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Stage 2

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Cobra

  • Experience: 450

  • Gold: 7

  • Health: 65

  • Threat: 42

  • Speed: 120

  • Resistances: Fire -10%; Earth +100%

  • Attacks: Poisoncondition: Earth 20-40, range 7, 15% every 2s, Earth damage over time (40 every 4s for 12s)

  • Loot: None

Crab

  • Experience: 450

  • Gold: 7

  • Health: 55

  • Threat: 41

  • Speed: 144

  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%; Drown +100%

  • Attacks: Melee: Physical 0-20, range 1, 100% every 2s

  • Loot: None

Essence of Darkness

  • Experience: 450

  • Gold: 7

  • Health: 1000

  • Threat: 257

  • Speed: 230

  • Resistances: Fire +98%; Holy +80%; Physical +50%; Death +50%; Energy +50%; Ice +50%; Earth +50%; Life Drain +50%

  • Attacks: Melee: Physical 0-100, range 1, 100% every 2s

  • Loot: None

Feverish Citizen

  • Experience: 450

  • Gold: 7

  • Health: 125

  • Threat: 37

  • Speed: 185

  • Resistances: Holy +80%; Fire +20%

  • Attacks: Melee: Physical 0-18, range 1, 100% every 2s

  • Loot: None

Lion

  • Experience: 450

  • Gold: 7

  • Health: 80

  • Threat: 52

  • Speed: 190

  • Resistances: Earth +20%; Holy +20%; Ice -15%; Death -8%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot: None

Centipede

  • Experience: 510

  • Gold: 8

  • Health: 70

  • Threat: 63

  • Speed: 166

  • Resistances: Ice +20%; Energy +10%; Fire -15%; Earth +100%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s

  • Loot: None

Crazed Beggar

  • Experience: 525

  • Gold: 8

  • Health: 100

  • Threat: 42

  • Speed: 154

  • Resistances: Physical +5%; Energy +20%; Earth -10%; Holy +10%; Death -10%

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s

  • Loot: None

Dworc Venomsniper

  • Experience: 525

  • Gold: 8

  • Health: 80

  • Threat: 56

  • Speed: 152

  • Resistances: Holy +15%; Fire -13%; Death -8%; Ice -13%; Earth +100%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s | Poisoncondition: Earth 20-40, range 5, 15% every 2s, Earth damage over time (40 every 4s for 12s)

  • Loot: Leather Armor (10%, x1) | Throwing Knife (8%, x1-2) | Poison Arrow (5%, x1-3)

Emerald Damselfly

  • Experience: 525

  • Gold: 8

  • Health: 90

  • Threat: 27

  • Speed: 200

  • Resistances: None

  • Attacks: Melee: Physical 0-4, range 1, 100% every 2s | Earth: Earth 0-12, range 7, 15% every 2s | Healing: heals 4-10, range 4, 10% every 2s

  • Loot: Arrow (8%, x1-5) | Health Potion (4%, x1)

Frostfur

  • Experience: 525

  • Gold: 8

  • Health: 65

  • Threat: 44

  • Speed: 170

  • Resistances: Fire +20%; Energy -10%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot: None

Munster

  • Experience: 525

  • Gold: 8

  • Health: 58

  • Threat: 56

  • Speed: 200

  • Resistances: None

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s | Summon Rat: summons Rat

  • Loot: None

Skeleton

  • Experience: 525

  • Gold: 8

  • Health: 50

  • Threat: 42

  • Speed: 154

  • Resistances: Holy -25%; Death +100%; Drown +100%; Life Drain +100%

  • Attacks: Melee: Physical 0-17, range 1, 100% every 2s | Lifedrain: Life Drain 7-13, range 1, 15% every 2s

  • Loot: Viking Helmet (8%, x1) | Hatchet (5%, x1) | Mace (5%, x1)

Goblin Scavenger

  • Experience: 555

  • Gold: 8

  • Health: 60

  • Threat: 50

  • Speed: 132

  • Resistances: Energy +20%; Earth -10%; Holy +20%; Death -10%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s | Physical: Physical 0-30, range 7, 10% every 2s | Lifedrain: Life Drain 22-30, range 7, 5% every 2s

  • Loot: Small Stone (25%, x1-2) | Dagger (18%, x1) | Leather Helmet (10%, x1)

Orc Spearman

  • Experience: 570

  • Gold: 9

  • Health: 105

  • Threat: 49

  • Speed: 176

  • Resistances: Energy +20%; Holy +20%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s | Physical: Physical 0-30, range 7, 20% every 2s

  • Loot: Spear (18%, x1) | Studded Legs (9%, x1) | Studded Helmet (8%, x1)

Animated Rotworm

  • Experience: 600

  • Gold: 9

  • Health: 65

  • Threat: 45

  • Speed: 150

  • Resistances: None

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot: Mace (3%, x1) | Sword (2%, x1)

Chakoya Toolshaper

  • Experience: 600

  • Gold: 9

  • Health: 80

  • Threat: 63

  • Speed: 136

  • Resistances: Energy -15%; Fire +40%; Holy +10%; Death -5%; Ice +100%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s | Physical: Physical 0-45, range 7, single target, 10% every 2s

  • Loot: Mace (5%, x1) | Bone Shield (1%, x1) | Mammoth Whopper (1%, x1)

Chakoya Tribewarden

  • Experience: 600

  • Gold: 9

  • Health: 68

  • Threat: 52

  • Speed: 200

  • Resistances: Fire +25%; Holy +10%; Energy -15%; Death -5%; Ice +100%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot: None

Crocodile

  • Experience: 600

  • Gold: 9

  • Health: 105

  • Threat: 55

  • Speed: 156

  • Resistances: Physical -10%; Energy -5%; Earth +20%; Fire -10%; Ice +10%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot: Crocodile Boots (1%, x1)

Dworc Fleshhunter

  • Experience: 600

  • Gold: 9

  • Health: 85

  • Threat: 50

  • Speed: 148

  • Resistances: Death -13%; Fire -8%; Ice -10%; Earth +100%

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s | Physical: Physical 0-15, range 7, 10% every 2s

  • Loot: Leather Armor (11%, x1) | Poison Dagger (2%, x1) | Hunting Spear (2%, x1)

Insect Swarm

  • Experience: 600

  • Gold: 9

  • Health: 50

  • Threat: 36

  • Speed: 150

  • Resistances: Fire -10%; Earth +100%

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s | Lifedrain: Life Drain 0-15, range 1, 15% every 2s

  • Loot: None

Little Corym Charlatan

  • Experience: 600

  • Gold: 9

  • Health: 90

  • Threat: 32

  • Speed: 170

  • Resistances: None

  • Attacks: Melee: Physical 0-14, range 1, 100% every 2s

  • Loot: None

Rottie The Rotworm

  • Experience: 600

  • Gold: 9

  • Health: 65

  • Threat: 41

  • Speed: 180

  • Resistances: None

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s

  • Loot: Mace (63%, x1) | Sword (26%, x1) | Copper Shield (16%, x1)

Rotworm

  • Experience: 600

  • Gold: 9

  • Health: 65

  • Threat: 53

  • Speed: 116

  • Resistances: None

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot: Mace (4%, x1) | Sword (3%, x1)

Tiger

  • Experience: 600

  • Gold: 9

  • Health: 75

  • Threat: 53

  • Speed: 200

  • Resistances: Death -10%; Ice -10%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot: None

Troll Champion

  • Experience: 600

  • Gold: 9

  • Health: 75

  • Threat: 50

  • Speed: 190

  • Resistances: Energy +15%; Holy +10%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s

  • Loot: Spear (25%, x1) | Leather Boots (10%, x1) | Wooden Shield (5%, x1)

Amarie

  • Experience: 630

  • Gold: 9

  • Health: 100

  • Threat: 37

  • Speed: 190

  • Resistances: None

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s | Physical: Physical 0-25, range 7, 10% every 2s

  • Loot: None

Elf

  • Experience: 630

  • Gold: 9

  • Health: 100

  • Threat: 38

  • Speed: 190

  • Resistances: Holy +20%; Death -10%

  • Attacks: Melee: Physical 0-15, range 1, 100% every 2s | Physical: Physical 0-25, range 7, 10% every 2s

  • Loot: Studded Helmet (15%, x1) | Leather Boots (11%, x1) | Longsword (11%, x1)

Larva

  • Experience: 660

  • Gold: 10

  • Health: 70

  • Threat: 56

  • Speed: 124

  • Resistances: Energy +10%; Fire -10%; Ice -5%; Earth +100%

  • Attacks: Melee: Physical 0-35, range 1, 100% every 2s

  • Loot: None

Dwarf

  • Experience: 675

  • Gold: 10

  • Health: 90

  • Threat: 47

  • Speed: 170

  • Resistances: Earth +10%; Fire -5%; Death -5%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s

  • Loot: Hatchet (25%, x1) | Axe (15%, x1) | Copper Shield (10%, x1)

Hacker

  • Experience: 675

  • Gold: 10

  • Health: 430

  • Threat: 125

  • Speed: 250

  • Resistances: Energy +100%; Fire +100%; Earth +100%

  • Attacks: Melee: Physical 0-83, range 1, 100% every 2s

  • Loot: Halberd (10%, x1)

Leaf Golem

  • Experience: 675

  • Gold: 10

  • Health: 90

  • Threat: 107

  • Speed: 140

  • Resistances: Earth +40%; Fire -1%

  • Attacks: Melee: Physical 0-90, range 1, 100% every 2s | Physical: Physical 0-15, range 7, 15% every 2s | Speed: utility, range 1, radius 3, 20% every 2s, speed 0x and -600 for 9s

  • Loot: None

Primitive

  • Experience: 675

  • Gold: 10

  • Health: 200

  • Threat: 102

  • Speed: 300

  • Resistances: Energy +100%; Fire +100%

  • Attacks: Melee: Physical 0-32, range 1, 100% every 2s | Fire: Fire 20-20, range 7, single target, 34% every 1s

  • Loot: Studded Armor (7%, x1) | Studded Shield (1%, x1)

Scorpion

  • Experience: 675

  • Gold: 10

  • Health: 45

  • Threat: 68

  • Speed: 150

  • Resistances: Energy +20%; Fire -10%; Ice -10%; Earth +100%

  • Attacks: Melee: Physical 0-50, range 1, 100% every 2s

  • Loot: None

Skeleton Warrior

  • Experience: 675

  • Gold: 10

  • Health: 65

  • Threat: 55

  • Speed: 150

  • Resistances: Holy -5%; Death +100%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s | Lifedrain: Life Drain 7-13, range 1, 15% every 2s

  • Loot: Sword (2%, x1)

Swampling

  • Experience: 675

  • Gold: 10

  • Health: 80

  • Threat: 98

  • Speed: 190

  • Resistances: None

  • Attacks: Melee: Physical 0-80, range 1, 100% every 2s | Earth: Earth 2-15, range 7, 15% every 2s | Speed: utility, range 3, radius 2, 15% every 2s, speed 0x and -300 for 5s

  • Loot: None

Undead Mine Worker

  • Experience: 675

  • Gold: 10

  • Health: 65

  • Threat: 55

  • Speed: 150

  • Resistances: Holy -5%; Death +100%

  • Attacks: Melee: Physical 0-30, range 1, 100% every 2s | Lifedrain: Life Drain 7-13, range 1, 15% every 2s

  • Loot: Sword (4%, x1)

Chakoya Windcaller

  • Experience: 720

  • Gold: 11

  • Health: 84

  • Threat: 114

  • Speed: 200

  • Resistances: Fire +50%; Holy +20%; Energy -15%; Death -10%; Ice +100%

  • Attacks: Melee: Physical 0-22, range 1, 100% every 2s | Ice: Ice 16-32, range 7, 15% every 2s | Freezecondition: utility, range 1, radius 3, 10% every 2s

  • Loot: None

Smuggler

  • Experience: 720

  • Gold: 11

  • Health: 130

  • Threat: 72

  • Speed: 176

  • Resistances: Physical -5%; Death -5%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s

  • Loot: Leather Legs (15%, x1) | Short Sword (10%, x1) | Leather Helmet (10%, x1)

Angry Adventurer

  • Experience: 750

  • Gold: 11

  • Health: 65

  • Threat: 43

  • Speed: 106

  • Resistances: None

  • Attacks: Melee: Physical 0-25, range 1, 100% every 2s

  • Loot: None

Bloodpaw

  • Experience: 750

  • Gold: 11

  • Health: 100

  • Threat: 56

  • Speed: 156

  • Resistances: Fire +20%; Energy -10%

  • Attacks: Melee: Physical 0-40, range 1, 100% every 2s

  • Loot: None

Marsh Stalker

  • Experience: 750

  • Gold: 11

  • Health: 100

  • Threat: 33

  • Speed: 210

  • Resistances: Ice +5%; Earth -5%

  • Attacks: Melee: Physical 0-10, range 1, 100% every 2s | Physical: Physical 0-8, range 7, single target, 20% every 2s

  • Loot: None

Minotaur

  • Experience: 750

  • Gold: 11

  • Health: 100

  • Threat: 61

  • Speed: 168

  • Resistances: Fire +20%; Holy +10%; Ice -10%; Death -10%

  • Attacks: Melee: Physical 0-45, range 1, 100% every 2s

  • Loot: Sword (5%, x1)

Orc Warrior

  • Experience: 750

  • Gold: 11

  • Health: 125

  • Threat: 74

  • Speed: 190

  • Resistances: Energy +30%; Holy +10%; Earth -10%; Death -10%

  • Attacks: Melee: Physical 0-60, range 1, 100% every 2s

  • Loot: Chain Armor (8%, x1) | Copper Shield (1%, x1) | Poison Dagger (1%, x1)