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Stage 11

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Orc Cultist

  • Experience: 14250

  • Gold: 214

  • Health: 1350

  • Threat: 454

  • Speed: 190

  • Resistances: Energy +30%; Earth -10%; Holy +10%; Death -10%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Energy: Energy 200-310, range 7, 15% every 2s | Fire: Fire 200-250, range 7, single target, 5% every 2s

  • Loot: Orcish Axe (8%, x1) | Strong Health Potion (17%, x1)

Spirit of Fire

  • Experience: 14250

  • Gold: 214

  • Health: 2210

  • Threat: 576

  • Speed: 220

  • Resistances: Energy +20%; Ice -10%; Fire +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s | Fire: Fire 65-315, range 7, 20% every 1s

  • Loot: None

Braindeath

  • Experience: 14775

  • Gold: 222

  • Health: 1225

  • Threat: 534

  • Speed: 218

  • Resistances: Physical +15%; Energy +10%; Fire -15%; Ice +20%; Holy -20%; Earth +100%; Death +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Energy: Energy 93-170, range 7, 10% every 2s | Fire: Fire 75-125, range 7, 10% every 2s

  • Loot: Bone Sword (15%, x1) | Sniper Arrow (10%, x1-4) | Steel Shield (6%, x1)

Blood Beast

  • Experience: 15000

  • Gold: 225

  • Health: 1600

  • Threat: 402

  • Speed: 220

  • Resistances: Energy +10%; Fire -5%; Life Drain +100%; Earth +100%

  • Attacks: Poison: Earth 65-105, range 5, 13% every 2s | Poisoncondition: Earth 300-400, range 1, radius 4, 17% every 2s, Earth damage over time (400 every 4s for 12s) | Healing: heals 80-120, range 4, 17% every 2s

  • Loot: Glooth Club (16%, x1) | Viper Star (8%, x1-5) | Glooth Amulet (1%, x1) | Strong Health Potion (8%, x1)

Crawler

  • Experience: 15000

  • Gold: 225

  • Health: 1450

  • Threat: 389

  • Speed: 200

  • Resistances: Death +5%; Holy -5%; Fire -10%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-228, range 1, 100% every 2s | Earth: Earth 100-180, range 7, 20% every 2s

  • Loot: None

Cult Enforcer

  • Experience: 15000

  • Gold: 225

  • Health: 1150

  • Threat: 372

  • Speed: 260

  • Resistances: Physical +10%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s | Physical: Physical 50-100, range 5, single target, 15% every 2s | Healing: heals 150-200, range 4, 20% every 2s

  • Loot: Halberd (3%, x1) | War Hammer (1%, x1) | Might Ring (1%, x1) | Great Health Potion (6%, x1)

Deepling Spellsinger

  • Experience: 15000

  • Gold: 225

  • Health: 850

  • Threat: 556

  • Speed: 190

  • Resistances: Earth -20%; Energy -20%; Death +50%; Ice +100%; Drown +100%; Fire +100%

  • Attacks: Melee: Physical 0-152, range 1, 100% every 2s | Ice: Ice 180-350, range 10, radius 3, 10% every 2s | Drown: Drown 90-130, range 1, single target, 20% every 2s

  • Loot: None

Orc Cult Priest

  • Experience: 15000

  • Gold: 225

  • Health: 1300

  • Threat: 458

  • Speed: 140

  • Resistances: Energy +50%; Earth -10%; Holy +10%; Death -5%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Energy: Energy 200-310, range 7, 15% every 2s | Fire: Fire 200-250, range 7, single target, 5% every 2s

  • Loot: Wand Of Decay (1%, x1) | Strong Health Potion (16%, x1)

Renegade Quara Mantassin

  • Experience: 15000

  • Gold: 225

  • Health: 1200

  • Threat: 241

  • Speed: 590

  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s

  • Loot: Ice Rapier (3%, x1) | Strange Helmet (1%, x1) | Blue Robe (1%, x1)

Weakened Frazzlemaw

  • Experience: 15000

  • Gold: 225

  • Health: 1200

  • Threat: 586

  • Speed: 300

  • Resistances: Physical +5%; Energy +15%; Earth +20%; Fire +10%; Ice +5%; Holy -5%; Death +10%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s | Physical: Physical 0-500, range 5, 15% every 2s | Physical: Physical 0-300, range 1, radius 3, 15% every 2s

  • Loot: Nightmare Blade (1%, x1) | Sai (1%, x1) | Great Mana Potion (10%, x1-3)

Young Sea Serpent

  • Experience: 15000

  • Gold: 225

  • Health: 1050

  • Threat: 449

  • Speed: 320

  • Resistances: Fire +30%; Energy -10%; Physical -15%; Death -15%; Ice +100%; Drown +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Earth: Earth 10-250, range 7, radius 2, 10% every 2s | Ice: Ice 80-250, range 7, radius 2, 10% every 2s

  • Loot: None

Necropharus

  • Experience: 15750

  • Gold: 236

  • Health: 750

  • Threat: 464

  • Speed: 240

  • Resistances: Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-102, range 1, 100% every 2s | Lifedrain: Life Drain 80-120, range 1, 20% every 1s | Earth: Earth 50-140, range 7, 17% every 1s

  • Loot: None

Vampire Bride

  • Experience: 15750

  • Gold: 236

  • Health: 1200

  • Threat: 419

  • Speed: 230

  • Resistances: Energy +10%; Earth +20%; Drown +10%; Ice +20%; Fire -10%; Holy -10%; Death +100%

  • Attacks: Melee: Physical 0-190, range 1, 100% every 2s | Lifedrain: Life Drain 60-130, range 1, 15% every 3s | Death: Death 60-150, range 7, 10% every 2s

  • Loot: None

Cult Scholar

  • Experience: 16500

  • Gold: 248

  • Health: 1650

  • Threat: 493

  • Speed: 260

  • Resistances: Physical +20%; Energy +30%; Earth +30%; Fire +30%; Ice +30%; Holy +30%; Death +30%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Physical: Physical 150-200, range 5, single target, 15% every 2s | Earth: Earth 150-200, range 8, 15% every 2s

  • Loot: Scarf (1%, x1) | Might Ring (1%, x1) | Great Health Potion (6%, x1)

Depowered Minotaur

  • Experience: 16500

  • Gold: 248

  • Health: 1500

  • Threat: 271

  • Speed: 212

  • Resistances: Fire +20%; Holy +10%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s

  • Loot: Mooh'Tah Plate (2%, x1) | Cowtana (1%, x1) | Spiked Squelcher (1%, x1) | Strong Mana Potion (10%, x1-3)

Enfeebled Silencer

  • Experience: 16500

  • Gold: 248

  • Health: 1100

  • Threat: 304

  • Speed: 330

  • Resistances: Physical +5%; Energy +15%; Earth +60%; Fire +30%; Ice +15%; Holy -25%; Death +65%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s | Manadrain: Mana Drain 40-90, range 1, single target, 15% every 2s | Healing: heals 80-225, range 4, 10% every 2s

  • Loot: Assassin Star (7%, x1-10) | Haunted Blade (2%, x1) | Shadow Sceptre (1%, x1)

Lizard Legionnaire

  • Experience: 16500

  • Gold: 248

  • Health: 1400

  • Threat: 356

  • Speed: 230

  • Resistances: Fire +45%; Ice -10%; Earth +100%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s | Physical: Physical 0-200, range 7, 40% every 2s

  • Loot: None

Massive Water Elemental

  • Experience: 16500

  • Gold: 248

  • Health: 1250

  • Threat: 995

  • Speed: 280

  • Resistances: Physical +30%; Holy +30%; Death +50%; Energy -25%; Drown +100%; Fire +100%; Ice +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-220, range 1, 100% every 2s | Drown: Drown 330-450, range 7, single target, 15% every 2s | Ice: Ice 170-210, range 7, 20% every 2s

  • Loot: None

Minotaur Cult Prophet

  • Experience: 16500

  • Gold: 248

  • Health: 1700

  • Threat: 374

  • Speed: 240

  • Resistances: Energy +20%; Earth +20%; Ice -10%; Holy +10%; Death -5%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Energy: Energy 20-350, range 7, 15% every 2s | Fire: Fire 50-300, range 7, single target, 15% every 2s

  • Loot: Moonlight Rod (8%, x1) | Great Mana Potion (17%, x1)

Orc Cult Fanatic

  • Experience: 16500

  • Gold: 248

  • Health: 1300

  • Threat: 421

  • Speed: 230

  • Resistances: Physical -10%; Energy +20%; Earth -10%; Fire +100%; Holy +20%; Death -10%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Physical: Physical 250-330, range 7, 20% every 2s

  • Loot: Plate Shield (15%, x1) | Warrior Helmet (11%, x1) | Plate Armor (6%, x1) | Great Health Potion (11%, x1)

Spirit Of Fertility

  • Experience: 16500

  • Gold: 248

  • Health: 1250

  • Threat: 358

  • Speed: 280

  • Resistances: None

  • Attacks: Melee: Physical 0-220, range 1, 100% every 2s | Drown: Drown 130-250, range 1, single target, 17% every 2s | Healing: heals 60-75, range 4, 15% every 2s

  • Loot: None

Spitter

  • Experience: 16500

  • Gold: 248

  • Health: 1500

  • Threat: 333

  • Speed: 190

  • Resistances: Fire +5%; Energy -5%; Death +5%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s | Earth: Earth 100-160, range 7, single target, 20% every 2s | Speed: utility, range 7, 15% every 2s, speed 0x and -600 for 15s

  • Loot: None

Vulcongra

  • Experience: 16500

  • Gold: 248

  • Health: 1600

  • Threat: 517

  • Speed: 320

  • Resistances: Death +5%; Ice -5%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-235, range 1, 100% every 2s | Fire: Fire 195-340, range 8, 10% every 2s | Fire: Fire 100-200, range 7, 15% every 2s

  • Loot: Wand Of Inferno (1%, x1) | Magma Amulet (1%, x1) | Fire Sword (1%, x1) | Strong Mana Potion (7%, x1)

Rift Worm

  • Experience: 17925

  • Gold: 269

  • Health: 2800

  • Threat: 797

  • Speed: 200

  • Resistances: Holy -5%; Fire -5%; Ice -5%; Earth -25%

  • Attacks: Melee: Physical 0-160, range 1, 100% every 2s | Manadrain: Mana Drain 500-1000, range 7, 10% every 2s

  • Loot: None

Askarak Lord

  • Experience: 18000

  • Gold: 270

  • Health: 2100

  • Threat: 532

  • Speed: 230

  • Resistances: Energy +50%; Ice +50%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-186, range 1, 100% every 2s | Earth: Earth 40-80, range 7, radius 6, 20% every 2s | Earth: Earth 95-180, range 4, radius 3, 15% every 2s

  • Loot: None

Hero

  • Experience: 18000

  • Gold: 270

  • Health: 1400

  • Threat: 407

  • Speed: 280

  • Resistances: Energy +40%; Ice +10%; Fire +30%; Holy +50%; Earth +50%; Physical +10%; Death -20%

  • Attacks: Melee: Physical 0-240, range 1, 100% every 2s | Physical: Physical 0-120, range 7, 20% every 2s | Healing: heals 200-250, range 4, 20% every 2s

  • Loot: Arrow (27%, x1-13) | Sniper Arrow (12%, x1-4) | Green Tunic (8%, x1) | Great Health Potion (1%, x1)

Lost Thrower

  • Experience: 18000

  • Gold: 270

  • Health: 1700

  • Threat: 516

  • Speed: 220

  • Resistances: Death +5%; Ice +5%; Energy +15%; Fire +40%; Earth +100%

  • Attacks: Melee: Physical 0-301, range 1, 100% every 2s | Physical: Physical 0-250, range 7, single target, 20% every 2s | Physical: Physical 150-300, range 7, single target, 10% every 2s

  • Loot: None

Misguided Bully

  • Experience: 18000

  • Gold: 270

  • Health: 2000

  • Threat: 475

  • Speed: 180

  • Resistances: Physical +20%; Earth +30%; Ice +10%; Holy -30%

  • Attacks: Melee: Physical 0-260, range 1, 100% every 2s | Physical: Physical 0-210, range 5, single target, 15% every 2s | Healing: heals 400-480, range 4, 20% every 2s

  • Loot: None

Misguided Thief

  • Experience: 18000

  • Gold: 270

  • Health: 1800

  • Threat: 574

  • Speed: 260

  • Resistances: Physical +20%; Earth +30%; Ice +10%; Holy -30%

  • Attacks: Melee: Physical 0-225, range 1, 100% every 2s | Manadrain: Mana Drain 30-70, range 7, 15% every 2s | Fire: Fire 100-150, range 7, 20% every 2s

  • Loot: Stone Skin Amulet (1%, x1) | Strong Mana Potion (7%, x1)

Quara Pincher

  • Experience: 18000

  • Gold: 270

  • Health: 1800

  • Threat: 434

  • Speed: 396

  • Resistances: Earth -10%; Energy -25%; Physical +10%; Life Drain +100%; Drown +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-340, range 1, 100% every 2s | Speed: utility, range 1, 20% every 2s, speed 0x and -600 for 3s

  • Loot: Halberd (7%, x1) | Warrior Helmet (1%, x1) | Crown Armor (1%, x1) | Great Health Potion (10%, x1)

Renegade Knight

  • Experience: 18000

  • Gold: 270

  • Health: 1450

  • Threat: 174

  • Speed: 210

  • Resistances: Energy +35%; Fire +20%; Holy +50%; Earth +20%

  • Attacks: Physical: Physical 25-125, range 1, radius 3, 15% every 2s | Healing: heals 200-250, range 4, 10% every 2s

  • Loot: Two Handed Sword (6%, x1) | War Hammer (1%, x1) | Crown Armor (1%, x1) | Great Health Potion (7%, x1)

Shaburak Lord

  • Experience: 18000

  • Gold: 270

  • Health: 2100

  • Threat: 566

  • Speed: 230

  • Resistances: Energy +50%; Ice +50%; Earth -30%; Fire +100%

  • Attacks: Melee: Physical 0-251, range 1, 100% every 2s | Fire: Fire 30-75, range 7, radius 6, 20% every 2s | Fire: Fire 80-170, range 4, radius 3, 15% every 2s

  • Loot: None

Vicious Manbat

  • Experience: 18000

  • Gold: 270

  • Health: 1700

  • Threat: 702

  • Speed: 220

  • Resistances: Physical +5%; Energy +5%; Ice +5%; Fire -5%; Holy -5%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-215, range 1, 100% every 2s | Physical: Physical 100-250, range 1, radius 3, 15% every 2s | Speed: utility, range 1, single target, 15% every 2s, speed 0x and -400 for 10s

  • Loot: None

Webster

  • Experience: 18000

  • Gold: 270

  • Health: 2950

  • Threat: 416

  • Speed: 290

  • Resistances: Energy -20%; Ice +100%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s | Speed: utility, range 1, single target, 65% every 3.5s, speed 0x and -500 for 0.0s | Energy: Energy 13-80, range 7, 75% every 3s

  • Loot: None

Renegade Quara Constrictor

  • Experience: 18750

  • Gold: 281

  • Health: 1500

  • Threat: 323

  • Speed: 380

  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s | Quara Constrictor Electrify: utility, range 1, 10% every 2s, Energy damage over time (31 every 4s for 12s) | Healing: heals 150-300, range 4, 35% every 3s

  • Loot: Assassin Star (5%, x1-7) | Vortex Bolt (3%, x1-10) | Northwind Rod (1%, x1) | Great Mana Potion (6%, x1)

Worker Golem

  • Experience: 18750

  • Gold: 281

  • Health: 1470

  • Threat: 373

  • Speed: 160

  • Resistances: Earth +50%; Holy +50%; Energy -5%; Physical +10%; Ice +10%; Death +10%

  • Attacks: Melee: Physical 0-240, range 1, 100% every 2s | Physical: Physical 0-125, range 7, 15% every 2s | Healing: heals 200-250, range 4, 10% every 2s

  • Loot: War Hammer (1%, x1) | Spiked Squelcher (1%, x1) | Might Ring (1%, x1) | Great Health Potion (2%, x1)

Yielothax

  • Experience: 18750

  • Gold: 281

  • Health: 1500

  • Threat: 734

  • Speed: 240

  • Resistances: Death +50%; Fire +25%; Physical -10%; Energy -5%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-203, range 1, 100% every 1s | Lifedrain: Life Drain 100-130, range 4, 10% every 2s | Earth: Earth 150-250, range 1, radius 3, 15% every 2s

  • Loot: None

Blistering Fire Elemental

  • Experience: 19500

  • Gold: 293

  • Health: 1500

  • Threat: 867

  • Speed: 230

  • Resistances: Ice -15%; Energy +20%; Physical +25%; Death +40%; Earth +50%; Holy +100%; Fire +100%

  • Attacks: Melee: Physical 0-350, range 1, 100% every 2s | Fire: Fire 65-510, range 7, radius 3, 11% every 1s | Firecondition: Fire 50-200, range 1, radius 6, 12% every 1s, Fire damage over time (200 every 4s for 12s)

  • Loot: None

Corrupted Soul

  • Experience: 19500

  • Gold: 293

  • Health: 1100

  • Threat: 326

  • Speed: 210

  • Resistances: Holy -10%; Ice +50%; Fire -10%; Energy -10%; Physical +70%; Life Drain +100%; Drown +100%; Death +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s

  • Loot: None

Jagged Earth Elemental

  • Experience: 19500

  • Gold: 293

  • Health: 1500

  • Threat: 553

  • Speed: 280

  • Resistances: Death +20%; Ice +20%; Energy +20%; Fire -25%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s | Earth: Earth 100-250, range 6, 10% every 1s | Earth: Earth 0-200, range 7, single target, 11% every 1s

  • Loot: Small Stone (25%, x1-10)

Overcharged Energy Element

  • Experience: 19500

  • Gold: 293

  • Health: 1700

  • Threat: 606

  • Speed: 300

  • Resistances: Earth -20%; Ice +100%; Energy +100%; Fire +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Energy: Energy 0-250, range 1, radius 4, 11% every 1s | Energy: Energy 0-300, range 3, 12% every 1s

  • Loot: None