Appearance
Mechanics
Waves, retries, and lock farming
Wave lock unlocks after clearing wave 25.
Moving units and manual loot always count as active play, and recent wave clears stay eligible for about 2s after each response.
Ground loot now survives normal wave clears and the next wave start until you pick it up, its magnet finishes, or it expires on its own timer.
If a drop finishes auto-collecting while the tab is hidden, or a wave-manager action swaps snapshots mid-animation, the battlefield keeps the loot pickup and corpse fade visible long enough to finish cleanly.
Locked-wave farming has a 60s stamina grace. After that, release the lock or move on before you can build more stamina.
Battlefield zoom unlocks at wave 60. Premium accounts get +/- zoom controls and keyboard + / - in the safer 8-14 range, while admin mode keeps the full 7-15 range.
Window layouts save per account. Hold the title grip on desktop and release over a slot to move a window across the three columns. On mobile, double tap the grip to pick a window up, then tap a slot in the stack to place it.
Retry rolls stay inside 80-120% of the base wave threat budget.
Sample budgets at level 8: wave 1 = 31 (25-37) • wave 10 = 192 (154-230) • wave 25 = 533 (426-640) • wave 50 = 1205 (964-1446) • wave 100 = 2782 (2226-3338)
Party building
Mercenary contracts unlock at levels 10, 20, 30, 40.
Premium leaders unlock a 6th auto-spell slot at level 25. Free accounts stay capped at 5 auto spells.
The fielded party caps at 4 members total, so late contracts mostly add replacement flexibility instead of infinite scaling.
Mercenaries keep automatic spell rotations and frozen progression after hiring, so treat them like specialist slots, not second leaders.
Paladin shots, wand strikes, and single-target attack spells now travel as visible projectiles. Ammo choice changes the sprite, damage lands when the projectile arrives, and wave-ending hits stay visible through the transition.
Shop, bestiary, bank, and escort events
Rashid unlock target: level 15, earliest event wave 9.
Grizzly Adams unlock target: level 18, earliest event wave 10.
Jefrey unlock target: level 35, earliest event wave 19.
Merchant events start at 5% and cool down for 60s globally plus 180s per merchant after a proc.
After a successful unlock, their base encounter chance resets to 1.67%, and each failed roll only adds +0.33 percentage points per wave instead of +1 percentage point.