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Stage 7

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Elder Bonelord

  • Experience: 4200

  • Gold: 63

  • Health: 500

  • Threat: 316

  • Speed: 170

  • Resistances: Energy +20%; Ice +30%; Death +30%; Fire -10%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-55, range 1, 100% every 2s | Energy: Energy 45-60, range 7, 5% every 2s | Fire: Fire 40-80, range 7, 5% every 2s

  • Loot: Sniper Arrow (9%, x1-4) | Two Handed Sword (3%, x1) | Steel Shield (2%, x1) | Strong Mana Potion (1%, x1)

Orcus the Cruel

  • Experience: 4200

  • Gold: 63

  • Health: 480

  • Threat: 241

  • Speed: 230

  • Resistances: Energy +20%; Earth -20%; Fire +100%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s | Physical: Physical 0-70, range 5, single target, 40% every 2s

  • Loot: None

Zombie

  • Experience: 4200

  • Gold: 63

  • Health: 500

  • Threat: 238

  • Speed: 180

  • Resistances: Fire +50%; Death +100%; Energy +100%; Ice +100%; Earth +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s | Manadrain: Mana Drain 14-23, range 1, 10% every 2s | Lifedrain: Life Drain 15-24, range 7, 15% every 2s

  • Loot: Brass Helmet (10%, x1) | Mace (8%, x1) | Battle Hammer (7%, x1) | Mana Potion (1%, x1)

Elf Overseer

  • Experience: 4350

  • Gold: 65

  • Health: 500

  • Threat: 182

  • Speed: 176

  • Resistances: Holy -5%; Energy +20%; Ice +10%; Death +10%; Fire +100%

  • Attacks: Melee: Physical 0-75, range 1, 100% every 2s | Drown: Drown 50-90, range 6, 10% every 2s | Drown: Drown 40-50, range 4, single target, 10% every 2s

  • Loot: None

Ice Golem

  • Experience: 4425

  • Gold: 66

  • Health: 385

  • Threat: 348

  • Speed: 195

  • Resistances: Physical +25%; Energy -20%; Holy +100%; Death +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-220, range 1, 100% every 2s | Speed: utility, range 8, 13% every 1s, speed 0x and -800 for 20s | Ice: Ice 50-85, range 7, 15% every 1s

  • Loot: None

Acolyte of the Cult

  • Experience: 4500

  • Gold: 68

  • Health: 390

  • Threat: 221

  • Speed: 200

  • Resistances: Holy +20%; Earth +20%; Ice +20%; Physical -10%; Energy -10%; Death -5%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Lifedrain: Life Drain 60-120, range 7, single target, 20% every 2s | Healing: heals 40-60, range 4, 15% every 2s

  • Loot: None

Death Blob

  • Experience: 4500

  • Gold: 68

  • Health: 320

  • Threat: 233

  • Speed: 180

  • Resistances: Physical +30%; Ice +10%; Fire -10%; Holy -10%; Energy -10%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Physical: Physical 35-60, range 3, radius 4, 25% every 2s | Death Blob Curse: Death 0-0, range 5, 5% every 2s, Death damage over time (8 every 4s for 12s)

  • Loot: None

Diseased Bill

  • Experience: 4500

  • Gold: 68

  • Health: 1000

  • Threat: 655

  • Speed: 250

  • Resistances: Physical +10%; Holy +25%; Fire +25%; Energy +25%; Ice +25%; Death +75%; Earth +100%

  • Attacks: Melee: Physical 0-240, range 1, 100% every 2s | Lifedrain: Life Drain 200-250, range 7, 10% every 2s | Physical: Physical 100-175, range 1, radius 2, 40% every 1s

  • Loot: None

Diseased Dan

  • Experience: 4500

  • Gold: 68

  • Health: 800

  • Threat: 275

  • Speed: 250

  • Resistances: Physical -5%; Energy -10%; Earth +20%; Ice -5%; Holy -5%; Death +5%; Fire +85%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Poisoncondition: Earth 31-31, range 7, single target, 25% every 2s, Earth damage over time (31 every 4s for 12s) | Lifedrain: Life Drain 200-250, range 1, radius 3, 10% every 2s

  • Loot: None

Diseased Fred

  • Experience: 4500

  • Gold: 68

  • Health: 1100

  • Threat: 325

  • Speed: 250

  • Resistances: Physical +15%; Energy +15%; Ice +15%; Holy +15%; Death +55%; Fire +15%; Earth +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s | Lifedrain: Life Drain 65-80, range 7, 15% every 2s | Earth: Earth 100-170, range 1, radius 3, 10% every 2s

  • Loot: None

The Bloodtusk

  • Experience: 4500

  • Gold: 68

  • Health: 600

  • Threat: 163

  • Speed: 190

  • Resistances: Earth +20%; Ice +20%; Physical +15%; Fire -10%

  • Attacks: Melee: Physical 0-120, range 1, 100% every 2s

  • Loot: None

The Horned Fox

  • Experience: 4500

  • Gold: 68

  • Health: 265

  • Threat: 417

  • Speed: 210

  • Resistances: Death -1%; Ice -1%

  • Attacks: Melee: Physical 0-122, range 1, 100% every 2s | Physical: Physical 50-120, range 7, 25% every 1s | Poisoncondition: Earth 50-120, range 7, 17% every 1s, Earth damage over time (120 every 4s for 12s)

  • Loot: Piercing Bolt (47%, x1-14) | Brass Armor (28%, x1) | Battle Shield (13%, x1) | Strong Health Potion (9%, x1)

Zomba

  • Experience: 4500

  • Gold: 68

  • Health: 300

  • Threat: 88

  • Speed: 180

  • Resistances: Earth +20%; Holy +20%; Ice -15%; Death -8%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot: None

Avalanche

  • Experience: 4575

  • Gold: 69

  • Health: 550

  • Threat: 554

  • Speed: 195

  • Resistances: Fire +30%; Energy -10%; Ice +100%; Earth +100%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s | Drown: Drown 10-50, range 5, radius 6, 100% every 1s | Speed: utility, range 1, radius 3, 100% every 4s, speed 0x and -400 for 10s

  • Loot: None

Vampire

  • Experience: 4575

  • Gold: 69

  • Health: 475

  • Threat: 272

  • Speed: 238

  • Resistances: Physical +25%; Fire -10%; Holy -25%; Life Drain +100%; Earth +100%; Death +100%; Drown +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s | Lifedrain: Life Drain 50-200, range 1, 20% every 2s | Speed: utility, range 1, 15% every 2s, speed 0x and -400 for 60s

  • Loot: None

Haunted Treeling

  • Experience: 4650

  • Gold: 70

  • Health: 450

  • Threat: 268

  • Speed: 230

  • Resistances: Fire -5%; Ice +10%; Holy +20%; Death +10%; Earth +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s | Manadrain: Mana Drain 30-100, range 1, radius 4, 5% every 2s | Speed: utility, range 5, 15% every 2s, speed 0x and -700 for 15s

  • Loot: Health Potion (5%, x1)

Death Dragon

  • Experience: 4800

  • Gold: 72

  • Health: 8350

  • Threat: 1302

  • Speed: 330

  • Resistances: Earth +100%; Death +100%

  • Attacks: Melee: Physical 0-480, range 1, 100% every 2s | Poison: Earth 100-400, range 7, single target, 9% every 2s | Lifedrain: Life Drain 100-400, range 7, single target, 9% every 2s

  • Loot: None

Soulcatcher

  • Experience: 4800

  • Gold: 72

  • Health: 50000

  • Threat: 1114

  • Speed: 0

  • Resistances: Holy +90%; Physical +90%; Death +90%; Fire +90%; Ice +90%; Energy +90%; Earth +90%

  • Attacks: Lifedrain: Life Drain 300-400, range 1, radius 3, 25% every 2s | Healing: heals 100-145, range 4, 25% every 2s

  • Loot: None

Doctor Perhaps

  • Experience: 4875

  • Gold: 73

  • Health: 475

  • Threat: 136

  • Speed: 200

  • Resistances: Physical -5%; Energy +20%; Earth +20%; Fire +10%; Ice +20%; Holy +20%; Drown +100%

  • Attacks: Melee: Physical 0-43, range 1, 100% every 2s | Drown: Drown 17-55, range 5, single target, 15% every 2s | Poisoncondition: Earth 20-40, range 7, 15% every 2s, Earth damage over time (40 every 4s for 12s)

  • Loot: Glutton'S Mace (40%, x1) | Meat Shield (40%, x1) | Trousers Of The Ancients (20%, x1)

Elder Forest Fury

  • Experience: 4950

  • Gold: 74

  • Health: 670

  • Threat: 159

  • Speed: 240

  • Resistances: Death +40%; Holy +10%; Fire -5%

  • Attacks: Melee: Physical 0-53, range 1, 100% every 2s | Physical: Physical 0-100, range 5, single target, 40% every 1.5s

  • Loot: Bolt (44%, x1-15) | Piercing Bolt (17%, x1-5) | Hunting Spear (9%, x1-2)

Sacred Spider

  • Experience: 4950

  • Gold: 74

  • Health: 550

  • Threat: 229

  • Speed: 210

  • Resistances: Fire -5%

  • Attacks: Melee: Physical 0-160, range 1, 100% every 2s | Earth: Earth 50-80, range 7, 20% every 2s

  • Loot: None

Hairman The Huge

  • Experience: 5025

  • Gold: 75

  • Health: 600

  • Threat: 168

  • Speed: 230

  • Resistances: None

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s | Summon Kongra: summons Kongra

  • Loot: None

Deathbine

  • Experience: 5100

  • Gold: 77

  • Health: 525

  • Threat: 413

  • Speed: 240

  • Resistances: Ice +35%; Energy +10%; Fire -20%; Earth +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Earth: Earth 60-90, range 7, 25% every 1s | Speed: utility, range 7, 34% every 1s, speed 0x and -850 for 30s

  • Loot: None

Evil Sheep Lord

  • Experience: 5100

  • Gold: 77

  • Health: 400

  • Threat: 202

  • Speed: 300

  • Resistances: Fire -5%; Physical -20%

  • Attacks: Melee: Physical 0-118, range 1, 100% every 2s | Healing: heals 50-100, range 4, 20% every 2s | Summon Evil Sheep: summons Evil Sheep

  • Loot: None

Kreebosh the Exile

  • Experience: 5250

  • Gold: 79

  • Health: 705

  • Threat: 291

  • Speed: 270

  • Resistances: Energy +55%; Death -10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Fire: Fire 0-120, range 1, radius 3, 80% every 6s | Speed: utility, range 5, single target, 35% every 3.5s, speed 0x and -450 for 20s

  • Loot: None

Pirate Corsair

  • Experience: 5250

  • Gold: 79

  • Health: 675

  • Threat: 237

  • Speed: 238

  • Resistances: Earth +20%; Holy +10%; Death -5%; Ice -5%; Fire -10%

  • Attacks: Melee: Physical 0-170, range 1, 100% every 2s | Physical: Physical 0-150, range 7, 20% every 2s

  • Loot: Sabre (10%, x1) | Throwing Star (8%, x1-12) | Dark Armor (2%, x1) | Strong Health Potion (1%, x1)

Swarmer

  • Experience: 5250

  • Gold: 79

  • Health: 460

  • Threat: 207

  • Speed: 190

  • Resistances: Energy +75%; Fire -10%; Ice -1%; Earth +100%

  • Attacks: Melee: Physical 0-102, range 1, 100% every 2s | Lifedrain: Life Drain 50-110, range 7, 20% every 2s

  • Loot: None

Barbaria

  • Experience: 5325

  • Gold: 80

  • Health: 345

  • Threat: 240

  • Speed: 280

  • Resistances: Physical -20%; Ice +50%; Holy +10%; Energy +20%; Death -5%; Life Drain +100%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s | Physical: Physical 30-80, range 7, single target, 34% every 2s | Energy: Energy 35-70, range 7, 20% every 3s

  • Loot: None

Dirtbeard

  • Experience: 5625

  • Gold: 84

  • Health: 630

  • Threat: 293

  • Speed: 300

  • Resistances: Earth +20%; Holy +10%; Ice -5%; Fire -10%

  • Attacks: Melee: Physical 0-125, range 1, 100% every 1.2s | Physical: Physical 0-100, range 7, 30% every 2s | Summon Pirate Marauder: summons Pirate Marauder

  • Loot: None

Yaga The Crone

  • Experience: 5625

  • Gold: 84

  • Health: 620

  • Threat: 297

  • Speed: 240

  • Resistances: Death -5%; Earth +1%; Physical -1%; Energy +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s | Fire: Fire 30-50, range 7, 50% every 2.5s | Poisoncondition: Earth 200-300, range 7, 13% every 3s, Earth damage over time (300 every 4s for 12s)

  • Loot: Cape (68%, x1) | Coat (8%, x1) | Garlic Necklace (8%, x1)

Rukor Zad

  • Experience: 5700

  • Gold: 86

  • Health: 380

  • Threat: 240

  • Speed: 430

  • Resistances: Physical -5%; Death -5%

  • Attacks: Melee: Physical 0-170, range 1, 100% every 2s | Physical: Physical 0-100, range 7, 15% every 2s | Physical: Physical 0-100, range 7, 15% every 2s

  • Loot: Knife (20%, x1) | Throwing Star (9%, x1-14) | Viper Star (6%, x1-7)

Adept of the Cult

  • Experience: 6000

  • Gold: 90

  • Health: 430

  • Threat: 240

  • Speed: 215

  • Resistances: Holy +30%; Earth +40%; Ice +20%; Energy -5%; Death -5%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s | Lifedrain: Life Drain 70-150, range 7, 20% every 2s | Healing: heals 45-60, range 4, 20% every 3s

  • Loot: None

Bane Bringer

  • Experience: 6000

  • Gold: 90

  • Health: 2500

  • Threat: 205

  • Speed: 260

  • Resistances: Holy -50%; Death -90%; Fire -80%; Energy -80%; Ice -80%; Earth -80%; Physical +10%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s

  • Loot: None

Clay Guardian

  • Experience: 6000

  • Gold: 90

  • Health: 625

  • Threat: 303

  • Speed: 210

  • Resistances: Physical +40%; Death +50%; Ice +50%; Fire -5%; Earth +100%

  • Attacks: Melee: Physical 0-125, range 1, 100% every 2s | Earth: Earth 30-150, range 7, 20% every 2s | Earth: Earth 20-30, range 1, radius 3, 50% every 2s

  • Loot: None

Noble Lion

  • Experience: 6000

  • Gold: 90

  • Health: 1000

  • Threat: 213

  • Speed: 230

  • Resistances: Physical +5%; Earth +20%; Fire +20%; Holy +50%; Death +10%

  • Attacks: Melee: Physical 0-165, range 1, 100% every 2s

  • Loot: None

Quara Mantassin

  • Experience: 6000

  • Gold: 90

  • Health: 800

  • Threat: 204

  • Speed: 590

  • Resistances: Earth -10%; Energy -25%; Life Drain +100%; Drown +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-140, range 1, 100% every 2s

  • Loot: Halberd (5%, x1) | Cape (1%, x1) | Two Handed Sword (1%, x1)

Quara Predator Scout

  • Experience: 6000

  • Gold: 90

  • Health: 890

  • Threat: 247

  • Speed: 170

  • Resistances: Energy -10%; Ice +100%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-190, range 1, 100% every 2s

  • Loot: Scale Armor (9%, x1) | Double Axe (6%, x1) | Two Handed Sword (3%, x1)

Efreet

  • Experience: 6150

  • Gold: 92

  • Health: 550

  • Threat: 312

  • Speed: 234

  • Resistances: Fire +90%; Energy +60%; Earth +10%; Death +20%; Ice -5%; Holy -8%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s | Fire: Fire 40-110, range 7, 15% every 2s | Energy: Energy 30-90, range 1, radius 3, 10% every 2s

  • Loot: None

Marid

  • Experience: 6150

  • Gold: 92

  • Health: 550

  • Threat: 316

  • Speed: 234

  • Resistances: Fire +90%; Earth +10%; Energy +60%; Holy +10%; Ice -5%; Death -8%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s | Energy: Energy 100-250, range 7, 10% every 2s | Lifedrain: Life Drain 30-90, range 7, 15% every 2s

  • Loot: None

Shadow Pupil

  • Experience: 6150

  • Gold: 92

  • Health: 450

  • Threat: 265

  • Speed: 210

  • Resistances: Energy +5%; Ice +5%; Death +5%; Physical -5%; Fire -5%; Holy -5%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-70, range 1, 100% every 2s | Death: Death 60-80, range 7, 20% every 2s | Death: Death 30-60, range 1, radius 3, 15% every 2s

  • Loot: None

Mephiles

  • Experience: 6225

  • Gold: 93

  • Health: 415

  • Threat: 194

  • Speed: 300

  • Resistances: Earth +50%; Ice -10%; Holy -5%; Physical -10%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 1.2s | Fire: Fire 15-45, range 7, single target, 70% every 1.5s

  • Loot: None