Skip to content

Stage 4

Back to Monsters

Gazer

  • Experience: 1350

  • Gold: 20

  • Health: 120

  • Threat: 82

  • Speed: 140

  • Resistances: Ice +20%; Energy +10%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s | Lifedrain: Life Drain 25-35, range 7, 15% every 2s | Manadrain: Mana Drain 10-35, range 7, 10% every 2s

  • Loot: None

Gladiator

  • Experience: 1350

  • Gold: 20

  • Health: 185

  • Threat: 108

  • Speed: 200

  • Resistances: Holy +10%; Physical +15%; Death -5%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s

  • Loot: Sword (13%, x1)

Stalker

  • Experience: 1350

  • Gold: 20

  • Health: 120

  • Threat: 102

  • Speed: 260

  • Resistances: Death +5%; Physical -20%; Holy -5%; Life Drain +100%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s | Lifedrain: Life Drain 20-30, range 1, 15% every 1s

  • Loot: Throwing Knife (11%, x1-2) | Brass Shield (6%, x1) | Brass Legs (4%, x1)

Tortoise

  • Experience: 1350

  • Gold: 20

  • Health: 185

  • Threat: 81

  • Speed: 200

  • Resistances: Physical +35%; Ice +20%; Earth +20%; Fire -10%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s

  • Loot: None

Damaged Worker Golem

  • Experience: 1425

  • Gold: 21

  • Health: 260

  • Threat: 91

  • Speed: 200

  • Resistances: Earth +50%; Holy +50%; Fire -10%; Energy -5%; Physical +25%; Ice +10%; Death +10%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s | Physical: Physical 0-45, range 7, 15% every 2s | Healing: heals 5-11, range 4, 10% every 2s

  • Loot: None

Dark Apprentice

  • Experience: 1500

  • Gold: 23

  • Health: 225

  • Threat: 102

  • Speed: 190

  • Resistances: Death -5%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s | Fire: Fire 2-26, range 7, 10% every 2s | Energy: Energy 10-20, range 7, 10% every 2s

  • Loot: Wand Of Dragonbreath (2%, x1) | Wand Of Decay (1%, x1) | Mana Potion (3%, x1)

Enthralled Demon

  • Experience: 1500

  • Gold: 23

  • Health: 8200

  • Threat: 1171

  • Speed: 256

  • Resistances: Physical +30%; Earth +40%; Energy +50%; Death +30%; Ice -10%; Holy -10%; Life Drain +100%; Fire +100%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s | Manadrain: Mana Drain 60-120, range 7, 13% every 2s | Fire: Fire 150-250, range 7, single target, 33% every 2s

  • Loot: None

Imp Intruder

  • Experience: 1500

  • Gold: 23

  • Health: 1000

  • Threat: 345

  • Speed: 350

  • Resistances: None

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Physical: Physical 0-180, range 7, 15% every 1s | Energy: Energy 0-175, range 3, radius 3, 12% every 1s

  • Loot: None

Invading Demon

  • Experience: 1500

  • Gold: 23

  • Health: 1000

  • Threat: 345

  • Speed: 350

  • Resistances: None

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Physical: Physical 0-180, range 7, 15% every 1s | Energy: Energy 0-175, range 3, radius 3, 12% every 1s

  • Loot: None

Novice of the Cult

  • Experience: 1500

  • Gold: 23

  • Health: 285

  • Threat: 119

  • Speed: 200

  • Resistances: Earth +10%; Ice +10%; Holy +10%; Physical -10%; Energy -8%; Fire -5%; Death -8%

  • Attacks: Melee: Physical 0-65, range 1, 100% every 2s | Lifedrain: Life Drain 20-80, range 7, single target, 15% every 2s | Healing: heals 20-40, range 4, 15% every 2s

  • Loot: None

Quara Mantassin Scout

  • Experience: 1500

  • Gold: 23

  • Health: 220

  • Threat: 140

  • Speed: 140

  • Resistances: Energy -10%; Ice +100%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s

  • Loot: Chain Armor (5%, x1) | Two Handed Sword (1%, x1)

The Collector

  • Experience: 1500

  • Gold: 23

  • Health: 340

  • Threat: 286

  • Speed: 195

  • Resistances: Ice +100%

  • Attacks: Melee: Physical 0-220, range 1, 100% every 2s | Speed: utility, range 8, 13% every 1s, speed 0x and -800 for 20s | Physical: Physical 0-85, range 7, 15% every 1s

  • Loot: None

Assassin

  • Experience: 1575

  • Gold: 24

  • Health: 175

  • Threat: 202

  • Speed: 224

  • Resistances: Physical -10%; Death -5%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s | Physical: Physical 0-40, range 7, 15% every 2s | Poisoncondition: Earth 120-160, range 7, 10% every 2s, Earth damage over time (160 every 4s for 12s)

  • Loot: None

Big Boss Trolliver

  • Experience: 1575

  • Gold: 24

  • Health: 150

  • Threat: 107

  • Speed: 140

  • Resistances: Energy +22%; Holy +11%; Earth -3%; Death -4%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s

  • Loot: None

Rorc

  • Experience: 1575

  • Gold: 24

  • Health: 260

  • Threat: 123

  • Speed: 200

  • Resistances: Energy +20%; Earth -20%; Death -5%; Holy +10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Healing: heals 40-55, range 4, 10% every 2s

  • Loot: None

Sibang

  • Experience: 1575

  • Gold: 24

  • Health: 225

  • Threat: 89

  • Speed: 214

  • Resistances: Fire +25%; Holy +10%; Ice -15%; Death -5%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s | Physical: Physical 0-55, range 7, 35% every 2s

  • Loot: Small Stone (30%, x1-3)

Lizard Sentinel

  • Experience: 1650

  • Gold: 25

  • Health: 265

  • Threat: 105

  • Speed: 180

  • Resistances: Energy +10%; Ice +20%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s | Physical: Physical 0-70, range 7, 30% every 2s

  • Loot: Spear (10%, x1-3) | Chain Armor (9%, x1) | Scale Armor (8%, x1) | Health Potion (1%, x1)

Orc Rider

  • Experience: 1650

  • Gold: 25

  • Health: 180

  • Threat: 141

  • Speed: 260

  • Resistances: Energy +20%; Holy +10%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s

  • Loot: Orcish Axe (7%, x1-2) | Battle Shield (1%, x1) | Obsidian Lance (1%, x1)

Orc Shaman

  • Experience: 1650

  • Gold: 25

  • Health: 115

  • Threat: 126

  • Speed: 140

  • Resistances: Energy +50%; Holy +10%; Earth -10%; Death -5%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s | Energy: Energy 20-35, range 7, 15% every 2s | Fire: Fire 5-45, range 7, single target, 5% every 2s

  • Loot: Chain Armor (9%, x1) | Spear (5%, x1) | Wand Of Decay (1%, x1)

Robby the Reckless

  • Experience: 1650

  • Gold: 25

  • Health: 155

  • Threat: 98

  • Speed: 220

  • Resistances: None

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s

  • Loot: None

Kongra

  • Experience: 1725

  • Gold: 26

  • Health: 340

  • Threat: 87

  • Speed: 184

  • Resistances: Energy +5%; Earth +10%; Fire +20%; Ice -15%; Death -5%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s

  • Loot: Protection Amulet (1%, x1) | Plate Armor (1%, x1) | Health Potion (1%, x1)

Mornenion

  • Experience: 1725

  • Gold: 26

  • Health: 190

  • Threat: 74

  • Speed: 110

  • Resistances: None

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s | Physical: Physical 0-40, range 5, 15% every 2s

  • Loot: None

The Hairy One

  • Experience: 1725

  • Gold: 26

  • Health: 325

  • Threat: 94

  • Speed: 240

  • Resistances: Energy +5%; Fire -20%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s

  • Loot: None

Dire Penguin

  • Experience: 1785

  • Gold: 27

  • Health: 173

  • Threat: 115

  • Speed: 200

  • Resistances: Life Drain +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s | Physical: Physical 0-35, range 7, single target, 15% every 2s | Speed: utility, range 7, radius 4, 10% every 2s, speed 0x and -600 for 9s

  • Loot: None

Ghost

  • Experience: 1800

  • Gold: 27

  • Health: 150

  • Threat: 171

  • Speed: 160

  • Resistances: Physical +50%; Drown +50%; Earth +50%; Death +50%; Life Drain +50%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s | Lifedrain: Life Drain 20-45, range 1, 15% every 2s

  • Loot: None

Scarab

  • Experience: 1800

  • Gold: 27

  • Health: 320

  • Threat: 114

  • Speed: 160

  • Resistances: Energy +10%; Ice +20%; Physical +5%; Fire -18%; Earth +100%

  • Attacks: Melee: Physical 0-75, range 1, 100% every 2s | Earth: Earth 0-35, range 1, 10% every 2s

  • Loot: None

Spider Queen

  • Experience: 1800

  • Gold: 27

  • Health: 10000

  • Threat: 289

  • Speed: 280

  • Resistances: Energy +10%; Ice -10%; Fire -15%; Physical +50%; Earth +50%

  • Attacks: Melee: Physical 0-1, range 1, 100% every 2s

  • Loot: None

Tarantula

  • Experience: 1800

  • Gold: 27

  • Health: 225

  • Threat: 118

  • Speed: 214

  • Resistances: Energy +10%; Fire -15%; Ice -10%; Earth +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s

  • Loot: Brass Legs (3%, x1) | Plate Shield (2%, x1)

Tarnished Spirit

  • Experience: 1800

  • Gold: 27

  • Health: 150

  • Threat: 171

  • Speed: 180

  • Resistances: Physical +50%; Drown +50%; Earth +50%; Death +50%; Life Drain +50%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s | Lifedrain: Life Drain 20-45, range 1, 15% every 2s

  • Loot: None

White Shade

  • Experience: 1800

  • Gold: 27

  • Health: 260

  • Threat: 92

  • Speed: 190

  • Resistances: Holy -10%; Physical +90%; Life Drain +100%; Earth +100%; Death +100%; Drown +100%

  • Attacks: Melee: Physical 0-8, range 1, 100% every 2s | Lifedrain: Life Drain 4-6, range 7, 20% every 2s | Speed: utility, range 1, radius 4, 5% every 2s, speed 0x and -400 for 3s

  • Loot: None

Witch

  • Experience: 1800

  • Gold: 27

  • Health: 300

  • Threat: 96

  • Speed: 204

  • Resistances: Earth +20%; Death -5%; Physical -5%; Energy +100%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s | Fire: Fire 30-75, range 7, 20% every 2s

  • Loot: Leather Boots (5%, x1) | Cape (5%, x1) | Sickle (4%, x1)

Manta Ray

  • Experience: 1875

  • Gold: 28

  • Health: 680

  • Threat: 163

  • Speed: 200

  • Resistances: Ice -1%; Physical -1%; Energy +1%; Earth +100%; Fire +100%; Drown +100%

  • Attacks: Melee: Physical 0-99, range 1, 100% every 2s | Energy: Energy 15-75, range 7, 10% every 2s

  • Loot: None

Pirate Marauder

  • Experience: 1875

  • Gold: 28

  • Health: 210

  • Threat: 159

  • Speed: 200

  • Resistances: Earth +10%; Holy +20%; Death -5%; Fire -10%; Energy -5%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s | Physical: Physical 0-40, range 7, 15% every 2s

  • Loot: None

Deepling Worker

  • Experience: 1950

  • Gold: 29

  • Health: 190

  • Threat: 118

  • Speed: 210

  • Resistances: Energy -20%; Earth -20%; Drown +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s

  • Loot: None

Axeitus Headbanger

  • Experience: 2100

  • Gold: 32

  • Health: 365

  • Threat: 180

  • Speed: 170

  • Resistances: Fire -5%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s | Physical: Physical 0-50, range 5, single target, 80% every 1s

  • Loot: None

Troll Legionnaire

  • Experience: 2100

  • Gold: 32

  • Health: 210

  • Threat: 100

  • Speed: 190

  • Resistances: None

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s | Physical: Physical 0-130, range 6, 18% every 2s | Healing: heals 17-25, range 4, 28% every 2s

  • Loot: None

Dark Monk

  • Experience: 2175

  • Gold: 33

  • Health: 190

  • Threat: 138

  • Speed: 230

  • Resistances: Death +40%; Holy -10%; Physical -10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Lifedrain: Life Drain 20-50, range 1, 15% every 2s | Healing: heals 25-49, range 4, 15% every 2s

  • Loot: None

Fire Devil

  • Experience: 2175

  • Gold: 33

  • Health: 200

  • Threat: 141

  • Speed: 180

  • Resistances: Energy +30%; Earth +20%; Death +5%; Physical -5%; Ice -20%; Holy -10%; Fire +100%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s | Fire: Fire 60-90, range 7, single target, 20% every 2s | Fire: Fire 20-50, range 7, single target, 15% every 2s

  • Loot: Scimitar (3%, x1)

Merlkin

  • Experience: 2175

  • Gold: 33

  • Health: 235

  • Threat: 131

  • Speed: 194

  • Resistances: Energy +10%; Fire +20%; Ice -15%; Holy +10%; Death -5%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s | Fire: Fire 60-90, range 7, 15% every 2s | Energy: Energy 15-45, range 7, 20% every 2s

  • Loot: Wand Of Decay (1%, x1) | Banana Staff (1%, x1) | Mana Potion (1%, x1)

Wilting Leaf Golem

  • Experience: 2175

  • Gold: 33

  • Health: 380

  • Threat: 263

  • Speed: 145

  • Resistances: Earth +40%; Fire -5%; Ice -1%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s | Physical: Physical 0-50, range 7, single target, 20% every 2s | Poisoncondition: Earth 150-200, range 1, radius 4, 15% every 2s, Earth damage over time (200 every 4s for 12s)

  • Loot: None

Angry Plant

  • Experience: 2250

  • Gold: 34

  • Health: 10000

  • Threat: 269

  • Speed: 110

  • Resistances: Earth +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Earth: Earth 60-95, range 7, 15% every 2s | Speed: utility, range 7, 15% every 2s, speed 0x and -800 for 30s

  • Loot: None

Animated Cyclops

  • Experience: 2250

  • Gold: 34

  • Health: 260

  • Threat: 125

  • Speed: 190

  • Resistances: None

  • Attacks: Melee: Physical 0-105, range 1, 100% every 2s

  • Loot: Short Sword (3%, x1)

Animated Mummy

  • Experience: 2250

  • Gold: 34

  • Health: 240

  • Threat: 129

  • Speed: 150

  • Resistances: None

  • Attacks: Melee: Physical 0-85, range 1, 100% every 2s | Death: Death 30-40, range 1, 20% every 2s | Speed: utility, range 7, 15% every 2s, speed 0x and -226 for 10s

  • Loot: Strange Talisman (4%, x1)

Apprentice Sheng

  • Experience: 2250

  • Gold: 34

  • Health: 95

  • Threat: 113

  • Speed: 170

  • Resistances: Energy +100%

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s | Energy: Energy 15-25, range 7, 14% every 1s | Fire: Fire 15-45, range 7, single target, 10% every 2s

  • Loot: Leather Legs (13%, x1) | Knife (11%, x1) | Leather Helmet (7%, x1)

Carniphila

  • Experience: 2250

  • Gold: 34

  • Health: 255

  • Threat: 207

  • Speed: 110

  • Resistances: Energy +10%; Ice +20%; Fire -20%; Earth +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Earth: Earth 60-95, range 7, 15% every 2s | Speed: utility, range 7, 15% every 2s, speed 0x and -800 for 30s

  • Loot: None

Corym Charlatan

  • Experience: 2250

  • Gold: 34

  • Health: 250

  • Threat: 124

  • Speed: 180

  • Resistances: Earth +25%; Death +15%; Energy +25%; Holy -5%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot: None