1) • Coat (8%, x1) • Garlic Necklace (8%, x1)

Rukor Zad

  • Experience: 5700

  • Gold: 171

  • Health: 380

  • Threat: 240

  • Speed: 430

  • Resistances: Physical -5%; Death -5%

  • Attacks: Melee: Physical 0-170, range 1, 100% every 2s • Physical: Physical 0-100, range 7, 15% every 2s • Physical: Physical 0-100, range 7, 15% every 2s

  • Loot: Knife (20%, x1) • Throwing Star (9%, x1-14) • Viper Star (6%, x1-7)

Adept of the Cult

  • Experience: 6000

  • Gold: 180

  • Health: 430

  • Threat: 240

  • Speed: 215

  • Resistances: Holy +30%; Earth +40%; Ice +20%; Energy -5%; Death -5%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Lifedrain: Life Drain 70-150, range 7, 20% every 2s • Healing: heals 45-60, range 4, 20% every 3s

  • Loot:

Bane Bringer

  • Experience: 6000

  • Gold: 180

  • Health: 2500

  • Threat: 205

  • Speed: 260

  • Resistances: Holy -50%; Death -90%; Fire -80%; Energy -80%; Ice -80%; Earth -80%; Physical +10%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s

  • Loot:

Clay Guardian

  • Experience: 6000

  • Gold: 180

  • Health: 625

  • Threat: 303

  • Speed: 210

  • Resistances: Physical +40%; Death +50%; Ice +50%; Fire -5%; Earth +100%

  • Attacks: Melee: Physical 0-125, range 1, 100% every 2s • Earth: Earth 30-150, range 7, 20% every 2s • Earth: Earth 20-30, range 1, radius 3, 50% every 2s

  • Loot:

Noble Lion

  • Experience: 6000

  • Gold: 180

  • Health: 1000

  • Threat: 213

  • Speed: 230

  • Resistances: Physical +5%; Earth +20%; Fire +20%; Holy +50%; Death +10%

  • Attacks: Melee: Physical 0-165, range 1, 100% every 2s

  • Loot:

Quara Mantassin

  • Experience: 6000

  • Gold: 180

  • Health: 800

  • Threat: 204

  • Speed: 590

  • Resistances: Earth -10%; Energy -25%; Life Drain +100%; Drown +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s

  • Loot: Halberd (5%, x1) • Cape (1%, x1) • Two Handed Sword (1%, x1)

Quara Predator Scout

  • Experience: 6000

  • Gold: 180

  • Health: 890

  • Threat: 247

  • Speed: 170

  • Resistances: Energy -10%; Ice +100%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-190, range 1, 100% every 2s

  • Loot: Scale Armor (9%, x1) • Double Axe (6%, x1) • Two Handed Sword (3%, x1)

Efreet

  • Experience: 6150

  • Gold: 185

  • Health: 550

  • Threat: 312

  • Speed: 234

  • Resistances: Fire +90%; Energy +60%; Earth +10%; Death +20%; Ice -5%; Holy -8%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s • Fire: Fire 40-110, range 7, 15% every 2s • Energy: Energy 30-90, range 1, radius 3, 10% every 2s

  • Loot:

Marid

  • Experience: 6150

  • Gold: 185

  • Health: 550

  • Threat: 316

  • Speed: 234

  • Resistances: Fire +90%; Earth +10%; Energy +60%; Holy +10%; Ice -5%; Death -8%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Energy: Energy 100-250, range 7, 10% every 2s • Lifedrain: Life Drain 30-90, range 7, 15% every 2s

  • Loot:

Shadow Pupil

  • Experience: 6150

  • Gold: 185

  • Health: 450

  • Threat: 265

  • Speed: 210

  • Resistances: Energy +5%; Ice +5%; Death +5%; Physical -5%; Fire -5%; Holy -5%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s • Death: Death 60-80, range 7, 20% every 2s • Death: Death 30-60, range 1, radius 3, 15% every 2s

  • Loot:

Mephiles

  • Experience: 6225

  • Gold: 187

  • Health: 415

  • Threat: 218

  • Speed: 300

  • Resistances: Earth +50%; Ice -10%; Holy -5%; Physical -10%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 1.2s • Fire: Fire 15-45, range 7, radius 2, 70% every 1.5s

  • Loot:

Stage 8

Priestess

  • Experience: 6300

  • Gold: 189

  • Health: 390

  • Threat: 405

  • Speed: 170

  • Resistances: Fire +40%; Earth +70%; Death +10%; Physical -10%; Holy -10%

  • Attacks: Melee: Physical 0-75, range 1, 100% every 2s • Death: Death 55-120, range 7, 20% every 2s • Manadrain: Mana Drain 2-170, range 7, 15% every 2s

  • Loot: Clerical Mace (1%, x1) • Hailstorm Rod (1%, x1) • Black Shield (1%, x1) • Mana Potion (1%, x1)

The Dark Dancer

  • Experience: 6525

  • Gold: 196

  • Health: 805

  • Threat: 392

  • Speed: 170

  • Resistances: Fire +40%; Death +20%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s • Physical: Physical 60-95, range 5, radius 1, 70% every 3s • Physical: Physical 60-95, range 5, radius 1, 90% every 6s

  • Loot:

Foreman Kneebiter

  • Experience: 6675

  • Gold: 200

  • Health: 570

  • Threat: 243

  • Speed: 200

  • Resistances: Earth +90%; Physical +20%; Fire -5%; Death -5%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s

  • Loot:

Blazing Fire Elemental

  • Experience: 6750

  • Gold: 203

  • Health: 650

  • Threat: 457

  • Speed: 190

  • Resistances: Ice -25%; Energy +20%; Death +30%; Fire +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Fire: Fire 65-205, range 1, radius 5, 13% every 1s • Fire: Fire 110-150, range 7, radius 5, 12% every 1s

  • Loot:

Charged Energy Elemental

  • Experience: 6750

  • Gold: 203

  • Health: 500

  • Threat: 326

  • Speed: 270

  • Resistances: Physical -5%; Energy +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Energy: Energy 100-168, range 6, radius 4, 20% every 2s • Energycondition: Energy 0-0, range 1, radius 3, 15% every 1s, Energy damage over time (11 every 4s for 12s)

  • Loot:

Earth Elemental

  • Experience: 6750

  • Gold: 203

  • Health: 650

  • Threat: 484

  • Speed: 220

  • Resistances: Death +50%; Ice +85%; Physical +50%; Holy +50%; Fire -25%; Earth +100%; Energy +100%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s • Earth: Earth 72-105, range 7, 10% every 2s • Physical: Physical 0-100, range 7, radius 2, 10% every 2s

  • Loot:

General Murius

  • Experience: 6750

  • Gold: 203

  • Health: 550

  • Threat: 397

  • Speed: 240

  • Resistances: None

  • Attacks: Melee: Physical 0-220, range 1, 100% every 2s • Physical: Physical 50-120, range 7, 12% every 1s • Physical: Physical 50-80, range 1, radius 3, 10% every 1s

  • Loot: Double Axe (80%, x1) • Brass Armor (67%, x1) • Battle Shield (33%, x1) • Strong Health Potion (7%, x1)

Golden Servant

  • Experience: 6750

  • Gold: 203

  • Health: 550

  • Threat: 312

  • Speed: 210

  • Resistances: Energy +25%; Earth +80%; Fire +15%; Ice -5%; Holy +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Energy: Energy 60-100, range 1, radius 4, 15% every 2s • Energy: Energy 80-110, range 1, radius 4, 15% every 2s

  • Loot: Halberd (3%, x1) • Spellbook Of Enlightenment (1%, x1) • Golden Armor (1%, x1) • Health Potion (5%, x1)

Golden Servant Replica

  • Experience: 6750

  • Gold: 203

  • Health: 2000

  • Threat: 386

  • Speed: 210

  • Resistances: Earth +80%; Fire +10%; Ice -5%; Death -5%

  • Attacks: Melee: Physical 0-220, range 1, 100% every 2s • Fire: Fire 80-110, range 5, radius 1, 11% every 2s • Energy: Energy 70-110, range 7, radius 4, 15% every 2s

  • Loot: Halberd (2%, x1) • Spellbook Of Enlightenment (1%, x1) • Mana Potion (5%, x1)

Herald of Gloom

  • Experience: 6750

  • Gold: 203

  • Health: 350

  • Threat: 237

  • Speed: 260

  • Resistances: Physical -5%; Energy -5%; Death -5%; Ice +20%; Holy +20%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Speed: utility, range 7, 10% every 3s, speed 0x and -600 for 30s • Holy: Holy 90-170, range 4, 24% every 2s

  • Loot:

Muddy Earth Elemental

  • Experience: 6750

  • Gold: 203

  • Health: 650

  • Threat: 288

  • Speed: 260

  • Resistances: Death +20%; Ice +20%; Physical +20%; Energy +20%; Fire -25%; Earth +100%

  • Attacks: Melee: Physical 0-160, range 1, 100% every 2s • Earth: Earth 25-155, range 7, radius 2, 15% every 2s • Poisoncondition: Earth 0-26, range 6, 10% every 1s, Earth damage over time (26 every 4s for 12s)

  • Loot:

Mutated Rat

  • Experience: 6750

  • Gold: 203

  • Health: 550

  • Threat: 377

  • Speed: 230

  • Resistances: Fire -10%; Holy +10%; Death +100%; Earth +100%; Life Drain +100%; Drown +100%

  • Attacks: Melee: Physical 0-158, range 1, 100% every 2s • Earth: Earth 45-85, range 7, 15% every 2s • Poisoncondition: Earth 80-100, range 5, 10% every 2s, Earth damage over time (100 every 4s for 12s)

  • Loot: Plate Shield (4%, x1) • Halberd (3%, x1) • Spellbook Of Enlightenment (1%, x1) • Health Potion (1%, x1)

Slick Water Elemental

  • Experience: 6750

  • Gold: 203

  • Health: 550

  • Threat: 389

  • Speed: 280

  • Resistances: Physical +40%; Ice +100%; Drown +100%

  • Attacks: Melee: Physical 0-175, range 1, 100% every 2s • Earth: Earth 0-130, range 7, 20% every 2s • Ice: Ice 0-220, range 6, 10% every 1s

  • Loot:

The Count

  • Experience: 6750

  • Gold: 203

  • Health: 1250

  • Threat: 1066

  • Speed: 370

  • Resistances: Physical +20%; Holy -20%; Life Drain +100%; Death +100%

  • Attacks: Melee: Physical 0-945, range 1, 100% every 2s • Lifedrain: Life Drain 0-300, range 1, radius 4, 9% every 1s • Healing: heals 100-195, range 4, 25% every 1s

  • Loot:

The Weakened Count

  • Experience: 6750

  • Gold: 203

  • Health: 740

  • Threat: 285

  • Speed: 238

  • Resistances: Physical +10%; Fire -10%; Holy -10%; Life Drain +100%; Earth +100%; Death +100%

  • Attacks: Melee: Physical 0-190, range 1, 100% every 2s • Lifedrain: Life Drain 0-95, range 1, 20% every 2s • Speed: utility, range 1, 15% every 2s, speed 0x and -400 for 60s

  • Loot:

Wailing Widow

  • Experience: 6750

  • Gold: 203

  • Health: 850

  • Threat: 257

  • Speed: 254

  • Resistances: Fire -5%; Holy +5%; Death +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Lifedrain: Life Drain 40-70, range 1, radius 3, 10% every 2s • Earth: Earth 60-110, range 7, 15% every 2s

  • Loot: Halberd (5%, x1) • Plate Shield (3%, x1) • Zaoan Halberd (2%, x1) • Mana Potion (5%, x1)

Yeti

  • Experience: 6900

  • Gold: 207

  • Health: 950

  • Threat: 375

  • Speed: 250

  • Resistances: Ice -1%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Physical: Physical 0-180, range 7, 15% every 1s • Energy: Energy 0-175, range 3, radius 3, 12% every 1s

  • Loot:

Boogey

  • Experience: 7125

  • Gold: 214

  • Health: 930

  • Threat: 419

  • Speed: 400

  • Resistances: Earth +40%; Ice +25%; Energy -10%; Holy -10%; Fire -10%; Death +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 1.2s • Physical: Physical 0-30, range 7, 30% every 1.5s • Death: Death 12-20, range 7, radius 4, 30% every 1.5s

  • Loot:

Grave Guard

  • Experience: 7275

  • Gold: 218

  • Health: 720

  • Threat: 212

  • Speed: 200

  • Resistances: Energy +30%; Earth +90%; Ice -10%; Holy -10%; Death +10%; Fire +100%

  • Attacks: Melee: Physical 0-147, range 1, 100% every 2s

  • Loot: Death Ring (2%, x1) • Daramian Waraxe (1%, x1) • Mana Potion (20%, x1)

Corym Vanguard

  • Experience: 7350

  • Gold: 221

  • Health: 700

  • Threat: 257

  • Speed: 210

  • Resistances: Ice +10%; Energy +20%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s • Earth: Earth 50-100, range 5, radius 3, 10% every 2s • Death: Death 40-70, range 1, radius 4, 15% every 2s

  • Loot:

Armenius

  • Experience: 7500

  • Gold: 225

  • Health: 550

  • Threat: 384

  • Speed: 330

  • Resistances: Energy +20%; Physical +10%; Fire -15%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-210, range 1, 100% every 2s • Earth: Earth 15-135, range 7, 12% every 1s • Speed: utility, range 7, 13% every 1s, speed 0x and -700 for 25s

  • Loot:

Crystalcrusher

  • Experience: 7500

  • Gold: 225

  • Health: 570

  • Threat: 296

  • Speed: 230

  • Resistances: Death +10%; Fire +15%; Holy -1%; Energy -5%; Ice -3%; Earth +100%

  • Attacks: Melee: Physical 0-167, range 1, 100% every 2s • Earth: Earth 110-260, range 1, radius 3, 10% every 2s • Healing: heals 5-15, range 4, 30% every 2s

  • Loot:

Enlightened of the Cult

  • Experience: 7500

  • Gold: 225

  • Health: 700

  • Threat: 307

  • Speed: 210

  • Resistances: Holy +20%; Ice +5%; Physical +10%; Energy -5%; Death -5%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Lifedrain: Life Drain 70-185, range 1, radius 1, 25% every 2s • Speed: utility, range 7, 10% every 2s, speed 0x and -360 for 6s

  • Loot:

Lethal Lissy

  • Experience: 7500

  • Gold: 225

  • Health: 1450

  • Threat: 373

  • Speed: 240

  • Resistances: None

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Healing: heals 200-250, range 4, 65% every 6s • Summon Pirate Cutthroat: summons Pirate Cutthroat

  • Loot:

Nightstalker

  • Experience: 7500

  • Gold: 225

  • Health: 700

  • Threat: 226

  • Speed: 260

  • Resistances: Physical -5%; Energy -5%; Death -5%; Ice +20%; Holy +20%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Lifedrain: Life Drain 60-170, range 7, 20% every 2s • Speed: utility, range 1, 15% every 2s, speed 0x and -600 for 15s

  • Loot:

Ron the Ripper

  • Experience: 7500

  • Gold: 225

  • Health: 1500

  • Threat: 281

  • Speed: 240

  • Resistances: None

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s

  • Loot:

Splasher

  • Experience: 7500

  • Gold: 225

  • Health: 1700

  • Threat: 969

  • Speed: 520

  • Resistances: Energy -25%; Earth -15%; Ice +100%; Fire +100%; Drown +100%

  • Attacks: Melee: Physical 0-382, range 1, 100% every 1s • Lifedrain: Life Drain 162-228, range 7, 8% every 2s • Lifedrain: Life Drain 106-169, range 8, radius 3, 7% every 2s

  • Loot:

Ungreez

  • Experience: 7500

  • Gold: 225

  • Health: 8200

  • Threat: 1314

  • Speed: 330

  • Resistances: Physical +25%; Ice -15%; Energy +100%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-480, range 1, 100% every 2s • Manadrain: Mana Drain 0-110, range 7, 13% every 2s • Fire: Fire 150-250, range 7, radius 7, 14% every 1s

  • Loot:

The Hag

  • Experience: 7650

  • Gold: 230

  • Health: 935

  • Threat: 243

  • Speed: 205

  • Resistances: Fire +30%; Ice +20%; Energy +10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Speed: utility, range 5, radius 1, 55% every 4s, speed 0x and -400 for 12s • Healing: heals 15-75, range 4, 35% every 2s

  • Loot:

Heoni

  • Experience: 7725

  • Gold: 232

  • Health: 900

  • Threat: 290

  • Speed: 300

  • Resistances: Energy +20%; Ice +10%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Poisoncondition: Earth 20-240, range 8, radius 3, 15% every 2s, Earth damage over time (240 every 4s for 12s) • Healing: heals 76-84, range 4, 11% every 2s

  • Loot:

High Templar Cobrass

  • Experience: 7725

  • Gold: 232

  • Health: 410

  • Threat: 146

  • Speed: 174

  • Resistances: Energy +20%; Ice +10%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s

  • Loot: Sword (5%, x1)

Wyvern

  • Experience: 7725

  • Gold: 232

  • Health: 795

  • Threat: 379

  • Speed: 186

  • Resistances: Energy +20%; Ice +10%; Earth +100%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Poisoncondition: Earth 240-240, range 8, radius 3, 15% every 2s, Earth damage over time (240 every 4s for 12s) • Healing: heals 45-65, range 4, 15% every 2s

  • Loot: Power Bolt (3%, x1) • Wand Of Inferno (1%, x1) • Wyvern Fang (1%, x1) • Strong Health Potion (2%, x1)

Arthom The Hunter

  • Experience: 8250

  • Gold: 248

  • Health: 500

  • Threat: 141

  • Speed: 210

  • Resistances: Physical -10%; Holy +20%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s • Physical: Physical 0-100, range 7, 50% every 2s

  • Loot: Sniper Arrow (48%, x1-10) • Poison Arrow (29%, x1-10) • Arrow (13%, x1-7)

Energy Elemental

  • Experience: 8250

  • Gold: 248

  • Health: 500

  • Threat: 418

  • Speed: 200

  • Resistances: Physical +30%; Holy +10%; Death +5%; Earth -15%; Fire +100%; Energy +100%; Ice +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-175, range 1, 100% every 2s • Energy: Energy 125-252, range 7, radius 2, 10% every 2s • Energy: Energy 100-130, range 7, 15% every 2s

  • Loot:

Enraged Crystal Golem

  • Experience: 8250

  • Gold: 248

  • Health: 700

  • Threat: 226

  • Speed: 200

  • Resistances: Physical +15%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s

  • Loot:

Undead Minion

  • Experience: 8250

  • Gold: 248

  • Health: 850

  • Threat: 623

  • Speed: 230

  • Resistances: Fire +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-248, range 1, 100% every 1s • Lifedrain: Life Drain 100-160, range 1, radius 4, 13% every 1s

  • Loot:

Elder Mummy

  • Experience: 8400

  • Gold: 252

  • Health: 850

  • Threat: 233

  • Speed: 180

  • Resistances: Ice +20%; Earth +100%; Death +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Death: Death 0-130, range 1, 20% every 2s • Speed: utility, range 7, 15% every 2s, speed 0x and -300 for 15s

  • Loot:

Dharalion

  • Experience: 8550

  • Gold: 257

  • Health: 380

  • Threat: 371

  • Speed: 240

  • Resistances: Holy -10%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s • Manadrain: Mana Drain 0-100, range 7, 15% every 1s • Energy: Energy 80-100, range 7, 13% every 1s

  • Loot: Elven Amulet (16%, x1) • Green Tunic (5%, x1) • Royal Spear (1%, x1-2) • Great Mana Potion (14%, x1)

Monstor

  • Experience: 8625

  • Gold: 259

  • Health: 960

  • Threat: 466

  • Speed: 350

  • Resistances: Physical +20%; Fire +50%; Ice +10%; Earth +30%; Energy -7%; Holy -3%; Life Drain +100%

  • Attacks: Melee: Physical 0-167, range 1, 100% every 1.2s • Lifedrain: Life Drain 66-85, range 6, 30% every 2s • Healing: heals 90-200, range 4, 30% every 2s

  • Loot:

Bonebeast

  • Experience: 8700

  • Gold: 261

  • Health: 515

  • Threat: 375

  • Speed: 218

  • Resistances: Fire -10%; Holy -25%; Death +100%; Earth +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Earth: Earth 50-90, range 7, 15% every 2s • Lifedrain: Life Drain 25-47, range 1, radius 3, 10% every 2s

  • Loot:

Stage 9

Ice Witch

  • Experience: 8700

  • Gold: 261

  • Health: 650

  • Threat: 278

  • Speed: 200

  • Resistances: Fire +50%; Earth +40%; Holy +30%; Energy -10%; Death -10%; Ice +100%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s • Ice: Ice 60-130, range 5, radius 2, 10% every 2s • Ice: Ice 55-115, range 7, 20% every 2s

  • Loot:

Necromancer

  • Experience: 8700

  • Gold: 261

  • Health: 580

  • Threat: 336

  • Speed: 188

  • Resistances: Ice +10%; Energy +20%; Death +50%; Physical -5%; Fire -5%; Holy -5%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Death: Death 60-120, range 1, 20% every 2s • Earth: Earth 65-120, range 7, 20% every 2s

  • Loot:

Slim

  • Experience: 8700

  • Gold: 261

  • Health: 1025

  • Threat: 240

  • Speed: 200

  • Resistances: Fire -10%; Holy -5%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Physical: Physical 10-50, range 1, 40% every 3.0s

  • Loot:

Necromancer Servant

  • Experience: 8850

  • Gold: 266

  • Health: 600

  • Threat: 122

  • Speed: 210

  • Resistances: Physical -8%; Death -7%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s • Physical: Physical 5-40, range 7, 10% every 1s

  • Loot:

Esmeralda

  • Experience: 9000

  • Gold: 270

  • Health: 800

  • Threat: 466

  • Speed: 245

  • Resistances: Fire -10%; Death +100%; Earth +100%; Life Drain +100%; Drown +100%

  • Attacks: Melee: Physical 0-175, range 1, 100% every 2s • Earth: Earth 0-110, range 7, 30% every 2s • Poisoncondition: Earth 100-100, range 8, 22% every 2s, Earth damage over time (100 every 4s for 12s)

  • Loot: Knight Armor (53%, x1) • Tower Shield (44%, x1) • Halberd (28%, x1)

Fernfang

  • Experience: 9000

  • Gold: 270

  • Health: 400

  • Threat: 493

  • Speed: 240

  • Resistances: Ice +70%; Earth +40%; Life Drain +100%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s • Manadrain: Mana Drain 25-45, range 7, 25% every 1s • Holy: Holy 65-180, range 7, 80% every 2s

  • Loot: Staff (12%, x1)

Quara Pincher Scout

  • Experience: 9000

  • Gold: 270

  • Health: 775

  • Threat: 308

  • Speed: 156

  • Resistances: Energy -10%; Physical +10%; Ice +100%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-240, range 1, 100% every 2s • Speed: utility, range 1, 20% every 2s, speed 0x and -600 for 3s

  • Loot: Plate Armor (5%, x1) • Halberd (2%, x1)

Shadow Hound

  • Experience: 9000

  • Gold: 270

  • Health: 555

  • Threat: 487

  • Speed: 360

  • Resistances: Holy +30%; Energy +10%; Fire -10%; Ice -10%; Physical -20%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-350, range 1, 100% every 2s • Fire: Fire 60-160, range 1, 24% every 2s • Monster Soulfire: Fire 0-0, range 1, 14% every 2s, Fire damage over time (15 every 4s for 12s)

  • Loot:

The Blightfather

  • Experience: 9000

  • Gold: 270

  • Health: 400

  • Threat: 250

  • Speed: 290

  • Resistances: Death +50%; Ice -5%; Fire -10%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s

  • Loot:

Undead Cavebear

  • Experience: 9000

  • Gold: 270

  • Health: 450

  • Threat: 422

  • Speed: 250

  • Resistances: Holy -15%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s

  • Loot:

Wrath of the Emperor

  • Experience: 9000

  • Gold: 270

  • Health: 55000

  • Threat: 1120

  • Speed: 410

  • Resistances: Ice +50%; Fire +10%; Physical -10%; Energy -10%; Holy -15%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-374, range 1, 100% every 2s • Physical: Physical 150-250, range 8, radius 3, 17% every 3s • Physical: Physical 0-500, range 7, 10% every 3s

  • Loot:

Mutated Bat

  • Experience: 9225

  • Gold: 277

  • Health: 900

  • Threat: 508

  • Speed: 210

  • Resistances: Fire -10%; Death +100%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-168, range 1, 100% every 2s • Earth: Earth 70-180, range 7, 15% every 2s • Drown: Drown 30-90, range 1, radius 6, 15% every 2s

  • Loot: Battle Shield (9%, x1) • Obsidian Lance (7%, x1) • Batwing Hat (1%, x1)

Captain Jones

  • Experience: 9300

  • Gold: 279

  • Health: 555

  • Threat: 251

  • Speed: 200

  • Resistances: Holy -5%; Physical +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Death: Death 50-90, range 7, 10% every 2s • Healing: heals 40-70, range 4, 5% every 2s

  • Loot: Crown Legs (5%, x1)

Animated Ogre Shaman

  • Experience: 9375

  • Gold: 281

  • Health: 800

  • Threat: 211

  • Speed: 240

  • Resistances: None

  • Attacks: Fire: Fire 70-180, range 7, 15% every 2s • Earth: Earth 15-120, range 8, radius 3, 20% every 2s • Healing: heals 80-95, range 4, 10% every 2s

  • Loot: Necrotic Rod (7%, x1) • Strong Mana Potion (7%, x1)

Ogre Savage

  • Experience: 9375

  • Gold: 281

  • Health: 800

  • Threat: 205

  • Speed: 105

  • Resistances: Energy -10%; Death +10%; Fire +20%; Ice +20%; Holy +50%; Earth +100%

  • Attacks: Physical: Physical 0-140, range 7, 20% every 2s • Physical: Physical 60-200, range 1, radius 5, 15% every 2s • Bleedcondition: utility, range 1, radius 4, 15% every 2s, Physical damage over time (25 every 4s for 12s)

  • Loot:

Ogre Shaman

  • Experience: 9375

  • Gold: 281

  • Health: 800

  • Threat: 258

  • Speed: 105

  • Resistances: Fire +20%; Energy +20%; Ice +20%; Holy -10%; Earth +100%; Death +100%

  • Attacks: Earth: Earth 80-110, range 7, radius 1, 11% every 2s • Terra Wave: utility, range 1, 13% every 2s • Poisoncondition: Earth 20-40, range 7, 15% every 2s, Earth damage over time (40 every 4s for 12s)

  • Loot:

Dragon Lord Hatchling

  • Experience: 9675

  • Gold: 290

  • Health: 750

  • Threat: 281

  • Speed: 190

  • Resistances: Earth +10%; Ice -10%; Energy -10%; Fire +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Fire: Fire 90-125, range 5, radius 2, 10% every 2s • Fire: Fire 55-105, range 7, radius 4, 15% every 2s

  • Loot:

Insectoid Worker

  • Experience: 9750

  • Gold: 293

  • Health: 950

  • Threat: 229

  • Speed: 200

  • Resistances: Physical +5%; Fire -10%; Energy -5%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-163, range 1, 100% every 2s

  • Loot:

Shardhead

  • Experience: 9750

  • Gold: 293

  • Health: 800

  • Threat: 394

  • Speed: 195

  • Resistances: Physical +25%; Energy -20%; Holy +100%; Death +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-275, range 1, 100% every 2s • Ice: Ice 0-90, range 7, 15% every 2s • Speed: utility, range 8, 12% every 2s, speed 0x and -360 for 5s

  • Loot:

Water Elemental

  • Experience: 9750

  • Gold: 293

  • Health: 550

  • Threat: 577

  • Speed: 220

  • Resistances: Physical +35%; Holy +50%; Death +50%; Energy -25%; Drown +100%; Fire +100%; Ice +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-160, range 1, 100% every 2s • Drown: Drown 125-235, range 7, radius 2, 10% every 2s • Ice: Ice 88-150, range 7, 20% every 2s

  • Loot:

Grimgor Guteater

  • Experience: 10050

  • Gold: 302

  • Health: 1115

  • Threat: 332

  • Speed: 240

  • Resistances: Energy +20%; Death -10%; Earth -10%; Fire +100%

  • Attacks: Melee: Physical 0-230, range 1, 100% every 2s • Physical: Physical 55-130, range 1, 60% every 4s

  • Loot:

Orc Warlord

  • Experience: 10050

  • Gold: 302

  • Health: 950

  • Threat: 343

  • Speed: 234

  • Resistances: Fire +80%; Energy +20%; Holy +10%; Earth -10%; Death -5%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Physical: Physical 0-200, range 7, 20% every 2s

  • Loot: Throwing Star (15%, x1-18) • Plate Armor (6%, x1) • Orcish Axe (5%, x1) • Health Potion (1%, x1)

Evil Mastermind

  • Experience: 10125

  • Gold: 304

  • Health: 1295

  • Threat: 608

  • Speed: 350

  • Resistances: Ice +20%; Physical +5%; Energy +90%; Holy -5%; Earth +100%; Death +100%

  • Attacks: Melee: Physical 0-77, range 1, 100% every 1.2s • Physical: Physical 50-78, range 7, 30% every 2s • Fire: Fire 66-72, range 7, radius 4, 30% every 2s

  • Loot:

Sandstone Scorpion

  • Experience: 10200

  • Gold: 306

  • Health: 900

  • Threat: 266

  • Speed: 230

  • Resistances: Fire +50%; Holy -1%; Ice -5%; Energy -10%; Earth +100%

  • Attacks: Melee: Physical 0-193, range 1, 100% every 2s • Healing: heals 60-100, range 4, 10% every 2s

  • Loot:

Diamond Servant

  • Experience: 10500

  • Gold: 315

  • Health: 1000

  • Threat: 338

  • Speed: 172

  • Resistances: Earth +75%; Fire +10%; Holy -15%; Energy +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Energy: Energy 80-120, range 1, radius 3, 20% every 2s • Energy: Energy 125-170, range 5, radius 2, 15% every 2s

  • Loot: Might Ring (1%, x1) • Lightning Pendant (1%, x1) • Wand Of Cosmic Energy (1%, x1) • Strong Mana Potion (6%, x1)

Diamond Servant Replica

  • Experience: 10500

  • Gold: 315

  • Health: 2000

  • Threat: 343

  • Speed: 172

  • Resistances: Earth +75%; Fire +10%; Holy -15%; Energy +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Energy: Energy 100-210, range 1, radius 3, 11% every 2s • Energy: Energy 75-125, range 7, 10% every 2s

  • Loot: Might Ring (1%, x1) • Lightning Pendant (1%, x1) • Wand Of Cosmic Energy (1%, x1) • Strong Mana Potion (6%, x1)

Dragon

  • Experience: 10500

  • Gold: 315

  • Health: 1000

  • Threat: 360

  • Speed: 172

  • Resistances: Earth +80%; Energy +20%; Ice -10%; Fire +100%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Fire: Fire 60-140, range 7, radius 4, 15% every 2s • Fire: Fire 100-170, range 8, radius 3, 10% every 2s

  • Loot: Steel Shield (15%, x1) • Burst Arrow (8%, x1-10) • Longsword (4%, x1) • Strong Health Potion (1%, x1)

Drasilla

  • Experience: 10500

  • Gold: 315

  • Health: 1260

  • Threat: 489

  • Speed: 170

  • Resistances: Energy +20%; Ice -10%; Fire +100%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Fire: Fire 100-180, range 8, radius 3, 60% every 6s • Fire: Fire 70-115, range 10, radius 5, 50% every 3s

  • Loot:

Glitterscale

  • Experience: 10500

  • Gold: 315

  • Health: 1000

  • Threat: 325

  • Speed: 180

  • Resistances: Earth +80%; Energy +20%; Ice -10%; Fire +100%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Fire: Fire 90-180, range 8, radius 3, 8% every 2s • Fire: Fire 70-120, range 7, radius 4, 12% every 2s

  • Loot:

Glooth Blob

  • Experience: 10500

  • Gold: 315

  • Health: 750

  • Threat: 432

  • Speed: 160

  • Resistances: Fire -10%; Ice +20%; Energy -10%; Earth +100%; Death +100%; Life Drain +100%

  • Attacks: Poisoncondition: Earth 400-480, range 1, radius 4, 13% every 2s, Earth damage over time (480 every 4s for 12s) • Poison: Earth 85-180, range 1, radius 3, 11% every 2s • Poison: Earth 60-105, range 7, 10% every 2s

  • Loot: Glooth Amulet (1%, x1) • Glooth Blade (1%, x1) • Glooth Club (1%, x1)

Shark

  • Experience: 10500

  • Gold: 315

  • Health: 1200

  • Threat: 231

  • Speed: 230

  • Resistances: Physical +1%; Fire +1%; Ice +1%; Energy -5%; Earth +20%; Drown +100%

  • Attacks: Melee: Physical 0-175, range 1, 100% every 2s

  • Loot:

Ancient Scarab

  • Experience: 10800

  • Gold: 324

  • Health: 1000

  • Threat: 950

  • Speed: 218

  • Resistances: Energy +20%; Physical +10%; Fire -20%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-210, range 1, 100% every 2s • Earth: Earth 15-145, range 7, 20% every 2s • Speed: utility, range 7, 15% every 2s, speed 0x and -700 for 25s

  • Loot:

Frost Dragon Hatchling

  • Experience: 11175

  • Gold: 335

  • Health: 800

  • Threat: 351

  • Speed: 200

  • Resistances: Energy -5%; Fire +100%; Life Drain +100%; Ice +100%; Earth +100%

  • Attacks: Melee: Physical 0-160, range 1, 100% every 2s • Ice: Ice 60-110, range 5, radius 2, 10% every 2s • Ice: Ice 60-110, range 1, radius 4, 15% every 2s

  • Loot:

Blood Hand

  • Experience: 11250

  • Gold: 338

  • Health: 700

  • Threat: 400

  • Speed: 220

  • Resistances: Energy +5%; Ice +5%; Death +5%; Fire -10%; Holy -5%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-158, range 1, 100% every 2s • Lifedrain: Life Drain 50-100, range 1, radius 4, 20% every 2s • Speed: utility, range 1, radius 4, 10% every 2s, speed 0x and -600 for 15s

  • Loot:

Deadeye Devious

  • Experience: 11250

  • Gold: 338

  • Health: 1450

  • Threat: 703

  • Speed: 300

  • Resistances: None

  • Attacks: Melee: Physical 0-550, range 1, 100% every 2s • Physical: Physical 200-250, range 1, 60% every 4s • Healing: heals 200-250, range 4, 65% every 6s

  • Loot:

Death Priest

  • Experience: 11250

  • Gold: 338

  • Health: 800

  • Threat: 314

  • Speed: 220

  • Resistances: Energy +75%; Death +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Death: Death 120-250, range 7, 20% every 2s • Healing: heals 80-200, range 4, 20% every 2s

  • Loot: Spellbook (7%, x1)

Mutated Tiger

  • Experience: 11250

  • Gold: 338

  • Health: 1100

  • Threat: 312

  • Speed: 240

  • Resistances: Fire +20%; Energy +20%; Ice +20%; Death -5%; Earth +80%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Physical: Physical 0-200, range 5, radius 3, 20% every 2s • Healing: heals 150-300, range 4, 10% every 2s

  • Loot:

Rot Elemental

  • Experience: 11250

  • Gold: 338

  • Health: 850

  • Threat: 453

  • Speed: 230

  • Resistances: Physical +10%; Energy -5%; Ice +30%; Holy +20%; Death +20%; Fire -5%; Earth +100%; Life Drain +100%

  • Attacks: Earth: Earth 150-250, range 7, radius 3, 13% every 2s • Earth: Earth 150-230, range 6, 15% every 2s • Poisoncondition: Earth 200-300, range 7, 10% every 2s, Earth damage over time (300 every 4s for 12s)

  • Loot: Glooth Spear (6%, x1) • Glooth Amulet (1%, x1) • Glooth Axe (1%, x1) • Strong Health Potion (10%, x1)

The Evil Eye

  • Experience: 11250

  • Gold: 338

  • Health: 1200

  • Threat: 1037

  • Speed: 240

  • Resistances: Holy -20%; Earth +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Energy: Energy 60-130, range 7, 15% every 1s • Fire: Fire 85-115, range 7, 13% every 1s

  • Loot: Spellbook (23%, x1)

The Old Whopper

  • Experience: 11250

  • Gold: 338

  • Health: 785

  • Threat: 253

  • Speed: 420

  • Resistances: Energy +20%; Fire +10%; Holy +1%; Earth -10%; Death -5%

  • Attacks: Melee: Physical 0-175, range 1, 100% every 2s • Physical: Physical 0-170, range 7, 10% every 2s

  • Loot: Dark Helmet (1%, x1)

Stage 10

Man in the Cave

  • Experience: 11655

  • Gold: 350

  • Health: 485

  • Threat: 322

  • Speed: 210

  • Resistances: Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-105, range 1, 100% every 2s • Physical: Physical 10-95, range 7, 20% every 2s • Lifedrain: Life Drain 20-30, range 1, 100% every 1s

  • Loot:

Stampor

  • Experience: 11700

  • Gold: 351

  • Health: 1200

  • Threat: 331

  • Speed: 240

  • Resistances: Holy +50%; Death +10%; Fire +20%; Energy +20%; Ice +10%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s • Physical: Physical 150-280, range 1, radius 3, 15% every 2s • Lifedrain: Life Drain 75-100, range 1, 15% every 2s

  • Loot:

Brutus Bloodbeard

  • Experience: 11925

  • Gold: 358

  • Health: 1555

  • Threat: 501

  • Speed: 240

  • Resistances: None

  • Attacks: Melee: Physical 0-500, range 1, 100% every 2s

  • Loot:

Animated Ogre Brute

  • Experience: 12000

  • Gold: 360

  • Health: 1000

  • Threat: 367

  • Speed: 210

  • Resistances: None

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Physical: Physical 0-100, range 7, 20% every 2s • Healing: heals 80-95, range 4, 10% every 2s

  • Loot: Small Stone (6%, x1-3) • Strong Health Potion (12%, x1)

Bog Raider

  • Experience: 12000

  • Gold: 360

  • Health: 1300

  • Threat: 406

  • Speed: 250

  • Resistances: Energy -10%; Earth +30%; Ice -5%; Physical -5%; Holy -5%; Death +5%; Fire +85%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s • Lifedrain: Life Drain 90-140, range 7, 10% every 2s • Earth: Earth 100-175, range 1, radius 3, 10% every 2s

  • Loot:

Ogre Brute

  • Experience: 12000

  • Gold: 360

  • Health: 1000

  • Threat: 177

  • Speed: 102

  • Resistances: Death +10%; Physical +20%; Holy +20%; Fire +20%; Ice +20%; Energy -10%; Earth +100%

  • Attacks: Physical: Physical 0-100, range 7, 20% every 2s • Physical: Physical 60-90, range 1, radius 3, 15% every 2s • Speed: utility, range 4, radius 3, 10% every 2s, speed 0x and -400 for 10s

  • Loot: Rusted Helmet (1%, x1)

Quara Hydromancer

  • Experience: 12000

  • Gold: 360

  • Health: 1100

  • Threat: 423

  • Speed: 490

  • Resistances: Earth -10%; Energy -25%; Life Drain +100%; Drown +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Ice: Ice 100-180, range 8, 10% every 2s • Ice: Ice 90-150, range 1, radius 3, 10% every 2s

  • Loot: Wand Of Cosmic Energy (1%, x1) • Knight Armor (1%, x1) • Great Mana Potion (3%, x1)

Quara Hydromancer Scout

  • Experience: 12000

  • Gold: 360

  • Health: 1100

  • Threat: 423

  • Speed: 190

  • Resistances: Energy -10%; Ice +100%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Ice: Ice 100-180, range 8, 10% every 2s • Ice: Ice 90-150, range 1, radius 3, 10% every 2s

  • Loot: Obsidian Lance (2%, x1) • Wand Of Cosmic Energy (1%, x1) • Knight Armor (1%, x1)

Roaring Lion

  • Experience: 12000

  • Gold: 360

  • Health: 1000

  • Threat: 203

  • Speed: 210

  • Resistances: Fire +20%; Ice -10%; Earth +20%; Holy +50%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s

  • Loot: Might Ring (1%, x1) • Crown Helmet (1%, x1)

Spirit of Earth

  • Experience: 12000

  • Gold: 360

  • Health: 1200

  • Threat: 242

  • Speed: 180

  • Resistances: Energy +50%; Fire -5%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s

  • Loot:

Undead Gladiator

  • Experience: 12000

  • Gold: 360

  • Health: 1000

  • Threat: 335

  • Speed: 220

  • Resistances: Earth -10%; Holy +10%; Fire +80%; Energy +20%; Death -5%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Physical: Physical 0-135, range 7, 20% every 2s

  • Loot: Throwing Star (15%, x1-18) • Scimitar (11%, x1) • Belted Cape (5%, x1) • Health Potion (1%, x1)

Vampire Viscount

  • Experience: 12000

  • Gold: 360

  • Health: 1200

  • Threat: 512

  • Speed: 220

  • Resistances: Holy -5%; Fire -5%; Physical +5%; Ice +5%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Death: Death 50-100, range 6, radius 3, 15% every 2s • Bleedcondition: utility, range 1, radius 6, 10% every 2s, Physical damage over time (560 every 4s for 12s)

  • Loot: Ice Rapier (1%, x1) • Vampire Shield (1%, x1) • Strong Mana Potion (7%, x1)

Waspoid

  • Experience: 12450

  • Gold: 374

  • Health: 1100

  • Threat: 422

  • Speed: 210

  • Resistances: Death +5%; Energy +25%; Physical -5%; Holy -5%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-248, range 1, 100% every 2s • Earth: Earth 110-180, range 1, radius 3, 15% every 2s • Earth: Earth 80-100, range 7, 15% every 2s

  • Loot:

Spirit of Water

  • Experience: 12750

  • Gold: 383

  • Health: 1400

  • Threat: 512

  • Speed: 200

  • Resistances: Energy -10%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Physical: Physical 1-120, range 1, radius 3, 40% every 2s

  • Loot:

Drillworm

  • Experience: 12870

  • Gold: 386

  • Health: 1500

  • Threat: 518

  • Speed: 220

  • Resistances: Energy +15%; Ice +16%; Holy +25%; Death +15%; Fire -5%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Speed: utility, range 8, 15% every 2s, speed 0x and -600 for 15s • Earth: Earth 150-300, range 8, 10% every 2s

  • Loot: Drill Bolt (5%, x1-2) • Terra Amulet (3%, x1) • Spiked Squelcher (1%, x1)

Askarak Demon

  • Experience: 13500

  • Gold: 405

  • Health: 1500

  • Threat: 418

  • Speed: 220

  • Resistances: Energy +50%; Ice +50%; Fire -30%; Earth +100%

  • Attacks: Melee: Physical 0-143, range 1, 100% every 2s • Earth: Earth 20-60, range 7, radius 6, 20% every 2s • Earth: Earth 75-140, range 4, radius 3, 15% every 2s

  • Loot:

Banshee

  • Experience: 13500

  • Gold: 405

  • Health: 1000

  • Threat: 349

  • Speed: 220

  • Resistances: Holy -25%; Death +100%; Fire +100%; Earth +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Lifedrain: Life Drain 100-200, range 1, radius 4, 15% every 2s • Death: Death 55-350, range 1, radius 1, 5% every 2s

  • Loot: Spellbook (1%, x1)

Blood Priest

  • Experience: 13500

  • Gold: 405

  • Health: 820

  • Threat: 362

  • Speed: 210

  • Resistances: Energy +5%; Ice +5%; Death +5%; Physical -5%; Fire -10%; Holy -5%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s • Death: Death 60-100, range 7, 20% every 2s • Lifedrain: Life Drain 40-60, range 1, radius 4, 15% every 2s

  • Loot:

Brimstone Bug

  • Experience: 13500

  • Gold: 405

  • Health: 1300

  • Threat: 544

  • Speed: 200

  • Resistances: Fire -10%; Ice -10%; Holy -10%; Energy -10%; Physical -5%; Life Drain +100%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-213, range 1, 100% every 2s • Speed: utility, range 7, 20% every 2s, speed 0x and -600 for 10s • Earth: Earth 140-310, range 1, radius 6, 5% every 2s

  • Loot:

Crystal Spider

  • Experience: 13500

  • Gold: 405

  • Health: 1250

  • Threat: 387

  • Speed: 230

  • Resistances: Earth +20%; Energy -20%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Speed: utility, range 7, radius 6, 15% every 2s, speed 0x and -800 for 15s • Ice: Ice 50-100, range 7, 15% every 2s

  • Loot: Plate Armor (10%, x1) • Sniper Arrow (6%, x1-6) • Crystal Sword (3%, x1) • Strong Mana Potion (15%, x1)

Giant Spider

  • Experience: 13500

  • Gold: 405

  • Health: 1300

  • Threat: 406

  • Speed: 230

  • Resistances: Energy +20%; Ice +20%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Earth: Earth 40-70, range 7, radius 1, 10% every 2s • Summon Poison Spider: summons Poison Spider

  • Loot:

Killer Caiman

  • Experience: 13500

  • Gold: 405

  • Health: 1500

  • Threat: 252

  • Speed: 186

  • Resistances: Physical +10%; Energy -5%; Earth +20%; Ice +10%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s

  • Loot: Obsidian Lance (5%, x1) • Crocodile Boots (1%, x1)

Lich

  • Experience: 13500

  • Gold: 405

  • Health: 880

  • Threat: 562

  • Speed: 210

  • Resistances: Energy +80%; Holy -20%; Death +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-75, range 1, 100% every 2s • Lifedrain: Life Drain 140-190, range 7, 10% every 2s • Poisoncondition: Earth 300-400, range 7, 10% every 2s, Earth damage over time (400 every 4s for 12s)

  • Loot: Spellbook (10%, x1) • Ancient Shield (2%, x1) • Strange Helmet (1%, x1) • Strong Mana Potion (8%, x1)

Midnight Panther

  • Experience: 13500

  • Gold: 405

  • Health: 1200

  • Threat: 269

  • Speed: 250

  • Resistances: Death -1%; Fire +1%; Energy +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Energy: Energy 75-215, range 7, 15% every 2s • Healing: heals 50-125, range 4, 15% every 2s

  • Loot:

Midnight Spawn

  • Experience: 13500

  • Gold: 405

  • Health: 1000

  • Threat: 212

  • Speed: 230

  • Resistances: Physical +30%; Death +99%; Fire +30%; Earth +99%; Life Drain +99%; Holy +10%; Ice +10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot:

Mooh'Tah Warrior

  • Experience: 13500

  • Gold: 405

  • Health: 1200

  • Threat: 274

  • Speed: 220

  • Resistances: Physical +1%; Fire +1%; Energy +3%; Ice +10%; Earth +1%; Death +1%

  • Attacks: Energy: Energy 150-200, range 4, 14% every 2s • Physical: Physical 0-135, range 7, 11% every 2s • Lifedrain: Life Drain 50-150, range 1, radius 3, 15% every 2s

  • Loot: Cowtana (1%, x1) • Mooh'Tah Plate (1%, x1) • Guardian Shield (1%, x1) • Strong Mana Potion (7%, x1)

Shaburak Demon

  • Experience: 13500

  • Gold: 405

  • Health: 1500

  • Threat: 399

  • Speed: 220

  • Resistances: Energy +50%; Ice +50%; Earth -30%; Fire +100%

  • Attacks: Melee: Physical 0-113, range 1, 100% every 2s • Fire: Fire 20-60, range 7, radius 6, 20% every 2s • Fire: Fire 70-140, range 4, radius 3, 15% every 2s

  • Loot:

Vicious Squire

  • Experience: 13500

  • Gold: 405

  • Health: 1000

  • Threat: 143

  • Speed: 210

  • Resistances: Energy +40%; Ice +10%; Fire +30%; Holy +50%; Earth +50%

  • Attacks: Physical: Physical 0-110, range 7, 15% every 2s • Healing: heals 150-200, range 4, 7% every 2s

  • Loot: Bolt (22%, x1-10) • Halberd (2%, x1) • Scarf (1%, x1) • Great Health Potion (6%, x1)

Wiggler

  • Experience: 13500

  • Gold: 405

  • Health: 1200

  • Threat: 474

  • Speed: 220

  • Resistances: Death +10%; Energy +5%; Fire -5%; Earth +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Earth: Earth 180-270, range 4, radius 3, 10% every 2s • Poisoncondition: Earth 160-200, range 7, 10% every 2s, Earth damage over time (200 every 4s for 12s)

  • Loot:

Animated Ogre Savage

  • Experience: 14250

  • Gold: 428

  • Health: 1400

  • Threat: 416

  • Speed: 240

  • Resistances: None

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Fire: Fire 70-180, range 7, 15% every 2s • Healing: heals 80-95, range 4, 10% every 2s

  • Loot: Strong Health Potion (13%, x1)

Gravedigger

  • Experience: 14250

  • Gold: 428

  • Health: 1500

  • Threat: 596

  • Speed: 230

  • Resistances: Earth -5%; Fire -10%; Holy -5%; Ice +100%; Energy +100%; Death +100%

  • Attacks: Melee: Physical 0-320, range 1, 100% every 2s • Manadrain: Mana Drain 40-250, range 1, 10% every 2s • Death: Death 175-300, range 1, 15% every 2s

  • Loot: Death Ring (1%, x1)

Massive Earth Elemental

  • Experience: 14250

  • Gold: 428

  • Health: 1330

  • Threat: 626

  • Speed: 240

  • Resistances: Death +45%; Energy +90%; Physical +30%; Holy +50%; Fire -15%; Earth +100%; Ice +100%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s • Earth: Earth 99-145, range 7, 10% every 2s • Physical: Physical 95-169, range 7, radius 2, 10% every 2s

  • Loot:

Massive Energy Elemental

  • Experience: 14250

  • Gold: 428

  • Health: 1100

  • Threat: 635

  • Speed: 210

  • Resistances: Physical +70%; Holy +25%; Death +1%; Earth -5%; Ice +100%; Energy +100%; Fire +100%

  • Attacks: Melee: Physical 0-175, range 1, 100% every 2s • Energy: Energy 270-615, range 7, radius 2, 10% every 2s • Energy: Energy 175-205, range 7, 15% every 2s

  • Loot:

Minotaur Cult Follower

  • Experience: 14250

  • Gold: 428

  • Health: 1600

  • Threat: 467

  • Speed: 230

  • Resistances: Fire +20%; Ice -10%; Holy +10%; Death -10%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Physical: Physical 180-250, range 7, 20% every 2s • Healing: heals 200-450, range 4, 20% every 1s

  • Loot: Plate Shield (20%, x1) • Bronze Amulet (15%, x1) • Mino Shield (12%, x1) • Great Health Potion (12%, x1)

Stage 11

Spirit of Fire

  • Experience: 14250

  • Gold: 428

  • Health: 2210

  • Threat: 576

  • Speed: 220

  • Resistances: Energy +20%; Ice -10%; Fire +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Fire: Fire 65-315, range 7, 20% every 1s

  • Loot:

Braindeath

  • Experience: 14775

  • Gold: 443

  • Health: 1225

  • Threat: 534

  • Speed: 218

  • Resistances: Physical +15%; Energy +10%; Fire -15%; Ice +20%; Holy -20%; Earth +100%; Death +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Energy: Energy 93-170, range 7, 10% every 2s • Fire: Fire 75-125, range 7, 10% every 2s

  • Loot: Bone Sword (15%, x1) • Sniper Arrow (10%, x1-4) • Steel Shield (6%, x1)

Blood Beast

  • Experience: 15000

  • Gold: 450

  • Health: 1600

  • Threat: 402

  • Speed: 220

  • Resistances: Energy +10%; Fire -5%; Life Drain +100%; Earth +100%

  • Attacks: Poison: Earth 65-105, range 5, 13% every 2s • Poisoncondition: Earth 300-400, range 1, radius 4, 17% every 2s, Earth damage over time (400 every 4s for 12s) • Healing: heals 80-120, range 4, 17% every 2s

  • Loot: Glooth Club (16%, x1) • Viper Star (8%, x1-5) • Glooth Amulet (1%, x1) • Strong Health Potion (8%, x1)

Crawler

  • Experience: 15000

  • Gold: 450

  • Health: 1450

  • Threat: 389

  • Speed: 200

  • Resistances: Death +5%; Holy -5%; Fire -10%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-228, range 1, 100% every 2s • Earth: Earth 100-180, range 7, 20% every 2s

  • Loot:

Deepling Spellsinger

  • Experience: 15000

  • Gold: 450

  • Health: 850

  • Threat: 588

  • Speed: 190

  • Resistances: Earth -20%; Energy -20%; Death +50%; Ice +100%; Drown +100%; Fire +100%

  • Attacks: Melee: Physical 0-152, range 1, 100% every 2s • Ice: Ice 180-350, range 10, radius 3, 10% every 2s • Drown: Drown 90-130, range 1, radius 4, 20% every 2s

  • Loot:

Renegade Quara Mantassin

  • Experience: 15000

  • Gold: 450

  • Health: 1200

  • Threat: 241

  • Speed: 590

  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s

  • Loot: Ice Rapier (3%, x1) • Strange Helmet (1%, x1) • Blue Robe (1%, x1)

Weakened Frazzlemaw

  • Experience: 15000

  • Gold: 450

  • Health: 1200

  • Threat: 586

  • Speed: 300

  • Resistances: Physical +5%; Energy +15%; Earth +20%; Fire +10%; Ice +5%; Holy -5%; Death +10%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Physical: Physical 0-500, range 5, 15% every 2s • Physical: Physical 0-300, range 1, radius 3, 15% every 2s

  • Loot: Nightmare Blade (1%, x1) • Sai (1%, x1) • Great Mana Potion (10%, x1-3)

Young Sea Serpent

  • Experience: 15000

  • Gold: 450

  • Health: 1050

  • Threat: 449

  • Speed: 320

  • Resistances: Fire +30%; Energy -10%; Physical -15%; Death -15%; Ice +100%; Drown +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Earth: Earth 10-250, range 7, radius 2, 10% every 2s • Ice: Ice 80-250, range 7, radius 2, 10% every 2s

  • Loot:

Necropharus

  • Experience: 15750

  • Gold: 473

  • Health: 750

  • Threat: 464

  • Speed: 240

  • Resistances: Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-102, range 1, 100% every 2s • Lifedrain: Life Drain 80-120, range 1, 20% every 1s • Earth: Earth 50-140, range 7, 17% every 1s

  • Loot:

Vampire Bride

  • Experience: 15750

  • Gold: 473

  • Health: 1200

  • Threat: 419

  • Speed: 230

  • Resistances: Energy +10%; Earth +20%; Drown +10%; Ice +20%; Fire -10%; Holy -10%; Death +100%

  • Attacks: Melee: Physical 0-190, range 1, 100% every 2s • Lifedrain: Life Drain 60-130, range 1, 15% every 3s • Death: Death 60-150, range 7, 10% every 2s

  • Loot:

Depowered Minotaur

  • Experience: 16500

  • Gold: 495

  • Health: 1500

  • Threat: 271

  • Speed: 212

  • Resistances: Fire +20%; Holy +10%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s

  • Loot: Mooh'Tah Plate (2%, x1) • Cowtana (1%, x1) • Spiked Squelcher (1%, x1) • Strong Mana Potion (10%, x1-3)

Enfeebled Silencer

  • Experience: 16500

  • Gold: 495

  • Health: 1100

  • Threat: 318

  • Speed: 330

  • Resistances: Physical +5%; Energy +15%; Earth +60%; Fire +30%; Ice +15%; Holy -25%; Death +65%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Manadrain: Mana Drain 40-90, range 1, radius 4, 15% every 2s • Healing: heals 80-225, range 4, 10% every 2s

  • Loot: Assassin Star (7%, x1-10) • Haunted Blade (2%, x1) • Shadow Sceptre (1%, x1)

Lizard Legionnaire

  • Experience: 16500

  • Gold: 495

  • Health: 1400

  • Threat: 356

  • Speed: 230

  • Resistances: Fire +45%; Ice -10%; Earth +100%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s • Physical: Physical 0-200, range 7, 40% every 2s

  • Loot:

Massive Water Elemental

  • Experience: 16500

  • Gold: 495

  • Health: 1250

  • Threat: 1045

  • Speed: 280

  • Resistances: Physical +30%; Holy +30%; Death +50%; Energy -25%; Drown +100%; Fire +100%; Ice +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-220, range 1, 100% every 2s • Drown: Drown 330-450, range 7, radius 2, 15% every 2s • Ice: Ice 170-210, range 7, 20% every 2s

  • Loot:

Spitter

  • Experience: 16500

  • Gold: 495

  • Health: 1500

  • Threat: 366

  • Speed: 190

  • Resistances: Fire +5%; Energy -5%; Death +5%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Earth: Earth 100-160, range 7, radius 3, 20% every 2s • Speed: utility, range 7, 15% every 2s, speed 0x and -600 for 15s

  • Loot:

Vulcongra

  • Experience: 16500

  • Gold: 495

  • Health: 1600

  • Threat: 517

  • Speed: 320

  • Resistances: Death +5%; Ice -5%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-235, range 1, 100% every 2s • Fire: Fire 195-340, range 8, 10% every 2s • Fire: Fire 100-200, range 7, 15% every 2s

  • Loot: Wand Of Inferno (1%, x1) • Magma Amulet (1%, x1) • Fire Sword (1%, x1) • Strong Mana Potion (7%, x1)

Rift Worm

  • Experience: 17925

  • Gold: 538

  • Health: 2800

  • Threat: 797

  • Speed: 200

  • Resistances: Holy -5%; Fire -5%; Ice -5%; Earth -25%

  • Attacks: Melee: Physical 0-160, range 1, 100% every 2s • Manadrain: Mana Drain 500-1000, range 7, 10% every 2s

  • Loot:

Askarak Lord

  • Experience: 18000

  • Gold: 540

  • Health: 2100

  • Threat: 533

  • Speed: 230

  • Resistances: Energy +50%; Ice +50%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-186, range 1, 100% every 2s • Earth: Earth 40-80, range 7, radius 6, 20% every 2s • Earth: Earth 95-180, range 4, radius 3, 15% every 2s

  • Loot:

Hero

  • Experience: 18000

  • Gold: 540

  • Health: 1400

  • Threat: 407

  • Speed: 280

  • Resistances: Energy +40%; Ice +10%; Fire +30%; Holy +50%; Earth +50%; Physical +10%; Death -20%

  • Attacks: Melee: Physical 0-240, range 1, 100% every 2s • Physical: Physical 0-120, range 7, 20% every 2s • Healing: heals 200-250, range 4, 20% every 2s

  • Loot: Arrow (27%, x1-13) • Sniper Arrow (12%, x1-4) • Green Tunic (8%, x1) • Great Health Potion (1%, x1)

Lost Thrower

  • Experience: 18000

  • Gold: 540

  • Health: 1700

  • Threat: 541

  • Speed: 220

  • Resistances: Death +5%; Ice +5%; Energy +15%; Fire +40%; Earth +100%

  • Attacks: Melee: Physical 0-301, range 1, 100% every 2s • Physical: Physical 0-250, range 7, radius 1, 20% every 2s • Physical: Physical 150-300, range 7, radius 2, 10% every 2s

  • Loot:

Quara Pincher

  • Experience: 18000

  • Gold: 540

  • Health: 1800

  • Threat: 434

  • Speed: 396

  • Resistances: Earth -10%; Energy -25%; Physical +10%; Life Drain +100%; Drown +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-340, range 1, 100% every 2s • Speed: utility, range 1, 20% every 2s, speed 0x and -600 for 3s

  • Loot: Halberd (7%, x1) • Warrior Helmet (1%, x1) • Crown Armor (1%, x1) • Great Health Potion (10%, x1)

Renegade Knight

  • Experience: 18000

  • Gold: 540

  • Health: 1450

  • Threat: 174

  • Speed: 210

  • Resistances: Energy +35%; Fire +20%; Holy +50%; Earth +20%

  • Attacks: Physical: Physical 25-125, range 1, radius 3, 15% every 2s • Healing: heals 200-250, range 4, 10% every 2s

  • Loot: Two Handed Sword (6%, x1) • War Hammer (1%, x1) • Crown Armor (1%, x1) • Great Health Potion (7%, x1)

Shaburak Lord

  • Experience: 18000

  • Gold: 540

  • Health: 2100

  • Threat: 566

  • Speed: 230

  • Resistances: Energy +50%; Ice +50%; Earth -30%; Fire +100%

  • Attacks: Melee: Physical 0-251, range 1, 100% every 2s • Fire: Fire 30-75, range 7, radius 6, 20% every 2s • Fire: Fire 80-170, range 4, radius 3, 15% every 2s

  • Loot:

Vicious Manbat

  • Experience: 18000

  • Gold: 540

  • Health: 1700

  • Threat: 703

  • Speed: 220

  • Resistances: Physical +5%; Energy +5%; Ice +5%; Fire -5%; Holy -5%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-215, range 1, 100% every 2s • Physical: Physical 100-250, range 1, radius 3, 15% every 2s • Speed: utility, range 1, radius 1, 15% every 2s, speed 0x and -400 for 10s

  • Loot:

Webster

  • Experience: 18000

  • Gold: 540

  • Health: 2950

  • Threat: 417

  • Speed: 290

  • Resistances: Energy -20%; Ice +100%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Speed: utility, range 1, radius 1, 65% every 3.5s, speed 0x and -500 for 0.0s • Energy: Energy 13-80, range 7, 75% every 3s

  • Loot:

Renegade Quara Constrictor

  • Experience: 18750

  • Gold: 563

  • Health: 1500

  • Threat: 323

  • Speed: 380

  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Quara Constrictor Electrify: utility, range 1, 10% every 2s, Energy damage over time (31 every 4s for 12s) • Healing: heals 150-300, range 4, 35% every 3s

  • Loot: Assassin Star (5%, x1-7) • Vortex Bolt (3%, x1-10) • Northwind Rod (1%, x1) • Great Mana Potion (6%, x1)

Worker Golem

  • Experience: 18750

  • Gold: 563

  • Health: 1470

  • Threat: 373

  • Speed: 160

  • Resistances: Earth +50%; Holy +50%; Energy -5%; Physical +10%; Ice +10%; Death +10%

  • Attacks: Melee: Physical 0-240, range 1, 100% every 2s • Physical: Physical 0-125, range 7, 15% every 2s • Healing: heals 200-250, range 4, 10% every 2s

  • Loot: War Hammer (1%, x1) • Spiked Squelcher (1%, x1) • Might Ring (1%, x1) • Great Health Potion (2%, x1)

Yielothax

  • Experience: 18750

  • Gold: 563

  • Health: 1500

  • Threat: 749

  • Speed: 240

  • Resistances: Death +50%; Fire +25%; Physical -10%; Energy -5%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-203, range 1, 100% every 1s • Lifedrain: Life Drain 100-130, range 4, 10% every 2s • Earth: Earth 150-250, range 1, radius 3, 15% every 2s

  • Loot:

Blistering Fire Elemental

  • Experience: 19500

  • Gold: 585

  • Health: 1500

  • Threat: 867

  • Speed: 230

  • Resistances: Ice -15%; Energy +20%; Physical +25%; Death +40%; Earth +50%; Holy +100%; Fire +100%

  • Attacks: Melee: Physical 0-350, range 1, 100% every 2s • Fire: Fire 65-510, range 7, radius 3, 11% every 1s • Firecondition: Fire 50-200, range 1, radius 6, 12% every 1s, Fire damage over time (200 every 4s for 12s)

  • Loot:

Jagged Earth Elemental

  • Experience: 19500

  • Gold: 585

  • Health: 1500

  • Threat: 610

  • Speed: 280

  • Resistances: Death +20%; Ice +20%; Energy +20%; Fire -25%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Earth: Earth 100-250, range 6, 10% every 1s • Earth: Earth 0-200, range 7, radius 6, 11% every 1s

  • Loot: Small Stone (25%, x1-10)

Overcharged Energy Element

  • Experience: 19500

  • Gold: 585

  • Health: 1700

  • Threat: 606

  • Speed: 300

  • Resistances: Earth -20%; Ice +100%; Energy +100%; Fire +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Energy: Energy 0-250, range 1, radius 4, 11% every 1s • Energy: Energy 0-300, range 3, 12% every 1s

  • Loot:

Stage 12

Roaring Water Elemental

  • Experience: 19500

  • Gold: 585

  • Health: 1750

  • Threat: 597

  • Speed: 390

  • Resistances: Physical +50%; Holy +30%; Fire +100%; Life Drain +100%; Drown +100%

  • Attacks: Melee: Physical 0-225, range 1, 100% every 2s • Ice: Ice 240-320, range 1, radius 2, 15% every 1s • Healing: heals 90-150, range 4, 15% every 2s

  • Loot:

Souleater

  • Experience: 19500

  • Gold: 585

  • Health: 1100

  • Threat: 654

  • Speed: 200

  • Resistances: Holy -10%; Ice +50%; Fire -10%; Energy -10%; Physical +70%; Death +100%

  • Attacks: Melee: Physical 0-210, range 1, 100% every 2s • Ice: Ice 50-100, range 7, 100% every 2s • Death: Death 100-200, range 4, radius 3, 10% every 2s

  • Loot: Death Ring (1%, x1)

Tremorak

  • Experience: 19500

  • Gold: 585

  • Health: 10000

  • Threat: 619

  • Speed: 290

  • Resistances: Death +35%; Ice +20%; Physical +50%; Holy +50%; Fire -15%; Energy +85%; Earth +100%

  • Attacks: Melee: Physical 0-115, range 1, 100% every 2s • Earth: Earth 0-255, range 1, radius 7, 16% every 2s • Earth: Earth 0-405, range 8, 16% every 2s

  • Loot:

Lizard Dragon Priest

  • Experience: 19800

  • Gold: 594

  • Health: 1450

  • Threat: 606

  • Speed: 220

  • Resistances: Fire +45%; Earth +100%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s • Fire: Fire 125-190, range 7, 20% every 2s • Poisoncondition: Earth 320-400, range 7, radius 1, 15% every 2s, Earth damage over time (400 every 4s for 12s)

  • Loot:

Lizard Abomination

  • Experience: 20250

  • Gold: 608

  • Health: 20000

  • Threat: 1649

  • Speed: 220

  • Resistances: Physical +15%; Fire -10%; Energy -10%; Ice +20%; Earth +100%

  • Attacks: Melee: Physical 0-550, range 1, 100% every 2s • Earth: Earth 0-980, range 1, radius 3, 40% every 2s • Lifedrain: Life Drain 200-300, range 8, 50% every 2s

  • Loot:

Nightmare Scion

  • Experience: 20250

  • Gold: 608

  • Health: 1400

  • Threat: 452

  • Speed: 440

  • Resistances: Energy +20%; Fire +20%; Ice +10%; Holy -25%; Earth +100%; Death +100%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s • Earth: Earth 115-180, range 7, radius 4, 20% every 2s • Death: Death 70-130, range 7, radius 1, 10% every 2s

  • Loot: Crown Helmet (1%, x1) • Diamond Sceptre (1%, x1) • Focus Cape (1%, x1)

Snake God Essence

  • Experience: 20250

  • Gold: 608

  • Health: 20000

  • Threat: 1496

  • Speed: 300

  • Resistances: Fire -10%; Energy -10%; Physical +10%; Ice +20%; Earth +100%

  • Attacks: Melee: Physical 0-800, range 1, 100% every 2s • Lifedrain: Life Drain 0-300, range 8, 40% every 2s • Earth: Earth 150-270, range 1, radius 6, 50% every 2s

  • Loot:

Grand Mother Foulscale

  • Experience: 21000

  • Gold: 630

  • Health: 1850

  • Threat: 446

  • Speed: 180

  • Resistances: Earth +80%; Energy +20%; Ice -10%; Fire +100%

  • Attacks: Melee: Physical 0-170, range 1, 100% every 2s • Fire: Fire 45-85, range 7, radius 4, 15% every 2s • Fire: Fire 90-150, range 8, radius 3, 8% every 2s

  • Loot: Double Axe (16%, x1) • Plate Legs (16%, x1) • Dragon Hammer (14%, x1)

Grandfather Tridian

  • Experience: 21000

  • Gold: 630

  • Health: 1800

  • Threat: 452

  • Speed: 210

  • Resistances: Holy +20%; Ice +5%; Physical +35%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Lifedrain: Life Drain 138-362, range 1, radius 1, 25% every 2s • Lifedrain: Life Drain 0-80, range 1, radius 1, 15% every 2s

  • Loot:

Massive Fire Elemental

  • Experience: 21000

  • Gold: 630

  • Health: 1200

  • Threat: 647

  • Speed: 210

  • Resistances: Ice -15%; Physical +40%; Death +20%; Energy +30%; Fire +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Fire: Fire 200-700, range 7, 10% every 2s • Fire: Fire 60-250, range 1, radius 3, 15% every 2s

  • Loot:

Metal Gargoyle

  • Experience: 21000

  • Gold: 630

  • Health: 2100

  • Threat: 301

  • Speed: 190

  • Resistances: Fire +10%; Energy -10%; Ice -5%; Physical +40%; Death +80%; Earth +100%; Life Drain +100%

  • Attacks: Death: Death 125-230, range 8, 10% every 2s • Lifedrain: Life Drain 85-150, range 7, radius 3, 9% every 2s

  • Loot: Metal Bat (1%, x1) • Metal Spats (1%, x1) • Alloy Legs (1%, x1) • Strong Health Potion (10%, x1-2)

Lizard High Guard

  • Experience: 21750

  • Gold: 653

  • Health: 1800

  • Threat: 400

  • Speed: 238

  • Resistances: Ice -10%; Physical +5%; Fire +45%; Earth +100%

  • Attacks: Melee: Physical 0-306, range 1, 100% every 2s • Healing: heals 25-75, range 4, 10% every 2s

  • Loot: Tower Shield (1%, x1) • Zaoan Legs (1%, x1) • Zaoan Shoes (1%, x1) • Strong Health Potion (12%, x1)

The Bloodweb

  • Experience: 21750

  • Gold: 653

  • Health: 1750

  • Threat: 509

  • Speed: 340

  • Resistances: Earth +20%; Energy -20%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Speed: utility, range 7, radius 7, 20% every 2s, speed 0x and -850 for 8s • Energy: Energy 60-150, range 7, 25% every 1s

  • Loot: Glacier Mask (28%, x1) • Glacier Kilt (26%, x1) • Sai (21%, x1) • Strong Mana Potion (71%, x1)

Deepling Warrior

  • Experience: 22500

  • Gold: 675

  • Health: 1600

  • Threat: 481

  • Speed: 210

  • Resistances: Earth -20%; Energy -10%; Fire +100%; Ice +100%; Drown +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Physical: Physical 0-290, range 7, 20% every 2s • Healing: heals 50-150, range 4, 15% every 2s

  • Loot:

Neutral Deepling Warrior

  • Experience: 22500

  • Gold: 675

  • Health: 1600

  • Threat: 483

  • Speed: 290

  • Resistances: Energy -10%; Earth -10%; Fire +100%; Drown +100%; Ice +100%; Death +10%

  • Attacks: Melee: Physical 0-280, range 1, 100% every 2s • Physical: Physical 0-290, range 7, 20% every 2s • Healing: heals 115-195, range 4, 20% every 2s

  • Loot: Great Health Potion (23%, x1)

Vile Grandmaster

  • Experience: 22500

  • Gold: 675

  • Health: 1700

  • Threat: 264

  • Speed: 210

  • Resistances: Energy +25%; Fire +25%; Holy +50%; Earth +25%

  • Attacks: Physical: Physical 0-225, range 7, 22% every 2s • Physical: Physical 25-125, range 1, radius 4, 15% every 2s • Healing: heals 220-280, range 4, 15% every 2s

  • Loot: Fire Sword (2%, x1) • War Hammer (1%, x1) • Crown Armor (1%, x1) • Great Health Potion (9%, x1)

Worm Priestess

  • Experience: 22500

  • Gold: 675

  • Health: 1100

  • Threat: 761

  • Speed: 198

  • Resistances: Energy +25%; Earth -10%; Death -10%; Ice +5%

  • Attacks: Lifedrain: Life Drain 50-130, range 7, 9% every 2s • Energy: Energy 100-165, range 4, 10% every 2s • Speed: utility, range 1, radius 3, 25% every 2s, speed 0x and -900 for 10s

  • Loot: Snakebite Rod (11%, x1) • Taurus Mace (5%, x1) • Underworld Rod (2%, x1) • Strong Mana Potion (12%, x1-3)

Sparkion

  • Experience: 22800

  • Gold: 684

  • Health: 2700

  • Threat: 1314

  • Speed: 302

  • Resistances: Earth -15%; Physical +5%; Holy +5%; Death +5%; Fire +15%; Ice +90%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Lifedrain: Life Drain 350-700, range 6, 20% every 2s • Energy: Energy 150-250, range 5, 25% every 2s

  • Loot:

Wyrm

  • Experience: 23250

  • Gold: 698

  • Health: 1825

  • Threat: 627

  • Speed: 280

  • Resistances: Fire +20%; Earth +75%; Death -5%; Ice -5%; Energy +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-235, range 1, 100% every 2s • Energy: Energy 100-220, range 1, radius 3, 15% every 2s • Energy: Energy 130-200, range 5, radius 2, 10% every 2s

  • Loot: Burst Arrow (8%, x1-10) • Focus Cape (1%, x1) • Wand Of Draconia (1%, x1) • Strong Health Potion (20%, x1)

Black Knight

  • Experience: 24000

  • Gold: 720

  • Health: 1800

  • Threat: 480

  • Speed: 250

  • Resistances: Fire +95%; Energy +80%; Physical +10%; Death +20%; Holy -8%; Earth +100%; Ice +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Physical: Physical 0-200, range 7, 20% every 2s

  • Loot: Spear (29%, x1-3) • Brass Legs (13%, x1) • Halberd (13%, x1)

Darakan the Executioner

  • Experience: 24000

  • Gold: 720

  • Health: 3480

  • Threat: 645

  • Speed: 205

  • Resistances: Ice +15%; Fire -15%

  • Attacks: Melee: Physical 0-210, range 1, 100% every 2s • Physical: Physical 72-130, range 1, 100% every 1s • Healing: heals 20-50, range 4, 65% every 6s

  • Loot:

Quara Predator

  • Experience: 24000

  • Gold: 720

  • Health: 2200

  • Threat: 552

  • Speed: 450

  • Resistances: Earth -10%; Energy -25%; Life Drain +100%; Drown +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-470, range 1, 100% every 2s • Healing: heals 25-75, range 4, 10% every 2s

  • Loot: Royal Spear (9%, x1-7) • Double Axe (3%, x1) • Relic Sword (1%, x1) • Great Health Potion (1%, x1)

Rift Brood

  • Experience: 24000

  • Gold: 720

  • Health: 2950

  • Threat: 2210

  • Speed: 300

  • Resistances: Physical +30%; Holy +15%; Death -20%; Ice +100%; Fire +100%

  • Attacks: Melee: Physical 0-255, range 1, 100% every 2s • Manadrain: Mana Drain 100-180, range 1, 50% every 2s • Energy: Energy 200-400, range 3, radius 2, 90% every 1s

  • Loot:

Sharptooth

  • Experience: 24000

  • Gold: 720

  • Health: 2500

  • Threat: 1025

  • Speed: 290

  • Resistances: Energy -5%; Earth +80%; Ice +100%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-1000, range 1, 100% every 2s • Healing: heals 200-240, range 4, 12% every 2s

  • Loot:

Nightmare

  • Experience: 24990

  • Gold: 750

  • Health: 2700

  • Threat: 611

  • Speed: 464

  • Resistances: Fire +20%; Energy +20%; Ice +10%; Holy -25%; Death +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Death: Death 120-170, range 7, radius 1, 10% every 2s • Earth: Earth 150-350, range 7, radius 4, 20% every 2s

  • Loot: Ancient Shield (1%, x1) • Death Ring (1%, x1) • Power Bolt (1%, x1-4)

Askarak Prince

  • Experience: 25500

  • Gold: 765

  • Health: 2600

  • Threat: 741

  • Speed: 240

  • Resistances: Energy +50%; Ice +50%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-353, range 1, 100% every 2s • Earth: Earth 70-250, range 7, radius 6, 20% every 2s • Earth: Earth 100-200, range 4, radius 3, 15% every 2s

  • Loot:

Lizard Zaogun

  • Experience: 25500

  • Gold: 765

  • Health: 2955

  • Threat: 650

  • Speed: 276

  • Resistances: Physical +5%; Energy +20%; Fire +45%; Ice +15%; Death +10%; Earth +100%

  • Attacks: Melee: Physical 0-349, range 1, 100% every 2s • Earth: Earth 220-375, range 7, radius 1, 15% every 2s • Healing: heals 175-275, range 4, 10% every 2s

  • Loot: Zaoan Shoes (1%, x1) • Tower Shield (1%, x1) • Zaoan Legs (1%, x1) • Great Health Potion (7%, x1-3)

Minotaur Hunter

  • Experience: 25500

  • Gold: 765

  • Health: 1400

  • Threat: 1050

  • Speed: 230

  • Resistances: Fire +10%; Holy +10%; Ice -5%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Physical: Physical 0-150, range 7, 25% every 2s • Bleedcondition: utility, range 7, radius 3, 35% every 2s, Physical damage over time (400 every 4s for 12s)

  • Loot: Hunting Spear (15%, x1-5) • Royal Spear (12%, x1-5) • Mino Shield (1%, x1) • Strong Mana Potion (10%, x1-2)

Shaburak Prince

  • Experience: 25500

  • Gold: 765

  • Health: 2600

  • Threat: 700

  • Speed: 240

  • Resistances: Energy +50%; Ice +50%; Earth -30%; Fire +100%

  • Attacks: Melee: Physical 0-319, range 1, 100% every 2s • Fire: Fire 40-90, range 7, radius 6, 20% every 2s • Fire: Fire 100-200, range 4, radius 3, 15% every 2s

  • Loot:

Warlord Ruzad

  • Experience: 25500

  • Gold: 765

  • Health: 2500

  • Threat: 425

  • Speed: 270

  • Resistances: Fire +80%; Energy +30%; Holy +10%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Summon Orc Berserker: summons Orc Berserker

  • Loot: Brass Legs (50%, x1) • Orcish Axe (25%, x1) • Plate Armor (25%, x1)

Stage 13

Arachir The Ancient One

  • Experience: 27000

  • Gold: 810

  • Health: 1600

  • Threat: 718

  • Speed: 300

  • Resistances: Physical +20%; Holy -15%; Fire -10%; Life Drain +100%; Death +100%

  • Attacks: Melee: Physical 0-380, range 1, 100% every 2s • Death: Death 120-300, range 1, radius 3, 100% every 9s • Death: Death 0-120, range 1, 12% every 1s

  • Loot:

Crustacea Gigantica

  • Experience: 27000

  • Gold: 810

  • Health: 1600

  • Threat: 645

  • Speed: 290

  • Resistances: Physical +12%; Death +10%; Energy -10%; Ice +100%

  • Attacks: Melee: Physical 0-600, range 1, 100% every 2s

  • Loot:

Diblis The Fair

  • Experience: 27000

  • Gold: 810

  • Health: 1500

  • Threat: 576

  • Speed: 280

  • Resistances: Energy -10%; Holy -15%; Fire -10%; Life Drain +100%; Death +100%

  • Attacks: Melee: Physical 0-380, range 1, 100% every 2s • Death: Death 0-155, range 1, 12% every 1s • Healing: heals 100-235, range 4, 12% every 1s

  • Loot:

Eternal Guardian

  • Experience: 27000

  • Gold: 810

  • Health: 2500

  • Threat: 432

  • Speed: 204

  • Resistances: Physical +20%; Energy +10%; Fire +70%; Ice +10%; Holy +20%; Death +20%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s

  • Loot: Small Stone (30%, x1-10) • Zaoan Halberd (2%, x1) • Tower Shield (1%, x1)

Glooth Anemone

  • Experience: 27000

  • Gold: 810

  • Health: 2400

  • Threat: 287

  • Speed: 180

  • Resistances: Energy +10%; Death +5%; Fire -5%; Life Drain +100%; Earth +100%

  • Attacks: Earth: Earth 100-200, range 7, radius 4, 9% every 2s • Lifedrain: Life Drain 50-100, range 7, radius 1, 7% every 2s • Healing: heals 50-100, range 4, 9% every 2s

  • Loot: Glooth Whip (5%, x1) • Glooth Amulet (1%, x1) • Glooth Blade (1%, x1) • Strong Health Potion (7%, x1-2)

Lost Basher

  • Experience: 27000

  • Gold: 810

  • Health: 2600

  • Threat: 556

  • Speed: 250

  • Resistances: Death +1%; Ice +1%; Energy +15%; Fire +40%; Earth +100%

  • Attacks: Melee: Physical 0-351, range 1, 100% every 2s • Physical: Physical 0-220, range 7, radius 3, 15% every 2s • Speed: utility, range 1, radius 2, 15% every 2s, speed 0x and -650 for 15s

  • Loot:

Lost Husher

  • Experience: 27000

  • Gold: 810

  • Health: 1600

  • Threat: 563

  • Speed: 250

  • Resistances: Physical +5%; Energy +10%; Fire +25%; Ice +15%; Holy -10%; Death +20%; Earth +100%

  • Attacks: Death: Death 150-300, range 6, 10% every 2s • Manadrain: Mana Drain 150-250, range 1, radius 5, 10% every 2s • Death: Death 150-200, range 7, 10% every 2s

  • Loot: Guardian Shield (1%, x1) • Knight Axe (1%, x1) • Buckle (1%, x1) • Strong Health Potion (10%, x1-3)

mad mage

  • Experience: 27000

  • Gold: 810

  • Health: 2500

  • Threat: 500

  • Speed: 240

  • Resistances: Physical -20%; Holy -10%; Earth +50%; Energy +100%

  • Attacks: Melee: Physical 0-78, range 1, 100% every 2s • Fire: Fire 50-185, range 7, 12% every 1s • Manadrain: Mana Drain 30-90, range 6, 24% every 1.4s

  • Loot:

Renegade Quara Hydromancer

  • Experience: 27000

  • Gold: 810

  • Health: 2000

  • Threat: 264

  • Speed: 490

  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s • Speed: utility, range 7, 15% every 2s, speed 0x and -350 for 15s • Healing: heals 100-120, range 4, 15% every 2s

  • Loot: Spirit Cloak (5%, x1) • Wand Of Cosmic Energy (1%, x1) • Knight Armor (1%, x1) • Great Mana Potion (6%, x1-2)

Sir Valorcrest

  • Experience: 27000

  • Gold: 810

  • Health: 1600

  • Threat: 628

  • Speed: 270

  • Resistances: Physical +20%; Holy -15%; Fire -10%; Life Drain +100%; Death +100%

  • Attacks: Melee: Physical 0-380, range 1, 100% every 2s • Death: Death 0-190, range 1, radius 4, 12% every 1s • Healing: heals 100-235, range 4, 12% every 1s

  • Loot:

Zevelon Duskbringer

  • Experience: 27000

  • Gold: 810

  • Health: 1400

  • Threat: 517

  • Speed: 310

  • Resistances: Physical +20%; Holy -15%; Fire -10%; Life Drain +100%; Death +100%

  • Attacks: Melee: Physical 0-282, range 1, 100% every 2s • Death: Death 0-200, range 1, 12% every 1s • Speed: utility, range 1, 15% every 2s, speed 0x and -700 for 10s

  • Loot:

Deepling Master Librarian

  • Experience: 28500

  • Gold: 855

  • Health: 1700

  • Threat: 809

  • Speed: 190

  • Resistances: Ice +100%; Fire +100%

  • Attacks: Melee: Physical 0-210, range 1, 100% every 2s • Ice: Ice 260-450, range 10, radius 3, 10% every 2s • Drown: Drown 150-280, range 1, radius 4, 20% every 2s

  • Loot:

Glooth Brigand

  • Experience: 28500

  • Gold: 855

  • Health: 2400

  • Threat: 241

  • Speed: 280

  • Resistances: Fire -5%; Ice +10%; Energy +25%; Death +20%; Physical +10%; Earth +100%

  • Attacks: Physical: Physical 0-200, range 7, 20% every 2s • Healing: heals 200-250, range 4, 10% every 2s

  • Loot: Butcher'S Axe (1%, x1) • Dreaded Cleaver (1%, x1) • Glooth Amulet (1%, x1) • Great Mana Potion (3%, x1)

Shiversleep

  • Experience: 28500

  • Gold: 855

  • Health: 4600

  • Threat: 922

  • Speed: 270

  • Resistances: Ice -10%; Fire -10%; Earth +100%; Energy +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-450, range 1, 100% every 2s • Earth: Earth 300-685, range 7, 10% every 1.8s • Earth: Earth 250-590, range 1, radius 6, 9% every 2s

  • Loot: Crown Armor (1%, x1)

Werewolf

  • Experience: 28500

  • Gold: 855

  • Health: 1955

  • Threat: 557

  • Speed: 280

  • Resistances: Energy +15%; Earth +75%; Fire -5%; Ice -5%; Holy -5%; Death +55%

  • Attacks: Melee: Physical 0-350, range 1, 100% every 2s • Lifedrain: Life Drain 80-200, range 4, radius 2, 10% every 2s • Healing: heals 120-225, range 4, 15% every 2s

  • Loot: Plate Shield (10%, x1-2) • Halberd (3%, x1) • Stone Skin Amulet (1%, x1) • Strong Health Potion (5%, x1-2)

Glooth Bandit

  • Experience: 30000

  • Gold: 900

  • Health: 2600

  • Threat: 249

  • Speed: 280

  • Resistances: Fire -5%; Ice +10%; Energy +20%; Death +20%; Physical +15%; Earth +100%

  • Attacks: Physical: Physical 0-200, range 7, 20% every 2s • Healing: heals 200-250, range 4, 10% every 2s

  • Loot: Beastslayer Axe (1%, x1) • Glooth Amulet (1%, x1) • Glooth Axe (1%, x1) • Great Health Potion (8%, x1)

Lizard Magistratus

  • Experience: 30000

  • Gold: 900

  • Health: 8000

  • Threat: 353

  • Speed: 200

  • Resistances: Fire +80%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s • Lizard Magistratus Curse: Death 0-0, range 5, 10% every 2s, Death damage over time (50 every 4s for 12s) • Healing: heals 200-250, range 4, 50% every 2s

  • Loot:

Lizard Noble

  • Experience: 30000

  • Gold: 900

  • Health: 7000

  • Threat: 527

  • Speed: 200

  • Resistances: Fire +90%; Earth +100%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s • Earth: Earth 120-250, range 7, 25% every 2s • Manadrain: Mana Drain 0-100, range 7, 10% every 2s

  • Loot:

Rift Scythe

  • Experience: 30000

  • Gold: 900

  • Health: 3600

  • Threat: 2012

  • Speed: 370

  • Resistances: Energy -10%; Earth +20%; Ice +10%; Holy -20%; Death +60%; Fire -20%; Life Drain +100%

  • Attacks: Melee: Physical 0-979, range 1, 100% every 2s • Death: Death 0-200, range 7, 60% every 2s • Lifedrain: Life Drain 0-600, range 7, 50% every 2s

  • Loot:

Deepling Guard

  • Experience: 31500

  • Gold: 945

  • Health: 1900

  • Threat: 628

  • Speed: 220

  • Resistances: Energy -20%; Earth -20%; Death +10%; Ice +100%; Drown +100%; Fire +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Physical: Physical 0-200, range 7, 20% every 2s • Drown: Drown 100-150, range 7, 15% every 2s

  • Loot:

Dragon Lord

  • Experience: 31500

  • Gold: 945

  • Health: 1900

  • Threat: 649

  • Speed: 200

  • Resistances: Earth +80%; Energy +20%; Ice -10%; Fire +100%

  • Attacks: Melee: Physical 0-230, range 1, 100% every 2s • Fire: Fire 100-200, range 7, radius 4, 20% every 2s • Fire: Fire 150-230, range 8, radius 3, 15% every 2s

  • Loot: Royal Spear (9%, x1-3) • Power Bolt (7%, x1-7) • Strange Helmet (1%, x1) • Strong Health Potion (1%, x1)

Frost Dragon

  • Experience: 31500

  • Gold: 945

  • Health: 1800

  • Threat: 650

  • Speed: 212

  • Resistances: Physical +5%; Death +10%; Life Drain +100%; Fire +100%; Ice +100%; Earth +100%

  • Attacks: Melee: Physical 0-225, range 1, 100% every 2s • Lifedrain: Life Drain 175-380, range 8, radius 3, 10% every 2s • Speed: utility, range 1, radius 3, 5% every 2s, speed 0x and -700 for 12s

  • Loot: Power Bolt (6%, x1-6) • Strange Helmet (1%, x1) • Ice Rapier (1%, x1)

Hydra

  • Experience: 31500

  • Gold: 945

  • Health: 2350

  • Threat: 709

  • Speed: 206

  • Resistances: Ice +50%; Holy +30%; Physical -5%; Energy -10%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-270, range 1, 100% every 2s • Speed: utility, range 7, radius 4, 25% every 2s, speed 0x and -700 for 15s • Ice: Ice 100-250, range 8, radius 3, 10% every 2s

  • Loot: Knight Armor (1%, x1) • Stone Skin Amulet (1%, x1) • Warrior Helmet (1%, x1) • Strong Mana Potion (1%, x1)

Nightfiend

  • Experience: 31500

  • Gold: 945

  • Health: 2700

  • Threat: 235

  • Speed: 210

  • Resistances: Physical +5%; Energy +5%; Ice +5%; Fire -5%; Holy -5%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s • Physical: Physical 5-40, range 7, 10% every 1s

  • Loot:

Norgle Glacierbeard

  • Experience: 31500

  • Gold: 945

  • Health: 4280

  • Threat: 357

  • Speed: 195

  • Resistances: Death -15%; Energy -10%; Ice +100%

  • Attacks: Melee: Physical 0-225, range 1, 100% every 2s

  • Loot:

Spectre

  • Experience: 31500

  • Gold: 945

  • Health: 1350

  • Threat: 1052

  • Speed: 230

  • Resistances: Physical +90%; Ice +1%; Fire -8%; Energy -8%; Drown +100%; Life Drain +100%; Earth +100%; Death +100%

  • Attacks: Melee: Physical 0-308, range 1, 100% every 2s • Manadrain: Mana Drain 100-400, range 7, 15% every 2s • Lifedrain: Life Drain 300-550, range 7, 20% every 2s

  • Loot: Death Ring (1%, x1)

Dragonling

  • Experience: 33000

  • Gold: 990

  • Health: 2600

  • Threat: 620

  • Speed: 330

  • Resistances: Energy -5%; Ice -5%; Fire +100%

  • Attacks: Melee: Physical 0-210, range 1, 100% every 2s • Fire: Fire 120-250, range 5, radius 2, 10% every 2s • Energy: Energy 115-180, range 1, radius 3, 20% every 2s

  • Loot:

Glooth Golem

  • Experience: 33000

  • Gold: 990

  • Health: 2700

  • Threat: 371

  • Speed: 260

  • Resistances: Holy +15%; Fire +10%; Energy +5%; Physical +10%; Death +30%; Earth +100%

  • Attacks: Energy: Energy 125-245, range 7, 25% every 2s • War Golem Electrify: utility, range 7, 9% every 2s, Energy damage over time (55 every 4s for 12s) • Healing: heals 200-250, range 4, 20% every 2s

  • Loot: Glooth Blade (3%, x1) • Glooth Amulet (2%, x1) • Gearwheel Chain (2%, x1) • Great Mana Potion (9%, x1)

Lizard Chosen

  • Experience: 33000

  • Gold: 990

  • Health: 3050

  • Threat: 838

  • Speed: 272

  • Resistances: Fire +10%; Energy +20%; Ice +10%; Earth +100%

  • Attacks: Melee: Physical 0-360, range 1, 100% every 2s • Poisoncondition: Earth 240-320, range 3, radius 2, 15% every 2s, Earth damage over time (320 every 4s for 12s) • Earth: Earth 190-340, range 1, radius 3, 15% every 2s

  • Loot: Tower Shield (1%, x1) • Zaoan Armor (1%, x1) • Zaoan Legs (1%, x1) • Great Health Potion (7%, x1-3)

Minotaur Amazon

  • Experience: 33000

  • Gold: 990

  • Health: 2600

  • Threat: 1024

  • Speed: 250

  • Resistances: Energy -10%; Fire -5%; Ice +5%; Holy +10%; Death +10%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Manadrain: Mana Drain 50-305, range 8, 10% every 2s • Lifedrain: Life Drain 50-150, range 1, radius 4, 16% every 2s

  • Loot: Mino Shield (4%, x1) • Assassin Star (3%, x1-5) • Mino Lance (2%, x1) • Great Mana Potion (7%, x1)

Stage 14

Renegade Quara Pincher

  • Experience: 33000

  • Gold: 990

  • Health: 2800

  • Threat: 469

  • Speed: 396

  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%

  • Attacks: Melee: Physical 0-340, range 1, 100% every 2s • Speed: utility, range 1, 20% every 2s, speed 0x and -300 for 3s

  • Loot: Vortex Bolt (4%, x1-5) • Warrior Helmet (1%, x1) • Crown Armor (1%, x1) • Great Mana Potion (10%, x1-2)

Walker

  • Experience: 33000

  • Gold: 990

  • Health: 3000

  • Threat: 422

  • Speed: 300

  • Resistances: Fire +35%; Physical +5%; Death +15%; Ice +5%; Earth +50%; Holy +40%; Life Drain +100%

  • Attacks: Melee: Physical 0-175, range 1, 100% every 2s • Fire: Fire 125-245, range 8, 17% every 2s

  • Loot:

Rustheap Golem

  • Experience: 34500

  • Gold: 1035

  • Health: 2800

  • Threat: 292

  • Speed: 250

  • Resistances: Fire +70%; Energy -5%; Physical -5%; Death +10%; Life Drain +100%

  • Attacks: War Golem Electrify: utility, range 1, 15% every 2s, Energy damage over time (58 every 4s for 12s) • Speed: utility, range 1, radius 3, 25% every 2s, speed 0x and -900 for 10s • Energy: Energy 110-210, range 7, 25% every 2s

  • Loot: War Hammer (4%, x1) • Gearwheel Chain (3%, x1) • Spiked Squelcher (1%, x1) • Strong Health Potion (10%, x1-2)

Sea Serpent

  • Experience: 34500

  • Gold: 1035

  • Health: 1950

  • Threat: 668

  • Speed: 350

  • Resistances: Fire +30%; Energy -5%; Physical -15%; Death +10%; Ice +100%; Drown +100%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Earth: Earth 60-300, range 7, radius 2, 15% every 2s • Ice: Ice 101-300, range 7, radius 2, 15% every 2s

  • Loot:

Shock Head

  • Experience: 34500

  • Gold: 1035

  • Health: 4200

  • Threat: 1177

  • Speed: 250

  • Resistances: Physical -5%; Death +30%; Energy +30%; Ice +5%; Earth +100%; Fire +100%

  • Attacks: Melee: Physical 0-798, range 1, 100% every 2s • Death: Death 200-300, range 5, radius 2, 15% every 2s • Speed: utility, range 8, radius 3, 15% every 2s, speed 0x and -800 for 7.5s

  • Loot:

Draken Warmaster

  • Experience: 36000

  • Gold: 1080

  • Health: 4150

  • Threat: 711

  • Speed: 324

  • Resistances: Physical +5%; Holy +5%; Death +50%; Energy +5%; Ice -5%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Fire: Fire 240-520, range 4, radius 3, 10% every 2s • Healing: heals 510-600, range 4, 10% every 2s

  • Loot: Zaoan Halberd (8%, x1) • Zaoan Shoes (2%, x1) • Tower Shield (2%, x1) • Great Health Potion (5%, x1-3)

Draptor

  • Experience: 36000

  • Gold: 1080

  • Health: 3000

  • Threat: 752

  • Speed: 282

  • Resistances: Physical -10%; Earth -10%; Energy +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Energy: Energy 130-310, range 1, radius 3, 30% every 3s • Energy: Energy 200-300, range 7, 35% every 3s

  • Loot:

Execowtioner

  • Experience: 36000

  • Gold: 1080

  • Health: 3500

  • Threat: 304

  • Speed: 270

  • Resistances: Physical +1%; Death +15%; Energy +10%; Ice +10%; Earth +20%

  • Attacks: Lifedrain: Life Drain 135-280, range 7, radius 5, 8% every 2s • Physical: Physical 90-200, range 7, 8% every 2s

  • Loot: Butcher'S Axe (1%, x1) • Crown Armor (1%, x1) • Execowtioner Axe (1%, x1) • Great Health Potion (11%, x1)

Gravelord Oshuran

  • Experience: 36000

  • Gold: 1080

  • Health: 3100

  • Threat: 700

  • Speed: 440

  • Resistances: Ice +35%; Fire +10%; Energy +80%; Holy -10%; Death +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Speed: utility, range 7, 25% every 2s, speed 0x and -300 for 30s • Lifedrain: Life Drain 180-300, range 7, 10% every 2s

  • Loot: Spellbook (5%, x1) • Blue Robe (1%, x1) • Lightning Boots (1%, x1) • Strong Mana Potion (18%, x1)

Grorlam

  • Experience: 36000

  • Gold: 1080

  • Health: 3000

  • Threat: 633

  • Speed: 240

  • Resistances: Physical +30%; Holy +20%; Energy +20%; Death -5%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Physical: Physical 150-200, range 7, 15% every 1s • Healing: heals 100-150, range 4, 25% every 1s

  • Loot: Steel Shield (65%, x1) • Steel Boots (12%, x1) • Small Stone (4%, x1-3)

Kollos

  • Experience: 36000

  • Gold: 1080

  • Health: 3800

  • Threat: 574

  • Speed: 200

  • Resistances: Fire +30%; Energy +5%; Death -5%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-315, range 1, 100% every 2s • Physical: Physical 0-500, range 7, radius 3, 15% every 2s

  • Loot:

Battlemaster Zunzu

  • Experience: 37500

  • Gold: 1125

  • Health: 4000

  • Threat: 710

  • Speed: 420

  • Resistances: Physical +15%; Death +10%; Fire +25%; Energy +20%; Ice +15%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Earth: Earth 115-350, range 1, radius 1, 25% every 2s • Healing: heals 200-400, range 4, 18% every 1s

  • Loot:

Behemoth

  • Experience: 37500

  • Gold: 1125

  • Health: 4000

  • Threat: 607

  • Speed: 340

  • Resistances: Physical +10%; Energy +10%; Earth +80%; Fire +30%; Ice -10%; Holy +30%; Death -5%

  • Attacks: Melee: Physical 0-455, range 1, 100% every 2s • Physical: Physical 0-200, range 7, 15% every 2s

  • Loot: Double Axe (10%, x1) • Assassin Star (10%, x1-5) • Two Handed Sword (6%, x1) • Great Health Potion (5%, x1)

Destroyer

  • Experience: 37500

  • Gold: 1125

  • Health: 3700

  • Threat: 658

  • Speed: 300

  • Resistances: Physical +20%; Earth +20%; Fire +30%; Ice -15%; Holy -3%; Death +20%; Energy +100%

  • Attacks: Melee: Physical 0-500, range 1, 100% every 2s • Physical: Physical 0-200, range 7, 15% every 2s

  • Loot: Crowbar (11%, x1) • Burst Arrow (9%, x1-12) • Dark Armor (6%, x1) • Great Health Potion (1%, x1)

Elder Wyrm

  • Experience: 37500

  • Gold: 1125

  • Health: 2700

  • Threat: 846

  • Speed: 280

  • Resistances: Earth +75%; Fire +30%; Energy +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-350, range 1, 100% every 2s • Energy: Energy 90-150, range 1, radius 4, 15% every 2s • Energy: Energy 140-250, range 1, radius 5, 20% every 2s

  • Loot:

The Pit Lord

  • Experience: 37500

  • Gold: 1125

  • Health: 5270

  • Threat: 567

  • Speed: 270

  • Resistances: Earth +35%; Ice -20%

  • Attacks: Melee: Physical 0-380, range 1, 100% every 2s • Physical: Physical 100-250, range 1, 100% every 7.5s • Healing: heals 20-50, range 4, 65% every 6s

  • Loot:

Hellspawn

  • Experience: 38250

  • Gold: 1148

  • Health: 3500

  • Threat: 570

  • Speed: 344

  • Resistances: Physical +10%; Energy +10%; Earth +80%; Fire +40%; Ice -10%; Holy +30%; Death -5%

  • Attacks: Melee: Physical 0-350, range 1, 100% every 2s • Fire: Fire 150-175, range 1, 20% every 2s • Hellspawn Soulfire: Fire 0-0, range 5, 10% every 2s, Fire damage over time (64 every 4s for 12s)

  • Loot: Morning Star (8%, x1) • Assassin Star (7%, x1-2) • Battle Shield (7%, x1) • Great Health Potion (30%, x1)

Animated Moohtant

  • Experience: 39000

  • Gold: 1170

  • Health: 3200

  • Threat: 675

  • Speed: 260

  • Resistances: None

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Physical: Physical 100-230, range 3, 13% every 2s • Physical: Physical 100-200, range 1, radius 3, 12% every 2s

  • Loot: Great Mana Potion (26%, x1-3)

Humongous Fungus

  • Experience: 39000

  • Gold: 1170

  • Health: 3400

  • Threat: 1359

  • Speed: 270

  • Resistances: Energy +15%; Ice +15%; Fire +5%; Holy +5%; Death +15%; Earth +100%

  • Attacks: Melee: Physical 0-330, range 1, 100% every 2s • Earth: Earth 180-350, range 7, 15% every 2s • Poisoncondition: Earth 500-1000, range 8, 10% every 2s, Earth damage over time (1000 every 4s for 12s)

  • Loot:

Moohtant

  • Experience: 39000

  • Gold: 1170

  • Health: 3200

  • Threat: 494

  • Speed: 260

  • Resistances: Energy +1%; Ice +15%; Fire +1%; Death +1%; Earth +100%

  • Attacks: Physical: Physical 100-230, range 3, 13% every 2s • Physical: Physical 100-200, range 1, radius 3, 12% every 2s • Lifedrain: Life Drain 50-225, range 1, radius 5, 19% every 2s

  • Loot: Glooth Amulet (16%, x1-2) • Moohtant Cudgel (2%, x1) • Spiked Squelcher (1%, x1) • Great Health Potion (7%, x1-3)

Spidris

  • Experience: 39000

  • Gold: 1170

  • Health: 3700

  • Threat: 630

  • Speed: 260

  • Resistances: Death +5%; Fire +5%; Holy -10%; Energy -5%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-298, range 1, 100% every 2s • Earth: Earth 150-310, range 7, radius 3, 20% every 2s

  • Loot: Death Ring (3%, x1)

Tiquandas Revenge

  • Experience: 39525

  • Gold: 1186

  • Health: 1800

  • Threat: 996

  • Speed: 440

  • Resistances: Earth +100%

  • Attacks: Melee: Physical 0-160, range 1, 100% every 2s • Earth: Earth 60-200, range 7, 25% every 1s • Speed: utility, range 7, 34% every 1s, speed 0x and -850 for 30s

  • Loot:

Enslaved Dwarf

  • Experience: 40500

  • Gold: 1215

  • Health: 3800

  • Threat: 765

  • Speed: 270

  • Resistances: Physical -3%; Energy +5%; Earth +30%; Ice +10%; Death +15%; Fire +100%

  • Attacks: Melee: Physical 0-501, range 1, 100% every 2s • Physical: Physical 0-340, range 7, 15% every 2s • Physical: Physical 0-250, range 7, radius 3, 10% every 2s

  • Loot: Drill Bolt (5%, x1-5) • War Hammer (4%, x1) • Ancient Shield (3%, x1) • Great Mana Potion (6%, x1)

Magma Crawler

  • Experience: 40500

  • Gold: 1215

  • Health: 4800

  • Threat: 1076

  • Speed: 220

  • Resistances: Ice +10%; Energy +10%; Death +5%; Physical +5%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-203, range 1, 100% every 2s • Death: Death 300-1100, range 8, 10% every 2s • Fire: Fire 290-800, range 3, radius 2, 15% every 2s

  • Loot:

Renegade Quara Predator

  • Experience: 40500

  • Gold: 1215

  • Health: 3250

  • Threat: 605

  • Speed: 450

  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%

  • Attacks: Melee: Physical 0-470, range 1, 100% every 2s • Healing: heals 50-100, range 4, 20% every 2s

  • Loot: Royal Spear (8%, x1-7) • Assassin Star (5%, x1-10) • Relic Sword (1%, x1) • Great Health Potion (6%, x1-2)

Thul

  • Experience: 40500

  • Gold: 1215

  • Health: 2950

  • Threat: 1447

  • Speed: 520

  • Resistances: Energy -15%; Life Drain +100%; Ice +100%; Earth +100%

  • Attacks: Melee: Physical 0-1354, range 1, 100% every 2s • Physical: Physical 0-170, range 1, radius 3, 25% every 2s • Speed: utility, range 7, 18% every 2s, speed 0x and -360 for 5s

  • Loot:

War Golem

  • Experience: 41250

  • Gold: 1238

  • Health: 4300

  • Threat: 814

  • Speed: 240

  • Resistances: Earth +50%; Holy +50%; Fire +15%; Energy +5%; Physical +25%; Ice +30%; Death +25%

  • Attacks: Melee: Physical 0-550, range 1, 100% every 2s • Energy: Energy 165-220, range 7, 15% every 2s • War Golem Electrify: utility, range 1, 15% every 2s, Energy damage over time (69 every 4s for 12s)

  • Loot:

Earth Overlord

  • Experience: 42000

  • Gold: 1260

  • Health: 4000

  • Threat: 965

  • Speed: 330

  • Resistances: Death +20%; Ice +20%; Fire -25%; Earth +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Earth: Earth 0-800, range 7, 10% every 1s • Earth: Earth 0-490, range 1, radius 6, 9% every 1s

  • Loot:

Energy Overlord

  • Experience: 42000

  • Gold: 1260

  • Health: 4000

  • Threat: 886

  • Speed: 290

  • Resistances: Physical +50%; Fire -1%; Ice +100%; Energy +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Energy: Energy 0-800, range 7, 25% every 2s • Energy: Energy 0-200, range 3, 11% every 1s

  • Loot:

Fire Overlord

  • Experience: 42000

  • Gold: 1260

  • Health: 4000

  • Threat: 1188

  • Speed: 300

  • Resistances: Physical +1%; Death +20%; Energy +20%; Earth +80%; Ice -25%; Fire +100%

  • Attacks: Melee: Physical 0-450, range 1, 100% every 2s • Fire: Fire 300-900, range 1, 15% every 1s • Fire: Fire 200-350, range 1, radius 4, 13% every 1s

  • Loot:

Ice Overlord

  • Experience: 42000

  • Gold: 1260

  • Health: 4000

  • Threat: 768

  • Speed: 390

  • Resistances: Physical +50%; Energy -25%; Fire +100%; Ice +100%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Speed: utility, range 1, radius 6, 18% every 2s, speed 0x and -800 for 5s • Ice: Ice 50-400, range 7, 9% every 1s

  • Loot:

Armadile

  • Experience: 43500

  • Gold: 1305

  • Health: 3800

  • Threat: 935

  • Speed: 440

  • Resistances: Physical +5%; Energy +15%; Fire +20%; Ice +15%; Holy +15%; Death +45%; Earth +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Manadrain: Mana Drain 430-550, range 7, 15% every 2s • Poisoncondition: Earth 200-400, range 1, radius 4, 15% every 2s, Earth damage over time (400 every 4s for 12s)

  • Loot: Envenomed Arrow (11%, x1-10) • Drill Bolt (8%, x1-5) • Terra Boots (3%, x1) • Great Health Potion (15%, x1-2)

Diabolic Imp

  • Experience: 43500

  • Gold: 1305

  • Health: 1950

  • Threat: 796

  • Speed: 220

  • Resistances: Earth +50%; Ice -10%; Holy -5%; Death +10%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-240, range 1, 100% every 2s • Fire: Fire 100-240, range 7, radius 4, 20% every 2s • Fire: Fire 300-430, range 7, radius 2, 10% every 2s

  • Loot: Guardian Shield (8%, x1) • Scimitar (5%, x1) • Double Axe (2%, x1)

Dipthrah

  • Experience: 43500

  • Gold: 1305

  • Health: 4200

  • Threat: 1151

  • Speed: 320

  • Resistances: Holy -10%; Energy +20%; Earth +20%; Physical +100%; Death +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Lifedrain: Life Drain 100-800, range 1, 20% every 4s • Manadrain: Mana Drain 100-500, range 7, 15% every 2s

  • Loot: Skull Staff (1%, x1) • Pharaoh Sword (1%, x1) • Great Mana Potion (9%, x1)

Hideous Fungus

  • Experience: 43500

  • Gold: 1305

  • Health: 4600

  • Threat: 1396

  • Speed: 260

  • Resistances: Holy +5%; Death +1%; Fire +5%; Energy +15%; Ice +15%; Earth +100%

  • Attacks: Melee: Physical 0-450, range 1, 100% every 2s • Earth: Earth 250-430, range 7, 15% every 2s • Ice: Ice 250-550, range 8, radius 3, 15% every 2s

  • Loot:

Stage 15

Stone Devourer

  • Experience: 43500

  • Gold: 1305

  • Health: 4200

  • Threat: 1440

  • Speed: 250

  • Resistances: Death +1%; Ice +30%; Physical +1%; Energy +30%; Holy +30%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-990, range 1, 100% every 2s • Earth: Earth 230-460, range 7, 15% every 2s • Physical: Physical 0-650, range 7, 15% every 2s

  • Loot:

Omruc

  • Experience: 44250

  • Gold: 1328

  • Health: 4300

  • Threat: 941

  • Speed: 370

  • Resistances: Energy +5%; Ice +5%; Fire +20%; Earth +20%; Holy -10%; Death +100%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s • Lifedrain: Life Drain 100-250, range 1, 20% every 5s • Earth: Earth 200-500, range 1, 20% every 2s

  • Loot: Poison Arrow (57%, x1-19) • Burst Arrow (48%, x1-15) • Onyx Arrow (33%, x1-6) • Great Health Potion (11%, x1)

Thalas

  • Experience: 44250

  • Gold: 1328

  • Health: 4100

  • Threat: 1835

  • Speed: 320

  • Resistances: Holy -20%; Fire -10%; Ice -10%; Energy +20%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-900, range 1, 100% every 2s • Earth: Earth 150-650, range 7, 25% every 2s • Melee: Physical 150-650, range 7, radius 1, 20% every 3s

  • Loot:

Vashresamun

  • Experience: 44250

  • Gold: 1328

  • Health: 4000

  • Threat: 1085

  • Speed: 340

  • Resistances: Holy -10%; Ice +20%; Fire +20%; Energy +20%; Earth +20%; Death +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Death: Death 200-600, range 1, radius 5, 30% every 2s • Lifedrain: Life Drain 0-800, range 1, 10% every 2s

  • Loot:

Baron Brute

  • Experience: 45000

  • Gold: 1350

  • Health: 5025

  • Threat: 583

  • Speed: 290

  • Resistances: Earth -10%; Energy -10%; Death -5%; Holy +10%; Fire +80%

  • Attacks: Melee: Physical 0-475, range 1, 100% every 2s

  • Loot:

Deepling Elite

  • Experience: 45000

  • Gold: 1350

  • Health: 3200

  • Threat: 588

  • Speed: 210

  • Resistances: Fire +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Physical: Physical 0-225, range 7, 20% every 2s • Healing: heals 150-200, range 4, 10% every 2s

  • Loot:

Morguthis

  • Experience: 45000

  • Gold: 1350

  • Health: 4800

  • Threat: 1457

  • Speed: 320

  • Resistances: Ice +20%; Fire +20%; Energy +20%; Physical +20%; Earth -10%; Holy -20%; Death +100%

  • Attacks: Melee: Physical 0-1000, range 1, 100% every 2s • Lifedrain: Life Drain 55-550, range 1, 7% every 3s • Speed: utility, range 7, 25% every 1s, speed 0x and -650 for 50s

  • Loot:

Svoren the Mad

  • Experience: 45000

  • Gold: 1350

  • Health: 6310

  • Threat: 727

  • Speed: 180

  • Resistances: Fire +100%; Ice +100%; Energy +100%; Earth +100%

  • Attacks: Melee: Physical 0-525, range 1, 100% every 2s • Speed: utility, range 1, radius 1, 35% every 3.5s, speed 0x and -250 for 0.0s

  • Loot:

The Axeorcist

  • Experience: 45000

  • Gold: 1350

  • Health: 5000

  • Threat: 402

  • Speed: 250

  • Resistances: Earth -10%; Energy -10%; Death -10%; Holy +10%

  • Attacks: Melee: Physical 0-275, range 1, 100% every 2s

  • Loot:

Mahrdis

  • Experience: 45750

  • Gold: 1373

  • Health: 3900

  • Threat: 1638

  • Speed: 340

  • Resistances: Energy +20%; Earth +20%; Holy -20%; Ice -10%; Fire +100%; Death +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Physical: Physical 60-600, range 1, 7% every 1.6s • Fire: Fire 60-600, range 7, 7% every 1s

  • Loot: Fire Axe (1%, x1) • Phoenix Shield (1%, x1) • Great Health Potion (10%, x1)

Serpent Spawn

  • Experience: 45750

  • Gold: 1373

  • Health: 3000

  • Threat: 907

  • Speed: 234

  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Earth: Earth 80-300, range 7, 20% every 2s • Speed: utility, range 7, radius 4, 25% every 2s, speed 0x and -850 for 12s

  • Loot: Power Bolt (6%, x1) • Mercenary Sword (2%, x1) • Snakebite Rod (1%, x1) • Great Mana Potion (2%, x1)

Ashmunrah

  • Experience: 46500

  • Gold: 1395

  • Health: 5000

  • Threat: 1785

  • Speed: 430

  • Resistances: Physical +10%; Energy +20%; Earth +25%; Fire -5%; Ice +20%; Holy -10%; Death +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-1000, range 1, 100% every 2s • Lifedrain: Life Drain 100-700, range 1, 7% every 3s • Earth: Earth 100-500, range 7, 12% every 2s

  • Loot: Might Ring (5%, x1) • Crown Armor (1%, x1) • Hammer Of Wrath (1%, x1) • Great Mana Potion (12%, x1)

Draken Spellweaver

  • Experience: 46500

  • Gold: 1395

  • Health: 5000

  • Threat: 1034

  • Speed: 210

  • Resistances: Death +75%; Holy -5%; Energy -10%; Ice -10%; Physical -10%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-252, range 1, 100% every 2s • Fire: Fire 240-480, range 4, radius 3, 10% every 2s • Fire: Fire 100-250, range 7, 10% every 2s

  • Loot:

Rahemos

  • Experience: 46500

  • Gold: 1395

  • Health: 3700

  • Threat: 1428

  • Speed: 320

  • Resistances: Fire +95%; Energy +95%; Physical -40%; Holy -1%; Ice +100%; Earth +100%; Death +100%

  • Attacks: Melee: Physical 0-750, range 1, 100% every 2s • Lifedrain: Life Drain 75-750, range 1, 7% every 3s • Energy: Energy 60-600, range 7, 20% every 2s

  • Loot:

Fatality

  • Experience: 48750

  • Gold: 1463

  • Health: 6000

  • Threat: 385

  • Speed: 220

  • Resistances: Fire -10%; Ice +10%; Energy +20%; Earth +100%

  • Attacks: Melee: Physical 0-205, range 1, 100% every 2s

  • Loot:

Menace

  • Experience: 48750

  • Gold: 1463

  • Health: 6000

  • Threat: 394

  • Speed: 220

  • Resistances: Fire -10%; Ice +10%; Energy +20%; Earth +100%

  • Attacks: Melee: Physical 0-215, range 1, 100% every 2s

  • Loot:

Raging Mage

  • Experience: 48750

  • Gold: 1463

  • Health: 3500

  • Threat: 820

  • Speed: 200

  • Resistances: Physical -25%; Death +15%; Energy +100%; Fire +100%

  • Attacks: Melee: Physical 0-78, range 1, 100% every 2s • Energy: Energy 100-200, range 7, radius 5, 35% every 2s • Manadrain: Mana Drain 100-200, range 7, 15% every 2s

  • Loot: Focus Cape (5%, x1) • Assassin Star (2%, x1-10) • Boots Of Haste (1%, x1) • Great Health Potion (27%, x1-5)

Frazzlemaw

  • Experience: 51000

  • Gold: 1530

  • Health: 4100

  • Threat: 960

  • Speed: 400

  • Resistances: Physical +5%; Energy +15%; Earth +20%; Fire +10%; Ice +5%; Holy -5%; Death +10%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Bleedcondition: utility, range 1, radius 3, 10% every 2s, Physical damage over time (400 every 4s for 12s) • Physical: Physical 0-700, range 5, 10% every 2s

  • Loot: Two Handed Sword (2%, x1) • Haunted Blade (1%, x1) • Sai (1%, x1) • Great Mana Potion (12%, x1-3)

Rocko

  • Experience: 51000

  • Gold: 1530

  • Health: 10000

  • Threat: 603

  • Speed: 180

  • Resistances: Holy -10%; Physical +15%; Fire +30%; Energy +25%; Ice +20%; Earth +100%; Death +100%

  • Attacks: Melee: Physical 0-190, range 1, 100% every 2s • Earth: Earth 0-125, range 8, 20% every 2s • Physical: Physical 0-411, range 8, 20% every 2s

  • Loot:

Betrayed Wraith

  • Experience: 52500

  • Gold: 1575

  • Health: 4200

  • Threat: 818

  • Speed: 346

  • Resistances: Ice +50%; Holy -20%; Death +100%; Fire +100%; Energy +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-450, range 1, 100% every 2s • Speed: utility, range 7, 20% every 2s, speed 0x and -600 for 3s • Healing: heals 350-600, range 4, 30% every 2s

  • Loot: Power Bolt (50%, x1-15) • Assassin Star (10%, x1-5) • Mercenary Sword (2%, x1) • Ultimate Health Potion (15%, x1)

Coldheart

  • Experience: 52500

  • Gold: 1575

  • Health: 7000

  • Threat: 698

  • Speed: 195

  • Resistances: Ice +100%; Fire +100%

  • Attacks: Melee: Physical 0-220, range 1, 100% every 2s • Ice: Ice 0-710, range 8, 25% every 2s

  • Loot:

Horestis

  • Experience: 52500

  • Gold: 1575

  • Health: 6000

  • Threat: 1265

  • Speed: 276

  • Resistances: Ice +20%; Energy +5%; Physical -5%; Death +100%

  • Attacks: Melee: Physical 0-592, range 1, 100% every 2s • Lifedrain: Life Drain 300-500, range 1, 8% every 1s • Earth: Earth 300-500, range 7, 12% every 1s

  • Loot:

Incineron

  • Experience: 52500

  • Gold: 1575

  • Health: 7000

  • Threat: 1198

  • Speed: 260

  • Resistances: Energy +20%; Fire +100%; Ice +100%

  • Attacks: Fire: Fire 0-1000, range 8, radius 1, 35% every 2s • Fire: Fire 0-395, range 7, radius 7, 35% every 2s

  • Loot:

Stonecracker

  • Experience: 52500

  • Gold: 1575

  • Health: 6500

  • Threat: 833

  • Speed: 280

  • Resistances: Earth +85%; Holy +35%; Fire +40%; Energy +15%; Physical +15%; Ice -5%

  • Attacks: Melee: Physical 0-500, range 1, 100% every 2s • Physical: Physical 200-280, range 7, 20% every 2s • Healing: heals 500-600, range 4, 10% every 2s

  • Loot: Assassin Star (64%, x1-94) • Two Handed Sword (52%, x1) • Dark Armor (14%, x1)

The Masked Marauder

  • Experience: 52500

  • Gold: 1575

  • Health: 7320

  • Threat: 925

  • Speed: 250

  • Resistances: Holy -15%; Energy +30%; Fire +100%

  • Attacks: Melee: Physical 0-640, range 1, 100% every 2s • Physical: Physical 38-150, range 1, 40% every 2s • Healing: heals 75-125, range 4, 50% every 1s

  • Loot:

Fluffy

  • Experience: 53250

  • Gold: 1598

  • Health: 4500

  • Threat: 1819

  • Speed: 310

  • Resistances: None

  • Attacks: Melee: Physical 0-648, range 1, 100% every 2s • Energy: Energy 100-200, range 8, radius 3, 30% every 1.5s • Earth: Earth 120-300, range 8, radius 3, 15% every 1s

  • Loot:

Defiler

  • Experience: 55500

  • Gold: 1665

  • Health: 3650

  • Threat: 1628

  • Speed: 160

  • Resistances: Energy +10%; Ice +20%; Fire -25%; Earth +100%

  • Attacks: Melee: Physical 0-240, range 1, 100% every 2s • Earth: Earth 160-270, range 7, 20% every 2s • Poisoncondition: Earth 400-640, range 7, radius 7, 15% every 2s, Earth damage over time (640 every 4s for 12s)

  • Loot: Death Ring (3%, x1)

Unbound Defiler

  • Experience: 55500

  • Gold: 1665

  • Health: 2650

  • Threat: 973

  • Speed: 160

  • Resistances: Energy +10%; Ice +20%; Fire -25%; Earth +100%; Life Drain +100%

  • Attacks: Lifedrain: Life Drain 160-295, range 7, 13% every 2s • Speed: utility, range 8, radius 3, 15% every 2s, speed 0x and -700 for 15s • Poisoncondition: Earth 300-500, range 1, radius 8, 10% every 2s, Earth damage over time (500 every 4s for 12s)

  • Loot:

Bones

  • Experience: 56250

  • Gold: 1688

  • Health: 9500

  • Threat: 1564

  • Speed: 300

  • Resistances: None

  • Attacks: Melee: Physical 0-845, range 1, 100% every 2s • Lifedrain: Life Drain 400-600, range 1, radius 1, 13% every 1s • Death: Death 180-500, range 1, radius 1, 34% every 3s

  • Loot: Death Ring (4%, x1)

Doomhowl

  • Experience: 56250

  • Gold: 1688

  • Health: 8500

  • Threat: 957

  • Speed: 320

  • Resistances: Physical +15%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Physical: Physical 0-645, range 1, radius 3, 50% every 2s

  • Loot:

Dreadwing

  • Experience: 56250

  • Gold: 1688

  • Health: 8500

  • Threat: 526

  • Speed: 245

  • Resistances: Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Physical: Physical 0-100, range 1, radius 7, 50% every 3s

  • Loot:

Draken Abomination

  • Experience: 57000

  • Gold: 1710

  • Health: 6250

  • Threat: 1121

  • Speed: 230

  • Resistances: Holy -5%; Energy -5%; Ice +5%; Fire +100%; Earth +100%; Death +100%

  • Attacks: Melee: Physical 0-420, range 1, 100% every 2s • Fire: Fire 310-630, range 4, radius 3, 10% every 2s • Draken Abomination Curse: Death 0-0, range 5, 10% every 2s, Death damage over time (95 every 4s for 12s)

  • Loot:

Hellfire Fighter

  • Experience: 58500

  • Gold: 1755

  • Health: 3800

  • Threat: 1206

  • Speed: 220

  • Resistances: Energy +25%; Physical +50%; Death +20%; Ice -25%; Fire +100%

  • Attacks: Melee: Physical 0-520, range 1, 100% every 2s • Fire: Fire 392-1500, range 8, 10% every 2s • Fire: Fire 60-330, range 7, radius 3, 15% every 2s

  • Loot:

Chizzoron The Distorter

  • Experience: 60000

  • Gold: 1800

  • Health: 16000

  • Threat: 1350

  • Speed: 260

  • Resistances: Holy +10%; Energy +20%; Death +30%; Ice +20%; Earth +100%

  • Attacks: Melee: Physical 0-455, range 1, 100% every 2s • Earth: Earth 0-430, range 7, radius 1, 20% every 2s • Fire: Fire 0-874, range 8, radius 3, 10% every 2s

  • Loot:

Gnorre Chyllson

  • Experience: 60000

  • Gold: 1800

  • Health: 7150

  • Threat: 1178

  • Speed: 370

  • Resistances: Death -10%; Physical -15%; Fire +100%; Ice +100%; Earth +100%

  • Attacks: Melee: Physical 0-455, range 1, 100% every 2s • Melee: Physical 500-800, range 1, 50% every 3s • Ice: Ice 170-200, range 7, 15% every 1s

  • Loot:

Haunter

  • Experience: 60000

  • Gold: 1800

  • Health: 8500

  • Threat: 392

  • Speed: 270

  • Resistances: Death +10%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s • Energy: Energy 0-130, range 1, radius 3, 16% every 2s • Poisoncondition: Earth 0-0, range 7, 16% every 2s, Earth damage over time (100 every 4s for 12s)

  • Loot:

Infernalist

  • Experience: 60000

  • Gold: 1800

  • Health: 3650

  • Threat: 833

  • Speed: 220

  • Resistances: Earth +95%; Physical -5%; Ice -5%; Holy +20%; Death +5%; Energy +100%; Fire +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Fire: Fire 65-180, range 7, 40% every 2s • Fire: Fire 90-180, range 7, radius 3, 20% every 2s

  • Loot:

Stage 16

Lost Soul

  • Experience: 60000

  • Gold: 1800

  • Health: 5800

  • Threat: 691

  • Speed: 380

  • Resistances: Ice +50%; Energy +10%; Holy -25%; Fire +100%; Earth +100%; Death +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-420, range 1, 100% every 2s • Death: Death 40-210, range 3, 10% every 2s • Speed: utility, range 1, radius 6, 20% every 2s, speed 0x and -800 for 4s

  • Loot: Stone Skin Amulet (3%, x1) • Death Ring (2%, x1) • Haunted Blade (1%, x1) • Great Mana Potion (17%, x1-2)

Minishabaal

  • Experience: 60000

  • Gold: 1800

  • Health: 6000

  • Threat: 1200

  • Speed: 700

  • Resistances: Earth +50%; Ice -10%; Holy -5%; Death +10%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-380, range 1, 100% every 2s • Fire: Fire 80-350, range 7, radius 4, 10% every 2s • Fire: Fire 120-500, range 7, radius 2, 34% every 3s

  • Loot: Crown Legs (1%, x1)

Spidris Elite

  • Experience: 60000

  • Gold: 1800

  • Health: 5000

  • Threat: 508

  • Speed: 260

  • Resistances: Holy -10%; Earth +100%

  • Attacks: Melee: Physical 0-349, range 1, 100% every 2s

  • Loot: Death Ring (4%, x1)

The Dreadorian

  • Experience: 60000

  • Gold: 1800

  • Health: 9000

  • Threat: 648

  • Speed: 250

  • Resistances: Earth +90%; Energy +30%; Death +10%; Ice -10%; Holy -10%; Fire +100%

  • Attacks: Melee: Physical 0-370, range 1, 100% every 2s • Healing: heals 100-150, range 4, 50% every 2s

  • Loot:

The Many

  • Experience: 60000

  • Gold: 1800

  • Health: 5000

  • Threat: 826

  • Speed: 260

  • Resistances: Ice +50%; Holy +30%; Physical -5%; Energy -10%; Life Drain +100%; Earth +100%

  • Attacks: Melee: Physical 0-270, range 1, 100% every 2s • Earth: Earth 65-320, range 8, radius 3, 7% every 2s • Speed: utility, range 7, radius 4, 8% every 2s, speed 0x and -360 for 15s

  • Loot:

Warlock

  • Experience: 60000

  • Gold: 1800

  • Health: 3500

  • Threat: 761

  • Speed: 230

  • Resistances: Earth +95%; Holy -8%; Physical -5%; Fire +100%; Energy +100%; Ice +100%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s • Energy: Energy 90-180, range 7, 25% every 2s • Manadrain: Mana Drain 0-120, range 7, 10% every 2s

  • Loot: Poison Dagger (8%, x1) • Skull Staff (6%, x1) • Assassin Star (3%, x1-4) • Great Health Potion (5%, x1)

Medusa

  • Experience: 60750

  • Gold: 1823

  • Health: 4500

  • Threat: 1147

  • Speed: 280

  • Resistances: Ice +20%; Fire -5%; Energy -10%; Earth +100%; Life Drain +100%; Drown +100%

  • Attacks: Melee: Physical 0-450, range 1, 100% every 2s • Lifedrain: Life Drain 75-150, range 7, 10% every 2s • Lifedrain: Life Drain 75-150, range 7, 10% every 2s

  • Loot:

Dawnfire Asura

  • Experience: 61500

  • Gold: 1845

  • Health: 2900

  • Threat: 540

  • Speed: 280

  • Resistances: Physical -10%; Energy -5%; Ice -10%; Holy -10%; Death +20%; Fire +100%

  • Attacks: Melee: Physical 0-269, range 1, 100% every 2s • Manadrain: Mana Drain 0-70, range 7, 10% every 2s • Lifedrain: Life Drain 50-200, range 8, 10% every 2s

  • Loot: Mystic Turban (2%, x1) • Wand Of Inferno (1%, x1) • Focus Cape (1%, x1) • Great Mana Potion (9%, x1-2)

Midnight Asura

  • Experience: 61500

  • Gold: 1845

  • Health: 3100

  • Threat: 545

  • Speed: 210

  • Resistances: Ice +20%; Fire +20%; Energy -10%; Earth -15%; Death +100%

  • Attacks: Melee: Physical 0-269, range 1, 100% every 2s • Manadrain: Mana Drain 0-70, range 7, 10% every 2s • Lifedrain: Life Drain 50-200, range 8, 10% every 2s

  • Loot: Assassin Star (2%, x1-2) • Assassin Dagger (1%, x1) • Blue Robe (1%, x1) • Great Health Potion (1%, x1)

Retching Horror

  • Experience: 61500

  • Gold: 1845

  • Health: 5300

  • Threat: 713

  • Speed: 360

  • Resistances: Physical +5%; Energy +10%; Fire +85%; Ice +15%; Death +20%; Earth +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Speed: utility, range 1, radius 4, 15% every 2s, speed 0x and -700 for 15s • Physical: Physical 0-110, range 1, radius 4, 15% every 2s

  • Loot: Beastslayer Axe (3%, x1) • Mercenary Sword (2%, x1) • Spiked Squelcher (2%, x1) • Great Mana Potion (11%, x1)

Deepling Tyrant

  • Experience: 63000

  • Gold: 1890

  • Health: 4900

  • Threat: 897

  • Speed: 260

  • Resistances: Ice +100%; Drown +100%; Fire +100%

  • Attacks: Melee: Physical 0-501, range 1, 100% every 2s • Physical: Physical 0-375, range 7, 20% every 2s • Drown: Drown 180-215, range 7, 15% every 2s

  • Loot:

Draken Elite

  • Experience: 63000

  • Gold: 1890

  • Health: 5550

  • Threat: 1289

  • Speed: 250

  • Resistances: Holy +30%; Death +30%; Energy +40%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-354, range 1, 100% every 2s • Fire: Fire 240-550, range 4, radius 3, 10% every 2s • Fire: Fire 200-300, range 7, 15% every 2s

  • Loot:

The Old Widow

  • Experience: 63000

  • Gold: 1890

  • Health: 3200

  • Threat: 1173

  • Speed: 240

  • Resistances: Energy +10%; Physical +20%; Fire +20%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-700, range 1, 100% every 2s • Earth: Earth 200-350, range 7, 15% every 1s • Speed: utility, range 7, 20% every 1s, speed 0x and -850 for 25s

  • Loot:

Fallen Mooh'tah Master Ghar

  • Experience: 66000

  • Gold: 1980

  • Health: 7990

  • Threat: 1272

  • Speed: 190

  • Resistances: Fire +60%

  • Attacks: Melee: Physical 0-525, range 1, 100% every 2s • Fire: Fire 80-300, range 8, radius 3, 30% every 6s • Fire: Fire 80-400, range 1, radius 5, 45% every 3s

  • Loot:

Feversleep

  • Experience: 66000

  • Gold: 1980

  • Health: 5900

  • Threat: 1748

  • Speed: 270

  • Resistances: Physical +10%; Death +5%; Fire +5%; Energy +5%; Ice +5%; Holy -10%; Earth +100%

  • Attacks: Melee: Physical 0-450, range 1, 100% every 2s • Poisoncondition: Earth 800-1000, range 1, radius 7, 20% every 2s, Earth damage over time (1000 every 4s for 12s) • Manadrain: Mana Drain 70-100, range 1, radius 5, 10% every 2s

  • Loot:

Ironblight

  • Experience: 66000

  • Gold: 1980

  • Health: 6600

  • Threat: 1043

  • Speed: 286

  • Resistances: Physical +15%; Energy +25%; Fire +60%; Ice +20%; Death +40%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Poisoncondition: Earth 460-480, range 1, radius 6, 10% every 2s, Earth damage over time (480 every 4s for 12s) • Ice: Ice 260-350, range 7, 15% every 2s

  • Loot: Springsprout Rod (2%, x1) • Glacial Rod (1%, x1) • Terra Legs (1%, x1) • Ultimate Health Potion (19%, x1)

Lost Berserker

  • Experience: 66000

  • Gold: 1980

  • Health: 5900

  • Threat: 964

  • Speed: 300

  • Resistances: Physical +20%; Energy +17%; Fire +10%; Ice +40%; Death +15%; Earth +100%

  • Attacks: Melee: Physical 0-501, range 1, 100% every 2s • Physical: Physical 0-300, range 7, 15% every 2s • Physical: Physical 0-250, range 7, radius 3, 15% every 2s

  • Loot: Drill Bolt (8%, x1-10) • Knight Axe (2%, x1) • Guardian Shield (1%, x1) • Great Mana Potion (14%, x1)

Phantasm

  • Experience: 66000

  • Gold: 1980

  • Health: 3950

  • Threat: 1061

  • Speed: 340

  • Resistances: Earth +20%; Ice +20%; Holy -10%; Fire -10%; Energy -10%; Death +100%; Life Drain +100%; Physical +100%

  • Attacks: Melee: Physical 0-475, range 1, 100% every 2s • Death: Death 250-610, range 7, 10% every 2s • Manadrain: Mana Drain 5-80, range 1, radius 3, 20% every 2s

  • Loot: Shadow Sceptre (1%, x1) • Crown Armor (1%, x1) • Abyss Hammer (1%, x1) • Great Mana Potion (31%, x1-2)

Yakchal

  • Experience: 66000

  • Gold: 1980

  • Health: 5750

  • Threat: 990

  • Speed: 200

  • Resistances: Fire +50%; Earth +40%; Holy +26%; Energy -10%; Death -10%; Ice +100%

  • Attacks: Melee: Physical 0-389, range 1, 100% every 2s • Ice: Ice 0-430, range 1, radius 4, 18% every 2s • Physical: Physical 200-310, range 7, radius 3, 34% every 3s

  • Loot:

Fury

  • Experience: 67500

  • Gold: 2025

  • Health: 4100

  • Threat: 1118

  • Speed: 250

  • Resistances: Ice +30%; Holy +30%; Death -10%; Energy -10%; Earth -10%; Physical -10%; Fire +100%

  • Attacks: Melee: Physical 0-510, range 1, 100% every 2s • Fire: Fire 200-300, range 8, radius 3, 10% every 2s • Death: Death 120-700, range 8, 5% every 2s

  • Loot: Death Ring (1%, x1)

Plaguesmith

  • Experience: 67500

  • Gold: 2025

  • Health: 8250

  • Threat: 896

  • Speed: 240

  • Resistances: Fire +30%; Ice +20%; Death +1%; Energy -10%; Holy -10%; Earth +100%

  • Attacks: Melee: Physical 0-539, range 1, 100% every 2s • Earth: Earth 60-114, range 1, radius 4, 15% every 2s • Earth: Earth 100-350, range 5, radius 3, 10% every 2s

  • Loot:

Ghastly Dragon

  • Experience: 69000

  • Gold: 2070

  • Health: 7800

  • Threat: 1543

  • Speed: 320

  • Resistances: Fire +10%; Ice +50%; Physical -10%; Holy -15%; Energy -10%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-603, range 1, 100% every 2s • Ghastly Dragon Curse: Death 0-0, range 5, 5% every 2s, Death damage over time (115 every 4s for 12s) • Poisoncondition: Earth 920-1280, range 5, 10% every 2s, Earth damage over time (1280 every 4s for 12s)

  • Loot:

Scorn of the Emperor

  • Experience: 69000

  • Gold: 2070

  • Health: 7800

  • Threat: 1053

  • Speed: 410

  • Resistances: Ice +50%; Fire +10%; Physical -10%; Energy -10%; Holy -15%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-374, range 1, 100% every 2s • Physical: Physical 150-250, range 8, radius 3, 17% every 3s • Physical: Physical 0-500, range 7, 10% every 3s

  • Loot:

Snake Thing

  • Experience: 69000

  • Gold: 2070

  • Health: 20000

  • Threat: 3140

  • Speed: 240

  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Earth: Earth 0-500, range 8, radius 3, 35% every 2s • Manadrain: Mana Drain 0-2398, range 8, 40% every 2s

  • Loot:

Dark Torturer

  • Experience: 69750

  • Gold: 2093

  • Health: 7350

  • Threat: 820

  • Speed: 370

  • Resistances: Energy +30%; Earth +90%; Ice -10%; Holy -10%; Death +10%; Fire +100%

  • Attacks: Melee: Physical 0-500, range 1, 100% every 2s • Physical: Physical 0-781, range 7, 10% every 2s • Healing: heals 200-250, range 4, 10% every 2s

  • Loot: Steel Boots (5%, x1) • Death Ring (2%, x1) • Assassin Star (2%, x1-5) • Great Mana Potion (15%, x1-2)

Choking Fear

  • Experience: 70500

  • Gold: 2115

  • Health: 5800

  • Threat: 1611

  • Speed: 260

  • Resistances: Ice +10%; Energy +15%; Death +50%; Physical +10%; Earth +100%; Fire +100%

  • Attacks: Melee: Physical 0-499, range 1, 100% every 2s • Poisoncondition: Earth 700-900, range 5, radius 3, 10% every 2s, Earth damage over time (900 every 4s for 12s) • Physical: Physical 0-300, range 1, radius 1, 10% every 2s

  • Loot:

Infected Weeper

  • Experience: 72000

  • Gold: 2160

  • Health: 6800

  • Threat: 986

  • Speed: 250

  • Resistances: Physical -5%; Death +5%; Ice -5%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-280, range 1, 100% every 2s • Lifedrain: Life Drain 250-700, range 5, radius 3, 15% every 2s • Fire: Fire 80-250, range 1, radius 3, 30% every 2s

  • Loot:

Orewalker

  • Experience: 72000

  • Gold: 2160

  • Health: 7200

  • Threat: 1615

  • Speed: 380

  • Resistances: Physical +25%; Energy -5%; Fire +65%; Ice +5%; Death +25%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Manadrain: Mana Drain 296-700, range 4, radius 3, 15% every 2s • Physical: Physical 0-1500, range 6, 10% every 2s

  • Loot: Prismatic Bolt (15%, x1-5) • Titan Axe (3%, x1) • Glorious Axe (3%, x1) • Strong Health Potion (16%, x1-2)

Weeper

  • Experience: 72000

  • Gold: 2160

  • Health: 6800

  • Threat: 1354

  • Speed: 260

  • Resistances: Physical -5%; Ice -5%; Death +5%; Fire +100%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-450, range 1, 100% every 2s • Fire: Fire 400-1000, range 8, 15% every 2s • Fire: Fire 80-250, range 1, radius 3, 100% every 3s

  • Loot:

Hand Of Cursed Fate

  • Experience: 75000

  • Gold: 2250

  • Health: 7500

  • Threat: 1271

  • Speed: 260

  • Resistances: Ice -10%; Holy -25%; Earth +100%; Energy +100%; Fire +100%; Death +100%

  • Attacks: Melee: Physical 0-520, range 1, 100% every 2s • Manadrain: Mana Drain 0-920, range 1, 15% every 2s • Lifedrain: Life Drain 220-880, range 1, 15% every 2s

  • Loot: Assassin Star (15%, x1-5) • Protection Amulet (10%, x1) • Wand Of Inferno (5%, x1) • Great Mana Potion (20%, x1-2)

Leviathan

  • Experience: 75000

  • Gold: 2250

  • Health: 6000

  • Threat: 1168

  • Speed: 758

  • Resistances: Fire +30%; Energy -10%; Physical -10%; Death -10%; Ice +100%; Drown +100%

  • Attacks: Melee: Physical 0-298, range 1, 100% every 2s • Earth: Earth 130-460, range 9, radius 3, 8% every 1s • Ice: Ice 365-491, range 9, radius 3, 10% every 1s

  • Loot:

Unbound Demon

  • Experience: 75000

  • Gold: 2250

  • Health: 7200

  • Threat: 1000

  • Speed: 256

  • Resistances: Physical +30%; Earth +40%; Energy +50%; Death +30%; Ice -10%; Holy -10%; Life Drain +100%; Fire +100%

  • Attacks: Manadrain: Mana Drain 60-120, range 7, 13% every 2s • Fire: Fire 150-250, range 7, radius 7, 33% every 2s • Energy: Energy 210-300, range 1, radius 1, 7% every 2s

  • Loot:

Deathbringer

  • Experience: 76500

  • Gold: 2295

  • Health: 8440

  • Threat: 1372

  • Speed: 300

  • Resistances: Energy +10%; Holy -15%; Death +100%; Fire +100%; Ice +100%; Earth +100%

  • Attacks: Melee: Physical 0-465, range 1, 100% every 2s • Fire: Fire 80-120, range 7, radius 4, 10% every 1s • Fire: Fire 300-450, range 8, radius 3, 17% every 3s

  • Loot:

Silencer

  • Experience: 76500

  • Gold: 2295

  • Health: 5400

  • Threat: 654

  • Speed: 470

  • Resistances: Physical +5%; Death +70%; Fire +30%; Energy +15%; Ice +10%; Holy -25%; Earth +100%

  • Attacks: Melee: Physical 0-315, range 1, 100% every 2s • Manadrain: Mana Drain 40-150, range 1, radius 4, 15% every 2s • Healing: heals 220-425, range 4, 10% every 2s

  • Loot: Assassin Star (8%, x1-10) • Glorious Axe (3%, x1) • Titan Axe (2%, x1)

Hellhound

  • Experience: 81600

  • Gold: 2448

  • Health: 7500

  • Threat: 1901

  • Speed: 360

  • Resistances: Energy +10%; Earth +20%; Ice -5%; Holy -5%; Fire +100%

  • Attacks: Melee: Physical 0-520, range 1, 100% every 2s • Earth: Earth 300-700, range 8, radius 3, 5% every 2s • Death: Death 395-498, range 7, 10% every 2s

  • Loot: Assassin Star (25%, x1-10) • Wand Of Inferno (8%, x1) • Knight Axe (7%, x1) • Great Mana Potion (29%, x1-3)

Animated Guzzlemaw

  • Experience: 82500

  • Gold: 2475

  • Health: 6400

  • Threat: 1454

  • Speed: 270

  • Resistances: None

  • Attacks: Melee: Physical 0-499, range 1, 100% every 2s • Bleedcondition: utility, range 1, radius 3, 10% every 2s, Physical damage over time (1000 every 4s for 12s) • Physical: Physical 0-900, range 8, radius 3, 10% every 2s

  • Loot: Haunted Blade (8%, x1) • Great Mana Potion (20%, x1-3)

Stage 17

Fleshslicer

  • Experience: 82500

  • Gold: 2475

  • Health: 5700

  • Threat: 853

  • Speed: 360

  • Resistances: Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Earth: Earth 100-450, range 5, radius 3, 10% every 2s • Earth: Earth 200-500, range 7, 20% every 2s

  • Loot: Ripper Lance (29%, x1) • Titan Axe (12%, x1) • Death Ring (6%, x1) • Great Mana Potion (82%, x1-2)

Grim Reaper

  • Experience: 82500

  • Gold: 2475

  • Health: 3900

  • Threat: 977

  • Speed: 320

  • Resistances: Energy -10%; Earth +40%; Ice +65%; Holy -10%; Physical +20%; Death +80%; Fire -10%

  • Attacks: Melee: Physical 0-320, range 1, 100% every 2s • Physical: Physical 0-165, range 7, 20% every 2s • Death: Death 350-720, range 8, 10% every 2s

  • Loot: Scythe (10%, x1) • Dark Shield (3%, x1) • Underworld Rod (1%, x1) • Ultimate Health Potion (11%, x1)

Hive Overseer

  • Experience: 82500

  • Gold: 2475

  • Health: 7500

  • Threat: 1559

  • Speed: 200

  • Resistances: Fire +70%; Energy +20%; Physical +60%; Holy +10%; Earth +100%

  • Attacks: Melee: Physical 0-450, range 1, 100% every 2s • Earth: Earth 60-80, range 1, radius 4, 20% every 2s • Poisoncondition: Earth 600-1000, range 1, radius 4, 20% every 2s, Earth damage over time (1000 every 4s for 12s)

  • Loot:

Spite of the Emperor

  • Experience: 84000

  • Gold: 2520

  • Health: 8000

  • Threat: 1073

  • Speed: 410

  • Resistances: Ice +50%; Fire +10%; Physical -10%; Energy -10%; Holy -15%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-374, range 1, 100% every 2s • Physical: Physical 150-250, range 8, radius 3, 17% every 3s • Physical: Physical 0-500, range 7, 10% every 3s

  • Loot:

Cliff Strider

  • Experience: 85500

  • Gold: 2565

  • Health: 9400

  • Threat: 1293

  • Speed: 246

  • Resistances: Physical +10%; Fire +20%; Ice +20%; Death +35%; Earth +100%; Energy +100%

  • Attacks: Melee: Physical 0-499, range 1, 100% every 2s • Physical: Physical 0-800, range 1, radius 4, 20% every 2s • Cliff Strider Electrify: utility, range 1, 15% every 2s, Energy damage over time (143 every 4s for 12s)

  • Loot: Prismatic Bolt (9%, x1-8) • Wand Of Defiance (2%, x1) • Sapphire Hammer (2%, x1) • Great Mana Potion (34%, x1-4)

Blightwalker

  • Experience: 87750

  • Gold: 2633

  • Health: 8900

  • Threat: 1032

  • Speed: 250

  • Resistances: Fire +50%; Energy +20%; Ice +50%; Physical -10%; Holy -30%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-490, range 1, 100% every 2s • Earth: Earth 220-405, range 7, radius 1, 20% every 2s • Lifedrain: Life Drain 65-135, range 1, radius 4, 15% every 2s

  • Loot: Death Ring (1%, x1)

Unbound Blightwalker

  • Experience: 87750

  • Gold: 2633

  • Health: 7900

  • Threat: 535

  • Speed: 350

  • Resistances: Fire +50%; Energy +20%; Ice +50%; Physical -10%; Holy -30%; Death +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-99, range 1, 100% every 2s • Earth: Earth 220-405, range 1, 9% every 2s • Blightwalker Curse: Death 0-0, range 1, 10% every 2s, Death damage over time (146 every 4s for 12s)

  • Loot:

Son of Verminor

  • Experience: 88500

  • Gold: 2655

  • Health: 8500

  • Threat: 1127

  • Speed: 240

  • Resistances: Fire +10%; Energy +20%; Earth +100%

  • Attacks: Melee: Physical 0-473, range 1, 100% every 2s • Earth: Earth 150-200, range 7, 20% every 2s • Earth: Earth 350-390, range 1, radius 3, 15% every 2s

  • Loot:

Terrorsleep

  • Experience: 88500

  • Gold: 2655

  • Health: 7200

  • Threat: 2323

  • Speed: 360

  • Resistances: Physical +10%; Death +5%; Fire +5%; Energy +5%; Ice +5%; Holy -10%; Earth +100%

  • Attacks: Melee: Physical 0-450, range 1, 100% every 2s • Poisoncondition: Earth 1000-1500, range 1, radius 7, 20% every 2s, Earth damage over time (1500 every 4s for 12s) • Manadrain: Mana Drain 100-300, range 1, radius 5, 10% every 2s

  • Loot: Knight Armor (2%, x1) • Giant Sword (2%, x1) • Warrior Helmet (2%, x1) • Great Mana Potion (35%, x1-2)

Azerus

  • Experience: 90000

  • Gold: 2700

  • Health: 26000

  • Threat: 2825

  • Speed: 320

  • Resistances: None

  • Attacks: Melee: Physical 0-900, range 1, 100% every 2s • Manadrain: Mana Drain 0-2000, range 7, 10% every 2s • Manadrain: Mana Drain 0-800, range 7, radius 7, 15% every 2s

  • Loot:

Demodras

  • Experience: 90000

  • Gold: 2700

  • Health: 4500

  • Threat: 1114

  • Speed: 230

  • Resistances: Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-235, range 1, 100% every 2s • Fire: Fire 350-400, range 7, radius 4, 20% every 3s • Fire: Fire 300-550, range 8, radius 3, 20% every 4s

  • Loot: Power Bolt (20%, x1-10) • Onyx Arrow (4%, x1-5) • Dragon Scale Mail (2%, x1) • Great Health Potion (9%, x1)

Demon

  • Experience: 90000

  • Gold: 2700

  • Health: 8200

  • Threat: 1287

  • Speed: 256

  • Resistances: Physical +25%; Death +20%; Energy +50%; Earth +40%; Ice -12%; Holy -12%; Fire +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-500, range 1, 100% every 2s • Manadrain: Mana Drain 30-120, range 7, 10% every 2s • Fire: Fire 150-250, range 7, radius 7, 20% every 2s

  • Loot: Assassin Star (15%, x1-10) • Fire Axe (4%, x1) • Might Ring (2%, x1) • Great Mana Potion (25%, x1-3)

The Noxious Spawn

  • Experience: 90000

  • Gold: 2700

  • Health: 9500

  • Threat: 851

  • Speed: 360

  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s • Speed: utility, range 7, 6% every 2s, speed 0x and -660 for 5s • Earth: Earth 0-550, range 8, radius 3, 7% every 2s

  • Loot: Tower Shield (44%, x1) • Noble Axe (42%, x1) • Mercenary Sword (37%, x1) • Great Mana Potion (64%, x1-4)

The Obliverator

  • Experience: 90000

  • Gold: 2700

  • Health: 9020

  • Threat: 1487

  • Speed: 280

  • Resistances: Energy +50%; Death +35%; Holy -15%; Fire +100%

  • Attacks: Melee: Physical 0-700, range 1, 100% every 2s • Fire: Fire 100-250, range 5, radius 7, 20% every 1s • Energy: Energy 200-500, range 8, 30% every 3s

  • Loot:

Tirecz

  • Experience: 90000

  • Gold: 2700

  • Health: 25000

  • Threat: 1353

  • Speed: 220

  • Resistances: Physical +10%; Holy +30%; Death +20%; Energy +30%; Ice +30%; Earth +30%; Fire +50%

  • Attacks: Melee: Physical 0-410, range 1, 100% every 2s • Fire: Fire 120-460, range 8, radius 3, 25% every 2s • Physical: Physical 0-290, range 1, radius 3, 10% every 2s

  • Loot:

Guzzlemaw

  • Experience: 90750

  • Gold: 2723

  • Health: 6400

  • Threat: 1498

  • Speed: 400

  • Resistances: Physical +5%; Energy +15%; Earth +20%; Fire +10%; Ice +5%; Holy -5%; Death +10%

  • Attacks: Melee: Physical 0-550, range 1, 100% every 2s • Bleedcondition: utility, range 1, radius 3, 10% every 2s, Physical damage over time (1000 every 4s for 12s) • Physical: Physical 0-900, range 8, radius 3, 10% every 2s

  • Loot: Two Handed Sword (2%, x1) • Haunted Blade (1%, x1) • Sai (1%, x1) • Great Mana Potion (15%, x1-3)

Demon Outcast

  • Experience: 93000

  • Gold: 2790

  • Health: 6900

  • Threat: 1212

  • Speed: 296

  • Resistances: Physical +15%; Energy -8%; Earth +40%; Ice +5%; Holy -6%; Death +30%; Fire +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Energy: Energy 250-450, range 6, 10% every 2s • Energy: Energy 350-550, range 8, 10% every 2s

  • Loot: Assassin Star (9%, x1-10) • Giant Sword (2%, x1) • Crown Shield (1%, x1) • Ultimate Health Potion (20%, x1-3)

Lava Golem

  • Experience: 93000

  • Gold: 2790

  • Health: 9000

  • Threat: 2134

  • Speed: 420

  • Resistances: Physical +30%; Energy +30%; Ice -5%; Death +35%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s • Fire: Fire 350-700, range 8, 15% every 2s • Manadrain: Mana Drain 600-1300, range 8, 10% every 2s

  • Loot: Prismatic Bolt (12%, x1-5) • Magma Amulet (3%, x1) • Wand Of Inferno (3%, x1) • Mana Potion (20%, x1-2)

Unbound Demon Outcast

  • Experience: 93000

  • Gold: 2790

  • Health: 5900

  • Threat: 588

  • Speed: 300

  • Resistances: Physical +20%; Death +5%; Energy -8%; Ice +5%; Earth +40%; Holy -5%

  • Attacks: Energy: Energy 200-300, range 6, 10% every 2s • Lifedrain: Life Drain 250-350, range 8, 10% every 2s • Manadrain: Mana Drain 50-100, range 7, 9% every 2s

  • Loot:

Pythius The Rotten

  • Experience: 105000

  • Gold: 3150

  • Health: 9500

  • Threat: 1363

  • Speed: 350

  • Resistances: Holy -20%; Death +100%; Earth +100%; Energy +100%

  • Attacks: Melee: Physical 0-210, range 1, 100% every 1.9s • Melee: Physical 0-795, range 7, radius 4, 16% every 2s • Physical: Physical 0-400, range 7, 15% every 2.8s

  • Loot:

Undead Dragon

  • Experience: 108000

  • Gold: 3240

  • Health: 8350

  • Threat: 1703

  • Speed: 330

  • Resistances: Physical +5%; Ice +50%; Holy -25%; Fire +100%; Earth +100%; Death +100%; Drown +100%

  • Attacks: Melee: Physical 0-480, range 1, 100% every 2s • Physical: Physical 300-400, range 7, radius 4, 5% every 2s • Death: Death 125-600, range 7, 10% every 2s

  • Loot: Assassin Star (25%, x1-5) • Power Bolt (15%, x1-15) • Knight Armor (5%, x1) • Great Mana Potion (25%, x1-3)

The Handmaiden

  • Experience: 112500

  • Gold: 3375

  • Health: 19500

  • Threat: 1741

  • Speed: 450

  • Resistances: Energy +100%; Fire +100%; Ice +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-800, range 1, 100% every 2s • Manadrain: Mana Drain 150-800, range 7, 25% every 2s • Healing: heals 100-250, range 4, 50% every 2s

  • Loot:

Dazed Leaf Golem

  • Experience: 120000

  • Gold: 3600

  • Health: 10000

  • Threat: 598

  • Speed: 350

  • Resistances: Earth +50%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s • Physical: Physical 0-180, range 7, 15% every 1s • Energy: Energy 0-175, range 3, radius 3, 12% every 1s

  • Loot:

Lord of the Elements

  • Experience: 120000

  • Gold: 3600

  • Health: 8000

  • Threat: 1102

  • Speed: 370

  • Resistances: Physical +1%; Fire +30%; Energy +30%; Ice +30%; Earth +45%; Holy +100%; Death +100%; Drown +100%

  • Attacks: Melee: Physical 0-690, range 1, 100% every 2s • Healing: heals 100-195, range 4, 25% every 1s • Summon Blistering Fire Elemental: summons Blistering Fire Elemental

  • Loot:

Stage 18

The Imperor

  • Experience: 120000

  • Gold: 3600

  • Health: 15000

  • Threat: 2059

  • Speed: 330

  • Resistances: Ice -20%; Holy -20%; Death +20%; Fire +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-660, range 1, 100% every 2s • Fire: Fire 50-800, range 1, 13% every 1s • Fire: Fire 50-800, range 7, radius 6, 20% every 2s

  • Loot: Death Ring (1%, x1)

Zarabustor

  • Experience: 120000

  • Gold: 3600

  • Health: 5100

  • Threat: 930

  • Speed: 440

  • Resistances: Earth +95%; Holy -5%; Physical -5%; Fire +100%; Energy +100%; Ice +100%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s • Fire: Fire 0-250, range 7, radius 3, 20% every 2s • Physical: Physical 0-250, range 7, 25% every 2s

  • Loot: Poison Dagger (10%, x1) • Skull Staff (8%, x1) • Assassin Star (6%, x1-4) • Great Health Potion (7%, x1)

The Abomination

  • Experience: 127500

  • Gold: 3825

  • Health: 285000

  • Threat: 3077

  • Speed: 340

  • Resistances: Earth +100%

  • Attacks: Melee: Physical 0-600, range 1, 100% every 2s • Speed: utility, range 1, radius 6, 12% every 1s, speed 0x and -800 for 10s • Earth: Earth 200-650, range 1, radius 4, 9% every 1s

  • Loot:

Mr. Punish

  • Experience: 135000

  • Gold: 4050

  • Health: 22000

  • Threat: 1508

  • Speed: 470

  • Resistances: Energy +100%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-1280, range 1, 100% every 2s

  • Loot:

Zushuka

  • Experience: 135000

  • Gold: 4050

  • Health: 15000

  • Threat: 1243

  • Speed: 220

  • Resistances: Fire +50%; Earth +40%; Holy +30%; Energy -10%; Death -10%; Ice +100%

  • Attacks: Melee: Physical 0-560, range 1, 100% every 2s • Ice: Ice 0-100, range 8, radius 3, 10% every 2s • Ice: Ice 0-110, range 7, 20% every 2s

  • Loot: Crystal Sword (42%, x1) • Ice Rapier (42%, x1) • Glacier Shoes (35%, x1) • Great Mana Potion (21%, x1-5)

Golgordan

  • Experience: 150000

  • Gold: 4500

  • Health: 40000

  • Threat: 1810

  • Speed: 350

  • Resistances: Ice -10%; Holy +15%; Physical +20%; Fire -5%; Death +100%

  • Attacks: Melee: Physical 0-575, range 1, 100% every 2s • Death: Death 250-850, range 8, 15% every 3s • Poisoncondition: Earth 300-350, range 5, radius 2, 11% every 1s, Earth damage over time (350 every 4s for 12s)

  • Loot:

Hellgorak

  • Experience: 150000

  • Gold: 4500

  • Health: 25850

  • Threat: 2874

  • Speed: 330

  • Resistances: Physical +98%; Energy +98%; Earth +98%; Fire +98%; Drown -205%; Ice +98%; Holy +95%; Death +98%; Life Drain +100%

  • Attacks: Melee: Physical 0-910, range 1, 100% every 2s • Energy: Energy 250-850, range 8, 11% every 1s • Manadrain: Mana Drain 200-400, range 1, radius 5, 14% every 2s

  • Loot: Spellbook Of Warding (30%, x1) • Beastslayer Axe (30%, x1) • Crown Armor (18%, x1) • Ultimate Health Potion (43%, x1-2)

Latrivan

  • Experience: 150000

  • Gold: 4500

  • Health: 25000

  • Threat: 1399

  • Speed: 390

  • Resistances: Ice -10%; Energy +35%; Death -12%; Fire +100%

  • Attacks: Melee: Physical 0-878, range 1, 100% every 2s • Fire: Fire 50-850, range 7, 10% every 1s

  • Loot: Double Axe (20%, x1) • Silver Dagger (14%, x1) • Silver Amulet (14%, x1) • Great Health Potion (38%, x1-2)

Madareth

  • Experience: 150000

  • Gold: 4500

  • Health: 75000

  • Threat: 3764

  • Speed: 330

  • Resistances: Energy +95%; Fire -5%; Ice +5%; Death +95%

  • Attacks: Melee: Physical 0-2000, range 1, 100% every 2s • Energy: Energy 180-660, range 7, radius 6, 40% every 2s • Death: Death 600-850, range 8, 30% every 4s

  • Loot: Death Ring (20%, x1) • Springsprout Rod (19%, x1) • Assassin Dagger (17%, x1) • Great Health Potion (30%, x1)

Orshabaal

  • Experience: 150000

  • Gold: 4500

  • Health: 22500

  • Threat: 5766

  • Speed: 380

  • Resistances: Physical +20%; Energy +80%; Ice -1%; Holy -1%; Death +50%; Fire +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-1990, range 1, 100% every 2s • Manadrain: Mana Drain 300-600, range 7, 13% every 1s • Manadrain: Mana Drain 150-350, range 1, radius 5, 6% every 1s

  • Loot: Death Ring (56%, x1) • Devil Helmet (28%, x1) • Demon Shield (22%, x1) • Great Mana Potion (33%, x1)

Ushuriel

  • Experience: 150000

  • Gold: 4500

  • Health: 31500

  • Threat: 2481

  • Speed: 440

  • Resistances: Physical +50%; Fire +30%; Energy +30%; Ice +30%; Earth +30%; Holy +25%; Death +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-1088, range 1, 100% every 2s • Physical: Physical 250-500, range 10, 10% every 1s • Death: Death 30-760, range 1, radius 5, 8% every 1s

  • Loot: Royal Helmet (25%, x1) • Skull Helmet (21%, x1) • Warrior Helmet (19%, x1) • Ultimate Health Potion (27%, x1)

Zugurosh

  • Experience: 150000

  • Gold: 4500

  • Health: 90500

  • Threat: 1893

  • Speed: 340

  • Resistances: Ice -15%; Energy -5%; Earth -8%; Fire +25%; Death +100%

  • Attacks: Melee: Physical 0-715, range 1, 100% every 2s • Fire: Fire 250-850, range 1, radius 4, 20% every 3s • Death: Death 100-350, range 1, radius 4, 15% every 2s

  • Loot: Death Ring (8%, x1)

Zulazza the Corruptor

  • Experience: 150000

  • Gold: 4500

  • Health: 46500

  • Threat: 3966

  • Speed: 290

  • Resistances: Ice +20%; Holy +20%; Death +30%; Earth +70%; Energy +100%

  • Attacks: Melee: Physical 0-2100, range 1, 100% every 2s • Physical: Physical 500-800, range 8, 40% every 2s • Earth: Earth 300-800, range 1, radius 3, 30% every 2s

  • Loot: Dragon Scale Boots (1%, x1) • Great Health Potion (29%, x1-4)

Dracola

  • Experience: 165000

  • Gold: 4950

  • Health: 16200

  • Threat: 2408

  • Speed: 410

  • Resistances: Earth +100%

  • Attacks: Melee: Physical 0-404, range 1, 100% every 2s • Melee: Physical 300-395, range 7, radius 4, 20% every 2s • Physical: Physical 0-800, range 7, 10% every 3s

  • Loot:

Juggernaut

  • Experience: 168000

  • Gold: 5040

  • Health: 20000

  • Threat: 1884

  • Speed: 340

  • Resistances: Physical +30%; Energy -10%; Earth +20%; Fire +30%; Ice +10%; Holy -5%

  • Attacks: Melee: Physical 0-1470, range 1, 100% every 2s • Physical: Physical 0-780, range 7, 15% every 2s • Healing: heals 400-900, range 4, 15% every 2s

  • Loot: Assassin Star (17%, x1-10) • Onyx Arrow (10%, x1-15) • Titan Axe (5%, x1) • Great Health Potion (21%, x1-3)

The Plasmother

  • Experience: 180000

  • Gold: 5400

  • Health: 7500

  • Threat: 1624

  • Speed: 310

  • Resistances: Fire -20%; Energy +15%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s • Speed: utility, range 1, radius 6, 8% every 1s, speed 0x and -800 for 10s • Earth: Earth 200-350, range 1, radius 4, 15% every 2s

  • Loot:

Countess Sorrow

  • Experience: 195000

  • Gold: 5850

  • Health: 6500

  • Threat: 2204

  • Speed: 250

  • Resistances: Energy +10%; Ice +50%; Fire -10%; Physical +100%; Earth +100%; Death +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-360, range 1, 100% every 2s • Earth: Earth 150-350, range 7, radius 4, 10% every 1s • Manadrain: Mana Drain 100-400, range 7, 25% every 1s

  • Loot:

Mawhawk

  • Experience: 210000

  • Gold: 6300

  • Health: 45000

  • Threat: 1268

  • Speed: 270

  • Resistances: Ice -10%; Fire -10%; Earth +100%; Energy +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-450, range 1, 100% every 2s • Earth: Earth 300-685, range 7, 10% every 1.8s • Earth: Earth 250-590, range 1, radius 6, 9% every 2s

  • Loot:

Stage 19

Reflection Of Mawhawk

  • Experience: 210000

  • Gold: 6300

  • Health: 45000

  • Threat: 879

  • Speed: 270

  • Resistances: None

  • Attacks: Melee: Physical 0-410, range 1, 100% every 2s • Lifedrain: Life Drain 135-280, range 7, radius 5, 8% every 2s • Physical: Physical 90-200, range 7, 8% every 2s

  • Loot:

Annihilon

  • Experience: 225000

  • Gold: 6750

  • Health: 46500

  • Threat: 2846

  • Speed: 380

  • Resistances: Energy +95%; Ice +20%; Holy -5%; Death +95%; Life Drain +100%

  • Attacks: Melee: Physical 0-1707, range 1, 100% every 2s • Death: Death 0-600, range 8, 11% every 1s • Death: Death 200-700, range 1, radius 4, 15% every 2s

  • Loot: Heavy Mace (28%, x1) • Assassin Star (24%, x1-50) • Guardian Halberd (23%, x1) • Great Health Potion (15%, x1)

Ghazbaran

  • Experience: 225000

  • Gold: 6750

  • Health: 77000

  • Threat: 4477

  • Speed: 400

  • Resistances: Physical +30%; Holy -5%; Death +1%; Fire +100%; Ice +100%; Earth +100%

  • Attacks: Melee: Physical 0-2191, range 1, 100% every 2s • Physical: Physical 250-500, range 7, radius 6, 40% every 2s • Physical: Physical 120-500, range 7, radius 1, 34% every 3s

  • Loot: Death Ring (25%, x1)

Morgaroth

  • Experience: 225000

  • Gold: 6750

  • Health: 55000

  • Threat: 5653

  • Speed: 400

  • Resistances: Physical +50%; Energy +80%; Ice -5%; Holy -5%; Death +80%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-2000, range 1, 100% every 2s • Fire: Fire 700-1200, range 7, radius 7, 35% every 3s • Melee: Physical 250-400, range 7, radius 5, 40% every 1.8s

  • Loot: The Devileye (36%, x1) • Chain Bolter (23%, x1) • Dark Lord'S Cape (23%, x1) • Great Mana Potion (45%, x1)

Tanjis

  • Experience: 225000

  • Gold: 6750

  • Health: 30000

  • Threat: 3206

  • Speed: 560

  • Resistances: Earth -20%; Energy -20%; Physical -20%; Death -20%; Ice +100%; Drown +100%; Fire +100%

  • Attacks: Melee: Physical 0-600, range 1, 100% every 2s • Manadrain: Mana Drain 200-600, range 7, radius 4, 20% every 2.5s • Ice: Ice 200-400, range 7, radius 4, 27% every 3.5s

  • Loot:

Sight Of Surrender

  • Experience: 255000

  • Gold: 7650

  • Health: 28000

  • Threat: 2164

  • Speed: 340

  • Resistances: Physical +40%; Death +10%; Fire +35%; Energy +10%; Ice +30%; Earth +10%; Holy -5%

  • Attacks: Melee: Physical 0-1100, range 1, 100% every 2s • Energy: Energy 500-800, range 8, 15% every 2s • Physical: Physical 0-500, range 1, radius 1, 20% every 2s

  • Loot: Broken Visor (100%, x1) • Stone Skin Amulet (15%, x1) • Crystal Mace (5%, x1) • Ultimate Health Potion (77%, x1-5)

Horadron

  • Experience: 270000

  • Gold: 8100

  • Health: 30000

  • Threat: 2935

  • Speed: 320

  • Resistances: Physical +30%; Death +30%; Energy +30%; Fire +30%; Ice +30%; Holy +30%; Earth +100%; Life Drain +100%

  • Attacks: Earth: Earth 600-1000, range 8, 25% every 2s • Earth: Earth 600-1000, range 8, radius 3, 25% every 2s • Earth: Earth 100-235, range 7, 30% every 2s

  • Loot: Spellbook Of Warding (36%, x1) • Beastslayer Axe (33%, x1) • Crown Legs (21%, x1)

Massacre

  • Experience: 300000

  • Gold: 9000

  • Health: 32000

  • Threat: 1818

  • Speed: 390

  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-1200, range 1, 100% every 2s • Physical: Physical 280-500, range 7, 24% every 2s

  • Loot:

Obujos

  • Experience: 300000

  • Gold: 9000

  • Health: 35000

  • Threat: 4511

  • Speed: 560

  • Resistances: Earth -20%; Energy -20%; Physical -20%; Death -20%; Ice +100%; Drown +100%; Fire +100%

  • Attacks: Melee: Physical 0-1200, range 1, 100% every 2s • Death: Death 200-800, range 7, radius 7, 23% every 3s • Manadrain: Mana Drain 200-600, range 7, radius 6, 20% every 3.5s

  • Loot:

Reflection Of Obujos

  • Experience: 300000

  • Gold: 9000

  • Health: 35000

  • Threat: 4391

  • Speed: 270

  • Resistances: None

  • Attacks: Melee: Physical 0-1200, range 1, 100% every 2s • Death: Death 200-800, range 7, radius 7, 23% every 3s • Manadrain: Mana Drain 200-600, range 7, radius 6, 20% every 3.5s

  • Loot:

Versperoth

  • Experience: 300000

  • Gold: 9000

  • Health: 100000

  • Threat: 6186

  • Speed: 0

  • Resistances: Fire +90%

  • Attacks: Melee: Physical 0-650, range 1, 100% every 1.2s • Fire: Fire 700-1615, range 5, radius 3, 40% every 1s • Melee: Physical 750-950, range 7, radius 3, 25% every 1s

  • Loot:

Zavarash

  • Experience: 315000

  • Gold: 9450

  • Health: 35000

  • Threat: 2691

  • Speed: 440

  • Resistances: Physical +90%; Death +65%; Energy +60%; Fire +70%; Ice +60%; Earth +60%; Holy -20%; Life Drain +100%

  • Attacks: Melee: Physical 0-600, range 1, 100% every 2s • Physical: Physical 0-6000, range 7, 15% every 2s • Healing: heals 400-600, range 4, 30% every 2s

  • Loot: Guardian Shield (15%, x1) • Guardian Halberd (15%, x1) • Bonebreaker (15%, x1) • Great Mana Potion (34%, x1-10)

Terofar

  • Experience: 360000

  • Gold: 10800

  • Health: 40000

  • Threat: 2135

  • Speed: 440

  • Resistances: Physical +50%; Death +50%; Energy +50%; Fire +50%; Ice +50%; Holy +50%; Earth +100%; Life Drain +100%

  • Attacks: Death: Death 700-1500, range 8, 30% every 2s • Physical: Physical 0-750, range 7, radius 1, 18% every 2s • Healing: heals 300-500, range 4, 30% every 2s

  • Loot: Guardian Shield (22%, x1) • Demon Shield (11%, x1) • Crown Shield (11%, x1) • Great Mana Potion (33%, x1-10)

Fury of the Emperor

  • Experience: 399000

  • Gold: 11970

  • Health: 28800

  • Threat: 1929

  • Speed: 450

  • Resistances: Ice +50%; Fire +10%; Physical -10%; Energy -10%; Holy -15%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-689, range 1, 100% every 2s • Physical: Physical 250-450, range 8, radius 3, 17% every 3s • Physical: Physical 100-700, range 7, 10% every 3s

  • Loot:

The Pale Count

  • Experience: 420000

  • Gold: 12600

  • Health: 50000

  • Threat: 1414

  • Speed: 300

  • Resistances: Holy -10%; Fire +15%; Energy +30%; Ice +30%; Death +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-540, range 1, 100% every 2s • Speed: utility, range 7, radius 4, 17% every 1s, speed 0x and -600 for 1.5s • Ice: Ice 130-350, range 6, radius 2, 21% every 2s

  • Loot: Epee (10%, x1) • Chaos Mace (5%, x1) • Dreaded Cleaver (5%, x1) • Strong Mana Potion (50%, x1-3)

Apocalypse

  • Experience: 450000

  • Gold: 13500

  • Health: 125000

  • Threat: 7611

  • Speed: 380

  • Resistances: Ice -10%; Death -2%; Energy +100%; Fire +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-3500, range 1, 100% every 2s • Death: Death 800-1900, range 1, radius 9, 8% every 1s • Speed: utility, range 1, radius 6, 12% every 1s, speed 0x and -850 for 60s

  • Loot: Mastermind Shield (8%, x1)

Bazir

  • Experience: 450000

  • Gold: 13500

  • Health: 110000

  • Threat: 10948

  • Speed: 530

  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-2625, range 1, 100% every 2s • Manadrain: Mana Drain 100-1000, range 7, 7% every 1s • Lifedrain: Life Drain 400-700, range 1, radius 8, 13% every 1s

  • Loot: Mastermind Shield (8%, x1)

Jaul

  • Experience: 450000

  • Gold: 13500

  • Health: 90000

  • Threat: 6591

  • Speed: 560

  • Resistances: Death -1%; Ice +100%; Drown +100%; Fire +100%

  • Attacks: Melee: Physical 0-2000, range 1, 100% every 2s • Fire: Fire 0-1000, range 7, radius 7, 19% every 2.2s • Manadrain: Mana Drain 200-800, range 7, radius 7, 32% every 3s

  • Loot: Depth Galea (33%, x1)

The Mutated Pumpkin

  • Experience: 450000

  • Gold: 13500

  • Health: 500000

  • Threat: 1420

  • Speed: 330

  • Resistances: None

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s • Manadrain: Mana Drain 0-12, range 5, radius 2, 10% every 2s • Healing: heals 2000-2900, range 4, 15% every 2s

  • Loot:

Zoralurk

  • Experience: 450000

  • Gold: 13500

  • Health: 55000

  • Threat: 4422

  • Speed: 400

  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-1013, range 1, 100% every 2s • Energy: Energy 600-900, range 1, radius 7, 12% every 1s • Earth: Earth 400-800, range 1, radius 7, 12% every 1s

  • Loot:

Ferumbras

  • Experience: 525000

  • Gold: 15750

  • Health: 90000

  • Threat: 3703

  • Speed: 320

  • Resistances: Fire +90%; Energy +90%; Holy +20%; Ice +20%; Physical +10%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-350, range 1, 100% every 2s • Manadrain: Mana Drain 300-700, range 7, 20% every 2s • Earth: Earth 250-550, range 1, radius 6, 20% every 3s

  • Loot: Ferumbras' Hat (100%, x1) • Mastermind Shield (14%, x1)

Stage 20

Freegoiz

  • Experience: 525000

  • Gold: 15750

  • Health: 80000

  • Threat: 6476

  • Speed: 380

  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-2520, range 1, 100% every 2s • Death: Death 800-1900, range 1, radius 9, 8% every 1s • Speed: utility, range 1, radius 6, 12% every 1s, speed 0x and -850 for 60s

  • Loot: Mastermind Shield (8%, x1)

Verminor

  • Experience: 525000

  • Gold: 15750

  • Health: 80000

  • Threat: 6476

  • Speed: 380

  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-2520, range 1, 100% every 2s • Death: Death 800-1900, range 1, radius 9, 8% every 1s • Speed: utility, range 1, radius 6, 12% every 1s, speed 0x and -850 for 60s

  • Loot: Mastermind Shield (8%, x1)

Deathstrike

  • Experience: 600000

  • Gold: 18000

  • Health: 200000

  • Threat: 6124

  • Speed: 470

  • Resistances: Physical +10%; Death -20%; Energy -20%; Fire +100%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-540, range 1, 100% every 1.3s • Speed: utility, range 7, 20% every 2s, speed 0x and -400 for 2.5s • Fire: Fire 820-950, range 7, 100% every 2s

  • Loot:

Gnomevil

  • Experience: 675000

  • Gold: 20250

  • Health: 250000

  • Threat: 5817

  • Speed: 470

  • Resistances: Fire +10%; Death -20%; Drown +100%

  • Attacks: Melee: Physical 0-630, range 1, 100% every 1.3s • Speed: utility, range 7, 20% every 2s, speed 0x and -400 for 2.5s • Fire: Fire 820-950, range 7, 100% every 2s

  • Loot:

Abyssador

  • Experience: 750000

  • Gold: 22500

  • Health: 300000

  • Threat: 9014

  • Speed: 470

  • Resistances: Physical +10%; Death -20%; Energy -20%; Drown +100%; Earth +100%

  • Attacks: Melee: Physical 0-960, range 1, 100% every 2.5s • Speed: utility, range 7, 20% every 2s, speed 0x and -400 for 2.5s • Fire: Fire 820-1250, range 7, radius 10, 10% every 0.8s

  • Loot:

Mazoran

  • Experience: 750000

  • Gold: 22500

  • Health: 290000

  • Threat: 5042

  • Speed: 400

  • Resistances: Fire +100%

  • Attacks: Melee: Physical 0-2500, range 1, 100% every 2s • Fire: Fire 500-1000, range 10, 20% every 3s • Speed: utility, range 1, radius 7, 25% every 2s, speed 0x and -600 for 15s

  • Loot: Fire Axe (3%, x1) • Impaler Of The Igniter (1%, x1) • Tempest Shield (1%, x1) • Great Mana Potion (23%, x1-5)

Plagirath

  • Experience: 750000

  • Gold: 22500

  • Health: 290000

  • Threat: 5869

  • Speed: 320

  • Resistances: Fire -25%; Energy -10%; Ice +10%; Earth +100%

  • Attacks: Melee: Physical 0-1350, range 1, 100% every 2s • Earth: Earth 500-900, range 1, radius 4, 20% every 2s • Death: Death 500-900, range 4, radius 4, 20% every 2s

  • Loot: Mercenary Sword (5%, x1) • Terra Amulet (5%, x1) • Spellbook Of Warding (4%, x1) • Ultimate Health Potion (23%, x1-15)

The Fettered Shatterer

  • Experience: 870000

  • Gold: 26100

  • Health: 220000

  • Threat: 6337

  • Speed: 320

  • Resistances: Holy +10%; Ice +10%; Physical +10%; Death +10%; Earth +100%; Energy +100%; Fire +100%

  • Attacks: Melee: Physical 0-3000, range 1, 100% every 2s • Manadrain: Mana Drain 200-1000, range 7, 10% every 2s • Physical: Physical 400-2000, range 7, 44% every 3s

  • Loot:

Infernatil

  • Experience: 1275000

  • Gold: 38250

  • Health: 270000

  • Threat: 13284

  • Speed: 605

  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-2860, range 1, 100% every 2s • Firecondition: Fire 800-1200, range 2, 7% every 1s, Fire damage over time (2125 every 4s for 12s) • Physical: Physical 250-750, range 1, radius 6, 7% every 1s

  • Loot: Mastermind Shield (8%, x1)

Ferumbras Mortal Shell

  • Experience: 1500000

  • Gold: 45000

  • Health: 300000

  • Threat: 5537

  • Speed: 390

  • Resistances: Holy +65%; Death +65%; Ice +65%; Earth +65%; Life Drain +100%

  • Attacks: Poisoncondition: Earth 250-520, range 1, radius 6, 20% every 2s, Earth damage over time (2500 every 4s for 12s) • Manadrain: Mana Drain 225-410, range 1, radius 6, 16% every 2s • Manadrain: Mana Drain 425-810, range 1, radius 9, 20% every 2s

  • Loot: Lightning Legs (1%, x1) • Greenwood Coat (1%, x1) • Bloody Edge (1%, x1)

Prince Drazzak

  • Experience: 3150000

  • Gold: 94500

  • Health: 330000

  • Threat: 3558

  • Speed: 480

  • Resistances: Fire +30%; Earth +30%; Death +30%; Ice +30%; Energy +30%; Holy +30%; Physical +30%; Life Drain +100%

  • Attacks: Death: Death 1000-3000, range 8, 18% every 2s • Healing: heals 1500-3000, range 4, 15% every 2s

  • Loot: Skull Helmet (3%, x1) • Runed Sword (3%, x1) • Nightmare Blade (1%, x1) • Ultimate Health Potion (100%, x1-100)

Gaz'haragoth

  • Experience: 15000000

  • Gold: 450000

  • Health: 350000

  • Threat: 14255

  • Speed: 400

  • Resistances: Physical +50%; Energy +50%; Earth +50%; Fire +50%; Ice +50%; Holy +50%; Death +50%

  • Attacks: Melee: Physical 0-5000, range 1, 100% every 2s • Ice: Ice 900-1100, range 7, radius 7, 35% every 3s • Melee: Physical 0-1000, range 7, radius 5, 40% every 1.8s

  • Loot: Infernal Bolt (29%, x1-194) • Crude Umbral Slayer (21%, x1) • Assassin Star (14%, x1-109) • Ultimate Health Potion (36%, x1-119)