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Mechanics

Waves, retries, and lock farming

  • Wave lock unlocks after clearing wave 25.

  • Moving units and manual loot always count as active play, and recent wave clears stay eligible for about 2s after each response.

  • Ground loot now survives normal wave clears and the next wave start until you pick it up, its magnet finishes, or it expires on its own timer.

  • If a drop finishes auto-collecting while the tab is hidden, or a wave-manager action swaps snapshots mid-animation, the battlefield keeps the loot pickup and corpse fade visible long enough to finish cleanly.

  • Locked-wave farming has a 60s stamina grace. After that, release the lock or move on before you can build more stamina.

  • Battlefield zoom unlocks at wave 60. Premium accounts get +/- zoom controls and keyboard + / - in the safer 8-14 range, while admin mode keeps the full 7-15 range.

  • Window layouts save per account. Hold the title grip on desktop and release over a slot to move a window across the three columns. On mobile, double tap the grip to pick a window up, then tap a slot in the stack to place it.

  • Retry rolls stay inside 80-120% of the base wave threat budget.

  • Sample budgets at level 8: wave 1 = 31 (25-37) • wave 10 = 192 (154-230) • wave 25 = 533 (426-640) • wave 50 = 1205 (964-1446) • wave 100 = 2782 (2226-3338)

Party building

  • Mercenary contracts unlock at levels 10, 20, 30, 40.

  • Premium leaders unlock a 6th auto-spell slot at level 25. Free accounts stay capped at 5 auto spells.

  • The fielded party caps at 4 members total, so late contracts mostly add replacement flexibility instead of infinite scaling.

  • Mercenaries keep automatic spell rotations and frozen progression after hiring, so treat them like specialist slots, not second leaders.

  • Paladin shots, wand strikes, and single-target attack spells now travel as visible projectiles. Ammo choice changes the sprite, damage lands when the projectile arrives, and wave-ending hits stay visible through the transition.

Shop, bestiary, bank, and escort events

  • Rashid unlock target: level 15, earliest event wave 9.

  • Grizzly Adams unlock target: level 18, earliest event wave 10.

  • Jefrey unlock target: level 35, earliest event wave 19.

  • Merchant events start at 5% and cool down for 60s globally plus 180s per merchant after a proc.

  • After a successful unlock, their base encounter chance resets to 1.67%, and each failed roll only adds +0.33 percentage points per wave instead of +1 percentage point.