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Stage 10

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Man in the Cave

  • Experience: 11655

  • Gold: 175

  • Health: 485

  • Threat: 322

  • Speed: 210

  • Resistances: Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-105, range 1, 100% every 2s | Physical: Physical 10-95, range 7, 20% every 2s | Lifedrain: Life Drain 20-30, range 1, 100% every 1s

  • Loot: None

Stampor

  • Experience: 11700

  • Gold: 176

  • Health: 1200

  • Threat: 331

  • Speed: 240

  • Resistances: Holy +50%; Death +10%; Fire +20%; Energy +20%; Ice +10%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s | Physical: Physical 150-280, range 1, radius 3, 15% every 2s | Lifedrain: Life Drain 75-100, range 1, 15% every 2s

  • Loot: None

Brutus Bloodbeard

  • Experience: 11925

  • Gold: 179

  • Health: 1555

  • Threat: 501

  • Speed: 240

  • Resistances: None

  • Attacks: Melee: Physical 0-500, range 1, 100% every 2s

  • Loot: None

Animated Ogre Brute

  • Experience: 12000

  • Gold: 180

  • Health: 1000

  • Threat: 367

  • Speed: 210

  • Resistances: None

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s | Physical: Physical 0-100, range 7, 20% every 2s | Healing: heals 80-95, range 4, 10% every 2s

  • Loot: Small Stone (6%, x1-3) | Strong Health Potion (12%, x1)

Bog Raider

  • Experience: 12000

  • Gold: 180

  • Health: 1300

  • Threat: 406

  • Speed: 250

  • Resistances: Energy -10%; Earth +30%; Ice -5%; Physical -5%; Holy -5%; Death +5%; Fire +85%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s | Lifedrain: Life Drain 90-140, range 7, 10% every 2s | Earth: Earth 100-175, range 1, radius 3, 10% every 2s

  • Loot: None

Ogre Brute

  • Experience: 12000

  • Gold: 180

  • Health: 1000

  • Threat: 176

  • Speed: 102

  • Resistances: Death +10%; Physical +20%; Holy +20%; Fire +20%; Ice +20%; Energy -10%; Earth +100%

  • Attacks: Physical: Physical 0-100, range 7, 20% every 2s | Physical: Physical 60-90, range 1, radius 3, 15% every 2s | Speed: utility, range 4, single target, 10% every 2s, speed 0x and -400 for 10s

  • Loot: Rusted Helmet (1%, x1)

Quara Hydromancer

  • Experience: 12000

  • Gold: 180

  • Health: 1100

  • Threat: 423

  • Speed: 490

  • Resistances: Earth -10%; Energy -25%; Life Drain +100%; Drown +100%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s | Ice: Ice 100-180, range 8, 10% every 2s | Ice: Ice 90-150, range 1, radius 3, 10% every 2s

  • Loot: Wand Of Cosmic Energy (1%, x1) | Knight Armor (1%, x1) | Great Mana Potion (3%, x1)

Quara Hydromancer Scout

  • Experience: 12000

  • Gold: 180

  • Health: 1100

  • Threat: 423

  • Speed: 190

  • Resistances: Energy -10%; Ice +100%; Fire +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s | Ice: Ice 100-180, range 8, 10% every 2s | Ice: Ice 90-150, range 1, radius 3, 10% every 2s

  • Loot: Obsidian Lance (2%, x1) | Wand Of Cosmic Energy (1%, x1) | Knight Armor (1%, x1)

Roaring Lion

  • Experience: 12000

  • Gold: 180

  • Health: 1000

  • Threat: 203

  • Speed: 210

  • Resistances: Fire +20%; Ice -10%; Earth +20%; Holy +50%

  • Attacks: Melee: Physical 0-130, range 1, 100% every 2s

  • Loot: Might Ring (1%, x1) | Crown Helmet (1%, x1)

Spirit of Earth

  • Experience: 12000

  • Gold: 180

  • Health: 1200

  • Threat: 242

  • Speed: 180

  • Resistances: Energy +50%; Fire -5%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s

  • Loot: None

Undead Gladiator

  • Experience: 12000

  • Gold: 180

  • Health: 1000

  • Threat: 335

  • Speed: 220

  • Resistances: Earth -10%; Holy +10%; Fire +80%; Energy +20%; Death -5%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s | Physical: Physical 0-135, range 7, 20% every 2s

  • Loot: Throwing Star (15%, x1-18) | Scimitar (11%, x1) | Belted Cape (5%, x1) | Health Potion (1%, x1)

Vampire Viscount

  • Experience: 12000

  • Gold: 180

  • Health: 1200

  • Threat: 498

  • Speed: 220

  • Resistances: Holy -5%; Fire -5%; Physical +5%; Ice +5%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s | Death: Death 50-100, range 6, single target, 15% every 2s | Bleedcondition: utility, range 1, radius 6, 10% every 2s, Physical damage over time (560 every 4s for 12s)

  • Loot: Ice Rapier (1%, x1) | Vampire Shield (1%, x1) | Strong Mana Potion (7%, x1)

Waspoid

  • Experience: 12450

  • Gold: 187

  • Health: 1100

  • Threat: 399

  • Speed: 210

  • Resistances: Death +5%; Energy +25%; Physical -5%; Holy -5%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-248, range 1, 100% every 2s | Earth: Earth 110-180, range 1, single target, 15% every 2s | Earth: Earth 80-100, range 7, 15% every 2s

  • Loot: None

Cult Believer

  • Experience: 12750

  • Gold: 191

  • Health: 975

  • Threat: 302

  • Speed: 260

  • Resistances: Energy +10%; Earth +10%; Fire +10%; Ice +10%; Holy +10%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Healing: heals 150-250, range 4, 20% every 2s

  • Loot: Scarf (1%, x1) | Might Ring (1%, x1) | Great Health Potion (6%, x1)

Spirit of Water

  • Experience: 12750

  • Gold: 191

  • Health: 1400

  • Threat: 512

  • Speed: 200

  • Resistances: Energy -10%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-400, range 1, 100% every 2s | Physical: Physical 1-120, range 1, radius 3, 40% every 2s

  • Loot: None

Drillworm

  • Experience: 12870

  • Gold: 193

  • Health: 1500

  • Threat: 498

  • Speed: 220

  • Resistances: Energy +15%; Ice +16%; Holy +25%; Death +15%; Fire -5%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s | Speed: utility, range 8, 15% every 2s, speed 0x and -600 for 15s | Earth: Earth 150-300, range 8, 10% every 2s

  • Loot: Drill Bolt (5%, x1-2) | Terra Amulet (3%, x1) | Spiked Squelcher (1%, x1)

Askarak Demon

  • Experience: 13500

  • Gold: 203

  • Health: 1500

  • Threat: 418

  • Speed: 220

  • Resistances: Energy +50%; Ice +50%; Fire -30%; Earth +100%

  • Attacks: Melee: Physical 0-143, range 1, 100% every 2s | Earth: Earth 20-60, range 7, radius 6, 20% every 2s | Earth: Earth 75-140, range 4, radius 3, 15% every 2s

  • Loot: None

Banshee

  • Experience: 13500

  • Gold: 203

  • Health: 1000

  • Threat: 345

  • Speed: 220

  • Resistances: Holy -25%; Death +100%; Fire +100%; Earth +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Lifedrain: Life Drain 100-200, range 1, radius 4, 15% every 2s | Death: Death 55-350, range 1, single target, 5% every 2s

  • Loot: Spellbook (1%, x1)

Blood Priest

  • Experience: 13500

  • Gold: 203

  • Health: 820

  • Threat: 358

  • Speed: 210

  • Resistances: Energy +5%; Ice +5%; Death +5%; Physical -5%; Fire -10%; Holy -5%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s | Death: Death 60-100, range 7, 20% every 2s | Lifedrain: Life Drain 40-60, range 1, radius 4, 15% every 2s

  • Loot: None

Brimstone Bug

  • Experience: 13500

  • Gold: 203

  • Health: 1300

  • Threat: 544

  • Speed: 200

  • Resistances: Fire -10%; Ice -10%; Holy -10%; Energy -10%; Physical -5%; Life Drain +100%; Death +100%; Earth +100%

  • Attacks: Melee: Physical 0-213, range 1, 100% every 2s | Speed: utility, range 7, 20% every 2s, speed 0x and -600 for 10s | Earth: Earth 140-310, range 1, radius 6, 5% every 2s

  • Loot: None

Crystal Spider

  • Experience: 13500

  • Gold: 203

  • Health: 1250

  • Threat: 387

  • Speed: 230

  • Resistances: Earth +20%; Energy -20%; Fire +100%; Ice +100%

  • Attacks: Melee: Physical 0-250, range 1, 100% every 2s | Speed: utility, range 7, radius 6, 15% every 2s, speed 0x and -800 for 15s | Ice: Ice 50-100, range 7, 15% every 2s

  • Loot: Plate Armor (10%, x1) | Sniper Arrow (6%, x1-6) | Crystal Sword (3%, x1) | Strong Mana Potion (15%, x1)

Giant Spider

  • Experience: 13500

  • Gold: 203

  • Health: 1300

  • Threat: 404

  • Speed: 230

  • Resistances: Energy +20%; Ice +20%; Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s | Earth: Earth 40-70, range 7, single target, 10% every 2s | Summon Poison Spider: summons Poison Spider

  • Loot: None

Glooth Horror

  • Experience: 13500

  • Gold: 203

  • Health: 15000

  • Threat: 548

  • Speed: 200

  • Resistances: None

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s | Death: Death 300-700, range 8, radius 3, 9% every 2s | Healing: heals 400-700, range 4, 15% every 2s

  • Loot: None

Killer Caiman

  • Experience: 13500

  • Gold: 203

  • Health: 1500

  • Threat: 252

  • Speed: 186

  • Resistances: Physical +10%; Energy -5%; Earth +20%; Ice +10%

  • Attacks: Melee: Physical 0-180, range 1, 100% every 2s

  • Loot: Obsidian Lance (5%, x1) | Crocodile Boots (1%, x1)

Lich

  • Experience: 13500

  • Gold: 203

  • Health: 880

  • Threat: 562

  • Speed: 210

  • Resistances: Energy +80%; Holy -20%; Death +100%; Earth +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-75, range 1, 100% every 2s | Lifedrain: Life Drain 140-190, range 7, 10% every 2s | Poisoncondition: Earth 300-400, range 7, 10% every 2s, Earth damage over time (400 every 4s for 12s)

  • Loot: Spellbook (10%, x1) | Ancient Shield (2%, x1) | Strange Helmet (1%, x1) | Strong Mana Potion (8%, x1)

Midnight Panther

  • Experience: 13500

  • Gold: 203

  • Health: 1200

  • Threat: 269

  • Speed: 250

  • Resistances: Death -1%; Fire +1%; Energy +100%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s | Energy: Energy 75-215, range 7, 15% every 2s | Healing: heals 50-125, range 4, 15% every 2s

  • Loot: None

Midnight Spawn

  • Experience: 13500

  • Gold: 203

  • Health: 1000

  • Threat: 212

  • Speed: 230

  • Resistances: Physical +30%; Death +99%; Fire +30%; Earth +99%; Life Drain +99%; Holy +10%; Ice +10%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot: None

Mooh'Tah Warrior

  • Experience: 13500

  • Gold: 203

  • Health: 1200

  • Threat: 274

  • Speed: 220

  • Resistances: Physical +1%; Fire +1%; Energy +3%; Ice +10%; Earth +1%; Death +1%

  • Attacks: Energy: Energy 150-200, range 4, 14% every 2s | Physical: Physical 0-135, range 7, 11% every 2s | Lifedrain: Life Drain 50-150, range 1, radius 3, 15% every 2s

  • Loot: Cowtana (1%, x1) | Mooh'Tah Plate (1%, x1) | Guardian Shield (1%, x1) | Strong Mana Potion (7%, x1)

Shaburak Demon

  • Experience: 13500

  • Gold: 203

  • Health: 1500

  • Threat: 399

  • Speed: 220

  • Resistances: Energy +50%; Ice +50%; Earth -30%; Fire +100%

  • Attacks: Melee: Physical 0-113, range 1, 100% every 2s | Fire: Fire 20-60, range 7, radius 6, 20% every 2s | Fire: Fire 70-140, range 4, radius 3, 15% every 2s

  • Loot: None

Vicious Squire

  • Experience: 13500

  • Gold: 203

  • Health: 1000

  • Threat: 143

  • Speed: 210

  • Resistances: Energy +40%; Ice +10%; Fire +30%; Holy +50%; Earth +50%

  • Attacks: Physical: Physical 0-110, range 7, 15% every 2s | Healing: heals 150-200, range 4, 7% every 2s

  • Loot: Bolt (22%, x1-10) | Halberd (2%, x1) | Scarf (1%, x1) | Great Health Potion (6%, x1)

Wiggler

  • Experience: 13500

  • Gold: 203

  • Health: 1200

  • Threat: 474

  • Speed: 220

  • Resistances: Death +10%; Energy +5%; Fire -5%; Earth +100%

  • Attacks: Melee: Physical 0-200, range 1, 100% every 2s | Earth: Earth 180-270, range 4, radius 3, 10% every 2s | Poisoncondition: Earth 160-200, range 7, 10% every 2s, Earth damage over time (200 every 4s for 12s)

  • Loot: None

Animated Ogre Savage

  • Experience: 14250

  • Gold: 214

  • Health: 1400

  • Threat: 416

  • Speed: 240

  • Resistances: None

  • Attacks: Melee: Physical 0-300, range 1, 100% every 2s | Fire: Fire 70-180, range 7, 15% every 2s | Healing: heals 80-95, range 4, 10% every 2s

  • Loot: Strong Health Potion (13%, x1)

Gravedigger

  • Experience: 14250

  • Gold: 214

  • Health: 1500

  • Threat: 596

  • Speed: 230

  • Resistances: Earth -5%; Fire -10%; Holy -5%; Ice +100%; Energy +100%; Death +100%

  • Attacks: Melee: Physical 0-320, range 1, 100% every 2s | Manadrain: Mana Drain 40-250, range 1, 10% every 2s | Death: Death 175-300, range 1, 15% every 2s

  • Loot: Death Ring (1%, x1)

Massive Earth Elemental

  • Experience: 14250

  • Gold: 214

  • Health: 1330

  • Threat: 617

  • Speed: 240

  • Resistances: Death +45%; Energy +90%; Physical +30%; Holy +50%; Fire -15%; Earth +100%; Ice +100%

  • Attacks: Melee: Physical 0-110, range 1, 100% every 2s | Earth: Earth 99-145, range 7, 10% every 2s | Physical: Physical 95-169, range 7, single target, 10% every 2s

  • Loot: None

Massive Energy Elemental

  • Experience: 14250

  • Gold: 214

  • Health: 1100

  • Threat: 598

  • Speed: 210

  • Resistances: Physical +70%; Holy +25%; Death +1%; Earth -5%; Ice +100%; Energy +100%; Fire +100%

  • Attacks: Melee: Physical 0-175, range 1, 100% every 2s | Energy: Energy 270-615, range 7, single target, 10% every 2s | Energy: Energy 175-205, range 7, 15% every 2s

  • Loot: None

Minotaur Cult Follower

  • Experience: 14250

  • Gold: 214

  • Health: 1600

  • Threat: 467

  • Speed: 230

  • Resistances: Fire +20%; Ice -10%; Holy +10%; Death -10%

  • Attacks: Melee: Physical 0-150, range 1, 100% every 2s | Physical: Physical 180-250, range 7, 20% every 2s | Healing: heals 200-450, range 4, 20% every 1s

  • Loot: Plate Shield (20%, x1) | Bronze Amulet (15%, x1) | Mino Shield (12%, x1) | Great Health Potion (12%, x1)