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Mirrors tracked repository source docs/implemented-monsters.md.

Implemented Monsters

Generated from GENERATED_MONSTERS, GENERATED_MONSTER_LOOT, and GENERATED_MONSTER_STAGE_POOL. Total: 930 monsters across 20 stages.

Summary

  • Total monsters: 930
  • Stage pools: 20
  • Monsters with loot: 436
  • Monsters with ranged attacks: 724
  • Monsters with area attacks: 522
  • Monsters with healing attacks: 413
  • Monsters with summons: 114
  • Damage types represented: Death, Drown, Earth, Energy, Fire, Holy, Ice, Life drain, Mana drain, Physical

Stage 1 (44 monsters)

Penguin

  • ID: penguin
  • Core: Threat 8; XP 1; HP 33; speed 180; defense 0; armor 0; target distance 1; run on 32 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Ice +5%; Energy -5%
  • Attacks: Melee; Physical 0-3; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

The Frog Prince

  • ID: the_frog_prince
  • Core: Threat 25; XP 1; HP 55; speed 320; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Earth +80%; Energy +90%; Ice +90%; Fire +90%; Physical +98%
  • Attacks: Melee; Physical 0-1; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Animated Skunk

  • ID: animated_skunk
  • Core: Threat 11; XP 3; HP 20; speed 120; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: None
  • Attacks: Melee; Physical 0-5; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 1-3; range 1; every 2.0s; 10% chance
  • Loot: None

Skunk

  • ID: skunk
  • Core: Threat 11; XP 3; HP 20; speed 136; defense 0; armor 0; target distance 1; run on 8 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: None
  • Attacks: Melee; Physical 0-5; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 1-3; range 1; every 2.0s; 10% chance
  • Loot: None

Badger

  • ID: badger
  • Core: Threat 18; XP 5; HP 23; speed 140; defense 0; armor 0; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: None
  • Attacks: Melee; Physical 0-12; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Rat

  • ID: rat
  • Core: Threat 15; XP 5; HP 20; speed 134; defense 0; armor 0; target distance 1; run on 5 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Earth +20%; Holy +20%; Ice -10%; Death -10%
  • Attacks: Melee; Physical 0-8; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Shard Of Corruption

  • ID: shard_of_corruption
  • Core: Threat 212; XP 5; HP 600; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Physical +60%; Energy +25%; Fire +30%; Ice +15%; Death +100%; Drown +100%; Earth +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-115; range 7; every 2.0s; 10% chance
  • Loot: None

Thief

  • ID: thief
  • Core: Threat 38; XP 5; HP 60; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: None
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Tormented Ghost

  • ID: tormented_ghost
  • Core: Threat 172; XP 5; HP 210; speed 160; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Earth +100%; Death +100%; Physical +100%; Life drain +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 40-70; range 1; every 3.0s; 15% chance
  • Loot: None

Undead Jester

  • ID: undead_jester
  • Core: Threat 75; XP 5; HP 355; speed 224; defense 3; armor 3; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Energy +10%; Earth +100%; Fire +20%; Life drain +100%; Ice +30%; Holy -20%; Death +100%
  • Attacks: Melee; Physical 0-3; range 1; every 2.0s; 100% chance; blocked by armor + shield | Summon Cave Rat; summons Cave Rat x4; range 1; every 2.0s; 10% chance
  • Loot: None

Bat

  • ID: bat
  • Core: Threat 17; XP 10; HP 30; speed 200; defense 0; armor 0; target distance 1; run on 3 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Earth -10%
  • Attacks: Melee; Physical 0-8; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Cave Rat

  • ID: cave_rat
  • Core: Threat 19; XP 10; HP 30; speed 150; defense 0; armor 0; target distance 1; run on 3 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Fire -10%
  • Attacks: Melee; Physical 0-10; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Lonely Snake

  • ID: lonely_snake
  • Core: Threat 76; XP 10; HP 15; speed 120; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Earth +100%; Life drain +100%; Fire +100%; Ice +100%; Physical +100%; Holy +100%; Energy +100%
  • Attacks: Melee; Physical 0-8; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Snake

  • ID: snake
  • Core: Threat 17; XP 10; HP 15; speed 120; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Earth +40%; Energy +20%; Fire -10%; Ice -10%
  • Attacks: Melee; Physical 0-8; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Spider

  • ID: spider
  • Core: Threat 18; XP 12; HP 20; speed 152; defense 0; armor 0; target distance 1; run on 6 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Fire -20%
  • Attacks: Melee; Physical 0-9; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Young Troll

  • ID: young_troll
  • Core: Threat 20; XP 12; HP 30; speed 380; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: None
  • Attacks: Melee; Physical 0-10; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Dwarf Henchman

  • ID: dwarf_henchman
  • Core: Threat 59; XP 15; HP 350; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: None
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Fox

  • ID: fox
  • Core: Threat 17; XP 15; HP 22; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Earth +5%; Fire -5%; Holy +30%
  • Attacks: Melee; Physical 0-5; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Bug

  • ID: bug
  • Core: Threat 32; XP 18; HP 29; speed 160; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Fire -10%
  • Attacks: Melee; Physical 0-23; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Wolf

  • ID: wolf
  • Core: Threat 28; XP 18; HP 25; speed 164; defense 0; armor 0; target distance 1; run on 8 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Holy +30%; Ice -10%; Death -5%
  • Attacks: Melee; Physical 0-17; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Azure Frog

  • ID: azure_frog
  • Core: Threat 35; XP 20; HP 60; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Ice +10%; Fire -10%
  • Attacks: Melee; Physical 0-24; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Coral Frog

  • ID: coral_frog
  • Core: Threat 35; XP 20; HP 60; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Ice +10%; Fire -10%
  • Attacks: Melee; Physical 0-24; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Crimson Frog

  • ID: crimson_frog
  • Core: Threat 35; XP 20; HP 60; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Ice +10%; Fire -10%
  • Attacks: Melee; Physical 0-24; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Deathspawn

  • ID: deathspawn
  • Core: Threat 645; XP 20; HP 225; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Holy +10%; Fire -15%; Energy -15%; Ice -15%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 400-700; range 7; every 1.0s; 10% chance | Energy; Energy 250-450; range 7; every 1.0s; 11% chance
  • Loot: None

Hyaena

  • ID: hyaena
  • Core: Threat 32; XP 20; HP 60; speed 196; defense 0; armor 0; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: None
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Island Troll

  • ID: island_troll
  • Core: Threat 23; XP 20; HP 50; speed 126; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: None
  • Attacks: Melee; Physical 0-10; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Spear 20% x1; Hand Axe 18% x1; Wooden Shield 15% x1

Orchid Frog

  • ID: orchid_frog
  • Core: Threat 35; XP 20; HP 60; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Ice +10%; Fire -10%
  • Attacks: Melee; Physical 0-24; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Sandcrawler

  • ID: sandcrawler
  • Core: Threat 17; XP 20; HP 30; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Fire -5%
  • Attacks: Melee; Physical 0-3; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Spit Nettle

  • ID: spit_nettle
  • Core: Threat 107; XP 20; HP 150; speed 0; defense 12; armor 12; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Ice +20%; Fire -10%; Energy +100%; Earth +100%
  • Attacks: Earth; Earth 15-40; range 7; every 1.0s; 20% chance | Poisoncondition; Earth 40-100; range 7; every 2.0s; 15% chance; condition: Earth DOT 100 every 4.0s for 12.0s | Healing; heals 15-37; range 4; every 2.0s; 10% chance
  • Loot: None

Troll

  • ID: troll
  • Core: Threat 28; XP 20; HP 50; speed 126; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Energy +20%; Holy +10%; Earth -10%; Death -10%
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Hand Axe 20% x1; Spear 13% x1; Leather Helmet 12% x1

Water Buffalo

  • ID: water_buffalo
  • Core: Threat 57; XP 20; HP 390; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 1
  • Resistances: Physical +5%; Earth +100%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Winter Wolf

  • ID: winter_wolf
  • Core: Threat 31; XP 20; HP 30; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Ice +20%; Fire +10%; Holy +10%; Energy -5%; Death -10%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Poison Spider

  • ID: poison_spider
  • Core: Threat 36; XP 22; HP 26; speed 160; defense 0; armor 0; target distance 1; run on 6 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Bear

  • ID: bear
  • Core: Threat 37; XP 23; HP 80; speed 156; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Ice -10%; Holy +10%; Death -5%
  • Attacks: Melee; Physical 0-25; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Frost Troll

  • ID: frost_troll
  • Core: Threat 33; XP 23; HP 55; speed 140; defense 0; armor 0; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Fire +40%; Holy +10%; Earth -10%; Energy -15%; Death -10%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Spear 20% x1; Rapier 16% x1; Wooden Shield 16% x1

Panda

  • ID: panda
  • Core: Threat 40; XP 23; HP 80; speed 156; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Wasp

  • ID: wasp
  • Core: Threat 38; XP 24; HP 35; speed 320; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Goblin

  • ID: goblin
  • Core: Threat 29; XP 25; HP 50; speed 120; defense 0; armor 0; target distance 1; run on 35 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Energy +20%; Holy +20%; Earth -10%; Death -10%
  • Attacks: Melee; Physical 0-10; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-25; range 7; every 2.0s; 10% chance; blocked by armor
  • Loot: Small Stone 15% x1; Short Sword 9% x1; Bone Club 5% x1

Orc

  • ID: orc
  • Core: Threat 46; XP 25; HP 70; speed 150; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Energy +20%; Holy +10%; Earth -10%; Death -10%
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Studded Armor 8% x1; Studded Shield 7% x1; Sabre 6% x1

Salamander

  • ID: salamander
  • Core: Threat 25; XP 25; HP 70; speed 120; defense 3; armor 3; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: None
  • Attacks: Melee; Physical 0-10; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 0-4; range 4; every 6.0s; 20% chance
  • Loot: Arrow 8% x1-3; Mace 4% x1; Brass Helmet 2% x1; health_potion 1% x1

Swamp Troll

  • ID: swamp_troll
  • Core: Threat 27; XP 25; HP 55; speed 128; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Earth +15%; Fire -5%
  • Attacks: Melee; Physical 0-13; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Troll Guard

  • ID: troll_guard
  • Core: Threat 29; XP 25; HP 60; speed 180; defense 0; armor 0; target distance 1; run on 17 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: None
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Lonely Polar Bear

  • ID: lonely_polar_bear
  • Core: Threat 94; XP 28; HP 85; speed 156; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Earth +100%; Life drain +100%; Fire +100%; Ice +100%; Physical +100%; Holy +100%; Energy +100%
  • Attacks: Melee; Physical 0-1; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Polar Bear

  • ID: polar_bear
  • Core: Threat 43; XP 28; HP 85; speed 156; defense 0; armor 0; target distance 1; run on 5 HP; static attack 90
  • Stage placement: Stage 1
  • Resistances: Ice +20%; Fire +10%; Death -10%; Energy -5%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Stage 2 (47 monsters)

Cobra

  • ID: cobra
  • Core: Threat 42; XP 30; HP 65; speed 120; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Fire -10%; Earth +100%
  • Attacks: Poisoncondition; Earth 20-40; range 7; every 2.0s; 15% chance; condition: Earth DOT 40 every 4.0s for 12.0s
  • Loot: None

Crab

  • ID: crab
  • Core: Threat 41; XP 30; HP 55; speed 144; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Essence of Darkness

  • ID: essence_of_darkness
  • Core: Threat 257; XP 30; HP 1000; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 2
  • Resistances: Fire +98%; Holy +80%; Physical +100%; Death +100%; Energy +100%; Ice +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Feverish Citizen

  • ID: feverish_citizen
  • Core: Threat 37; XP 30; HP 125; speed 185; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Holy +80%; Fire +20%
  • Attacks: Melee; Physical 0-18; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Lion

  • ID: lion
  • Core: Threat 52; XP 30; HP 80; speed 190; defense 0; armor 0; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Earth +20%; Holy +20%; Ice -15%; Death -8%
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Centipede

  • ID: centipede
  • Core: Threat 63; XP 34; HP 70; speed 166; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Ice +20%; Energy +10%; Fire -15%; Earth +100%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Crazed Beggar

  • ID: crazed_beggar
  • Core: Threat 42; XP 35; HP 100; speed 154; defense 0; armor 0; target distance 1; run on 10 HP; static attack 80
  • Stage placement: Stage 2
  • Resistances: Physical +5%; Energy +20%; Earth -10%; Holy +10%; Death -10%
  • Attacks: Melee; Physical 0-25; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Dworc Venomsniper

  • ID: dworc_venomsniper
  • Core: Threat 56; XP 35; HP 80; speed 152; defense 0; armor 0; target distance 4; run on 15 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Holy +15%; Fire -13%; Death -8%; Ice -13%; Earth +100%
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 20-40; range 5; every 2.0s; 15% chance; condition: Earth DOT 40 every 4.0s for 12.0s
  • Loot: Leather Armor 10% x1; Throwing Knife 8% x1-2; Poison Arrow 5% x1-3

Emerald Damselfly

  • ID: emerald_damselfly
  • Core: Threat 27; XP 35; HP 90; speed 200; defense 6; armor 6; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-4; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-12; range 7; every 2.0s; 15% chance | Healing; heals 4-10; range 4; every 2.0s; 10% chance
  • Loot: Arrow 8% x1-5; health_potion 4% x1

Frostfur

  • ID: frostfur
  • Core: Threat 44; XP 35; HP 65; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Fire +20%; Energy -10%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Lesser Death Minion

  • ID: lesser_death_minion
  • Core: Threat 274; XP 35; HP 550; speed 160; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 7-13; range 1; every 2.0s; 8% chance
  • Loot: None

Munster

  • ID: munster
  • Core: Threat 56; XP 35; HP 58; speed 200; defense 0; armor 0; target distance 1; run on 10 HP; static attack 80
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield | Summon Rat; summons Rat x2; range 1; every 2.0s; 20% chance
  • Loot: None

Skeleton

  • ID: skeleton
  • Core: Threat 42; XP 35; HP 50; speed 154; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Holy -25%; Death +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-17; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 7-13; range 1; every 2.0s; 15% chance
  • Loot: Viking Helmet 8% x1; Hatchet 5% x1; Mace 5% x1

Goblin Scavenger

  • ID: goblin_scavenger
  • Core: Threat 50; XP 37; HP 60; speed 132; defense 7; armor 7; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Energy +20%; Earth -10%; Holy +20%; Death -10%
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-30; range 7; every 2.0s; 10% chance; blocked by armor | Lifedrain; Life drain 22-30; range 7; every 2.0s; 5% chance | Death; Death 1-30; range 7; every 2.0s; 5% chance | Healing; heals 10-16; range 4; every 2.0s; 15% chance
  • Loot: Small Stone 25% x1-2; Dagger 18% x1; Leather Helmet 10% x1

Orc Spearman

  • ID: orc_spearman
  • Core: Threat 49; XP 38; HP 105; speed 176; defense 0; armor 0; target distance 4; run on 10 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Energy +20%; Holy +20%; Earth -10%; Death -10%
  • Attacks: Melee; Physical 0-25; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-30; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: Spear 18% x1; Studded Legs 9% x1; Studded Helmet 8% x1

Animated Rotworm

  • ID: animated_rotworm
  • Core: Threat 45; XP 40; HP 65; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Mace 3% x1; Sword 2% x1

Chakoya Toolshaper

  • ID: chakoya_toolshaper
  • Core: Threat 66; XP 40; HP 80; speed 136; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 2
  • Resistances: Energy -15%; Fire +40%; Holy +10%; Death -5%; Ice +100%
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-45; range 7; radius 3; every 2.0s; 10% chance; blocked by armor
  • Loot: Mace 5% x1; Bone Shield 1% x1; Mammoth Whopper 1% x1

Chakoya Tribewarden

  • ID: chakoya_tribewarden
  • Core: Threat 52; XP 40; HP 68; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 2
  • Resistances: Fire +25%; Holy +10%; Energy -15%; Death -5%; Ice +100%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Crocodile

  • ID: crocodile
  • Core: Threat 55; XP 40; HP 105; speed 156; defense 0; armor 0; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Physical -10%; Energy -5%; Earth +20%; Fire -10%; Ice +10%
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Crocodile Boots 1% x1

Dworc Fleshhunter

  • ID: dworc_fleshhunter
  • Core: Threat 50; XP 40; HP 85; speed 148; defense 0; armor 0; target distance 1; run on 8 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Death -13%; Fire -8%; Ice -10%; Earth +100%
  • Attacks: Melee; Physical 0-25; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-15; range 7; every 2.0s; 10% chance; blocked by armor
  • Loot: Leather Armor 11% x1; Poison Dagger 2% x1; Hunting Spear 2% x1

Insect Swarm

  • ID: insect_swarm
  • Core: Threat 36; XP 40; HP 50; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-10; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-15; range 1; every 2.0s; 15% chance
  • Loot: None

Little Corym Charlatan

  • ID: little_corym_charlatan
  • Core: Threat 32; XP 40; HP 90; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-14; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Lonely Rotworm

  • ID: lonely_rotworm
  • Core: Threat 21; XP 40; HP 65; speed 116; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-1; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Rottie The Rotworm

  • ID: rottie_the_rotworm
  • Core: Threat 41; XP 40; HP 65; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-25; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Mace 63% x1; Sword 26% x1; Copper Shield 16% x1

Rotworm

  • ID: rotworm
  • Core: Threat 53; XP 40; HP 65; speed 116; defense 0; armor 0; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Mace 4% x1; Sword 3% x1

Tiger

  • ID: tiger
  • Core: Threat 53; XP 40; HP 75; speed 200; defense 5; armor 5; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 2
  • Resistances: Death -10%; Ice -10%
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Troll Champion

  • ID: troll_champion
  • Core: Threat 50; XP 40; HP 75; speed 190; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Energy +15%; Holy +10%; Earth -10%; Death -10%
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Spear 25% x1; Leather Boots 10% x1; Wooden Shield 5% x1

Amarie

  • ID: amarie
  • Core: Threat 37; XP 42; HP 100; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-25; range 7; every 2.0s; 10% chance; blocked by armor
  • Loot: None

Elf

  • ID: elf
  • Core: Threat 38; XP 42; HP 100; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Holy +20%; Death -10%
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-25; range 7; every 2.0s; 10% chance; blocked by armor
  • Loot: Studded Helmet 15% x1; Leather Boots 11% x1; Longsword 11% x1

Larva

  • ID: larva
  • Core: Threat 56; XP 44; HP 70; speed 124; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Energy +10%; Fire -10%; Ice -5%; Earth +100%
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Dwarf

  • ID: dwarf
  • Core: Threat 47; XP 45; HP 90; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Earth +10%; Fire -5%; Death -5%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Hatchet 25% x1; Axe 15% x1; Copper Shield 10% x1

Hacker

  • ID: hacker
  • Core: Threat 125; XP 45; HP 430; speed 250; defense 12; armor 15; target distance 1; run on 429 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Energy +100%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-83; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Halberd 10% x1

Jailer

  • ID: jailer
  • Core: Threat 326; XP 45; HP 65; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: Sword 3% x1; Mace 1% x1

Leaf Golem

  • ID: leaf_golem
  • Core: Threat 107; XP 45; HP 90; speed 140; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Earth +40%; Fire -1%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-15; range 7; every 2.0s; 15% chance; blocked by armor | Speed; range 1; radius 3; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 9.0s
  • Loot: None

Lonely Scorpion

  • ID: lonely_scorpion
  • Core: Threat 21; XP 45; HP 45; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-1; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Primitive

  • ID: primitive
  • Core: Threat 119; XP 45; HP 200; speed 300; defense 0; armor 0; target distance 1; run on 5 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Energy +100%; Fire +100%
  • Attacks: Melee; Physical 0-32; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 20-20; range 7; radius 3; every 1.0s; 34% chance
  • Loot: Studded Armor 7% x1; Studded Shield 1% x1

Scorpion

  • ID: scorpion
  • Core: Threat 68; XP 45; HP 45; speed 150; defense 0; armor 0; target distance 1; run on 5 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Energy +20%; Fire -10%; Ice -10%; Earth +100%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Skeleton Warrior

  • ID: skeleton_warrior
  • Core: Threat 55; XP 45; HP 65; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Holy -5%; Death +100%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 7-13; range 1; every 2.0s; 15% chance
  • Loot: Sword 2% x1

Swampling

  • ID: swampling
  • Core: Threat 98; XP 45; HP 80; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 2-15; range 7; every 2.0s; 15% chance | Speed; range 3; radius 2; every 2.0s; 15% chance; condition: speed mult 0, offset -300 for 5.0s
  • Loot: None

Undead Mine Worker

  • ID: undead_mine_worker
  • Core: Threat 55; XP 45; HP 65; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Holy -5%; Death +100%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 7-13; range 1; every 2.0s; 15% chance
  • Loot: Sword 4% x1

Chakoya Windcaller

  • ID: chakoya_windcaller
  • Core: Threat 114; XP 48; HP 84; speed 200; defense 10; armor 10; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Fire +50%; Holy +20%; Energy -15%; Death -10%; Ice +100%
  • Attacks: Melee; Physical 0-22; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 16-32; range 7; every 2.0s; 15% chance | Freezecondition; range 1; radius 3; every 2.0s; 10% chance | Ice; Ice 9-30; range 5; radius 2; every 2.0s; 10% chance
  • Loot: None

Smuggler

  • ID: smuggler
  • Core: Threat 72; XP 48; HP 130; speed 176; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Physical -5%; Death -5%
  • Attacks: Melee; Physical 0-60; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Leather Legs 15% x1; Short Sword 10% x1; Leather Helmet 10% x1

Angry Adventurer

  • ID: angry_adventurer
  • Core: Threat 43; XP 50; HP 65; speed 106; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: None
  • Attacks: Melee; Physical 0-25; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Bloodpaw

  • ID: bloodpaw
  • Core: Threat 56; XP 50; HP 100; speed 156; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Fire +20%; Energy -10%
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Marsh Stalker

  • ID: marsh_stalker
  • Core: Threat 33; XP 50; HP 100; speed 210; defense 0; armor 0; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Ice +5%; Earth -5%
  • Attacks: Melee; Physical 0-10; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-8; range 7; radius 1; every 2.0s; 20% chance; blocked by armor
  • Loot: None

Minotaur

  • ID: minotaur
  • Core: Threat 61; XP 50; HP 100; speed 168; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Fire +20%; Holy +10%; Ice -10%; Death -10%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Sword 5% x1

Orc Warrior

  • ID: orc_warrior
  • Core: Threat 74; XP 50; HP 125; speed 190; defense 0; armor 0; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 2
  • Resistances: Energy +30%; Holy +10%; Earth -10%; Death -10%
  • Attacks: Melee; Physical 0-60; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Chain Armor 8% x1; Copper Shield 1% x1; Poison Dagger 1% x1

Stage 3 (45 monsters)

Pinata Dragon

  • ID: pinata_dragon
  • Core: Threat 103; XP 50; HP 10000; speed 0; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Physical -30%
  • Attacks: Lifedrain; Life drain 0-40; range 4; every 2.0s; 10% chance | Healing; heals 130-170; range 4; every 2.0s; 20% chance
  • Loot: None

World Bug

  • ID: world_bug
  • Core: Threat 141; XP 50; HP 270; speed 240; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: None
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 5-35; range 4; every 1.0s; 13% chance | Summon World Bug; summons World Bug x10; range 1; every 1.0s; 15% chance
  • Loot: None

Goblin Assassin

  • ID: goblin_assassin
  • Core: Threat 41; XP 52; HP 75; speed 140; defense 6; armor 6; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Energy +20%; Earth -10%; Holy +20%; Death -10%
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-35; range 6; every 2.0s; 10% chance; blocked by armor
  • Loot: Dagger 18% x1; Small Stone 11% x1-3; Leather Helmet 10% x1

Dworc Voodoomaster

  • ID: dworc_voodoomaster
  • Core: Threat 66; XP 55; HP 80; speed 150; defense 3; armor 3; target distance 4; run on 15 HP; static attack 80
  • Stage placement: Stage 3
  • Resistances: Holy +35%; Fire -15%; Death -10%; Ice -10%; Earth +100%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-40; range 1; every 2.0s; 10% chance | Speed; range 7; every 2.0s; 10% chance; condition: speed mult 0, offset -800 for 5.0s | Earth; Earth 6-18; range 1; radius 6; every 2.0s; 10% chance | Healing; heals 3-9; range 4; every 2.0s; 20% chance
  • Loot: Leather Armor 10% x1; Poison Dagger 1% x1; Tribal Mask 1% x1; health_potion 1% x1

Honour Guard

  • ID: honour_guard
  • Core: Threat 53; XP 55; HP 85; speed 154; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Holy -10%; Death +100%
  • Attacks: Melee; Physical 0-25; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 5-13; range 1; every 2.0s; 15% chance
  • Loot: Scimitar 2% x1

Mad Technomancer

  • ID: mad_technomancer
  • Core: Threat 678; XP 55; HP 1800; speed 200; defense 15; armor 15; target distance 4; run on 150 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Earth +80%; Fire +60%; Energy +10%; Holy +10%; Ice -10%; Death -5%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 50-120; range 7; radius 4; every 1.0s; 10% chance | Physical; Physical 55-105; range 7; every 1.0s; 34% chance; blocked by armor | Manadrain; Mana drain 50-80; range 7; every 1.0s; 25% chance | Healing; heals 75-325; range 4; every 1.0s; 50% chance
  • Loot: None

Squidgy Slime

  • ID: squidgy_slime
  • Core: Threat 123; XP 55; HP 150; speed 120; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

War Wolf

  • ID: war_wolf
  • Core: Threat 67; XP 55; HP 140; speed 264; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 3
  • Resistances: Earth +20%; Holy +10%; Ice -10%; Death -10%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Amazon

  • ID: amazon
  • Core: Threat 69; XP 60; HP 110; speed 172; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Physical -5%; Death -5%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-40; range 7; every 2.0s; 15% chance; blocked by armor
  • Loot: None

Boar

  • ID: boar
  • Core: Threat 67; XP 60; HP 198; speed 410; defense 0; armor 0; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: None
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Bovinus

  • ID: bovinus
  • Core: Threat 67; XP 60; HP 150; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Fire +20%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Dwarf Miner

  • ID: dwarf_miner
  • Core: Threat 54; XP 60; HP 120; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 3
  • Resistances: None
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Axe 15% x1; Leather Legs 9% x1; Studded Armor 7% x1

Gnarlhound

  • ID: gnarlhound
  • Core: Threat 84; XP 60; HP 198; speed 280; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: None
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Grodrik

  • ID: grodrik
  • Core: Threat 54; XP 60; HP 120; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 3
  • Resistances: None
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Nomad

  • ID: nomad
  • Core: Threat 93; XP 60; HP 160; speed 205; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Fire +20%; Holy +20%; Physical -10%; Ice -10%; Death -10%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Toad

  • ID: toad
  • Core: Threat 57; XP 60; HP 135; speed 210; defense 15; armor 15; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Earth +20%; Ice +20%; Fire -10%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 8-17; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: None

Wild Warrior

  • ID: wild_warrior
  • Core: Threat 83; XP 60; HP 135; speed 190; defense 8; armor 8; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Holy +10%; Physical -5%; Death -5%
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Axe 21% x1; Brass Shield 17% x1; Mace 13% x1

Bandit

  • ID: bandit
  • Core: Threat 65; XP 65; HP 245; speed 180; defense 0; armor 0; target distance 1; run on 25 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Physical -10%; Death -5%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Axe 30% x1; Brass Shield 17% x1; Leather Legs 15% x1

Ghost Wolf

  • ID: ghost_wolf
  • Core: Threat 134; XP 65; HP 160; speed 135; defense 8; armor 12; target distance 1; run on 20 HP; static attack 80
  • Stage placement: Stage 3
  • Resistances: Holy -5%; Fire -5%; Earth +10%; Death +20%; Physical +45%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 30-60; range 7; radius 1; every 2.0s; 20% chance
  • Loot: None

Grave Robber

  • ID: grave_robber
  • Core: Threat 185; XP 65; HP 165; speed 205; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Energy +20%; Fire +20%; Ice -10%; Death -10%; Physical -10%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 100-160; range 7; radius 1; every 2.0s; 15% chance; condition: Earth DOT 160 every 4.0s for 12.0s
  • Loot: None

Minotaur Archer

  • ID: minotaur_archer
  • Core: Threat 81; XP 65; HP 100; speed 160; defense 0; armor 0; target distance 4; run on 29 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Fire +20%; Holy +10%; Ice -10%; Death -5%
  • Attacks: Melee; Physical 0-25; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-80; range 7; every 2.0s; 40% chance; blocked by armor
  • Loot: Bolt 90% x1-20; Piercing Bolt 12% x1-4; Scale Armor 1% x1

Starving Wolf

  • ID: starving_wolf
  • Core: Threat 46; XP 65; HP 85; speed 188; defense 2; armor 2; target distance 1; run on 8 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Ice -10%; Death -5%; Holy +30%
  • Attacks: Melee; Physical 0-25; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Achad

  • ID: achad
  • Core: Threat 94; XP 70; HP 185; speed 185; defense 0; armor 0; target distance 1; run on 55 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Fire +10%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Carrion Worm

  • ID: carrion_worm
  • Core: Threat 65; XP 70; HP 145; speed 160; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 3
  • Resistances: Earth +20%; Energy +5%; Fire -5%; Ice -5%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Crypt Defiler

  • ID: crypt_defiler
  • Core: Threat 119; XP 70; HP 180; speed 205; defense 0; armor 0; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Energy +20%; Fire -10%; Ice -5%; Earth +100%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-40; range 7; radius 1; every 2.0s; 15% chance; blocked by armor
  • Loot: None

Dwarf Soldier

  • ID: dwarf_soldier
  • Core: Threat 93; XP 70; HP 135; speed 176; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Earth +10%; Fire -5%; Death -5%
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-60; range 7; every 2.0s; 10% chance; blocked by armor
  • Loot: Bolt 38% x1-7; Soldier Helmet 12% x1; Chain Armor 8% x1

Gang Member

  • ID: gang_member
  • Core: Threat 87; XP 70; HP 295; speed 190; defense 0; armor 0; target distance 1; run on 35 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Death -5%
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Leather Legs 16% x1; Mace 9% x1; Studded Legs 5% x1

Gloom Wolf

  • ID: gloom_wolf
  • Core: Threat 114; XP 70; HP 200; speed 250; defense 8; armor 10; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 3
  • Resistances: Holy -5%; Fire -5%; Ice -5%; Death +10%; Earth +20%
  • Attacks: Melee; Physical 0-92; range 1; every 2.0s; 100% chance; blocked by armor + shield | Bleedcondition; range 1; radius 2; every 2.0s; 15% chance; condition: Physical DOT 26 every 4.0s for 12.0s
  • Loot: None

Ladybug

  • ID: ladybug
  • Core: Threat 40; XP 70; HP 255; speed 200; defense 0; armor 0; target distance 1; run on 60 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Earth +5%; Physical -5%; Fire -5%; Ice -5%
  • Attacks: Melee; Physical 0-4; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-20; range 1; every 2.0s; 15% chance | Earth; Earth 0-20; range 7; every 2.0s; 15% chance
  • Loot: None

Poacher

  • ID: poacher
  • Core: Threat 61; XP 70; HP 90; speed 198; defense 0; armor 0; target distance 1; run on 5 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: None
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-35; range 7; every 2.0s; 15% chance; blocked by armor
  • Loot: Arrow 47% x1-18; Leather Helmet 31% x1; Leather Legs 28% x1

Slug

  • ID: slug
  • Core: Threat 86; XP 70; HP 255; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Energy +20%; Death +7%
  • Attacks: Melee; Physical 0-44; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 5-40; range 7; every 1.0s; 15% chance
  • Loot: None

Teleskor

  • ID: teleskor
  • Core: Threat 50; XP 70; HP 80; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Holy -5%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Mace 72% x1; Viking Helmet 72% x1; Brass Shield 45% x1

Elf Scout

  • ID: elf_scout
  • Core: Threat 68; XP 75; HP 160; speed 220; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Holy +20%; Death -10%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-80; range 7; every 2.0s; 15% chance; blocked by armor
  • Loot: Arrow 31% x1-12

Goblin Leader

  • ID: goblin_leader
  • Core: Threat 75; XP 75; HP 50; speed 120; defense 0; armor 0; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: None
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-45; range 7; every 2.0s; 15% chance; blocked by armor
  • Loot: Dagger 17% x1; Leather Helmet 10% x1; Short Sword 10% x1

Rotworm Queen

  • ID: rotworm_queen
  • Core: Threat 93; XP 75; HP 105; speed 126; defense 0; armor 0; target distance 1; run on 0 HP; static attack 50
  • Stage placement: Stage 3
  • Resistances: None
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Firestarter

  • ID: firestarter
  • Core: Threat 53; XP 80; HP 180; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Death -20%; Ice -20%; Fire +100%
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 0-21; range 1; radius 1; every 2.0s; 15% chance
  • Loot: None

Barbarian Headsplitter

  • ID: barbarian_headsplitter
  • Core: Threat 85; XP 85; HP 100; speed 168; defense 0; armor 0; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 3
  • Resistances: Energy +20%; Earth -10%; Ice +50%; Holy +20%; Death -10%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-60; range 7; radius 1; every 2.0s; 15% chance; blocked by armor
  • Loot: Brass Helmet 20% x1; Knife 15% x1; Viking Helmet 5% x1; health_potion 1% x1

Barbarian Skullhunter

  • ID: barbarian_skullhunter
  • Core: Threat 87; XP 85; HP 135; speed 168; defense 0; armor 0; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 3
  • Resistances: Physical +10%; Energy +20%; Earth -10%; Ice +50%; Holy +10%; Death -5%
  • Attacks: Melee; Physical 0-65; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Brass Helmet 20% x1; Knife 15% x1; Viking Helmet 8% x1; health_potion 1% x1

Ghoul

  • ID: ghoul
  • Core: Threat 100; XP 85; HP 100; speed 144; defense 8; armor 8; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Energy +30%; Earth +20%; Ice +10%; Holy -25%; Death +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 15-27; range 1; radius 1; every 2.0s; 10% chance | Healing; heals 9-15; range 4; every 2.0s; 5% chance
  • Loot: Scale Armor 1% x1; Viking Helmet 1% x1

Pirate Skeleton

  • ID: pirate_skeleton
  • Core: Threat 79; XP 85; HP 190; speed 180; defense 0; armor 0; target distance 1; run on 20 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Holy -25%; Death +100%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Sword 1% x1

Undead Prospector

  • ID: undead_prospector
  • Core: Threat 80; XP 85; HP 100; speed 170; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Energy +30%; Earth +20%; Ice +10%; Holy -25%; Life drain +100%; Death +100%; Drown +100%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 5-15; range 4; every 2.0s; 15% chance
  • Loot: Brass Helmet 19% x1; Knife 15% x1; Viking Helmet 5% x1

Valkyrie

  • ID: valkyrie
  • Core: Threat 98; XP 85; HP 190; speed 176; defense 0; armor 0; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Ice +10%; Fire +10%; Holy +5%; Death -5%; Physical -10%
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-50; range 7; every 2.0s; 15% chance; blocked by armor
  • Loot: None

Barbarian Brutetamer

  • ID: barbarian_brutetamer
  • Core: Threat 110; XP 90; HP 145; speed 190; defense 10; armor 10; target distance 4; run on 10 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Ice +50%; Holy +10%; Energy +20%; Physical -20%; Death -1%; Life drain +100%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-34; range 7; radius 1; every 2.0s; 20% chance; blocked by armor | Healing; heals 50-80; range 4; every 2.0s; 40% chance | Summon War Wolf; summons War Wolf x2; range 1; every 2.0s; 10% chance
  • Loot: Staff 7% x1

Colerian the Barbarian

  • ID: colerian_the_barbarian
  • Core: Threat 153; XP 90; HP 265; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Energy +20%; Earth -20%
  • Attacks: Melee; Physical 0-60; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-40; range 5; radius 1; every 1.0s; 80% chance; blocked by armor
  • Loot: None

Filth Toad

  • ID: filth_toad
  • Core: Threat 63; XP 90; HP 185; speed 210; defense 15; armor 15; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 3
  • Resistances: Earth +20%; Ice +20%; Fire -10%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 8-17; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: None

Stage 4 (47 monsters)

Gazer

  • ID: gazer
  • Core: Threat 82; XP 90; HP 120; speed 140; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Ice +20%; Energy +10%; Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 25-35; range 7; every 2.0s; 15% chance | Manadrain; Mana drain 10-35; range 7; every 2.0s; 10% chance
  • Loot: None

Gladiator

  • ID: gladiator
  • Core: Threat 108; XP 90; HP 185; speed 200; defense 25; armor 25; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Holy +10%; Physical +15%; Death -5%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Sword 13% x1

Stalker

  • ID: stalker
  • Core: Threat 102; XP 90; HP 120; speed 260; defense 14; armor 14; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Death +5%; Physical -20%; Holy -5%; Life drain +100%
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 20-30; range 1; every 1.0s; 15% chance
  • Loot: Throwing Knife 11% x1-2; Brass Shield 6% x1; Brass Legs 4% x1

Tortoise

  • ID: tortoise
  • Core: Threat 81; XP 90; HP 185; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Physical +35%; Ice +20%; Earth +20%; Fire -10%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Damaged Worker Golem

  • ID: damaged_worker_golem
  • Core: Threat 91; XP 95; HP 260; speed 200; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Earth +50%; Holy +50%; Fire -10%; Energy -5%; Physical +25%; Ice +10%; Death +10%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-45; range 7; every 2.0s; 15% chance; blocked by armor | Healing; heals 5-11; range 4; every 2.0s; 10% chance
  • Loot: None

Dark Apprentice

  • ID: dark_apprentice
  • Core: Threat 102; XP 100; HP 225; speed 190; defense 15; armor 15; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Death -5%
  • Attacks: Melee; Physical 0-60; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 2-26; range 7; every 2.0s; 10% chance | Energy; Energy 10-20; range 7; every 2.0s; 10% chance | Physical; Physical 0-24; range 7; every 2.0s; 10% chance; blocked by armor | Healing; heals 30-40; range 4; every 2.0s; 15% chance
  • Loot: Wand Of Dragonbreath 2% x1; Wand Of Decay 1% x1; mana_potion 3% x1

Enthralled Demon

  • ID: enthralled_demon
  • Core: Threat 1346; XP 100; HP 8200; speed 256; defense 65; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Physical +30%; Earth +40%; Energy +50%; Death +30%; Ice -10%; Holy -10%; Life drain +100%; Fire +100%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 60-120; range 7; every 2.0s; 13% chance | Fire; Fire 150-250; range 7; radius 7; every 2.0s; 33% chance | Drown; Drown 350-450; range 1; radius 7; every 2.0s; 25% chance | Energy; Energy 210-300; range 1; radius 1; every 2.0s; 7% chance | Lifedrain; Life drain 300-480; range 8; every 2.0s; 10% chance | Healing; heals 150-250; range 4; every 2.0s; 14% chance
  • Loot: None

Imp Intruder

  • ID: imp_intruder
  • Core: Threat 345; XP 100; HP 1000; speed 350; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: None
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: None

Invading Demon

  • ID: invading_demon
  • Core: Threat 345; XP 100; HP 1000; speed 350; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: None
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: None

Mole

  • ID: mole
  • Core: Threat 201; XP 100; HP 200; speed 160; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Physical +5%; Energy +10%; Earth +40%; Fire -10%; Holy -10%; Death +40%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Novice of the Cult

  • ID: novice_of_the_cult
  • Core: Threat 122; XP 100; HP 285; speed 200; defense 15; armor 15; target distance 1; run on 40 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Earth +10%; Ice +10%; Holy +10%; Physical -10%; Energy -8%; Fire -5%; Death -8%
  • Attacks: Melee; Physical 0-65; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 20-80; range 7; radius 1; every 2.0s; 15% chance | Healing; heals 20-40; range 4; every 2.0s; 15% chance
  • Loot: None

Quara Mantassin Scout

  • ID: quara_mantassin_scout
  • Core: Threat 140; XP 100; HP 220; speed 140; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy -10%; Ice +100%; Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Chain Armor 5% x1; Two Handed Sword 1% x1

The Collector

  • ID: the_collector
  • Core: Threat 286; XP 100; HP 340; speed 195; defense 0; armor 0; target distance 1; run on 20 HP; static attack 50
  • Stage placement: Stage 4
  • Resistances: Ice +100%
  • Attacks: Melee; Physical 0-220; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 8; every 1.0s; 13% chance; condition: speed mult 0, offset -800 for 20.0s | Physical; Physical 0-85; range 7; every 1.0s; 15% chance; blocked by armor | Physical; Physical 10-80; range 7; radius 3; every 2.0s; 15% chance; blocked by armor
  • Loot: None

Assassin

  • ID: assassin
  • Core: Threat 202; XP 105; HP 175; speed 224; defense 17; armor 17; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Physical -10%; Death -5%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-40; range 7; every 2.0s; 15% chance; blocked by armor | Poisoncondition; Earth 120-160; range 7; every 2.0s; 10% chance; condition: Earth DOT 160 every 4.0s for 12.0s
  • Loot: None

Big Boss Trolliver

  • ID: big_boss_trolliver
  • Core: Threat 107; XP 105; HP 150; speed 140; defense 0; armor 0; target distance 1; run on 20 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +22%; Holy +11%; Earth -3%; Death -4%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Rorc

  • ID: rorc
  • Core: Threat 123; XP 105; HP 260; speed 200; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +20%; Earth -20%; Death -5%; Holy +10%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 40-55; range 4; every 2.0s; 10% chance
  • Loot: None

Sibang

  • ID: sibang
  • Core: Threat 89; XP 105; HP 225; speed 214; defense 15; armor 15; target distance 4; run on 0 HP; static attack 70
  • Stage placement: Stage 4
  • Resistances: Fire +25%; Holy +10%; Ice -15%; Death -5%
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-55; range 7; every 2.0s; 35% chance; blocked by armor
  • Loot: Small Stone 30% x1-3

Lizard Sentinel

  • ID: lizard_sentinel
  • Core: Threat 105; XP 110; HP 265; speed 180; defense 0; armor 0; target distance 4; run on 10 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +10%; Ice +20%; Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-70; range 7; every 2.0s; 30% chance; blocked by armor
  • Loot: Spear 10% x1-3; Chain Armor 9% x1; Scale Armor 8% x1; health_potion 1% x1

Orc Rider

  • ID: orc_rider
  • Core: Threat 141; XP 110; HP 180; speed 260; defense 9; armor 9; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +20%; Holy +10%; Earth -10%; Death -10%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Orcish Axe 7% x1-2; Battle Shield 1% x1; Obsidian Lance 1% x1

Orc Shaman

  • ID: orc_shaman
  • Core: Threat 127; XP 110; HP 115; speed 140; defense 8; armor 8; target distance 4; run on 15 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +50%; Holy +10%; Earth -10%; Death -5%
  • Attacks: Melee; Physical 0-15; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 20-35; range 7; every 2.0s; 15% chance | Fire; Fire 5-45; range 7; radius 1; every 2.0s; 5% chance | Healing; heals 27-43; range 4; every 2.0s; 60% chance | Summon Snake; summons Snake x4; range 1; every 2.0s; 20% chance
  • Loot: Chain Armor 9% x1; Spear 5% x1; Wand Of Decay 1% x1

Robby the Reckless

  • ID: robby_the_reckless
  • Core: Threat 98; XP 110; HP 155; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: None
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Kongra

  • ID: kongra
  • Core: Threat 87; XP 115; HP 340; speed 184; defense 18; armor 18; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +5%; Earth +10%; Fire +20%; Ice -15%; Death -5%
  • Attacks: Melee; Physical 0-60; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Protection Amulet 1% x1; Plate Armor 1% x1; health_potion 1% x1

Mornenion

  • ID: mornenion
  • Core: Threat 74; XP 115; HP 190; speed 110; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: None
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-40; range 5; every 2.0s; 15% chance; blocked by armor
  • Loot: None

The Hairy One

  • ID: the_hairy_one
  • Core: Threat 94; XP 115; HP 325; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +5%; Fire -20%
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Dire Penguin

  • ID: dire_penguin
  • Core: Threat 116; XP 119; HP 173; speed 200; defense 10; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Life drain +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-35; range 7; radius 1; every 2.0s; 15% chance; blocked by armor | Speed; range 7; radius 4; every 2.0s; 10% chance; condition: speed mult 0, offset -600 for 9.0s
  • Loot: None

Ghost

  • ID: ghost
  • Core: Threat 171; XP 120; HP 150; speed 160; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Physical +100%; Drown +100%; Earth +100%; Death +100%; Life drain +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 20-45; range 1; every 2.0s; 15% chance
  • Loot: None

Scarab

  • ID: scarab
  • Core: Threat 114; XP 120; HP 320; speed 160; defense 21; armor 21; target distance 1; run on 80 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +10%; Ice +20%; Physical +5%; Fire -18%; Earth +100%
  • Attacks: Melee; Physical 0-75; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-35; range 1; every 2.0s; 10% chance
  • Loot: None

Spider Queen

  • ID: spider_queen
  • Core: Threat 289; XP 120; HP 10000; speed 280; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +10%; Ice -10%; Fire -15%; Physical +100%; Earth +100%
  • Attacks: Melee; Physical 0-1; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Tarantula

  • ID: tarantula
  • Core: Threat 118; XP 120; HP 225; speed 214; defense 20; armor 20; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +10%; Fire -15%; Ice -10%; Earth +100%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Brass Legs 3% x1; Plate Shield 2% x1

Tarnished Spirit

  • ID: tarnished_spirit
  • Core: Threat 171; XP 120; HP 150; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Physical +100%; Drown +100%; Earth +100%; Death +100%; Life drain +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 20-45; range 1; every 2.0s; 15% chance
  • Loot: None

White Shade

  • ID: white_shade
  • Core: Threat 92; XP 120; HP 260; speed 190; defense 15; armor 15; target distance 4; run on 30 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Holy -10%; Physical +90%; Life drain +100%; Earth +100%; Death +100%; Drown +100%
  • Attacks: Melee; Physical 0-8; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 4-6; range 7; every 2.0s; 20% chance | Speed; range 1; radius 4; every 2.0s; 5% chance; condition: speed mult 0, offset -400 for 3.0s
  • Loot: None

Witch

  • ID: witch
  • Core: Threat 96; XP 120; HP 300; speed 204; defense 0; armor 0; target distance 4; run on 30 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Earth +20%; Death -5%; Physical -5%; Energy +100%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 30-75; range 7; every 2.0s; 20% chance
  • Loot: Leather Boots 5% x1; Cape 5% x1; Sickle 4% x1

Manta Ray

  • ID: manta_ray
  • Core: Threat 163; XP 125; HP 680; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Ice -1%; Physical -1%; Energy +1%; Earth +100%; Fire +100%; Drown +100%
  • Attacks: Melee; Physical 0-99; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 15-75; range 7; every 2.0s; 10% chance
  • Loot: None

Pirate Marauder

  • ID: pirate_marauder
  • Core: Threat 159; XP 125; HP 210; speed 200; defense 0; armor 0; target distance 1; run on 20 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Earth +10%; Holy +20%; Death -5%; Fire -10%; Energy -5%
  • Attacks: Melee; Physical 0-140; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-40; range 7; every 2.0s; 15% chance; blocked by armor
  • Loot: None

Deepling Worker

  • ID: deepling_worker
  • Core: Threat 118; XP 130; HP 190; speed 210; defense 0; armor 0; target distance 1; run on 20 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy -20%; Earth -20%; Drown +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Axeitus Headbanger

  • ID: axeitus_headbanger
  • Core: Threat 194; XP 140; HP 365; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Fire -5%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-50; range 5; radius 1; every 1.0s; 80% chance; blocked by armor
  • Loot: None

Troll Legionnaire

  • ID: troll_legionnaire
  • Core: Threat 100; XP 140; HP 210; speed 190; defense 9; armor 7; target distance 4; run on 30 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: None
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-130; range 6; every 2.0s; 18% chance; blocked by armor | Healing; heals 17-25; range 4; every 2.0s; 28% chance
  • Loot: None

Dark Monk

  • ID: dark_monk
  • Core: Threat 138; XP 145; HP 190; speed 230; defense 22; armor 22; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Death +40%; Holy -10%; Physical -10%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 20-50; range 1; every 2.0s; 15% chance | Healing; heals 25-49; range 4; every 2.0s; 15% chance
  • Loot: None

Fire Devil

  • ID: fire_devil
  • Core: Threat 171; XP 145; HP 200; speed 180; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +30%; Earth +20%; Death +5%; Physical -5%; Ice -20%; Holy -10%; Fire +100%
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 60-90; range 7; radius 4; every 2.0s; 20% chance | Fire; Fire 20-50; range 7; radius 2; every 2.0s; 15% chance
  • Loot: Scimitar 3% x1

Merlkin

  • ID: merlkin
  • Core: Threat 131; XP 145; HP 235; speed 194; defense 16; armor 16; target distance 4; run on 0 HP; static attack 70
  • Stage placement: Stage 4
  • Resistances: Energy +10%; Fire +20%; Ice -15%; Holy +10%; Death -5%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 60-90; range 7; every 2.0s; 15% chance | Energy; Energy 15-45; range 7; every 2.0s; 20% chance | Healing; heals 30-40; range 4; every 2.0s; 25% chance
  • Loot: Wand Of Decay 1% x1; Banana Staff 1% x1; mana_potion 1% x1

Wilting Leaf Golem

  • ID: wilting_leaf_golem
  • Core: Threat 265; XP 145; HP 380; speed 145; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Earth +40%; Fire -5%; Ice -1%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-50; range 7; radius 1; every 2.0s; 20% chance; blocked by armor | Poisoncondition; Earth 150-200; range 1; radius 4; every 2.0s; 15% chance; condition: Earth DOT 200 every 4.0s for 12.0s | Speed; range 1; radius 3; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 15.0s
  • Loot: None

Angry Plant

  • ID: angry_plant
  • Core: Threat 269; XP 150; HP 10000; speed 110; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Earth +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 60-95; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -800 for 30.0s | Earth; Earth 40-130; range 1; radius 3; every 2.0s; 10% chance
  • Loot: None

Animated Cyclops

  • ID: animated_cyclops
  • Core: Threat 125; XP 150; HP 260; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: None
  • Attacks: Melee; Physical 0-105; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Short Sword 3% x1

Animated Mummy

  • ID: animated_mummy
  • Core: Threat 129; XP 150; HP 240; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: None
  • Attacks: Melee; Physical 0-85; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 30-40; range 1; every 2.0s; 20% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -226 for 10.0s
  • Loot: Strange Talisman 4% x1

Apprentice Sheng

  • ID: apprentice_sheng
  • Core: Threat 114; XP 150; HP 95; speed 170; defense 0; armor 0; target distance 4; run on 20 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +100%
  • Attacks: Melee; Physical 0-10; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 15-25; range 7; every 1.0s; 14% chance | Fire; Fire 15-45; range 7; radius 1; every 2.0s; 10% chance | Summon Hyaena; summons Hyaena x2; range 1; every 1.1s; 100% chance
  • Loot: Leather Legs 13% x1; Knife 11% x1; Leather Helmet 7% x1

Carniphila

  • ID: carniphila
  • Core: Threat 207; XP 150; HP 255; speed 110; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Energy +10%; Ice +20%; Fire -20%; Earth +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 60-95; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -800 for 30.0s | Earth; Earth 40-130; range 1; radius 3; every 2.0s; 10% chance
  • Loot: None

Corym Charlatan

  • ID: corym_charlatan
  • Core: Threat 124; XP 150; HP 250; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 4
  • Resistances: Earth +25%; Death +15%; Energy +25%; Holy -5%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Stage 5 (47 monsters)

Cyclops

  • ID: cyclops
  • Core: Threat 127; XP 150; HP 260; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Energy +25%; Holy +20%; Earth -10%; Death -10%
  • Attacks: Melee; Physical 0-105; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Short Sword 8% x1; Plate Shield 2% x1; Battle Shield 1% x1; health_potion 1% x1

Frost Giant

  • ID: frost_giant
  • Core: Threat 155; XP 150; HP 270; speed 190; defense 22; armor 22; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 5
  • Resistances: Ice +100%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-90; range 7; every 2.0s; 15% chance; blocked by armor
  • Loot: Short Sword 8% x1; Battle Shield 1% x1; Halberd 1% x1; health_potion 1% x1

Frost Giantess

  • ID: frost_giantess
  • Core: Threat 129; XP 150; HP 275; speed 194; defense 20; armor 20; target distance 4; run on 0 HP; static attack 60
  • Stage placement: Stage 5
  • Resistances: Fire +20%; Holy +10%; Energy -10%; Death -3%; Ice +100%
  • Attacks: Melee; Physical 0-60; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-90; range 7; every 2.0s; 30% chance; blocked by armor
  • Loot: Small Stone 10% x1-3; Short Sword 8% x1; Battle Shield 2% x1; mana_potion 1% x1

Gargoyle

  • ID: gargoyle
  • Core: Threat 110; XP 150; HP 250; speed 200; defense 26; armor 26; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +20%; Death +40%; Fire -10%; Life drain +100%; Earth +100%
  • Attacks: Melee; Physical 0-65; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 5-15; range 4; every 2.0s; 20% chance
  • Loot: None

Hunter

  • ID: hunter
  • Core: Threat 107; XP 150; HP 150; speed 210; defense 0; armor 0; target distance 4; run on 10 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Holy +20%; Physical -5%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 7; every 2.0s; 50% chance; blocked by armor
  • Loot: Arrow 82% x1-22; Burst Arrow 5% x1-3

Insectoid Scout

  • ID: insectoid_scout
  • Core: Threat 103; XP 150; HP 230; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +5%; Fire -5%; Earth +50%; Ice -5%; Energy -5%
  • Attacks: Melee; Physical 0-74; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Minotaur Mage

  • ID: minotaur_mage
  • Core: Threat 119; XP 150; HP 155; speed 170; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Energy +20%; Earth +20%; Holy +10%; Ice -10%; Death -5%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 20-58; range 7; every 2.0s; 15% chance | Fire; Fire 50-105; range 7; radius 1; every 2.0s; 15% chance
  • Loot: Leather Legs 5% x1; Leather Helmet 3% x1; Taurus Mace 1% x1; mana_potion 1% x1

Mummy

  • ID: mummy
  • Core: Threat 147; XP 150; HP 240; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Ice +20%; Holy -25%; Death +100%; Earth +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-85; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 30-40; range 1; every 2.0s; 20% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -226 for 10.0s
  • Loot: None

Mutated Human

  • ID: mutated_human
  • Core: Threat 280; XP 150; HP 240; speed 154; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Ice +20%; Holy -25%; Death +100%; Earth +100%; Life drain +100%; Drown +100%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 50-60; range 3; radius 1; every 2.0s; 15% chance | Poisoncondition; Earth 190-280; range 1; every 2.0s; 20% chance; condition: Earth DOT 280 every 4.0s for 12.0s | Speed; range 7; every 2.0s; 10% chance; condition: speed mult 0, offset -600 for 30.0s
  • Loot: Scale Armor 8% x1; Sword 5% x1; Strange Talisman 5% x1

Terror Bird

  • ID: terror_bird
  • Core: Threat 116; XP 150; HP 300; speed 212; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Energy +20%; Ice +20%; Fire -10%; Earth -10%; Death -5%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

The Snapper

  • ID: the_snapper
  • Core: Threat 90; XP 150; HP 300; speed 240; defense 0; armor 0; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Earth +15%; Ice +10%; Energy -5%; Fire -10%; Physical -5%
  • Attacks: Melee; Physical 0-60; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Thornback Tortoise

  • ID: thornback_tortoise
  • Core: Threat 144; XP 150; HP 300; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +45%; Earth +20%; Ice +20%; Fire -10%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Lizard Templar

  • ID: lizard_templar
  • Core: Threat 111; XP 155; HP 410; speed 174; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Energy +20%; Ice +10%; Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Sword 5% x1

Blood Crab

  • ID: blood_crab
  • Core: Threat 150; XP 160; HP 290; speed 160; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +5%; Fire -10%; Energy -5%; Ice +100%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Chain Armor 5% x1; Brass Legs 2% x1

Deepling Scout

  • ID: deepling_scout
  • Core: Threat 174; XP 160; HP 240; speed 200; defense 0; armor 0; target distance 1; run on 50 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Earth -10%; Energy -10%; Ice +100%; Drown +100%; Fire +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 40-100; range 7; every 2.0s; 15% chance
  • Loot: None

Elephant

  • ID: elephant
  • Core: Threat 131; XP 160; HP 320; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +25%; Ice +20%; Energy -10%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Tusk Shield 1% x1

Killer Rabbit

  • ID: killer_rabbit
  • Core: Threat 214; XP 160; HP 205; speed 300; defense 35; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: None
  • Attacks: Melee; Physical 0-100; range 1; every 1.2s; 100% chance; blocked by armor + shield | Physical; Physical 0-50; range 1; every 2.0s; 30% chance; blocked by armor + shield | Summon Killer Rabbit; summons Killer Rabbit x2; range 1; every 2.0s; 30% chance
  • Loot: None

Mammoth

  • ID: mammoth
  • Core: Threat 136; XP 160; HP 320; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +10%; Earth +20%; Fire -10%; Ice +20%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Mammoth Whopper 3% x1; Furry Club 1% x1; Tusk Shield 1% x1

Minotaur Guard

  • ID: minotaur_guard
  • Core: Threat 122; XP 160; HP 185; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Fire +20%; Holy +10%; Ice -10%; Death -10%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Brass Armor 4% x1; Chain Armor 3% x1; Battle Shield 2% x1; health_potion 1% x1

Morik The Gladiator

  • ID: morik_the_gladiator
  • Core: Threat 262; XP 160; HP 1235; speed 200; defense 22; armor 20; target distance 1; run on 50 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Holy +10%; Fire +10%; Energy +10%; Ice +10%; Earth +10%; Death -10%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-110; range 1; radius 3; every 2.0s; 15% chance; blocked by armor + shield | Summon Gladiator; summons Gladiator x2; range 1; every 2.0s; 10% chance
  • Loot: None

Museum Stone Golem

  • ID: museum_stone_golem
  • Core: Threat 122; XP 160; HP 270; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: None
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Small Stone 4% x1-2

Slime

  • ID: slime
  • Core: Threat 166; XP 160; HP 150; speed 120; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Summon Squidgy Slime; summons Squidgy Slime x3; range 1; every 2.0s; 10% chance
  • Loot: None

Snail Slime

  • ID: snail_slime
  • Core: Threat 579; XP 160; HP 4500; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Energy -1%; Fire +100%
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Stone Golem

  • ID: stone_golem
  • Core: Threat 145; XP 160; HP 270; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +10%; Fire +20%; Energy +15%; Death +20%; Ice -10%; Drown +100%; Earth +100%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Small Stone 13% x1-4; Carlin Sword 3% x1

Terramite

  • ID: terramite
  • Core: Threat 131; XP 160; HP 365; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +5%; Earth +20%; Fire -10%; Energy -5%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 5-16; range 7; every 2.0s; 15% chance
  • Loot: None

Terrified Elephant

  • ID: terrified_elephant
  • Core: Threat 131; XP 160; HP 320; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +25%; Ice +20%; Energy -10%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Tusk Shield 1% x1

Burrowing Beetle

  • ID: burrowing_beetle
  • Core: Threat 125; XP 165; HP 450; speed 170; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: None
  • Attacks: Melee; Physical 0-95; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-45; range 1; every 2.0s; 10% chance
  • Loot: None

Dwarf Guard

  • ID: dwarf_guard
  • Core: Threat 161; XP 165; HP 245; speed 206; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Earth +20%; Physical +20%; Fire -5%; Death -5%
  • Attacks: Melee; Physical 0-140; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Leather Boots 40% x1; Scale Armor 9% x1; Battle Shield 6% x1; health_potion 1% x1

Elvira Hammerthrust

  • ID: elvira_hammerthrust
  • Core: Threat 155; XP 165; HP 245; speed 103; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: None
  • Attacks: Melee; Physical 0-140; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Enraged White Deer

  • ID: enraged_white_deer
  • Core: Threat 80; XP 165; HP 255; speed 210; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: None
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 10-40; range 4; every 4.0s; 15% chance
  • Loot: None

Vampire Pig

  • ID: vampire_pig
  • Core: Threat 163; XP 165; HP 305; speed 300; defense 35; armor 30; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +10%; Life drain +100%; Drown +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 15-25; range 1; radius 4; every 2.0s; 30% chance | Lifedrain; Life drain 35-55; range 3; every 2.0s; 10% chance
  • Loot: None

Bonelord

  • ID: bonelord
  • Core: Threat 164; XP 170; HP 260; speed 150; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Ice +20%; Fire -10%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-5; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 15-45; range 7; every 2.0s; 5% chance | Fire; Fire 25-45; range 7; every 2.0s; 5% chance | Death; Death 30-50; range 7; every 2.0s; 5% chance | Earth; Earth 5-45; range 7; every 2.0s; 5% chance | Death; Death 5-50; range 7; every 2.0s; 5% chance | Lifedrain; Life drain 0-45; range 7; every 2.0s; 5% chance | Manadrain; Mana drain 5-35; range 7; every 2.0s; 5% chance | Summon Skeleton; summons Skeleton x6; range 1; every 2.0s; 20% chance
  • Loot: Spellbook 5% x1

Smuggler Baron Silvertoe

  • ID: smuggler_baron_silvertoe
  • Core: Threat 125; XP 170; HP 280; speed 400; defense 15; armor 15; target distance 1; run on 15 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical -5%; Death -5%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-40; range 7; every 2.0s; 15% chance; blocked by armor | Healing; heals 10-50; range 4; every 2.0s; 15% chance | Summon Wild Warrior; summons Wild Warrior x3; range 1; every 2.0s; 20% chance
  • Loot: Leather Legs 14% x1; Short Sword 10% x1; Leather Helmet 10% x1

The Big Bad One

  • ID: the_big_bad_one
  • Core: Threat 152; XP 170; HP 300; speed 264; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 5
  • Resistances: Earth +20%; Holy +10%; Ice -10%; Death -10%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Summon Wolf; summons Wolf x2; range 1; every 2.0s; 40% chance
  • Loot: None

Elf Arcanist

  • ID: elf_arcanist
  • Core: Threat 137; XP 175; HP 220; speed 220; defense 15; armor 15; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Fire +50%; Energy +20%; Death +20%; Holy -10%
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-70; range 7; every 2.0s; 10% chance; blocked by armor | Energy; Energy 30-50; range 7; every 2.0s; 10% chance | Death; Death 70-85; range 7; every 2.0s; 10% chance | Healing; heals 40-60; range 4; every 2.0s; 15% chance
  • Loot: Green Tunic 7% x1; Arrow 6% x1-3; Elven Amulet 2% x1; health_potion 4% x1

Pirate Cutthroat

  • ID: pirate_cutthroat
  • Core: Threat 209; XP 175; HP 325; speed 214; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Earth +10%; Holy +20%; Death -5%; Fire -10%; Ice -5%
  • Attacks: Melee; Physical 0-170; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-95; range 7; radius 1; every 2.0s; 20% chance; blocked by armor
  • Loot: Scale Armor 3% x1; Steel Shield 3% x1; Pirate Knee Breeches 1% x1

Deepsea Blood Crab

  • ID: deepsea_blood_crab
  • Core: Threat 157; XP 180; HP 320; speed 380; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Physical +5%; Fire -10%; Energy -5%; Ice +100%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-115; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Chain Armor 5% x1; Brass Legs 3% x1

Gozzler

  • ID: gozzler
  • Core: Threat 166; XP 180; HP 240; speed 190; defense 15; armor 15; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 5
  • Resistances: Death +50%; Holy +50%; Physical -5%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 32-135; range 1; every 2.0s; 15% chance | Healing; heals 30-50; range 4; every 2.0s; 10% chance
  • Loot: None

Groam

  • ID: groam
  • Core: Threat 182; XP 180; HP 400; speed 560; defense 0; armor 0; target distance 1; run on 60 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Earth -20%; Energy -20%; Physical -20%; Death -20%; Ice +100%; Drown +100%; Fire +100%
  • Attacks: Melee; Physical 0-99; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 15-100; range 5; every 1.0s; 11% chance
  • Loot: None

Jesse the Wicked

  • ID: jesse_the_wicked
  • Core: Threat 124; XP 180; HP 280; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: None
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Mercury Blob

  • ID: mercury_blob
  • Core: Threat 159; XP 180; HP 150; speed 180; defense 15; armor 15; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 5
  • Resistances: Fire +10%; Earth +65%; Ice +15%; Physical +5%; Holy +65%; Life drain +80%; Death +100%
  • Attacks: Melee; Physical 0-75; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 10-30; range 7; every 2.0s; 20% chance | Healing; heals 20-30; range 4; every 2.0s; 5% chance | Summon Mercury Blob; summons Mercury Blob x3; range 1; every 2.0s; 10% chance
  • Loot: None

Dark Magician

  • ID: dark_magician
  • Core: Threat 122; XP 185; HP 325; speed 210; defense 15; armor 15; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Fire +10%; Earth +20%; Energy +20%; Ice +10%; Holy +20%; Death -5%
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 5-40; range 7; every 2.0s; 20% chance | Energy; Energy 20-30; range 7; every 2.0s; 15% chance | Healing; heals 60-80; range 4; every 2.0s; 20% chance
  • Loot: None

Dragon Hatchling

  • ID: dragon_hatchling
  • Core: Threat 173; XP 185; HP 380; speed 170; defense 10; armor 10; target distance 1; run on 20 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Earth +75%; Ice -10%; Energy -5%; Fire +100%
  • Attacks: Melee; Physical 0-55; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 60-90; range 5; radius 2; every 2.0s; 10% chance | Fire; Fire 30-55; range 7; radius 4; every 2.0s; 15% chance | Healing; heals 8-33; range 4; every 2.0s; 15% chance
  • Loot: None

Furious Troll

  • ID: furious_troll
  • Core: Threat 157; XP 185; HP 245; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: None
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Summon Mechanical Fighter; summons Mechanical Fighter x2; range 1; every 2.0s; 90% chance
  • Loot: None

Dryad

  • ID: dryad
  • Core: Threat 151; XP 190; HP 310; speed 230; defense 15; armor 15; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Energy +30%; Ice +20%; Fire -20%; Earth +100%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 20-30; range 1; radius 4; every 2.5s; 9% chance | Speed; range 7; radius 7; every 1.0s; 6% chance; condition: speed mult 0, offset -200 for 20.0s | Healing; heals 15-60; range 4; every 2.0s; 15% chance
  • Loot: None

Hot Dog

  • ID: hot_dog
  • Core: Threat 267; XP 190; HP 505; speed 300; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Holy -5%; Physical -20%; Fire +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-55; range 1; every 1.2s; 100% chance; blocked by armor + shield | Fire; Fire 30-60; range 8; radius 3; every 2.0s; 30% chance | Fire; Fire 50-50; range 7; every 1.0s; 30% chance
  • Loot: None

Infernal Frog

  • ID: infernal_frog
  • Core: Threat 90; XP 190; HP 655; speed 220; defense 5; armor 5; target distance 1; run on 40 HP; static attack 90
  • Stage placement: Stage 5
  • Resistances: Earth +100%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 16-32; range 1; every 2.0s; 30% chance
  • Loot: None

Stage 6 (47 monsters)

Rocky

  • ID: rocky
  • Core: Threat 144; XP 190; HP 390; speed 170; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Fire +10%; Energy +100%; Earth +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 15-35; range 4; every 2.0s; 50% chance
  • Loot: None

Barbarian Bloodwalker

  • ID: barbarian_bloodwalker
  • Core: Threat 248; XP 195; HP 305; speed 236; defense 9; armor 9; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 6
  • Resistances: Physical +10%; Energy +10%; Earth -5%; Ice +50%; Holy +20%; Death -10%
  • Attacks: Melee; Physical 0-240; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Chain Helmet 11% x1; Chain Armor 10% x1; Halberd 7% x1; health_potion 1% x1

Crypt Shambler

  • ID: crypt_shambler
  • Core: Threat 191; XP 195; HP 330; speed 140; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Holy -25%; Life drain +100%; Earth +100%; Death +100%; Drown +100%
  • Attacks: Melee; Physical 0-140; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 28-55; range 1; every 2.0s; 15% chance
  • Loot: None

Ghoulish Hyaena

  • ID: ghoulish_hyaena
  • Core: Threat 190; XP 195; HP 400; speed 200; defense 20; armor 20; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Earth +70%; Holy -10%; Fire -10%; Death +100%
  • Attacks: Melee; Physical 0-112; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 60-60; range 3; radius 2; every 2.0s; 15% chance; condition: Earth DOT 60 every 4.0s for 12.0s
  • Loot: None

Orc Berserker

  • ID: orc_berserker
  • Core: Threat 208; XP 195; HP 210; speed 250; defense 12; armor 12; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy +15%; Earth -10%; Holy +10%; Death -10%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Halberd 7% x1; Battle Axe 6% x1; Hunting Spear 5% x1

Cyclops Drone

  • ID: cyclops_drone
  • Core: Threat 163; XP 200; HP 325; speed 198; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy +10%; Ice +20%; Holy +1%; Earth -10%; Death -5%
  • Attacks: Melee; Physical 0-105; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-80; range 7; every 2.0s; 35% chance; blocked by armor
  • Loot: Short Sword 8% x1; Plate Shield 2% x1; Battle Shield 2% x1; strong_health_potion 1% x1

Doom Deer

  • ID: doom_deer
  • Core: Threat 160; XP 200; HP 405; speed 300; defense 35; armor 30; target distance 1; run on 25 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 35-55; range 5; every 4.0s; 30% chance
  • Loot: None

Ekatrix

  • ID: ekatrix
  • Core: Threat 108; XP 200; HP 500; speed 204; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Physical -5%; Energy +100%; Earth +20%; Holy -5%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 30-75; range 7; every 2.0s; 20% chance
  • Loot: Cape 59% x1; Coat 38% x1; Garlic Necklace 3% x1

Flying Book

  • ID: flying_book
  • Core: Threat 348; XP 200; HP 500; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Physical +10%; Energy +5%; Earth +50%; Fire +15%; Ice +30%; Holy +90%; Death +20%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 100-180; range 7; every 1.0s; 15% chance
  • Loot: None

Monk

  • ID: monk
  • Core: Threat 162; XP 200; HP 240; speed 240; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Holy +50%; Death +50%; Physical -5%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 30-50; range 4; every 2.0s; 15% chance
  • Loot: Staff 1% x1

Quara Constrictor Scout

  • ID: quara_constrictor_scout
  • Core: Threat 196; XP 200; HP 450; speed 150; defense 0; armor 0; target distance 1; run on 20 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy -10%; Physical -5%; Life drain +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-135; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-80; range 1; radius 3; every 2.0s; 15% chance
  • Loot: Longsword 8% x1; Brass Armor 5% x1

Thornfire Wolf

  • ID: thornfire_wolf
  • Core: Threat 229; XP 200; HP 600; speed 250; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Ice +1%; Fire +100%
  • Attacks: Melee; Physical 0-68; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 35-70; range 1; every 2.0s; 15% chance; blocked by armor + shield | Fire; Fire 30-70; range 7; radius 2; every 2.0s; 15% chance | Healing; heals 100-220; range 4; every 1.0s; 20% chance
  • Loot: None

Yalahari Despoiler

  • ID: yalahari_despoiler
  • Core: Threat 387; XP 200; HP 10000; speed 250; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: None
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: None

Mad Scientist

  • ID: mad_scientist
  • Core: Threat 122; XP 205; HP 325; speed 190; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Fire +10%; Earth +20%; Energy +20%; Ice +10%; Holy +20%; Death -5%; Drown +100%
  • Attacks: Melee; Physical 0-35; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 20-56; range 7; radius 3; every 2.0s; 15% chance | Earth; Earth 20-36; range 1; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 10% chance; condition: speed mult 0, offset -300 for 2.0s | Healing; heals 10-30; range 4; every 2.0s; 15% chance
  • Loot: None

Orc Marauder

  • ID: orc_marauder
  • Core: Threat 179; XP 205; HP 235; speed 210; defense 25; armor 25; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Holy +5%; Earth -5%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 7; every 2.0s; 50% chance; blocked by armor
  • Loot: None

Iron Servant

  • ID: iron_servant
  • Core: Threat 98; XP 210; HP 350; speed 190; defense 0; armor 0; target distance 1; run on 50 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy +25%; Earth -10%; Fire +25%; Holy +20%; Death -10%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-60; range 7; every 2.0s; 15% chance; blocked by armor
  • Loot: Halberd 1% x1; health_potion 2% x1

Iron Servant Replica

  • ID: iron_servant_replica
  • Core: Threat 194; XP 210; HP 1000; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Earth -10%; Holy +20%; Fire +25%; Energy +25%; Death -10%
  • Attacks: Melee; Physical 0-154; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-60; range 7; every 2.0s; 12% chance; blocked by armor
  • Loot: Halberd 1% x1; health_potion 2% x1

Lizard Snakecharmer

  • ID: lizard_snakecharmer
  • Core: Threat 304; XP 210; HP 325; speed 184; defense 22; armor 22; target distance 4; run on 0 HP; static attack 80
  • Stage placement: Stage 6
  • Resistances: Energy +20%; Ice +20%; Physical -10%; Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 100-200; range 7; every 2.0s; 15% chance; condition: Earth DOT 200 every 4.0s for 12.0s | Earth; Earth 50-110; range 7; radius 1; every 2.0s; 15% chance | Healing; heals 50-100; range 4; every 2.0s; 50% chance | Summon Cobra; summons Cobra x6; range 1; every 2.0s; 20% chance
  • Loot: None

Blue Djinn

  • ID: blue_djinn
  • Core: Threat 212; XP 215; HP 330; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Fire +80%; Energy +50%; Holy +20%; Ice -10%; Death -13%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 45-80; range 7; every 2.0s; 15% chance | Death; Death 60-105; range 7; radius 1; every 2.0s; 10% chance | Djinn Electrify; range 5; every 2.0s; 15% chance; condition: Energy DOT 5 every 4.0s for 12.0s
  • Loot: None

Cursed Gladiator

  • ID: cursed_gladiator
  • Core: Threat 192; XP 215; HP 435; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Earth +20%; Fire -5%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-50; range 5; radius 1; every 4.0s; 50% chance
  • Loot: None

Green Djinn

  • ID: green_djinn
  • Core: Threat 215; XP 215; HP 330; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Physical +20%; Energy +50%; Fire +80%; Ice -10%; Holy -13%; Death +20%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 45-80; range 7; every 2.0s; 15% chance | Death; Death 50-105; range 7; radius 1; every 2.0s; 10% chance | Djinn Electrify; range 5; every 2.0s; 15% chance; condition: Energy DOT 5 every 4.0s for 12.0s
  • Loot: Royal Spear 5% x1-2; Mystic Turban 1% x1; mana_potion 1% x1

Tomb Servant

  • ID: tomb_servant
  • Core: Threat 205; XP 215; HP 475; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 40-55; range 7; every 2.0s; 20% chance
  • Loot: None

Berserker Chicken

  • ID: berserker_chicken
  • Core: Threat 367; XP 220; HP 465; speed 300; defense 35; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Holy +10%; Death +10%; Fire +10%; Energy +10%; Ice +10%; Earth +10%; Physical -20%; Life drain +100%; Drown +100%
  • Attacks: Melee; Physical 0-200; range 1; every 1.2s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 1; every 2.0s; 30% chance; blocked by armor + shield | Drown; Drown 41-70; range 1; every 2.0s; 15% chance
  • Loot: None

Fire Elemental

  • ID: fire_elemental
  • Core: Threat 227; XP 220; HP 280; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Ice -25%; Death +100%; Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 45-160; range 7; radius 2; every 2.0s; 20% chance
  • Loot: None

Demon Parrot

  • ID: demon_parrot
  • Core: Threat 272; XP 225; HP 360; speed 300; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Life drain +100%; Drown +100%
  • Attacks: Melee; Physical 0-100; range 1; every 1.2s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 25-45; range 5; every 1.0s; 30% chance | Lifedrain; Life drain 15-45; range 1; every 1.0s; 30% chance
  • Loot: None

Frozen Minion

  • ID: frozen_minion
  • Core: Threat 300; XP 230; HP 2200; speed 200; defense 9; armor 7; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Fire +50%; Holy +10%; Earth -10%; Energy -10%; Death -15%; Ice +100%
  • Attacks: Melee; Physical 0-196; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 150-200; range 1; every 2.0s; 15% chance
  • Loot: None

Forest Fury

  • ID: forest_fury
  • Core: Threat 246; XP 235; HP 480; speed 220; defense 0; armor 0; target distance 4; run on 0 HP; static attack 80
  • Stage placement: Stage 6
  • Resistances: Holy +10%; Fire -5%
  • Attacks: Melee; Physical 0-125; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 7; radius 4; every 1.5s; 40% chance; blocked by armor
  • Loot: Bolt 51% x1-15; Piercing Bolt 15% x1-5

Demon Skeleton

  • ID: demon_skeleton
  • Core: Threat 240; XP 240; HP 400; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Holy -25%; Death +100%; Fire +100%; Earth +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-185; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 30-50; range 1; radius 1; every 2.0s; 10% chance
  • Loot: Throwing Star 10% x1-3; Battle Shield 5% x1; Battle Hammer 4% x1; health_potion 10% x1-2

Evil Sheep

  • ID: evil_sheep
  • Core: Threat 138; XP 240; HP 350; speed 250; defense 0; armor 0; target distance 1; run on 20 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Fire -10%; Ice +20%; Physical +20%; Life drain +100%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-50; range 7; every 4.0s; 30% chance; blocked by armor
  • Loot: None

Hide

  • ID: hide
  • Core: Threat 190; XP 240; HP 500; speed 280; defense 40; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy +10%; Fire -15%; Ice -15%; Physical +40%; Earth +100%
  • Attacks: Melee; Physical 0-140; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Feeble Glooth Horror

  • ID: feeble_glooth_horror
  • Core: Threat 203; XP 245; HP 5000; speed 200; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: None
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 500-600; range 4; every 2.0s; 15% chance
  • Loot: None

Acid Blob

  • ID: acid_blob
  • Core: Threat 200; XP 250; HP 250; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 6
  • Resistances: Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 10-20; range 1; radius 4; every 2.0s; 30% chance | Earth; Earth 40-60; range 5; every 2.0s; 15% chance | Summon Acid Blob; summons Acid Blob x3; range 1; every 2.0s; 10% chance
  • Loot: None

Dreadbeast

  • ID: dreadbeast
  • Core: Threat 218; XP 250; HP 800; speed 136; defense 40; armor 40; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 6
  • Resistances: Holy -50%; Fire +55%; Ice +40%; Physical +30%; Energy +15%; Drown +75%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 70-90; range 7; every 4.0s; 30% chance | Lifedrain; Life drain 10-80; range 1; radius 3; every 2.0s; 20% chance | Healing; heals 35-65; range 4; every 2.0s; 15% chance
  • Loot: None

Inky

  • ID: inky
  • Core: Threat 737; XP 250; HP 600; speed 520; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy -15%; Life drain +100%; Ice +100%; Earth +100%
  • Attacks: Melee; Physical 0-741; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-87; range 1; radius 3; every 2.0s; 15% chance | Physical; Physical 56-87; range 7; every 2.0s; 7% chance; blocked by armor | Energycondition; Energy 75-75; range 1; every 2.0s; 10% chance; condition: Energy DOT 75 every 4.0s for 12.0s
  • Loot: None

Pirate Buccaneer

  • ID: pirate_buccaneer
  • Core: Threat 205; XP 250; HP 425; speed 220; defense 0; armor 0; target distance 1; run on 50 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Earth +10%; Holy +10%; Death -5%; Fire -5%; Energy -5%; Ice -5%; Physical -10%
  • Attacks: Melee; Physical 0-160; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 4; every 2.0s; 20% chance; blocked by armor
  • Loot: None

Pirate Ghost

  • ID: pirate_ghost
  • Core: Threat 255; XP 250; HP 275; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Holy -25%; Life drain +100%; Physical +100%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 40-80; range 1; radius 1; every 2.0s; 15% chance | Death; Death 50-65; range 7; radius 3; every 2.0s; 10% chance | Healing; heals 40-70; range 4; every 2.0s; 5% chance
  • Loot: None

Quara Constrictor

  • ID: quara_constrictor
  • Core: Threat 247; XP 250; HP 450; speed 380; defense 0; armor 0; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Earth -10%; Energy -25%; Life drain +100%; Drown +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 50-90; range 1; radius 3; every 2.0s; 10% chance | Ice; Ice 40-70; range 7; radius 4; every 2.0s; 10% chance | Quara Constrictor Electrify; range 1; every 2.0s; 10% chance; condition: Energy DOT 6 every 4.0s for 12.0s
  • Loot: Longsword 7% x1; Brass Armor 5% x1

Cyclops Smith

  • ID: cyclops_smith
  • Core: Threat 187; XP 255; HP 435; speed 204; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy +20%; Earth -10%; Fire +10%; Holy +20%; Death -5%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-70; range 7; every 2.0s; 10% chance; blocked by armor
  • Loot: Battle Shield 6% x1; Battle Axe 5% x1; Battle Hammer 5% x1; strong_health_potion 1% x1

Mechanical Fighter

  • ID: mechanical_fighter
  • Core: Threat 484; XP 255; HP 420; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy +50%; Holy +100%; Earth +100%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Xenia

  • ID: xenia
  • Core: Threat 113; XP 255; HP 200; speed 176; defense 0; armor 0; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Ice +10%; Fire +10%; Holy +7%; Death -7%; Physical -6%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 28-42; range 7; every 1.0s; 15% chance; blocked by armor
  • Loot: None

Corym Skirmisher

  • ID: corym_skirmisher
  • Core: Threat 167; XP 260; HP 450; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Earth +20%; Death +20%; Energy +20%; Holy -20%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-90; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: None

Deepling Brawler

  • ID: deepling_brawler
  • Core: Threat 188; XP 260; HP 380; speed 190; defense 0; armor 0; target distance 1; run on 40 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy -10%; Earth -1%; Drown +100%; Fire +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 60-120; range 7; every 2.0s; 15% chance
  • Loot: None

Dwarf Geomancer

  • ID: dwarf_geomancer
  • Core: Threat 261; XP 265; HP 380; speed 200; defense 15; armor 15; target distance 4; run on 150 HP; static attack 70
  • Stage placement: Stage 6
  • Resistances: Earth +20%; Fire +60%; Energy +10%; Holy +10%; Ice -5%; Death -10%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 50-110; range 7; every 2.0s; 20% chance | Manadrain; Mana drain 25-80; range 7; every 2.0s; 10% chance | Healing; heals 25-130; range 4; every 2.0s; 40% chance
  • Loot: Spellbook 1% x1

Orc Leader

  • ID: orc_leader
  • Core: Threat 233; XP 270; HP 450; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy +20%; Holy +20%; Earth -10%; Death -10%; Fire +100%
  • Attacks: Melee; Physical 0-185; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-70; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: Plate Shield 10% x1; Throwing Knife 10% x1-4; Longsword 3% x1; health_potion 1% x1

Renegade Orc

  • ID: renegade_orc
  • Core: Threat 183; XP 270; HP 450; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Energy +20%; Holy +20%; Earth -10%; Death -2%; Fire +100%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-50; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: Plate Shield 10% x1; Throwing Knife 10% x1-4; Longsword 3% x1; health_potion 1% x1

Crystal Wolf

  • ID: crystal_wolf
  • Core: Threat 307; XP 275; HP 750; speed 200; defense 20; armor 20; target distance 1; run on 20 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Ice +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 60-130; range 3; radius 2; every 2.0s; 15% chance | Ice; Ice 80-150; range 6; radius 3; every 2.0s; 15% chance | Manadrain; Mana drain 25-80; range 7; every 2.0s; 10% chance | Healing; heals 15-55; range 4; every 2.0s; 5% chance
  • Loot: None

Lancer Beetle

  • ID: lancer_beetle
  • Core: Threat 210; XP 275; HP 400; speed 200; defense 20; armor 20; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 6
  • Resistances: Death +50%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-115; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-90; range 7; every 2.0s; 15% chance | Poisoncondition; Earth 40-80; range 7; every 2.0s; 10% chance; condition: Earth DOT 80 every 4.0s for 12.0s | Lancer Beetle Curse; Death 0-0; range 5; every 2.0s; 5% chance; condition: Death DOT 7 every 4.0s for 12.0s
  • Loot: None

Stage 7 (47 monsters)

Elder Bonelord

  • ID: elder_bonelord
  • Core: Threat 316; XP 280; HP 500; speed 170; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Energy +20%; Ice +30%; Death +30%; Fire -10%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-55; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 45-60; range 7; every 2.0s; 5% chance | Fire; Fire 40-80; range 7; every 2.0s; 5% chance | Death; Death 45-90; range 7; every 2.0s; 10% chance | Earth; Earth 20-40; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 45-85; range 7; every 2.0s; 5% chance | Manadrain; Mana drain 0-40; range 7; every 2.0s; 5% chance | Speed; range 7; every 2.0s; 10% chance; condition: speed mult 0, offset -600 for 20.0s | Summon Gazer; summons Gazer x6; range 1; every 2.0s; 10% chance | Summon Crypt Shambler; summons Crypt Shambler x6; range 1; every 2.0s; 15% chance
  • Loot: Sniper Arrow 9% x1-4; Two Handed Sword 3% x1; Steel Shield 2% x1; strong_mana_potion 1% x1

Orcus the Cruel

  • ID: orcus_the_cruel
  • Core: Threat 246; XP 280; HP 480; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Energy +20%; Earth -20%; Fire +100%
  • Attacks: Melee; Physical 0-180; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-70; range 5; radius 1; every 2.0s; 40% chance; blocked by armor
  • Loot: None

Zombie

  • ID: zombie
  • Core: Threat 238; XP 280; HP 500; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Fire +50%; Death +100%; Energy +100%; Ice +100%; Earth +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 14-23; range 1; every 2.0s; 10% chance | Lifedrain; Life drain 15-24; range 7; every 2.0s; 15% chance | Death; Death 30-49; range 1; every 2.0s; 15% chance
  • Loot: Brass Helmet 10% x1; Mace 8% x1; Battle Hammer 7% x1; mana_potion 1% x1

Elf Overseer

  • ID: elf_overseer
  • Core: Threat 186; XP 290; HP 500; speed 176; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Holy -5%; Energy +20%; Ice +10%; Death +10%; Fire +100%
  • Attacks: Melee; Physical 0-75; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 50-90; range 6; every 2.0s; 10% chance | Drown; Drown 40-50; range 4; radius 2; every 2.0s; 10% chance | Healing; heals 50-72; range 4; every 2.0s; 15% chance
  • Loot: None

Ice Golem

  • ID: ice_golem
  • Core: Threat 348; XP 295; HP 385; speed 195; defense 0; armor 0; target distance 1; run on 0 HP; static attack 50
  • Stage placement: Stage 7
  • Resistances: Physical +25%; Energy -20%; Holy +100%; Death +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-220; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 8; every 1.0s; 13% chance; condition: speed mult 0, offset -800 for 20.0s | Ice; Ice 50-85; range 7; every 1.0s; 15% chance
  • Loot: None

Acolyte of the Cult

  • ID: acolyte_of_the_cult
  • Core: Threat 228; XP 300; HP 390; speed 200; defense 15; armor 15; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Holy +20%; Earth +20%; Ice +20%; Physical -10%; Energy -10%; Death -5%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 60-120; range 7; radius 1; every 2.0s; 20% chance | Healing; heals 40-60; range 4; every 2.0s; 15% chance | Summon Skeleton; summons Skeleton x1; range 1; every 2.0s; 10% chance
  • Loot: None

Arctic Faun

  • ID: arctic_faun
  • Core: Threat 371; XP 300; HP 300; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Physical +10%; Energy -10%; Earth +70%; Fire -15%; Ice +80%; Holy +30%; Death +20%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: Leaf Star 8% x1-3; Small Stone 5% x1-2; Wood Cape 1% x1; strong_health_potion 11% x1

Death Blob

  • ID: death_blob
  • Core: Threat 233; XP 300; HP 320; speed 180; defense 15; armor 15; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 7
  • Resistances: Physical +30%; Ice +10%; Fire -10%; Holy -10%; Energy -10%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 35-60; range 3; radius 4; every 2.0s; 25% chance; blocked by armor | Death Blob Curse; Death 0-0; range 5; every 2.0s; 5% chance; condition: Death DOT 8 every 4.0s for 12.0s | Healing; heals 20-30; range 4; every 2.0s; 5% chance | Summon Death Blob; summons Death Blob x3; range 1; every 2.0s; 10% chance
  • Loot: None

Diseased Bill

  • ID: diseased_bill
  • Core: Threat 655; XP 300; HP 1000; speed 250; defense 20; armor 20; target distance 1; run on 150 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Physical +10%; Holy +25%; Fire +25%; Energy +25%; Ice +25%; Death +75%; Earth +100%
  • Attacks: Melee; Physical 0-240; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 200-250; range 7; every 2.0s; 10% chance | Physical; Physical 100-175; range 1; radius 2; every 1.0s; 40% chance; blocked by armor + shield | Speed; range 1; every 3.0s; 40% chance; condition: speed mult 0, offset -900 for 20.0s | Healing; heals 50-80; range 4; every 5.0s; 60% chance
  • Loot: None

Diseased Dan

  • ID: diseased_dan
  • Core: Threat 288; XP 300; HP 800; speed 250; defense 20; armor 20; target distance 1; run on 1 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Physical -5%; Energy -10%; Earth +20%; Ice -5%; Holy -5%; Death +5%; Fire +85%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 31-31; range 7; radius 4; every 2.0s; 25% chance; condition: Earth DOT 31 every 4.0s for 12.0s | Lifedrain; Life drain 200-250; range 1; radius 3; every 2.0s; 10% chance | Speed; range 1; every 3.0s; 40% chance; condition: speed mult 0, offset -900 for 20.0s | Healing; heals 50-80; range 4; every 5.0s; 60% chance
  • Loot: None

Diseased Fred

  • ID: diseased_fred
  • Core: Threat 325; XP 300; HP 1100; speed 250; defense 20; armor 20; target distance 1; run on 150 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Physical +15%; Energy +15%; Ice +15%; Holy +15%; Death +55%; Fire +15%; Earth +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 65-80; range 7; every 2.0s; 15% chance | Earth; Earth 100-170; range 1; radius 3; every 2.0s; 10% chance | Speed; range 1; every 3.0s; 40% chance; condition: speed mult 0, offset -900 for 20.0s | Healing; heals 50-80; range 4; every 5.0s; 60% chance
  • Loot: None

Rage of Mazoran

  • ID: rage_of_mazoran
  • Core: Threat 994; XP 300; HP 4500; speed 330; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Energy +20%; Ice -25%; Fire +100%
  • Attacks: Melee; Physical 0-520; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 390-1500; range 8; every 2.0s; 9% chance | Fire; Fire 65-330; range 7; radius 3; every 2.0s; 12% chance | Hellfire Fighter Soulfire; Fire 0-0; range 1; every 2.0s; 10% chance; condition: Fire DOT 8 every 4.0s for 12.0s
  • Loot: None

The Bloodtusk

  • ID: the_bloodtusk
  • Core: Threat 163; XP 300; HP 600; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Earth +20%; Ice +20%; Physical +15%; Fire -10%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

The Horned Fox

  • ID: the_horned_fox
  • Core: Threat 417; XP 300; HP 265; speed 210; defense 16; armor 16; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Death -1%; Ice -1%
  • Attacks: Melee; Physical 0-122; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 50-120; range 7; every 1.0s; 25% chance; blocked by armor | Poisoncondition; Earth 50-120; range 7; every 1.0s; 17% chance; condition: Earth DOT 120 every 4.0s for 12.0s | Healing; heals 25-75; range 4; every 1.0s; 15% chance | Summon Minotaur Archer; summons Minotaur Archer x2; range 1; every 1.0s; 13% chance | Summon Minotaur Guard; summons Minotaur Guard x2; range 1; every 1.0s; 13% chance | Summon Minotaur Mage; summons Minotaur Mage x2; range 1; every 1.0s; 13% chance
  • Loot: Piercing Bolt 47% x1-14; Brass Armor 28% x1; Battle Shield 13% x1; strong_health_potion 9% x1

Zomba

  • ID: zomba
  • Core: Threat 88; XP 300; HP 300; speed 180; defense 0; armor 0; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Earth +20%; Holy +20%; Ice -15%; Death -8%
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Avalanche

  • ID: avalanche
  • Core: Threat 556; XP 305; HP 550; speed 195; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Fire +30%; Energy -10%; Ice +100%; Earth +100%
  • Attacks: Melee; Physical 0-180; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 10-50; range 5; radius 6; every 1.0s; 100% chance | Speed; range 1; radius 3; every 4.0s; 100% chance; condition: speed mult 0, offset -400 for 10.0s | Physical; Physical 0-40; range 5; radius 1; every 6.0s; 100% chance; blocked by armor
  • Loot: None

Vampire

  • ID: vampire
  • Core: Threat 272; XP 305; HP 475; speed 238; defense 30; armor 30; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Physical +25%; Fire -10%; Holy -25%; Life drain +100%; Earth +100%; Death +100%; Drown +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 50-200; range 1; every 2.0s; 20% chance | Speed; range 1; every 2.0s; 15% chance; condition: speed mult 0, offset -400 for 60.0s | Healing; heals 15-25; range 4; every 2.0s; 15% chance
  • Loot: None

Haunted Treeling

  • ID: haunted_treeling
  • Core: Threat 281; XP 310; HP 450; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 7
  • Resistances: Fire -5%; Ice +10%; Holy +20%; Death +10%; Earth +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 30-100; range 1; radius 4; every 2.0s; 5% chance | Speed; range 5; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 15.0s | Physical; Physical 0-100; range 7; radius 1; every 2.0s; 15% chance; blocked by armor | Earth; Earth 55-100; range 1; radius 4; every 2.0s; 10% chance
  • Loot: health_potion 5% x1

Death Dragon

  • ID: death_dragon
  • Core: Threat 1378; XP 320; HP 8350; speed 330; defense 63; armor 45; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Earth +100%; Death +100%
  • Attacks: Melee; Physical 0-480; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poison; Earth 100-400; range 7; radius 4; every 2.0s; 9% chance | Lifedrain; Life drain 100-400; range 7; radius 4; every 2.0s; 9% chance | Physical; Physical 0-615; range 7; every 2.0s; 11% chance; blocked by armor | Undead Dragon Curse; Death 0-0; range 1; every 2.0s; 9% chance; condition: Death DOT 8 every 4.0s for 12.0s | Lifedrain; Life drain 200-700; range 8; radius 3; every 2.0s; 9% chance | Death; Death 400-550; range 8; radius 3; every 2.0s; 9% chance | Healing; heals 200-250; range 4; every 2.0s; 15% chance
  • Loot: None

Eruption of Destruction

  • ID: eruption_of_destruction
  • Core: Threat 84; XP 320; HP 4000; speed 120; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: None
  • Attacks: Speed; range 1; radius 7; every 2.0s; 25% chance; condition: speed mult 0, offset -600 for 15.0s
  • Loot: None

Guilt

  • ID: guilt
  • Core: Threat 633; XP 320; HP 2000; speed 0; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Physical +100%; Energy +100%; Fire +100%; Earth +100%; Ice +100%; Holy +100%; Death +100%; Life drain +100%; Mana drain +100%
  • Attacks: Physical; Physical 300-400; range 7; every 2.0s; 50% chance; blocked by armor
  • Loot: None

Soulcatcher

  • ID: soulcatcher
  • Core: Threat 1114; XP 320; HP 50000; speed 0; defense 50; armor 50; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Holy +90%; Physical +90%; Death +90%; Fire +90%; Ice +90%; Energy +90%; Earth +90%
  • Attacks: Lifedrain; Life drain 300-400; range 1; radius 3; every 2.0s; 25% chance | Healing; heals 100-145; range 4; every 2.0s; 25% chance
  • Loot: None

Doctor Perhaps

  • ID: doctor_perhaps
  • Core: Threat 143; XP 325; HP 475; speed 200; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Physical -5%; Energy +20%; Earth +20%; Fire +10%; Ice +20%; Holy +20%; Drown +100%
  • Attacks: Melee; Physical 0-43; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 17-55; range 5; radius 3; every 2.0s; 15% chance | Poisoncondition; Earth 20-40; range 7; every 2.0s; 15% chance; condition: Earth DOT 40 every 4.0s for 12.0s | Healing; heals 10-30; range 4; every 2.0s; 15% chance
  • Loot: Glutton'S Mace 40% x1; Meat Shield 40% x1; Trousers Of The Ancients 20% x1

Elder Forest Fury

  • ID: elder_forest_fury
  • Core: Threat 194; XP 330; HP 670; speed 240; defense 0; armor 0; target distance 3; run on 0 HP; static attack 80
  • Stage placement: Stage 7
  • Resistances: Death +40%; Holy +10%; Fire -5%
  • Attacks: Melee; Physical 0-53; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 5; radius 4; every 1.5s; 40% chance; blocked by armor
  • Loot: Bolt 44% x1-15; Piercing Bolt 17% x1-5; Hunting Spear 9% x1-2

Sacred Spider

  • ID: sacred_spider
  • Core: Threat 229; XP 330; HP 550; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Fire -5%
  • Attacks: Melee; Physical 0-160; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 50-80; range 7; every 2.0s; 20% chance
  • Loot: None

Hairman The Huge

  • ID: hairman_the_huge
  • Core: Threat 168; XP 335; HP 600; speed 230; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: None
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Summon Kongra; summons Kongra x1; range 1; every 2.0s; 25% chance
  • Loot: None

Deathbine

  • ID: deathbine
  • Core: Threat 413; XP 340; HP 525; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Ice +35%; Energy +10%; Fire -20%; Earth +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 60-90; range 7; every 1.0s; 25% chance | Speed; range 7; every 1.0s; 34% chance; condition: speed mult 0, offset -850 for 30.0s | Earth; Earth 40-130; range 1; radius 3; every 1.0s; 12% chance
  • Loot: None

Evil Sheep Lord

  • ID: evil_sheep_lord
  • Core: Threat 202; XP 340; HP 400; speed 300; defense 35; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Fire -5%; Physical -20%
  • Attacks: Melee; Physical 0-118; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 50-100; range 4; every 2.0s; 20% chance | Summon Evil Sheep; summons Evil Sheep x3; range 1; every 2.0s; 30% chance
  • Loot: None

Kreebosh the Exile

  • ID: kreebosh_the_exile
  • Core: Threat 298; XP 350; HP 705; speed 270; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Energy +55%; Death -10%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 0-120; range 1; radius 3; every 6.0s; 80% chance | Speed; range 5; radius 1; every 3.5s; 35% chance; condition: speed mult 0, offset -450 for 20.0s | Physical; Physical 20-100; range 5; radius 1; every 6.0s; 40% chance; blocked by armor | Energy; Energy 40-200; range 5; radius 1; every 5.0s; 20% chance | Summon Green Djinn; summons Green Djinn x2; range 1; every 5.0s; 20% chance
  • Loot: None

Pirate Corsair

  • ID: pirate_corsair
  • Core: Threat 237; XP 350; HP 675; speed 238; defense 0; armor 0; target distance 1; run on 40 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Earth +20%; Holy +10%; Death -5%; Ice -5%; Fire -10%
  • Attacks: Melee; Physical 0-170; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-150; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: Sabre 10% x1; Throwing Star 8% x1-12; Dark Armor 2% x1; strong_health_potion 1% x1

Swarmer

  • ID: swarmer
  • Core: Threat 207; XP 350; HP 460; speed 190; defense 10; armor 10; target distance 1; run on 50 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Energy +75%; Fire -10%; Ice -1%; Earth +100%
  • Attacks: Melee; Physical 0-102; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 50-110; range 7; every 2.0s; 20% chance
  • Loot: None

Barbaria

  • ID: barbaria
  • Core: Threat 247; XP 355; HP 345; speed 280; defense 10; armor 10; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Physical -20%; Ice +50%; Holy +10%; Energy +20%; Death -5%; Life drain +100%
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 30-80; range 7; radius 1; every 2.0s; 34% chance; blocked by armor | Energy; Energy 35-70; range 7; every 3.0s; 20% chance | Healing; heals 50-80; range 4; every 1.0s; 25% chance | Summon War Wolf; summons War Wolf x1; range 1; every 2.0s; 40% chance
  • Loot: None

Dirtbeard

  • ID: dirtbeard
  • Core: Threat 293; XP 375; HP 630; speed 300; defense 0; armor 0; target distance 1; run on 50 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Earth +20%; Holy +10%; Ice -5%; Fire -10%
  • Attacks: Melee; Physical 0-125; range 1; every 1.2s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 7; every 2.0s; 30% chance; blocked by armor | Summon Pirate Marauder; summons Pirate Marauder x2; range 1; every 4.0s; 30% chance
  • Loot: None

Yaga The Crone

  • ID: yaga_the_crone
  • Core: Threat 297; XP 375; HP 620; speed 240; defense 20; armor 15; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Death -5%; Earth +1%; Physical -1%; Energy +100%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 30-50; range 7; every 2.5s; 50% chance | Poisoncondition; Earth 200-300; range 7; every 3.0s; 13% chance; condition: Earth DOT 300 every 4.0s for 12.0s
  • Loot: Cape 68% x1; Coat 8% x1; Garlic Necklace 8% x1

Rukor Zad

  • ID: rukor_zad
  • Core: Threat 240; XP 380; HP 380; speed 430; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Physical -5%; Death -5%
  • Attacks: Melee; Physical 0-170; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 7; every 2.0s; 15% chance; blocked by armor | Physical; Physical 0-100; range 7; every 2.0s; 15% chance; blocked by armor | Poisoncondition; Earth 8-8; range 7; every 2.0s; 10% chance; condition: Earth DOT 10 every 4.0s for 12.0s
  • Loot: Knife 20% x1; Throwing Star 9% x1-14; Viper Star 6% x1-7

Adept of the Cult

  • ID: adept_of_the_cult
  • Core: Threat 240; XP 400; HP 430; speed 215; defense 20; armor 20; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Holy +30%; Earth +40%; Ice +20%; Energy -5%; Death -5%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 70-150; range 7; every 2.0s; 20% chance | Healing; heals 45-60; range 4; every 3.0s; 20% chance | Summon Ghoul; summons Ghoul x2; range 1; every 2.0s; 10% chance
  • Loot: None

Animated Snowman

  • ID: animated_snowman
  • Core: Threat 102; XP 400; HP 450; speed 230; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Fire -20%; Ice +20%
  • Attacks: Ice; Ice 0-30; range 3; radius 1; every 2.0s; 15% chance | Ice; Ice 0-120; range 1; radius 4; every 2.0s; 15% chance
  • Loot: Shiver Arrow 8% x1-5; Ice Rapier 6% x1; Glacier Amulet 3% x1

Bane Bringer

  • ID: bane_bringer
  • Core: Threat 205; XP 400; HP 2500; speed 260; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Holy -50%; Death -90%; Fire -80%; Energy -80%; Ice -80%; Earth -80%; Physical +10%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Clay Guardian

  • ID: clay_guardian
  • Core: Threat 303; XP 400; HP 625; speed 210; defense 25; armor 25; target distance 1; run on 0 HP; static attack 60
  • Stage placement: Stage 7
  • Resistances: Physical +40%; Death +50%; Ice +50%; Fire -5%; Earth +100%
  • Attacks: Melee; Physical 0-125; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 30-150; range 7; every 2.0s; 20% chance | Earth; Earth 20-30; range 1; radius 3; every 2.0s; 50% chance | Healing; heals 40-130; range 4; every 2.0s; 10% chance
  • Loot: None

Mean Minion

  • ID: mean_minion
  • Core: Threat 447; XP 400; HP 10000; speed 400; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Energy +50%; Fire +50%; Death +50%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: None

Noble Lion

  • ID: noble_lion
  • Core: Threat 213; XP 400; HP 1000; speed 230; defense 27; armor 27; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Physical +5%; Earth +20%; Fire +20%; Holy +50%; Death +10%
  • Attacks: Melee; Physical 0-165; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Quara Mantassin

  • ID: quara_mantassin
  • Core: Threat 204; XP 400; HP 800; speed 590; defense 16; armor 16; target distance 1; run on 40 HP; static attack 80
  • Stage placement: Stage 7
  • Resistances: Earth -10%; Energy -25%; Life drain +100%; Drown +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-140; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Halberd 5% x1; Cape 1% x1; Two Handed Sword 1% x1

Quara Predator Scout

  • ID: quara_predator_scout
  • Core: Threat 247; XP 400; HP 890; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Energy -10%; Ice +100%; Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-190; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Scale Armor 9% x1; Double Axe 6% x1; Two Handed Sword 3% x1

Efreet

  • ID: efreet
  • Core: Threat 312; XP 410; HP 550; speed 234; defense 24; armor 24; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Fire +90%; Energy +60%; Earth +10%; Death +20%; Ice -5%; Holy -8%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 40-110; range 7; every 2.0s; 15% chance | Energy; Energy 30-90; range 1; radius 3; every 2.0s; 10% chance | Energy; Energy 65-120; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -650 for 15.0s | Djinn Electrify; range 5; every 2.0s; 15% chance; condition: Energy DOT 10 every 4.0s for 12.0s | Healing; heals 50-80; range 4; every 2.0s; 15% chance | Summon Green Djinn; summons Green Djinn x2; range 1; every 2.0s; 10% chance
  • Loot: None

Marid

  • ID: marid
  • Core: Threat 316; XP 410; HP 550; speed 234; defense 24; armor 24; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Fire +90%; Earth +10%; Energy +60%; Holy +10%; Ice -5%; Death -8%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 100-250; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 30-90; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -650 for 1.5s | Djinn Electrify; range 5; every 2.0s; 15% chance; condition: Energy DOT 10 every 4.0s for 12.0s | Energy; Energy 30-90; range 1; radius 3; every 2.0s; 15% chance | Healing; heals 50-80; range 4; every 2.0s; 15% chance | Summon Blue Djinn; summons Blue Djinn x2; range 1; every 2.0s; 10% chance
  • Loot: None

Shadow Pupil

  • ID: shadow_pupil
  • Core: Threat 265; XP 410; HP 450; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Energy +5%; Ice +5%; Death +5%; Physical -5%; Fire -5%; Holy -5%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-70; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 60-80; range 7; every 2.0s; 20% chance | Death; Death 30-60; range 1; radius 3; every 2.0s; 15% chance | Summon Skeleton; summons Skeleton x4; range 1; every 2.0s; 10% chance | Summon Ghost; summons Ghost x4; range 1; every 2.0s; 5% chance
  • Loot: None

Mephiles

  • ID: mephiles
  • Core: Threat 218; XP 415; HP 415; speed 300; defense 35; armor 30; target distance 3; run on 0 HP; static attack 90
  • Stage placement: Stage 7
  • Resistances: Earth +50%; Ice -10%; Holy -5%; Physical -10%; Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-35; range 1; every 1.2s; 100% chance; blocked by armor + shield | Fire; Fire 15-45; range 7; radius 2; every 1.5s; 70% chance
  • Loot: None

Stage 8 (47 monsters)

Priestess

  • ID: priestess
  • Core: Threat 405; XP 420; HP 390; speed 170; defense 30; armor 30; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Fire +40%; Earth +70%; Death +10%; Physical -10%; Holy -10%
  • Attacks: Melee; Physical 0-75; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 55-120; range 7; every 2.0s; 20% chance | Manadrain; Mana drain 2-170; range 7; every 2.0s; 15% chance | Poisoncondition; Earth 200-200; range 7; every 2.0s; 15% chance; condition: Earth DOT 200 every 4.0s for 12.0s | Healing; heals 50-80; range 4; every 2.0s; 15% chance | Summon Ghoul; summons Ghoul x2; range 1; every 2.0s; 10% chance
  • Loot: Clerical Mace 1% x1; Hailstorm Rod 1% x1; Black Shield 1% x1; mana_potion 1% x1

The Dark Dancer

  • ID: the_dark_dancer
  • Core: Threat 392; XP 435; HP 805; speed 170; defense 12; armor 11; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Fire +40%; Death +20%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 60-95; range 5; radius 1; every 3.0s; 70% chance; blocked by armor | Physical; Physical 60-95; range 5; radius 1; every 6.0s; 90% chance; blocked by armor | Speed; range 5; radius 1; every 3.5s; 35% chance; condition: speed mult 0, offset -400 for 10.0s | Manadrain; Mana drain 2-110; range 5; radius 1; every 4.0s; 30% chance | Healing; heals 75-135; range 4; every 2.0s; 45% chance | Summon Ghoul; summons Ghoul x3; range 1; every 2.0s; 20% chance
  • Loot: None

Foreman Kneebiter

  • ID: foreman_kneebiter
  • Core: Threat 243; XP 445; HP 570; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Earth +90%; Physical +20%; Fire -5%; Death -5%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Blazing Fire Elemental

  • ID: blazing_fire_elemental
  • Core: Threat 457; XP 450; HP 650; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Ice -25%; Energy +20%; Death +30%; Fire +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 65-205; range 1; radius 5; every 1.0s; 13% chance | Fire; Fire 110-150; range 7; radius 5; every 1.0s; 12% chance
  • Loot: None

Charged Energy Elemental

  • ID: charged_energy_elemental
  • Core: Threat 326; XP 450; HP 500; speed 270; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical -5%; Energy +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 100-168; range 6; radius 4; every 2.0s; 20% chance | Energycondition; Energy 0-0; range 1; radius 3; every 1.0s; 15% chance; condition: Energy DOT 11 every 4.0s for 12.0s | Healing; heals 90-150; range 4; every 2.0s; 15% chance
  • Loot: None

Earth Elemental

  • ID: earth_elemental
  • Core: Threat 484; XP 450; HP 650; speed 220; defense 25; armor 25; target distance 1; run on 80 HP; static attack 80
  • Stage placement: Stage 8
  • Resistances: Death +50%; Ice +85%; Physical +50%; Holy +50%; Fire -25%; Earth +100%; Energy +100%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 72-105; range 7; every 2.0s; 10% chance | Physical; Physical 0-100; range 7; radius 2; every 2.0s; 10% chance; blocked by armor | Poisoncondition; Earth 200-260; range 6; every 2.0s; 20% chance; condition: Earth DOT 260 every 4.0s for 12.0s | Poisoncondition; Earth 100-140; range 1; radius 5; every 2.0s; 10% chance; condition: Earth DOT 140 every 4.0s for 12.0s | Speed; range 5; every 2.0s; 10% chance; condition: speed mult 0, offset -330 for 5.0s | Healing; heals 60-80; range 4; every 2.0s; 5% chance
  • Loot: None

General Murius

  • ID: general_murius
  • Core: Threat 397; XP 450; HP 550; speed 240; defense 22; armor 16; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: None
  • Attacks: Melee; Physical 0-220; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 50-120; range 7; every 1.0s; 12% chance; blocked by armor | Physical; Physical 50-80; range 1; radius 3; every 1.0s; 10% chance; blocked by armor + shield | Healing; heals 50-100; range 4; every 1.0s; 15% chance | Summon Minotaur Archer; summons Minotaur Archer x2; range 1; every 1.0s; 15% chance | Summon Minotaur Guard; summons Minotaur Guard x2; range 1; every 1.0s; 12% chance
  • Loot: Double Axe 80% x1; Brass Armor 67% x1; Battle Shield 33% x1; strong_health_potion 7% x1

Golden Servant

  • ID: golden_servant
  • Core: Threat 312; XP 450; HP 550; speed 210; defense 0; armor 0; target distance 1; run on 50 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Energy +25%; Earth +80%; Fire +15%; Ice -5%; Holy +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 60-100; range 1; radius 4; every 2.0s; 15% chance | Energy; Energy 80-110; range 1; radius 4; every 2.0s; 15% chance | Energy; Energy 90-150; range 5; radius 2; every 2.0s; 10% chance
  • Loot: Halberd 3% x1; Spellbook Of Enlightenment 1% x1; Golden Armor 1% x1; health_potion 5% x1

Golden Servant Replica

  • ID: golden_servant_replica
  • Core: Threat 386; XP 450; HP 2000; speed 210; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Earth +80%; Fire +10%; Ice -5%; Death -5%
  • Attacks: Melee; Physical 0-220; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 80-110; range 5; radius 1; every 2.0s; 11% chance | Energy; Energy 70-110; range 7; radius 4; every 2.0s; 15% chance | Healing; heals 40-70; range 4; every 2.0s; 13% chance
  • Loot: Halberd 2% x1; Spellbook Of Enlightenment 1% x1; mana_potion 5% x1

Herald of Gloom

  • ID: herald_of_gloom
  • Core: Threat 237; XP 450; HP 350; speed 260; defense 55; armor 50; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical -5%; Energy -5%; Death -5%; Ice +20%; Holy +20%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; every 3.0s; 10% chance; condition: speed mult 0, offset -600 for 30.0s | Holy; Holy 90-170; range 4; every 2.0s; 24% chance
  • Loot: None

Muddy Earth Elemental

  • ID: muddy_earth_elemental
  • Core: Threat 288; XP 450; HP 650; speed 260; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 8
  • Resistances: Death +20%; Ice +20%; Physical +20%; Energy +20%; Fire -25%; Earth +100%
  • Attacks: Melee; Physical 0-160; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 25-155; range 7; radius 2; every 2.0s; 15% chance | Poisoncondition; Earth 0-26; range 6; every 1.0s; 10% chance; condition: Earth DOT 26 every 4.0s for 12.0s
  • Loot: None

Mutated Rat

  • ID: mutated_rat
  • Core: Threat 377; XP 450; HP 550; speed 230; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Fire -10%; Holy +10%; Death +100%; Earth +100%; Life drain +100%; Drown +100%
  • Attacks: Melee; Physical 0-158; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 45-85; range 7; every 2.0s; 15% chance | Poisoncondition; Earth 80-100; range 5; every 2.0s; 10% chance; condition: Earth DOT 100 every 4.0s for 12.0s | Speed; range 7; every 2.0s; 10% chance; condition: speed mult 0, offset -600 for 30.0s | Lifedrain; Life drain 30-70; range 7; radius 3; every 2.0s; 10% chance | Poisoncondition; Earth 80-80; range 7; radius 3; every 2.0s; 10% chance; condition: Earth DOT 80 every 4.0s for 12.0s | Healing; heals 80-95; range 4; every 2.0s; 5% chance
  • Loot: Plate Shield 4% x1; Halberd 3% x1; Spellbook Of Enlightenment 1% x1; health_potion 1% x1

Slick Water Elemental

  • ID: slick_water_elemental
  • Core: Threat 389; XP 450; HP 550; speed 280; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical +40%; Ice +100%; Drown +100%
  • Attacks: Melee; Physical 0-175; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-130; range 7; every 2.0s; 20% chance | Ice; Ice 0-220; range 6; every 1.0s; 10% chance | Ice; Ice 0-103; range 4; every 2.0s; 18% chance | Healing; heals 90-150; range 4; every 2.0s; 15% chance
  • Loot: None

The Count

  • ID: the_count
  • Core: Threat 1066; XP 450; HP 1250; speed 370; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical +20%; Holy -20%; Life drain +100%; Death +100%
  • Attacks: Melee; Physical 0-945; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-300; range 1; radius 4; every 1.0s; 9% chance | Healing; heals 100-195; range 4; every 1.0s; 25% chance | Summon Banshee; summons Banshee x1; range 1; every 4.0s; 50% chance
  • Loot: None

The Weakened Count

  • ID: the_weakened_count
  • Core: Threat 285; XP 450; HP 740; speed 238; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical +10%; Fire -10%; Holy -10%; Life drain +100%; Earth +100%; Death +100%
  • Attacks: Melee; Physical 0-190; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-95; range 1; every 2.0s; 20% chance | Speed; range 1; every 2.0s; 15% chance; condition: speed mult 0, offset -400 for 60.0s | Healing; heals 15-25; range 4; every 2.0s; 15% chance
  • Loot: None

Wailing Widow

  • ID: wailing_widow
  • Core: Threat 257; XP 450; HP 850; speed 254; defense 31; armor 31; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Fire -5%; Holy +5%; Death +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 40-70; range 1; radius 3; every 2.0s; 10% chance | Earth; Earth 60-110; range 7; every 2.0s; 15% chance | Healing; heals 70-100; range 4; every 2.0s; 5% chance
  • Loot: Halberd 5% x1; Plate Shield 3% x1; Zaoan Halberd 2% x1; mana_potion 5% x1

Yeti

  • ID: yeti
  • Core: Threat 375; XP 460; HP 950; speed 250; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Ice -1%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: None

Animated Clomp

  • ID: animated_clomp
  • Core: Threat 275; XP 475; HP 900; speed 430; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: None
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Boogey

  • ID: boogey
  • Core: Threat 419; XP 475; HP 930; speed 400; defense 50; armor 50; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Earth +40%; Ice +25%; Energy -10%; Holy -10%; Fire -10%; Death +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-120; range 1; every 1.2s; 100% chance; blocked by armor + shield | Physical; Physical 0-30; range 7; every 1.5s; 30% chance; blocked by armor | Death; Death 12-20; range 7; radius 4; every 1.5s; 30% chance | Physical; Physical 20-30; range 8; radius 3; every 1.5s; 40% chance; blocked by armor | Healing; heals 80-120; range 4; every 1.0s; 25% chance | Summon Demon Skeleton; summons Demon Skeleton x2; range 1; every 4.0s; 40% chance
  • Loot: None

Clomp

  • ID: clomp
  • Core: Threat 283; XP 475; HP 900; speed 430; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: None
  • Attacks: Melee; Physical 0-260; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Tusk Shield 1% x1; Furry Club 1% x1

Grave Guard

  • ID: grave_guard
  • Core: Threat 212; XP 485; HP 720; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Energy +30%; Earth +90%; Ice -10%; Holy -10%; Death +10%; Fire +100%
  • Attacks: Melee; Physical 0-147; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Death Ring 2% x1; Daramian Waraxe 1% x1; mana_potion 20% x1

Corym Vanguard

  • ID: corym_vanguard
  • Core: Threat 257; XP 490; HP 700; speed 210; defense 29; armor 29; target distance 1; run on 50 HP; static attack 70
  • Stage placement: Stage 8
  • Resistances: Ice +10%; Energy +20%
  • Attacks: Melee; Physical 0-140; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 50-100; range 5; radius 3; every 2.0s; 10% chance | Death; Death 40-70; range 1; radius 4; every 2.0s; 15% chance | Healing; heals 30-60; range 4; every 2.0s; 10% chance
  • Loot: None

Armenius

  • ID: armenius
  • Core: Threat 384; XP 500; HP 550; speed 330; defense 20; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Energy +20%; Physical +10%; Fire -15%; Ice -5%; Earth +100%
  • Attacks: Melee; Physical 0-210; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 15-135; range 7; every 1.0s; 12% chance | Speed; range 7; every 1.0s; 13% chance; condition: speed mult 0, offset -700 for 25.0s | Poisoncondition; Earth 30-100; range 1; radius 5; every 3.0s; 17% chance; condition: Earth DOT 100 every 4.0s for 12.0s | Summon Larva; summons Larva x3; range 1; every 1.0s; 15% chance
  • Loot: None

Crystalcrusher

  • ID: crystalcrusher
  • Core: Threat 296; XP 500; HP 570; speed 230; defense 20; armor 20; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 8
  • Resistances: Death +10%; Fire +15%; Holy -1%; Energy -5%; Ice -3%; Earth +100%
  • Attacks: Melee; Physical 0-167; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 110-260; range 1; radius 3; every 2.0s; 10% chance | Healing; heals 5-15; range 4; every 2.0s; 30% chance | Healing; heals 129-175; range 4; every 2.0s; 10% chance
  • Loot: None

Enlightened of the Cult

  • ID: enlightened_of_the_cult
  • Core: Threat 307; XP 500; HP 700; speed 210; defense 25; armor 25; target distance 4; run on 0 HP; static attack 50
  • Stage placement: Stage 8
  • Resistances: Holy +20%; Ice +5%; Physical +10%; Energy -5%; Death -5%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 70-185; range 1; radius 1; every 2.0s; 25% chance | Speed; range 7; every 2.0s; 10% chance; condition: speed mult 0, offset -360 for 6.0s | Healing; heals 60-90; range 4; every 2.0s; 25% chance | Summon Crypt Shambler; summons Crypt Shambler x2; range 1; every 2.0s; 10% chance | Summon Ghost; summons Ghost x2; range 1; every 2.0s; 10% chance
  • Loot: None

Lethal Lissy

  • ID: lethal_lissy
  • Core: Threat 373; XP 500; HP 1450; speed 240; defense 50; armor 35; target distance 1; run on 0 HP; static attack 50
  • Stage placement: Stage 8
  • Resistances: None
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 200-250; range 4; every 6.0s; 65% chance | Summon Pirate Cutthroat; summons Pirate Cutthroat x4; range 1; every 2.0s; 50% chance
  • Loot: None

Minotaur Totem

  • ID: minotaur_totem
  • Core: Threat 256; XP 500; HP 6000; speed 78; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Death -20%
  • Attacks: Healing; heals 500-1000; range 4; every 2.0s; 20% chance
  • Loot: None

Nightstalker

  • ID: nightstalker
  • Core: Threat 226; XP 500; HP 700; speed 260; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical -5%; Energy -5%; Death -5%; Ice +20%; Holy +20%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 60-170; range 7; every 2.0s; 20% chance | Speed; range 1; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 15.0s
  • Loot: None

Pooka

  • ID: pooka
  • Core: Threat 202; XP 500; HP 500; speed 230; defense 38; armor 38; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Energy -10%; Earth +70%; Fire +20%; Ice +20%; Holy +20%; Death +10%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-50; range 4; every 2.0s; 15% chance | Healing; heals 40-60; range 4; every 2.0s; 25% chance
  • Loot: Small Stone 5% x1-5; Dream Blossom Staff 1% x1; strong_health_potion 12% x1

Ron the Ripper

  • ID: ron_the_ripper
  • Core: Threat 281; XP 500; HP 1500; speed 240; defense 0; armor 0; target distance 1; run on 250 HP; static attack 50
  • Stage placement: Stage 8
  • Resistances: None
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Shadow Fiend

  • ID: shadow_fiend
  • Core: Threat 464; XP 500; HP 4000; speed 260; defense 35; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical +40%; Energy +40%; Death +40%; Ice +40%; Holy +40%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 19% chance; condition: speed mult 0, offset -600 for 15.0s | Lifedrain; Life drain 360-470; range 1; radius 5; every 2.0s; 12% chance | Speed; range 6; radius 4; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 20.0s | Healing; heals 160-230; range 4; every 2.0s; 13% chance
  • Loot: None

Splasher

  • ID: splasher
  • Core: Threat 969; XP 500; HP 1700; speed 520; defense 15; armor 15; target distance 1; run on 40 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Energy -25%; Earth -15%; Ice +100%; Fire +100%; Drown +100%
  • Attacks: Melee; Physical 0-382; range 1; every 1.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 162-228; range 7; every 2.0s; 8% chance | Lifedrain; Life drain 106-169; range 8; radius 3; every 2.0s; 7% chance | Ice; Ice 134-148; range 8; every 2.0s; 9% chance | Ice; Ice 101-149; range 1; radius 3; every 2.0s; 12% chance | Healing; heals 100-120; range 4; every 2.0s; 10% chance
  • Loot: None

Stonerefiner

  • ID: stonerefiner
  • Core: Threat 163; XP 500; HP 800; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical -20%; Earth +20%; Fire -10%; Ice -20%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-70; range 1; every 2.0s; 15% chance; blocked by armor + shield
  • Loot: None

Ungreez

  • ID: ungreez
  • Core: Threat 1314; XP 500; HP 8200; speed 330; defense 55; armor 55; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical +25%; Ice -15%; Energy +100%; Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-480; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-110; range 7; every 2.0s; 13% chance | Fire; Fire 150-250; range 7; radius 7; every 1.0s; 14% chance | Energy; Energy 200-400; range 1; every 2.0s; 18% chance | Energy; Energy 300-380; range 8; every 1.0s; 12% chance | Healing; heals 90-150; range 4; every 2.0s; 15% chance
  • Loot: None

The Hag

  • ID: the_hag
  • Core: Threat 243; XP 510; HP 935; speed 205; defense 25; armor 24; target distance 5; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Fire +30%; Ice +20%; Energy +10%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 5; radius 1; every 4.0s; 55% chance; condition: speed mult 0, offset -400 for 12.0s | Healing; heals 15-75; range 4; every 2.0s; 35% chance | Summon Ghost; summons Ghost x2; range 1; every 2.0s; 26% chance | Summon Crypt Shambler; summons Crypt Shambler x2; range 1; every 2.0s; 26% chance
  • Loot: None

Heoni

  • ID: heoni
  • Core: Threat 290; XP 515; HP 900; speed 300; defense 18; armor 25; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Energy +20%; Ice +10%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 20-240; range 8; radius 3; every 2.0s; 15% chance; condition: Earth DOT 240 every 4.0s for 12.0s | Healing; heals 76-84; range 4; every 2.0s; 11% chance
  • Loot: None

High Templar Cobrass

  • ID: high_templar_cobrass
  • Core: Threat 146; XP 515; HP 410; speed 174; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Energy +20%; Ice +10%; Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Sword 5% x1

Wyvern

  • ID: wyvern
  • Core: Threat 379; XP 515; HP 795; speed 186; defense 25; armor 25; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Energy +20%; Ice +10%; Earth +100%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 240-240; range 8; radius 3; every 2.0s; 15% chance; condition: Earth DOT 240 every 4.0s for 12.0s | Healing; heals 45-65; range 4; every 2.0s; 15% chance
  • Loot: Power Bolt 3% x1; Wand Of Inferno 1% x1; Wyvern Fang 1% x1; strong_health_potion 2% x1

Arthom The Hunter

  • ID: arthom_the_hunter
  • Core: Threat 141; XP 550; HP 500; speed 210; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical -10%; Holy +20%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 7; every 2.0s; 50% chance; blocked by armor
  • Loot: Sniper Arrow 48% x1-10; Poison Arrow 29% x1-10; Arrow 13% x1-7

Energy Elemental

  • ID: energy_elemental
  • Core: Threat 418; XP 550; HP 500; speed 200; defense 15; armor 15; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 8
  • Resistances: Physical +30%; Holy +10%; Death +5%; Earth -15%; Fire +100%; Energy +100%; Ice +100%; Life drain +100%
  • Attacks: Melee; Physical 0-175; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 125-252; range 7; radius 2; every 2.0s; 10% chance | Energy; Energy 100-130; range 7; every 2.0s; 15% chance | Energy Elemental Electrify; Energy 0-0; range 1; every 2.0s; 20% chance; condition: Energy DOT 14 every 4.0s for 12.0s | Healing; heals 90-150; range 4; every 2.0s; 10% chance
  • Loot: None

Enraged Crystal Golem

  • ID: enraged_crystal_golem
  • Core: Threat 226; XP 550; HP 700; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 8
  • Resistances: Physical +15%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Oodok Witchmaster

  • ID: oodok_witchmaster
  • Core: Threat 119; XP 550; HP 450; speed 150; defense 10; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Earth +100%; Fire -5%; Ice +20%; Holy +35%
  • Attacks: Melee; Physical 0-20; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-40; range 1; every 2.0s; 10% chance | Speed; range 7; every 2.0s; 10% chance; condition: speed mult 0, offset -800 for 5.0s | Earth; Earth 6-18; range 1; radius 6; every 2.0s; 10% chance | Healing; heals 3-9; range 4; every 2.0s; 20% chance
  • Loot: Leather Armor 5% x1; Poison Dagger 5% x1; Terra Rod 5% x1; health_potion 52% x1-3

Undead Minion

  • ID: undead_minion
  • Core: Threat 623; XP 550; HP 850; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Fire +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-248; range 1; every 1.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 100-160; range 1; radius 4; every 1.0s; 13% chance
  • Loot: None

Elder Mummy

  • ID: elder_mummy
  • Core: Threat 233; XP 560; HP 850; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Ice +20%; Earth +100%; Death +100%; Life drain +100%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 0-130; range 1; every 2.0s; 20% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -300 for 15.0s
  • Loot: None

Dharalion

  • ID: dharalion
  • Core: Threat 371; XP 570; HP 380; speed 240; defense 25; armor 15; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Holy -10%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-100; range 7; every 1.0s; 15% chance | Energy; Energy 80-100; range 7; every 1.0s; 13% chance | Death; Death 80-151; range 7; every 1.0s; 10% chance | Healing; heals 90-150; range 4; every 1.0s; 20% chance | Summon Demon Skeleton; summons Demon Skeleton x2; range 1; every 1.0s; 6% chance
  • Loot: Elven Amulet 16% x1; Green Tunic 5% x1; Royal Spear 1% x1-2; great_mana_potion 14% x1

Monstor

  • ID: monstor
  • Core: Threat 466; XP 575; HP 960; speed 350; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Physical +20%; Fire +50%; Ice +10%; Earth +30%; Energy -7%; Holy -3%; Life drain +100%
  • Attacks: Melee; Physical 0-167; range 1; every 1.2s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 66-85; range 6; every 2.0s; 30% chance | Healing; heals 90-200; range 4; every 2.0s; 30% chance | Summon Acid Blob; summons Acid Blob x3; range 1; every 4.0s; 40% chance
  • Loot: None

Bonebeast

  • ID: bonebeast
  • Core: Threat 375; XP 580; HP 515; speed 218; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 8
  • Resistances: Fire -10%; Holy -25%; Death +100%; Earth +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 50-90; range 7; every 2.0s; 15% chance | Lifedrain; Life drain 25-47; range 1; radius 3; every 2.0s; 10% chance | Poisoncondition; Earth 50-60; range 1; radius 3; every 2.0s; 10% chance; condition: Earth DOT 60 every 4.0s for 12.0s | Poisoncondition; Earth 70-80; range 6; every 2.0s; 10% chance; condition: Earth DOT 80 every 4.0s for 12.0s | Speed; range 1; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 13.0s | Healing; heals 50-60; range 4; every 2.0s; 15% chance
  • Loot: None

Stage 9 (47 monsters)

Ice Witch

  • ID: ice_witch
  • Core: Threat 278; XP 580; HP 650; speed 200; defense 20; armor 20; target distance 4; run on 0 HP; static attack 70
  • Stage placement: Stage 9
  • Resistances: Fire +50%; Earth +40%; Holy +30%; Energy -10%; Death -10%; Ice +100%
  • Attacks: Melee; Physical 0-60; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 60-130; range 5; radius 2; every 2.0s; 10% chance | Ice; Ice 55-115; range 7; every 2.0s; 20% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 20.0s | Healing; heals 90-120; range 4; every 2.0s; 25% chance
  • Loot: None

Necromancer

  • ID: necromancer
  • Core: Threat 336; XP 580; HP 580; speed 188; defense 50; armor 50; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Ice +10%; Energy +20%; Death +50%; Physical -5%; Fire -5%; Holy -5%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 60-120; range 1; every 2.0s; 20% chance | Earth; Earth 65-120; range 7; every 2.0s; 20% chance | Healing; heals 50-80; range 4; every 2.0s; 25% chance | Summon Ghoul; summons Ghoul x2; range 1; every 2.0s; 15% chance | Summon Ghost; summons Ghost x2; range 1; every 2.0s; 5% chance | Summon Mummy; summons Mummy x2; range 1; every 2.0s; 5% chance
  • Loot: None

Slim

  • ID: slim
  • Core: Threat 240; XP 580; HP 1025; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Fire -10%; Holy -5%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 10-50; range 1; every 3.0s; 40% chance; blocked by armor + shield
  • Loot: None

Necromancer Servant

  • ID: necromancer_servant
  • Core: Threat 122; XP 590; HP 600; speed 210; defense 0; armor 0; target distance 4; run on 10 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Physical -8%; Death -7%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 5-40; range 7; every 1.0s; 10% chance; blocked by armor
  • Loot: None

Esmeralda

  • ID: esmeralda
  • Core: Threat 466; XP 600; HP 800; speed 245; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Fire -10%; Death +100%; Earth +100%; Life drain +100%; Drown +100%
  • Attacks: Melee; Physical 0-175; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-110; range 7; every 2.0s; 30% chance | Poisoncondition; Earth 100-100; range 8; every 2.0s; 22% chance; condition: Earth DOT 100 every 4.0s for 12.0s | Poisoncondition; Earth 80-80; range 1; radius 3; every 2.0s; 15% chance; condition: Earth DOT 80 every 4.0s for 12.0s | Lifedrain; Life drain 0-110; range 7; radius 3; every 2.0s; 25% chance
  • Loot: Knight Armor 53% x1; Tower Shield 44% x1; Halberd 28% x1

Fernfang

  • ID: fernfang
  • Core: Threat 493; XP 600; HP 400; speed 240; defense 10; armor 15; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Ice +70%; Earth +40%; Life drain +100%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 25-45; range 7; every 1.0s; 25% chance | Holy; Holy 65-180; range 7; every 2.0s; 80% chance | Healing; heals 90-120; range 4; every 1.0s; 15% chance | Summon War Wolf; summons War Wolf x3; range 1; every 1.0s; 13% chance
  • Loot: Staff 12% x1

Mahatheb

  • ID: mahatheb
  • Core: Threat 165; XP 600; HP 650; speed 150; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: None
  • Attacks: Melee; Physical 0-85; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 30-40; range 1; every 2.0s; 20% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -226 for 10.0s
  • Loot: None

Quara Pincher Scout

  • ID: quara_pincher_scout
  • Core: Threat 308; XP 600; HP 775; speed 156; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Energy -10%; Physical +10%; Ice +100%; Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-240; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 3.0s
  • Loot: Plate Armor 5% x1; Halberd 2% x1

Shadow Hound

  • ID: shadow_hound
  • Core: Threat 487; XP 600; HP 555; speed 360; defense 55; armor 50; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Holy +30%; Energy +10%; Fire -10%; Ice -10%; Physical -20%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 60-160; range 1; every 2.0s; 24% chance | Monster Soulfire; Fire 0-0; range 1; every 2.0s; 14% chance; condition: Fire DOT 15 every 4.0s for 12.0s | Healing; heals 60-230; range 4; every 1.0s; 15% chance
  • Loot: None

The Blightfather

  • ID: the_blightfather
  • Core: Threat 250; XP 600; HP 400; speed 290; defense 25; armor 25; target distance 1; run on 80 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Death +50%; Ice -5%; Fire -10%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

The Lord Of The Lice

  • ID: the_lord_of_the_lice
  • Core: Threat 2180; XP 600; HP 80000; speed 230; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: None
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 120-310; range 7; every 2.0s; 30% chance | Poisoncondition; Earth 1000-1800; range 8; every 2.0s; 22% chance; condition: Earth DOT 1800 every 4.0s for 12.0s | Poisoncondition; Earth 80-80; range 1; radius 3; every 2.0s; 15% chance; condition: Earth DOT 80 every 4.0s for 12.0s | Lifedrain; Life drain 300-420; range 7; radius 7; every 2.0s; 25% chance | Healing; heals 250-550; range 4; every 2.0s; 9% chance
  • Loot: great_mana_potion 100% x1-16

Twisted Pooka

  • ID: twisted_pooka
  • Core: Threat 251; XP 600; HP 700; speed 230; defense 41; armor 41; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Physical +20%; Energy -10%; Earth +40%; Fire +20%; Ice +20%; Holy -20%; Death +30%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-50; range 4; every 2.0s; 15% chance | Earthcondition; Earth 50-100; range 3; every 2.0s; 15% chance | Healing; heals 40-60; range 4; every 2.0s; 25% chance
  • Loot: Small Stone 5% x1-5; strong_health_potion 12% x1

Undead Cavebear

  • ID: undead_cavebear
  • Core: Threat 422; XP 600; HP 450; speed 250; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Holy -15%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Wrath of the Emperor

  • ID: wrath_of_the_emperor
  • Core: Threat 1120; XP 600; HP 55000; speed 410; defense 0; armor 0; target distance 1; run on 366 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Ice +50%; Fire +10%; Physical -10%; Energy -10%; Holy -15%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-374; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 150-250; range 8; radius 3; every 3.0s; 17% chance; blocked by armor | Physical; Physical 0-500; range 7; every 3.0s; 10% chance; blocked by armor | Speed; range 7; every 1.0s; 10% chance; condition: speed mult 0, offset -600 for 20.0s | Lifedrain; Life drain 200-450; range 1; radius 6; every 2.0s; 21% chance | Summon Draken Warmaster; summons Draken Warmaster x2; range 1; every 2.0s; 10% chance
  • Loot: None

Mutated Bat

  • ID: mutated_bat
  • Core: Threat 508; XP 615; HP 900; speed 210; defense 19; armor 19; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Fire -10%; Death +100%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-168; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 70-180; range 7; every 2.0s; 15% chance | Drown; Drown 30-90; range 1; radius 6; every 2.0s; 15% chance | Mutated Bat Curse; Death 0-0; range 1; every 2.0s; 10% chance; condition: Death DOT 15 every 4.0s for 12.0s | Poisoncondition; Earth 190-240; range 4; radius 3; every 2.0s; 15% chance; condition: Earth DOT 240 every 4.0s for 12.0s | Healing; heals 80-95; range 4; every 2.0s; 10% chance
  • Loot: Battle Shield 9% x1; Obsidian Lance 7% x1; Batwing Hat 1% x1

Ravenous Hunger

  • ID: ravenous_hunger
  • Core: Threat 894; XP 615; HP 190000; speed 280; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Earth +100%; Death +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Summon Mutated Bat; summons Mutated Bat x4; range 1; every 2.0s; 15% chance
  • Loot: None

Captain Jones

  • ID: captain_jones
  • Core: Threat 251; XP 620; HP 555; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Holy -5%; Physical +100%; Life drain +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 50-90; range 7; every 2.0s; 10% chance | Healing; heals 40-70; range 4; every 2.0s; 5% chance
  • Loot: Crown Legs 5% x1

Animated Ogre Shaman

  • ID: animated_ogre_shaman
  • Core: Threat 211; XP 625; HP 800; speed 240; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: None
  • Attacks: Fire; Fire 70-180; range 7; every 2.0s; 15% chance | Earth; Earth 15-120; range 8; radius 3; every 2.0s; 20% chance | Healing; heals 80-95; range 4; every 2.0s; 10% chance
  • Loot: Necrotic Rod 7% x1; strong_mana_potion 7% x1

Ogre Savage

  • ID: ogre_savage
  • Core: Threat 205; XP 625; HP 800; speed 105; defense 24; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Energy -10%; Death +10%; Fire +20%; Ice +20%; Holy +50%; Earth +100%
  • Attacks: Physical; Physical 0-140; range 7; every 2.0s; 20% chance; blocked by armor | Physical; Physical 60-200; range 1; radius 5; every 2.0s; 15% chance; blocked by armor + shield | Bleedcondition; range 1; radius 4; every 2.0s; 15% chance; condition: Physical DOT 25 every 4.0s for 12.0s
  • Loot: None

Ogre Shaman

  • ID: ogre_shaman
  • Core: Threat 258; XP 625; HP 800; speed 105; defense 24; armor 30; target distance 5; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Fire +20%; Energy +20%; Ice +20%; Holy -10%; Earth +100%; Death +100%
  • Attacks: Earth; Earth 80-110; range 7; radius 1; every 2.0s; 11% chance | Terra Wave; range 1; every 2.0s; 13% chance | Poisoncondition; Earth 20-40; range 7; every 2.0s; 15% chance; condition: Earth DOT 40 every 4.0s for 12.0s | Healing; heals 0-0; range 4; every 2.0s; 25% chance | Summon Terror Bird; summons Terror Bird x1; range 1; every 2.0s; 10% chance | Summon Dworc Voodoomaster; summons Dworc Voodoomaster x1; range 1; every 2.0s; 10% chance | Summon Dworc Fleshhunter; summons Dworc Fleshhunter x1; range 1; every 2.0s; 10% chance
  • Loot: None

Dragon Lord Hatchling

  • ID: dragon_lord_hatchling
  • Core: Threat 281; XP 645; HP 750; speed 190; defense 20; armor 20; target distance 1; run on 30 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Earth +10%; Ice -10%; Energy -10%; Fire +100%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 90-125; range 5; radius 2; every 2.0s; 10% chance | Fire; Fire 55-105; range 7; radius 4; every 2.0s; 15% chance | Healing; heals 26-48; range 4; every 2.0s; 15% chance
  • Loot: None

Insectoid Worker

  • ID: insectoid_worker
  • Core: Threat 229; XP 650; HP 950; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Physical +5%; Fire -10%; Energy -5%; Ice -5%; Earth +100%
  • Attacks: Melee; Physical 0-163; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Shardhead

  • ID: shardhead
  • Core: Threat 394; XP 650; HP 800; speed 195; defense 0; armor 0; target distance 1; run on 0 HP; static attack 50
  • Stage placement: Stage 9
  • Resistances: Physical +25%; Energy -20%; Holy +100%; Death +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-275; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 0-90; range 7; every 2.0s; 15% chance | Speed; range 8; every 2.0s; 12% chance; condition: speed mult 0, offset -360 for 5.0s
  • Loot: None

Water Elemental

  • ID: water_elemental
  • Core: Threat 577; XP 650; HP 550; speed 220; defense 20; armor 20; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Physical +35%; Holy +50%; Death +50%; Energy -25%; Drown +100%; Fire +100%; Ice +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-160; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 125-235; range 7; radius 2; every 2.0s; 10% chance | Ice; Ice 88-150; range 7; every 2.0s; 20% chance | Poisoncondition; Earth 225-260; range 1; radius 5; every 2.0s; 15% chance; condition: Earth DOT 260 every 4.0s for 12.0s | Healing; heals 50-80; range 4; every 2.0s; 5% chance
  • Loot: None

Grimgor Guteater

  • ID: grimgor_guteater
  • Core: Threat 332; XP 670; HP 1115; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Energy +20%; Death -10%; Earth -10%; Fire +100%
  • Attacks: Melee; Physical 0-230; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 55-130; range 1; every 4.0s; 60% chance; blocked by armor + shield
  • Loot: None

Orc Warlord

  • ID: orc_warlord
  • Core: Threat 343; XP 670; HP 950; speed 234; defense 28; armor 28; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Fire +80%; Energy +20%; Holy +10%; Earth -10%; Death -5%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-200; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: Throwing Star 15% x1-18; Plate Armor 6% x1; Orcish Axe 5% x1; health_potion 1% x1

Evil Mastermind

  • ID: evil_mastermind
  • Core: Threat 608; XP 675; HP 1295; speed 350; defense 30; armor 30; target distance 3; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Ice +20%; Physical +5%; Energy +90%; Holy -5%; Earth +100%; Death +100%
  • Attacks: Melee; Physical 0-77; range 1; every 1.2s; 100% chance; blocked by armor + shield | Physical; Physical 50-78; range 7; every 2.0s; 30% chance; blocked by armor | Fire; Fire 66-72; range 7; radius 4; every 2.0s; 30% chance | Energy; Energy 36-57; range 7; every 2.0s; 30% chance | Lifedrain; Life drain 70-73; range 7; every 2.0s; 30% chance | Manadrain; Mana drain 59-75; range 7; every 2.0s; 30% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 20.0s | Healing; heals 50-110; range 4; every 2.0s; 30% chance | Summon Vampire; summons Vampire x1; range 1; every 2.0s; 40% chance
  • Loot: None

Sandstone Scorpion

  • ID: sandstone_scorpion
  • Core: Threat 266; XP 680; HP 900; speed 230; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Fire +50%; Holy -1%; Ice -5%; Energy -10%; Earth +100%
  • Attacks: Melee; Physical 0-193; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 60-100; range 4; every 2.0s; 10% chance
  • Loot: None

Diamond Servant

  • ID: diamond_servant
  • Core: Threat 338; XP 700; HP 1000; speed 172; defense 0; armor 0; target distance 1; run on 100 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Earth +75%; Fire +10%; Holy -15%; Energy +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 80-120; range 1; radius 3; every 2.0s; 20% chance | Energy; Energy 125-170; range 5; radius 2; every 2.0s; 15% chance
  • Loot: Might Ring 1% x1; Lightning Pendant 1% x1; Wand Of Cosmic Energy 1% x1; strong_mana_potion 6% x1

Diamond Servant Replica

  • ID: diamond_servant_replica
  • Core: Threat 343; XP 700; HP 2000; speed 172; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Earth +75%; Fire +10%; Holy -15%; Energy +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 100-210; range 1; radius 3; every 2.0s; 11% chance | Energy; Energy 75-125; range 7; every 2.0s; 10% chance | Energy; Energy 70-120; range 5; radius 2; every 2.0s; 9% chance | Healing; heals 50-150; range 4; every 2.0s; 11% chance | Healing; heals 0-0; range 4; every 2.0s; 10% chance
  • Loot: Might Ring 1% x1; Lightning Pendant 1% x1; Wand Of Cosmic Energy 1% x1; strong_mana_potion 6% x1

Dragon

  • ID: dragon
  • Core: Threat 360; XP 700; HP 1000; speed 172; defense 25; armor 25; target distance 1; run on 300 HP; static attack 80
  • Stage placement: Stage 9
  • Resistances: Earth +80%; Energy +20%; Ice -10%; Fire +100%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 60-140; range 7; radius 4; every 2.0s; 15% chance | Fire; Fire 100-170; range 8; radius 3; every 2.0s; 10% chance | Healing; heals 40-70; range 4; every 2.0s; 15% chance
  • Loot: Steel Shield 15% x1; Burst Arrow 8% x1-10; Longsword 4% x1; strong_health_potion 1% x1

Drasilla

  • ID: drasilla
  • Core: Threat 489; XP 700; HP 1260; speed 170; defense 33; armor 32; target distance 1; run on 100 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Energy +20%; Ice -10%; Fire +100%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 100-180; range 8; radius 3; every 6.0s; 60% chance | Fire; Fire 70-115; range 10; radius 5; every 3.0s; 50% chance | Healing; heals 20-50; range 4; every 6.0s; 65% chance
  • Loot: None

Glitterscale

  • ID: glitterscale
  • Core: Threat 325; XP 700; HP 1000; speed 180; defense 0; armor 0; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Earth +80%; Energy +20%; Ice -10%; Fire +100%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 90-180; range 8; radius 3; every 2.0s; 8% chance | Fire; Fire 70-120; range 7; radius 4; every 2.0s; 12% chance
  • Loot: None

Glooth Blob

  • ID: glooth_blob
  • Core: Threat 432; XP 700; HP 750; speed 160; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Fire -10%; Ice +20%; Energy -10%; Earth +100%; Death +100%; Life drain +100%
  • Attacks: Poisoncondition; Earth 400-480; range 1; radius 4; every 2.0s; 13% chance; condition: Earth DOT 480 every 4.0s for 12.0s | Poison; Earth 85-180; range 1; radius 3; every 2.0s; 11% chance | Poison; Earth 60-105; range 7; every 2.0s; 10% chance | Summon Glooth Blob; summons Glooth Blob x2; range 1; every 2.0s; 6% chance
  • Loot: Glooth Amulet 1% x1; Glooth Blade 1% x1; Glooth Club 1% x1

Pixie

  • ID: pixie
  • Core: Threat 417; XP 700; HP 770; speed 240; defense 52; armor 52; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Physical -5%; Earth +60%; Fire -10%; Ice -5%; Holy +60%; Death +30%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 85-135; range 7; every 2.0s; 15% chance | Speed; range 4; radius 2; every 2.0s; 11% chance; condition: speed mult 0, offset -440 for 7.0s | Energy; Energy 0-100; range 4; every 2.0s; 30% chance | Healing; heals 40-75; range 4; every 2.0s; 25% chance
  • Loot: Leaf Star 9% x1-5; Butterfly Ring 1% x1; Dream Blossom Staff 1% x1; great_mana_potion 3% x1

Shark

  • ID: shark
  • Core: Threat 231; XP 700; HP 1200; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Physical +1%; Fire +1%; Ice +1%; Energy -5%; Earth +20%; Drown +100%
  • Attacks: Melee; Physical 0-175; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Swan Maiden

  • ID: swan_maiden
  • Core: Threat 447; XP 700; HP 800; speed 234; defense 54; armor 54; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Physical -10%; Earth +30%; Fire -10%; Holy +30%; Death +50%
  • Attacks: Melee; Physical 0-215; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 60-115; range 7; every 2.0s; 15% chance | Manadrain; Mana drain 82-215; range 7; every 2.0s; 11% chance | Speed; range 1; radius 6; every 2.0s; 11% chance; condition: speed mult 0, offset -450 for 5.0s | Healing; heals 85-105; range 4; every 2.0s; 15% chance
  • Loot: Clerical Mace 1% x1; Boots Of Haste 1% x1; Butterfly Ring 1% x1; great_mana_potion 3% x1

Ancient Scarab

  • ID: ancient_scarab
  • Core: Threat 950; XP 720; HP 1000; speed 218; defense 36; armor 36; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 9
  • Resistances: Energy +20%; Physical +10%; Fire -20%; Ice -5%; Earth +100%
  • Attacks: Melee; Physical 0-210; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 15-145; range 7; every 2.0s; 20% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 25.0s | Poisoncondition; Earth 440-520; range 1; radius 5; every 2.0s; 30% chance; condition: Earth DOT 520 every 4.0s for 12.0s | Summon Larva; summons Larva x3; range 1; every 2.0s; 10% chance
  • Loot: None

Frost Dragon Hatchling

  • ID: frost_dragon_hatchling
  • Core: Threat 351; XP 745; HP 800; speed 200; defense 15; armor 15; target distance 1; run on 80 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Energy -5%; Fire +100%; Life drain +100%; Ice +100%; Earth +100%
  • Attacks: Melee; Physical 0-160; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 60-110; range 5; radius 2; every 2.0s; 10% chance | Ice; Ice 60-110; range 1; radius 4; every 2.0s; 15% chance | Speed; range 1; radius 4; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 12.0s | Healing; heals 45-50; range 4; every 2.0s; 15% chance
  • Loot: None

Blood Hand

  • ID: blood_hand
  • Core: Threat 400; XP 750; HP 700; speed 220; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Energy +5%; Ice +5%; Death +5%; Fire -10%; Holy -5%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-158; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 50-100; range 1; radius 4; every 2.0s; 20% chance | Speed; range 1; radius 4; every 2.0s; 10% chance; condition: speed mult 0, offset -600 for 15.0s | Bleedcondition; range 1; radius 6; every 2.0s; 15% chance; condition: Physical DOT 160 every 4.0s for 12.0s | Healing; heals 70-90; range 4; every 2.0s; 20% chance
  • Loot: None

Deadeye Devious

  • ID: deadeye_devious
  • Core: Threat 703; XP 750; HP 1450; speed 300; defense 50; armor 35; target distance 1; run on 0 HP; static attack 50
  • Stage placement: Stage 9
  • Resistances: None
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 200-250; range 1; every 4.0s; 60% chance; blocked by armor + shield | Healing; heals 200-250; range 4; every 6.0s; 65% chance
  • Loot: None

Death Priest

  • ID: death_priest
  • Core: Threat 314; XP 750; HP 800; speed 220; defense 20; armor 20; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 9
  • Resistances: Energy +75%; Death +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 120-250; range 7; every 2.0s; 20% chance | Healing; heals 80-200; range 4; every 2.0s; 20% chance
  • Loot: Spellbook 7% x1

Mutated Tiger

  • ID: mutated_tiger
  • Core: Threat 312; XP 750; HP 1100; speed 240; defense 25; armor 25; target distance 1; run on 100 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Fire +20%; Energy +20%; Ice +20%; Death -5%; Earth +80%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-200; range 5; radius 3; every 2.0s; 20% chance; blocked by armor | Healing; heals 150-300; range 4; every 2.0s; 10% chance
  • Loot: None

Omnivora

  • ID: omnivora
  • Core: Threat 332; XP 750; HP 1200; speed 210; defense 38; armor 38; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Energy +10%; Earth +100%; Fire -10%; Ice +20%; Death +20%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; every 4.0s; 20% chance; condition: speed mult 0, offset -350 for 12.0s | Earth; Earth 80-100; range 7; every 2.0s; 20% chance | Earth; Earth 50-100; range 8; radius 3; every 2.0s; 10% chance
  • Loot: Necrotic Rod 1% x1; Serpent Sword 1% x1; Spellbook Of Enlightenment 1% x1

Rot Elemental

  • ID: rot_elemental
  • Core: Threat 453; XP 750; HP 850; speed 230; defense 15; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Physical +10%; Energy -5%; Ice +30%; Holy +20%; Death +20%; Fire -5%; Earth +100%; Life drain +100%
  • Attacks: Earth; Earth 150-250; range 7; radius 3; every 2.0s; 13% chance | Earth; Earth 150-230; range 6; every 2.0s; 15% chance | Poisoncondition; Earth 200-300; range 7; every 2.0s; 10% chance; condition: Earth DOT 300 every 4.0s for 12.0s | Speed; range 1; radius 1; every 2.0s; 25% chance; condition: speed mult 0, offset -900 for 10.0s | Healing; heals 40-60; range 4; every 2.0s; 7% chance
  • Loot: Glooth Spear 6% x1; Glooth Amulet 1% x1; Glooth Axe 1% x1; strong_health_potion 10% x1

The Evil Eye

  • ID: the_evil_eye
  • Core: Threat 1037; XP 750; HP 1200; speed 240; defense 23; armor 19; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Holy -20%; Earth +100%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 60-130; range 7; every 1.0s; 15% chance | Fire; Fire 85-115; range 7; every 1.0s; 13% chance | Physical; Physical 135-175; range 7; every 1.0s; 17% chance; blocked by armor | Earth; Earth 40-120; range 7; every 1.0s; 15% chance | Lifedrain; Life drain 110-130; range 7; every 1.0s; 12% chance | Speed; range 7; every 1.0s; 10% chance; condition: speed mult 0, offset -850 for 20.0s | Earth; Earth 35-85; range 8; radius 3; every 1.0s; 8% chance | Lifedrain; Life drain 75-85; range 8; radius 3; every 1.0s; 6% chance | Manadrain; Mana drain 150-250; range 8; radius 3; every 1.0s; 9% chance | Healing; heals 1-219; range 4; every 1.0s; 9% chance | Summon Demon Skeleton; summons Demon Skeleton x5; range 1; every 1.0s; 13% chance | Summon Ghost; summons Ghost x4; range 1; every 1.0s; 12% chance
  • Loot: Spellbook 23% x1

The Old Whopper

  • ID: the_old_whopper
  • Core: Threat 253; XP 750; HP 785; speed 420; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 9
  • Resistances: Energy +20%; Fire +10%; Holy +1%; Earth -10%; Death -5%
  • Attacks: Melee; Physical 0-175; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-170; range 7; every 2.0s; 10% chance; blocked by armor
  • Loot: Dark Helmet 1% x1

Stage 10 (47 monsters)

Man in the Cave

  • ID: man_in_the_cave
  • Core: Threat 322; XP 777; HP 485; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-105; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 10-95; range 7; every 2.0s; 20% chance; blocked by armor | Lifedrain; Life drain 20-30; range 1; every 1.0s; 100% chance | Summon Monk; summons Monk x1; range 1; every 2.0s; 20% chance
  • Loot: None

Stampor

  • ID: stampor
  • Core: Threat 331; XP 780; HP 1200; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Holy +50%; Death +10%; Fire +20%; Energy +20%; Ice +10%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 150-280; range 1; radius 3; every 2.0s; 15% chance; blocked by armor + shield | Lifedrain; Life drain 75-100; range 1; every 2.0s; 15% chance | Healing; heals 90-120; range 4; every 2.0s; 15% chance
  • Loot: None

Brutus Bloodbeard

  • ID: brutus_bloodbeard
  • Core: Threat 501; XP 795; HP 1555; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 50
  • Stage placement: Stage 10
  • Resistances: None
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Animated Ogre Brute

  • ID: animated_ogre_brute
  • Core: Threat 367; XP 800; HP 1000; speed 210; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: None
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 7; every 2.0s; 20% chance; blocked by armor | Healing; heals 80-95; range 4; every 2.0s; 10% chance
  • Loot: Small Stone 6% x1-3; strong_health_potion 12% x1

Bog Raider

  • ID: bog_raider
  • Core: Threat 406; XP 800; HP 1300; speed 250; defense 20; armor 20; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Energy -10%; Earth +30%; Ice -5%; Physical -5%; Holy -5%; Death +5%; Fire +85%
  • Attacks: Melee; Physical 0-180; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 90-140; range 7; every 2.0s; 10% chance | Earth; Earth 100-175; range 1; radius 3; every 2.0s; 10% chance | Earth; Earth 96-110; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 15.0s | Healing; heals 65-95; range 4; every 2.0s; 10% chance
  • Loot: None

Faun

  • ID: faun
  • Core: Threat 496; XP 800; HP 900; speed 210; defense 45; armor 45; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Physical +10%; Energy -10%; Earth +70%; Fire -15%; Holy +30%; Death +20%
  • Attacks: Melee; Physical 0-370; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 60-115; range 7; every 2.0s; 15% chance | Physical; Physical 0-100; range 7; every 2.0s; 30% chance; blocked by armor | Healing; heals 75-90; range 4; every 2.0s; 15% chance
  • Loot: Leaf Star 8% x1-7; Small Stone 5% x1-5; Wood Cape 2% x1; strong_health_potion 12% x1-2

Ogre Brute

  • ID: ogre_brute
  • Core: Threat 177; XP 800; HP 1000; speed 102; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Death +10%; Physical +20%; Holy +20%; Fire +20%; Ice +20%; Energy -10%; Earth +100%
  • Attacks: Physical; Physical 0-100; range 7; every 2.0s; 20% chance; blocked by armor | Physical; Physical 60-90; range 1; radius 3; every 2.0s; 15% chance; blocked by armor + shield | Speed; range 4; radius 3; every 2.0s; 10% chance; condition: speed mult 0, offset -400 for 10.0s
  • Loot: Rusted Helmet 1% x1

Quara Hydromancer

  • ID: quara_hydromancer
  • Core: Threat 423; XP 800; HP 1100; speed 490; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Earth -10%; Energy -25%; Life drain +100%; Drown +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 100-180; range 8; every 2.0s; 10% chance | Ice; Ice 90-150; range 1; radius 3; every 2.0s; 10% chance | Lifedrain; Life drain 170-240; range 8; every 2.0s; 10% chance | Lifedrain; Life drain 0-170; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 15.0s | Healing; heals 100-120; range 4; every 2.0s; 15% chance
  • Loot: Wand Of Cosmic Energy 1% x1; Knight Armor 1% x1; great_mana_potion 3% x1

Quara Hydromancer Scout

  • ID: quara_hydromancer_scout
  • Core: Threat 423; XP 800; HP 1100; speed 190; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Energy -10%; Ice +100%; Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 100-180; range 8; every 2.0s; 10% chance | Ice; Ice 90-150; range 1; radius 3; every 2.0s; 10% chance | Lifedrain; Life drain 170-240; range 8; every 2.0s; 10% chance | Lifedrain; Life drain 0-170; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 15.0s | Healing; heals 100-120; range 4; every 2.0s; 15% chance
  • Loot: Obsidian Lance 2% x1; Wand Of Cosmic Energy 1% x1; Knight Armor 1% x1

Roaring Lion

  • ID: roaring_lion
  • Core: Threat 203; XP 800; HP 1000; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Fire +20%; Ice -10%; Earth +20%; Holy +50%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Might Ring 1% x1; Crown Helmet 1% x1

Spirit of Earth

  • ID: spirit_of_earth
  • Core: Threat 242; XP 800; HP 1200; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Energy +50%; Fire -5%
  • Attacks: Melee; Physical 0-180; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Undead Gladiator

  • ID: undead_gladiator
  • Core: Threat 335; XP 800; HP 1000; speed 220; defense 35; armor 35; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Earth -10%; Holy +10%; Fire +80%; Energy +20%; Death -5%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-135; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: Throwing Star 15% x1-18; Scimitar 11% x1; Belted Cape 5% x1; health_potion 1% x1

Vampire Viscount

  • ID: vampire_viscount
  • Core: Threat 512; XP 800; HP 1200; speed 220; defense 42; armor 42; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Holy -5%; Fire -5%; Physical +5%; Ice +5%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 50-100; range 6; radius 3; every 2.0s; 15% chance | Bleedcondition; range 1; radius 6; every 2.0s; 10% chance; condition: Physical DOT 560 every 4.0s for 12.0s
  • Loot: Ice Rapier 1% x1; Vampire Shield 1% x1; strong_mana_potion 7% x1

Waspoid

  • ID: waspoid
  • Core: Threat 422; XP 830; HP 1100; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Death +5%; Energy +25%; Physical -5%; Holy -5%; Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-248; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 110-180; range 1; radius 3; every 2.0s; 15% chance | Earth; Earth 80-100; range 7; every 2.0s; 15% chance
  • Loot: None

Cosmic Energy Prism A

  • ID: cosmic_energy_prism_a
  • Core: Threat 418; XP 840; HP 1000; speed 0; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Fire +50%; Earth +50%; Energy +50%; Death +50%; Physical +50%; Holy +50%; Ice +50%
  • Attacks: Melee; Physical 0-71; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 1000-1000; range 4; every 2.0s; 20% chance
  • Loot: None

Cosmic Energy Prism B

  • ID: cosmic_energy_prism_b
  • Core: Threat 418; XP 840; HP 1000; speed 0; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Fire +50%; Earth +50%; Energy +50%; Death +50%; Physical +50%; Holy +50%; Ice +50%
  • Attacks: Melee; Physical 0-71; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 1000-1000; range 4; every 2.0s; 20% chance
  • Loot: None

Cosmic Energy Prism C

  • ID: cosmic_energy_prism_c
  • Core: Threat 418; XP 840; HP 1000; speed 0; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Fire +50%; Earth +50%; Energy +50%; Death +50%; Physical +50%; Holy +50%; Ice +50%
  • Attacks: Melee; Physical 0-71; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 1000-1000; range 4; every 2.0s; 20% chance
  • Loot: None

Cosmic Energy Prism D

  • ID: cosmic_energy_prism_d
  • Core: Threat 418; XP 840; HP 1000; speed 0; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Fire +50%; Earth +50%; Energy +50%; Death +50%; Physical +50%; Holy +50%; Ice +50%
  • Attacks: Melee; Physical 0-71; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 1000-1000; range 4; every 2.0s; 20% chance
  • Loot: None

Cult Believer

  • ID: cult_believer
  • Core: Threat 302; XP 850; HP 975; speed 260; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Energy +10%; Earth +10%; Fire +10%; Ice +10%; Holy +10%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 150-250; range 4; every 2.0s; 20% chance
  • Loot: Scarf 1% x1; Might Ring 1% x1; great_health_potion 6% x1

Nymph

  • ID: nymph
  • Core: Threat 447; XP 850; HP 900; speed 228; defense 60; armor 60; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Physical -10%; Earth +60%; Holy +40%; Death +40%
  • Attacks: Melee; Physical 0-205; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 85-135; range 7; every 2.0s; 15% chance | Energy; Energy 85-135; range 4; every 2.0s; 15% chance | Earth; Earth 85-135; range 7; every 2.0s; 15% chance | Healing; heals 75-90; range 4; every 2.0s; 15% chance
  • Loot: Sacred Tree Amulet 1% x1; Butterfly Ring 1% x1; Dream Blossom Staff 1% x1; great_mana_potion 3% x1

Orc Cult Minion

  • ID: orc_cult_minion
  • Core: Threat 288; XP 850; HP 1000; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Energy +20%; Earth -10%; Holy +20%; Death -10%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-150; range 5; radius 1; every 2.0s; 15% chance; blocked by armor
  • Loot: Orcish Axe 8% x1; strong_health_potion 16% x1

Spirit of Water

  • ID: spirit_of_water
  • Core: Threat 512; XP 850; HP 1400; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Energy -10%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 1-120; range 1; radius 3; every 2.0s; 40% chance; blocked by armor + shield
  • Loot: None

Drillworm

  • ID: drillworm
  • Core: Threat 518; XP 858; HP 1500; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Energy +15%; Ice +16%; Holy +25%; Death +15%; Fire -5%; Earth +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 8; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 15.0s | Earth; Earth 150-300; range 8; every 2.0s; 10% chance | Earth; Earth 100-150; range 1; radius 3; every 2.0s; 15% chance
  • Loot: Drill Bolt 5% x1-2; Terra Amulet 3% x1; Spiked Squelcher 1% x1

Askarak Demon

  • ID: askarak_demon
  • Core: Threat 418; XP 900; HP 1500; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 10
  • Resistances: Energy +50%; Ice +50%; Fire -30%; Earth +100%
  • Attacks: Melee; Physical 0-143; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 20-60; range 7; radius 6; every 2.0s; 20% chance | Earth; Earth 75-140; range 4; radius 3; every 2.0s; 15% chance | Earth; Earth 130-170; range 4; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 10% chance; condition: speed mult 0, offset -600 for 15.0s
  • Loot: None

Banshee

  • ID: banshee
  • Core: Threat 349; XP 900; HP 1000; speed 220; defense 25; armor 25; target distance 1; run on 599 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Holy -25%; Death +100%; Fire +100%; Earth +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 100-200; range 1; radius 4; every 2.0s; 15% chance | Death; Death 55-350; range 1; radius 1; every 2.0s; 5% chance | Speed; range 7; every 2.0s; 10% chance; condition: speed mult 0, offset -300 for 15.0s | Healing; heals 120-190; range 4; every 2.0s; 15% chance
  • Loot: Spellbook 1% x1

Blood Priest

  • ID: blood_priest
  • Core: Threat 362; XP 900; HP 820; speed 210; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Energy +5%; Ice +5%; Death +5%; Physical -5%; Fire -10%; Holy -5%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-80; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 60-100; range 7; every 2.0s; 20% chance | Lifedrain; Life drain 40-60; range 1; radius 4; every 2.0s; 15% chance | Manadrain; Mana drain 80-130; range 1; every 3.0s; 10% chance | Bleedcondition; range 1; radius 1; every 2.0s; 5% chance; condition: Physical DOT 290 every 4.0s for 12.0s | Healing; heals 80-120; range 4; every 2.0s; 20% chance
  • Loot: None

Brimstone Bug

  • ID: brimstone_bug
  • Core: Threat 544; XP 900; HP 1300; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Fire -10%; Ice -10%; Holy -10%; Energy -10%; Physical -5%; Life drain +100%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-213; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 10.0s | Earth; Earth 140-310; range 1; radius 6; every 2.0s; 5% chance | Manadrain; Mana drain 130-200; range 6; every 2.0s; 10% chance | Earth; Earth 80-120; range 8; radius 3; every 2.0s; 15% chance
  • Loot: None

Crystal Spider

  • ID: crystal_spider
  • Core: Threat 387; XP 900; HP 1250; speed 230; defense 43; armor 43; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 10
  • Resistances: Earth +20%; Energy -20%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; radius 6; every 2.0s; 15% chance; condition: speed mult 0, offset -800 for 15.0s | Ice; Ice 50-100; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 10.0s
  • Loot: Plate Armor 10% x1; Sniper Arrow 6% x1-6; Crystal Sword 3% x1; strong_mana_potion 15% x1

Dark Faun

  • ID: dark_faun
  • Core: Threat 624; XP 900; HP 1100; speed 216; defense 50; armor 50; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Physical +10%; Energy -10%; Earth +70%; Fire -5%; Holy -10%; Death +40%
  • Attacks: Melee; Physical 0-515; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 60-115; range 7; every 2.0s; 15% chance | Physical; Physical 0-100; range 7; every 2.0s; 30% chance; blocked by armor | Healing; heals 85-105; range 4; every 2.0s; 15% chance
  • Loot: Leaf Star 7% x1-8; Small Stone 5% x1-5; Wood Cape 2% x1; strong_health_potion 12% x1-2

Giant Spider

  • ID: giant_spider
  • Core: Threat 406; XP 900; HP 1300; speed 230; defense 30; armor 30; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 10
  • Resistances: Energy +20%; Ice +20%; Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 40-70; range 7; radius 1; every 2.0s; 10% chance | Summon Poison Spider; summons Poison Spider x2; range 1; every 2.0s; 10% chance
  • Loot: None

Glooth Horror

  • ID: glooth_horror
  • Core: Threat 548; XP 900; HP 15000; speed 200; defense 25; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: None
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 300-700; range 8; radius 3; every 2.0s; 9% chance | Healing; heals 400-700; range 4; every 2.0s; 15% chance
  • Loot: None

Killer Caiman

  • ID: killer_caiman
  • Core: Threat 252; XP 900; HP 1500; speed 186; defense 35; armor 35; target distance 1; run on 10 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Physical +10%; Energy -5%; Earth +20%; Ice +10%
  • Attacks: Melee; Physical 0-180; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Obsidian Lance 5% x1; Crocodile Boots 1% x1

Lich

  • ID: lich
  • Core: Threat 562; XP 900; HP 880; speed 210; defense 50; armor 50; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 10
  • Resistances: Energy +80%; Holy -20%; Death +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-75; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 140-190; range 7; every 2.0s; 10% chance | Poisoncondition; Earth 300-400; range 7; every 2.0s; 10% chance; condition: Earth DOT 400 every 4.0s for 12.0s | Lifedrain; Life drain 200-245; range 1; every 2.0s; 10% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -300 for 30.0s | Lifedrain; Life drain 130-195; range 1; radius 3; every 2.0s; 10% chance | Healing; heals 80-100; range 4; every 2.0s; 15% chance | Summon Bonebeast; summons Bonebeast x4; range 1; every 2.0s; 10% chance
  • Loot: Spellbook 10% x1; Ancient Shield 2% x1; Strange Helmet 1% x1; strong_mana_potion 8% x1

Midnight Panther

  • ID: midnight_panther
  • Core: Threat 269; XP 900; HP 1200; speed 250; defense 30; armor 30; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 10
  • Resistances: Death -1%; Fire +1%; Energy +100%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 75-215; range 7; every 2.0s; 15% chance | Healing; heals 50-125; range 4; every 2.0s; 15% chance
  • Loot: None

Midnight Spawn

  • ID: midnight_spawn
  • Core: Threat 212; XP 900; HP 1000; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 10
  • Resistances: Physical +30%; Death +99%; Fire +30%; Earth +99%; Life drain +99%; Holy +10%; Ice +10%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Mooh'Tah Warrior

  • ID: mooh'tah_warrior
  • Core: Threat 274; XP 900; HP 1200; speed 220; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Physical +1%; Fire +1%; Energy +3%; Ice +10%; Earth +1%; Death +1%
  • Attacks: Energy; Energy 150-200; range 4; every 2.0s; 14% chance | Physical; Physical 0-135; range 7; every 2.0s; 11% chance; blocked by armor | Lifedrain; Life drain 50-150; range 1; radius 3; every 2.0s; 15% chance | Healing; heals 110-160; range 4; every 2.0s; 22% chance
  • Loot: Cowtana 1% x1; Mooh'Tah Plate 1% x1; Guardian Shield 1% x1; strong_mana_potion 7% x1

Putrid Mummy

  • ID: putrid_mummy
  • Core: Threat 445; XP 900; HP 1500; speed 170; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Earth +100%; Fire -20%; Ice +20%; Holy -25%; Death +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 100-150; range 1; every 2.0s; 20% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -226 for 10.0s | Healing; heals 100-150; range 4; every 2.0s; 10% chance
  • Loot: Poison Dagger 1% x1

Raxias

  • ID: raxias
  • Core: Threat 521; XP 900; HP 1100; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Fire -5%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: Leaf Star 14% x1-6; Small Stone 6% x1-4; Wood Cape 3% x1; strong_health_potion 9% x1-2

Shaburak Demon

  • ID: shaburak_demon
  • Core: Threat 399; XP 900; HP 1500; speed 220; defense 15; armor 15; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 10
  • Resistances: Energy +50%; Ice +50%; Earth -30%; Fire +100%
  • Attacks: Melee; Physical 0-113; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 20-60; range 7; radius 6; every 2.0s; 20% chance | Fire; Fire 70-140; range 4; radius 3; every 2.0s; 15% chance | Fire; Fire 130-170; range 4; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 10% chance; condition: speed mult 0, offset -600 for 15.0s | Healing; heals 100-150; range 4; every 2.0s; 5% chance
  • Loot: None

Vicious Squire

  • ID: vicious_squire
  • Core: Threat 143; XP 900; HP 1000; speed 210; defense 33; armor 27; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Energy +40%; Ice +10%; Fire +30%; Holy +50%; Earth +50%
  • Attacks: Physical; Physical 0-110; range 7; every 2.0s; 15% chance; blocked by armor | Healing; heals 150-200; range 4; every 2.0s; 7% chance
  • Loot: Bolt 22% x1-10; Halberd 2% x1; Scarf 1% x1; great_health_potion 6% x1

Wiggler

  • ID: wiggler
  • Core: Threat 474; XP 900; HP 1200; speed 220; defense 15; armor 15; target distance 1; run on 359 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Death +10%; Energy +5%; Fire -5%; Earth +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 180-270; range 4; radius 3; every 2.0s; 10% chance | Poisoncondition; Earth 160-200; range 7; every 2.0s; 10% chance; condition: Earth DOT 200 every 4.0s for 12.0s | Speed; range 3; radius 2; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 30.0s
  • Loot: None

Animated Ogre Savage

  • ID: animated_ogre_savage
  • Core: Threat 416; XP 950; HP 1400; speed 240; defense 20; armor 20; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: None
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 70-180; range 7; every 2.0s; 15% chance | Healing; heals 80-95; range 4; every 2.0s; 10% chance
  • Loot: strong_health_potion 13% x1

Boogy

  • ID: boogy
  • Core: Threat 586; XP 950; HP 1300; speed 210; defense 35; armor 35; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Physical +10%; Earth +70%; Ice +10%; Holy +40%; Death +20%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 100-300; range 1; radius 6; every 3.0s; 11% chance; blocked by armor + shield | Energy; Energy 60-115; range 7; every 2.0s; 15% chance | Healing; heals 0-110; range 4; every 2.0s; 10% chance
  • Loot: Leaf Star 8% x1-7; Terra Amulet 3% x1; Golden Sickle 1% x1; strong_health_potion 15% x1

Gravedigger

  • ID: gravedigger
  • Core: Threat 596; XP 950; HP 1500; speed 230; defense 20; armor 20; target distance 1; run on 200 HP; static attack 70
  • Stage placement: Stage 10
  • Resistances: Earth -5%; Fire -10%; Holy -5%; Ice +100%; Energy +100%; Death +100%
  • Attacks: Melee; Physical 0-320; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 40-250; range 1; every 2.0s; 10% chance | Death; Death 175-300; range 1; every 2.0s; 15% chance | Healing; heals 100-250; range 4; every 2.0s; 20% chance
  • Loot: Death Ring 1% x1

Massive Earth Elemental

  • ID: massive_earth_elemental
  • Core: Threat 626; XP 950; HP 1330; speed 240; defense 35; armor 35; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 10
  • Resistances: Death +45%; Energy +90%; Physical +30%; Holy +50%; Fire -15%; Earth +100%; Ice +100%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 99-145; range 7; every 2.0s; 10% chance | Physical; Physical 95-169; range 7; radius 2; every 2.0s; 10% chance; blocked by armor | Poisoncondition; Earth 300-320; range 6; every 2.0s; 15% chance; condition: Earth DOT 320 every 4.0s for 12.0s | Poisoncondition; Earth 200-220; range 1; radius 5; every 2.0s; 10% chance; condition: Earth DOT 220 every 4.0s for 12.0s | Speed; range 5; every 2.0s; 20% chance; condition: speed mult 0, offset -330 for 5.0s | Healing; heals 150-180; range 4; every 2.0s; 5% chance
  • Loot: None

Massive Energy Elemental

  • ID: massive_energy_elemental
  • Core: Threat 635; XP 950; HP 1100; speed 210; defense 20; armor 20; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 10
  • Resistances: Physical +70%; Holy +25%; Death +1%; Earth -5%; Ice +100%; Energy +100%; Fire +100%
  • Attacks: Melee; Physical 0-175; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 270-615; range 7; radius 2; every 2.0s; 10% chance | Energy; Energy 175-205; range 7; every 2.0s; 15% chance | Massive Energy Elemental Electrify; Energy 0-0; range 1; every 2.0s; 20% chance; condition: Energy DOT 24 every 4.0s for 12.0s | Healing; heals 190-250; range 4; every 2.0s; 5% chance
  • Loot: None

Minotaur Cult Follower

  • ID: minotaur_cult_follower
  • Core: Threat 467; XP 950; HP 1600; speed 230; defense 32; armor 32; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 10
  • Resistances: Fire +20%; Ice -10%; Holy +10%; Death -10%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 180-250; range 7; every 2.0s; 20% chance; blocked by armor | Healing; heals 200-450; range 4; every 1.0s; 20% chance
  • Loot: Plate Shield 20% x1; Bronze Amulet 15% x1; Mino Shield 12% x1; great_health_potion 12% x1

Stage 11 (47 monsters)

Orc Cultist

  • ID: orc_cultist
  • Core: Threat 459; XP 950; HP 1350; speed 190; defense 27; armor 27; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Energy +30%; Earth -10%; Holy +10%; Death -10%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 200-310; range 7; every 2.0s; 15% chance | Fire; Fire 200-250; range 7; radius 1; every 2.0s; 5% chance
  • Loot: Orcish Axe 8% x1; strong_health_potion 17% x1

Spirit of Fire

  • ID: spirit_of_fire
  • Core: Threat 576; XP 950; HP 2210; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Energy +20%; Ice -10%; Fire +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 65-315; range 7; every 1.0s; 20% chance
  • Loot: None

Braindeath

  • ID: braindeath
  • Core: Threat 534; XP 985; HP 1225; speed 218; defense 12; armor 12; target distance 4; run on 0 HP; static attack 80
  • Stage placement: Stage 11
  • Resistances: Physical +15%; Energy +10%; Fire -15%; Ice +20%; Holy -20%; Earth +100%; Death +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 93-170; range 7; every 2.0s; 10% chance | Fire; Fire 75-125; range 7; every 2.0s; 10% chance | Death; Death 85-170; range 7; every 2.0s; 10% chance | Earth; Earth 65-125; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 75-85; range 7; every 2.0s; 10% chance | Manadrain; Mana drain 0-155; range 7; every 2.0s; 10% chance | Healing; heals 150-200; range 4; every 2.0s; 15% chance | Summon Vampire; summons Vampire x2; range 1; every 2.0s; 10% chance
  • Loot: Bone Sword 15% x1; Sniper Arrow 10% x1-4; Steel Shield 6% x1

Blood Beast

  • ID: blood_beast
  • Core: Threat 402; XP 1000; HP 1600; speed 220; defense 28; armor 19; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Energy +10%; Fire -5%; Life drain +100%; Earth +100%
  • Attacks: Poison; Earth 65-105; range 5; every 2.0s; 13% chance | Poisoncondition; Earth 300-400; range 1; radius 4; every 2.0s; 17% chance; condition: Earth DOT 400 every 4.0s for 12.0s | Healing; heals 80-120; range 4; every 2.0s; 17% chance
  • Loot: Glooth Club 16% x1; Viper Star 8% x1-5; Glooth Amulet 1% x1; strong_health_potion 8% x1

Crawler

  • ID: crawler
  • Core: Threat 389; XP 1000; HP 1450; speed 200; defense 30; armor 30; target distance 1; run on 40 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Death +5%; Holy -5%; Fire -10%; Ice -5%; Earth +100%
  • Attacks: Melee; Physical 0-228; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 100-180; range 7; every 2.0s; 20% chance
  • Loot: None

Cult Enforcer

  • ID: cult_enforcer
  • Core: Threat 376; XP 1000; HP 1150; speed 260; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Physical +10%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 50-100; range 5; radius 1; every 2.0s; 15% chance; blocked by armor | Healing; heals 150-200; range 4; every 2.0s; 20% chance
  • Loot: Halberd 3% x1; War Hammer 1% x1; Might Ring 1% x1; great_health_potion 6% x1

Deepling Spellsinger

  • ID: deepling_spellsinger
  • Core: Threat 588; XP 1000; HP 850; speed 190; defense 0; armor 0; target distance 1; run on 60 HP; static attack 60
  • Stage placement: Stage 11
  • Resistances: Earth -20%; Energy -20%; Death +50%; Ice +100%; Drown +100%; Fire +100%
  • Attacks: Melee; Physical 0-152; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 180-350; range 10; radius 3; every 2.0s; 10% chance | Drown; Drown 90-130; range 1; radius 4; every 2.0s; 20% chance | Lifedrain; Life drain 60-140; range 7; every 2.0s; 15% chance | Manadrain; Mana drain 60-140; range 7; every 2.0s; 10% chance
  • Loot: None

Gryphon

  • ID: gryphon
  • Core: Threat 625; XP 1000; HP 3200; speed 320; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: None
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Holy; Holy 250-450; range 1; radius 3; every 2.0s; 13% chance | Fire; Fire 200-300; range 3; every 2.0s; 10% chance
  • Loot: None

Orc Cult Priest

  • ID: orc_cult_priest
  • Core: Threat 463; XP 1000; HP 1300; speed 140; defense 27; armor 27; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Energy +50%; Earth -10%; Holy +10%; Death -5%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 200-310; range 7; every 2.0s; 15% chance | Fire; Fire 200-250; range 7; radius 1; every 2.0s; 5% chance
  • Loot: Wand Of Decay 1% x1; strong_health_potion 16% x1

Renegade Quara Mantassin

  • ID: renegade_quara_mantassin
  • Core: Threat 241; XP 1000; HP 1200; speed 590; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%
  • Attacks: Melee; Physical 0-140; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Ice Rapier 3% x1; Strange Helmet 1% x1; Blue Robe 1% x1

Ugly Monster

  • ID: ugly_monster
  • Core: Threat 226; XP 1000; HP 10000; speed 280; defense 48; armor 48; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: None
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Weakened Frazzlemaw

  • ID: weakened_frazzlemaw
  • Core: Threat 586; XP 1000; HP 1200; speed 300; defense 45; armor 45; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Physical +5%; Energy +15%; Earth +20%; Fire +10%; Ice +5%; Holy -5%; Death +10%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-500; range 5; every 2.0s; 15% chance; blocked by armor | Physical; Physical 0-300; range 1; radius 3; every 2.0s; 15% chance; blocked by armor + shield | Healing; heals 0-50; range 4; every 2.0s; 20% chance
  • Loot: Nightmare Blade 1% x1; Sai 1% x1; great_mana_potion 10% x1-3

Young Sea Serpent

  • ID: young_sea_serpent
  • Core: Threat 449; XP 1000; HP 1050; speed 320; defense 30; armor 30; target distance 1; run on 400 HP; static attack 85
  • Stage placement: Stage 11
  • Resistances: Fire +30%; Energy -10%; Physical -15%; Death -15%; Ice +100%; Drown +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 10-250; range 7; radius 2; every 2.0s; 10% chance | Ice; Ice 80-250; range 7; radius 2; every 2.0s; 10% chance | Healing; heals 25-175; range 4; every 2.0s; 30% chance
  • Loot: None

Necropharus

  • ID: necropharus
  • Core: Threat 464; XP 1050; HP 750; speed 240; defense 25; armor 25; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-102; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 80-120; range 1; every 1.0s; 20% chance | Earth; Earth 50-140; range 7; every 1.0s; 17% chance | Healing; heals 60-90; range 4; every 1.0s; 25% chance | Summon Ghoul; summons Ghoul x2; range 1; every 1.0s; 20% chance | Summon Ghost; summons Ghost x1; range 1; every 1.0s; 17% chance | Summon Mummy; summons Mummy x1; range 1; every 1.0s; 15% chance
  • Loot: None

Vampire Bride

  • ID: vampire_bride
  • Core: Threat 419; XP 1050; HP 1200; speed 230; defense 20; armor 20; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 11
  • Resistances: Energy +10%; Earth +20%; Drown +10%; Ice +20%; Fire -10%; Holy -10%; Death +100%
  • Attacks: Melee; Physical 0-190; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 60-130; range 1; every 3.0s; 15% chance | Death; Death 60-150; range 7; every 2.0s; 10% chance | Death; Death 60-150; range 7; every 4.0s; 5% chance | Energy; Energy 60-150; range 7; every 2.0s; 15% chance | Healing; heals 40-80; range 4; every 2.0s; 15% chance
  • Loot: None

Cult Scholar

  • ID: cult_scholar
  • Core: Threat 501; XP 1100; HP 1650; speed 260; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Physical +20%; Energy +30%; Earth +30%; Fire +30%; Ice +30%; Holy +30%; Death +30%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 150-200; range 5; radius 1; every 2.0s; 15% chance; blocked by armor | Earth; Earth 150-200; range 8; every 2.0s; 15% chance | Healing; heals 150-200; range 4; every 2.0s; 20% chance
  • Loot: Scarf 1% x1; Might Ring 1% x1; great_health_potion 6% x1

Depowered Minotaur

  • ID: depowered_minotaur
  • Core: Threat 271; XP 1100; HP 1500; speed 212; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Fire +20%; Holy +10%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Mooh'Tah Plate 2% x1; Cowtana 1% x1; Spiked Squelcher 1% x1; strong_mana_potion 10% x1-3

Enfeebled Silencer

  • ID: enfeebled_silencer
  • Core: Threat 318; XP 1100; HP 1100; speed 330; defense 44; armor 44; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Physical +5%; Energy +15%; Earth +60%; Fire +30%; Ice +15%; Holy -25%; Death +65%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 40-90; range 1; radius 4; every 2.0s; 15% chance | Healing; heals 80-225; range 4; every 2.0s; 10% chance
  • Loot: Assassin Star 7% x1-10; Haunted Blade 2% x1; Shadow Sceptre 1% x1

Lizard Legionnaire

  • ID: lizard_legionnaire
  • Core: Threat 356; XP 1100; HP 1400; speed 230; defense 0; armor 0; target distance 4; run on 10 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Fire +45%; Ice -10%; Earth +100%
  • Attacks: Melee; Physical 0-180; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-200; range 7; every 2.0s; 40% chance; blocked by armor
  • Loot: None

Massive Water Elemental

  • ID: massive_water_elemental
  • Core: Threat 1045; XP 1100; HP 1250; speed 280; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Physical +30%; Holy +30%; Death +50%; Energy -25%; Drown +100%; Fire +100%; Ice +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-220; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 330-450; range 7; radius 2; every 2.0s; 15% chance | Ice; Ice 170-210; range 7; every 2.0s; 20% chance | Poisoncondition; Earth 355-420; range 1; radius 5; every 2.0s; 20% chance; condition: Earth DOT 420 every 4.0s for 12.0s | Healing; heals 120-250; range 4; every 2.0s; 5% chance
  • Loot: None

Minotaur Cult Prophet

  • ID: minotaur_cult_prophet
  • Core: Threat 386; XP 1100; HP 1700; speed 240; defense 28; armor 28; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Energy +20%; Earth +20%; Ice -10%; Holy +10%; Death -5%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 20-350; range 7; every 2.0s; 15% chance | Fire; Fire 50-300; range 7; radius 1; every 2.0s; 15% chance
  • Loot: Moonlight Rod 8% x1; great_mana_potion 17% x1

Orc Cult Fanatic

  • ID: orc_cult_fanatic
  • Core: Threat 421; XP 1100; HP 1300; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Physical -10%; Energy +20%; Earth -10%; Fire +100%; Holy +20%; Death -10%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 250-330; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: Plate Shield 15% x1; Warrior Helmet 11% x1; Plate Armor 6% x1; great_health_potion 11% x1

Orclops Ravager

  • ID: orclops_ravager
  • Core: Threat 399; XP 1100; HP 1200; speed 260; defense 35; armor 35; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Holy +50%; Death +10%; Ice +20%; Fire +20%; Energy -10%; Earth +100%
  • Attacks: Melee; Physical 0-132; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 180-220; range 7; every 2.0s; 35% chance; blocked by armor | Healing; heals 0-119; range 4; every 2.0s; 20% chance
  • Loot: Orcish Axe 8% x1; Spiked Squelcher 2% x1; Pair Of Iron Fists 1% x1; strong_health_potion 16% x1

Spirit Of Fertility

  • ID: spirit_of_fertility
  • Core: Threat 416; XP 1100; HP 1250; speed 280; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: None
  • Attacks: Melee; Physical 0-220; range 1; every 2.0s; 100% chance; blocked by armor + shield | Drown; Drown 130-250; range 1; radius 5; every 2.0s; 17% chance | Healing; heals 60-75; range 4; every 2.0s; 15% chance
  • Loot: None

Spitter

  • ID: spitter
  • Core: Threat 366; XP 1100; HP 1500; speed 190; defense 20; armor 20; target distance 1; run on 40 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Fire +5%; Energy -5%; Death +5%; Ice -5%; Earth +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 100-160; range 7; radius 3; every 2.0s; 20% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 15.0s
  • Loot: None

Vulcongra

  • ID: vulcongra
  • Core: Threat 517; XP 1100; HP 1600; speed 320; defense 0; armor 0; target distance 1; run on 220 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Death +5%; Ice -5%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-235; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 195-340; range 8; every 2.0s; 10% chance | Fire; Fire 100-200; range 7; every 2.0s; 15% chance | Vulcongra Soulfire; Fire 0-0; range 1; every 3.0s; 100% chance; condition: Fire DOT 28 every 4.0s for 12.0s
  • Loot: Wand Of Inferno 1% x1; Magma Amulet 1% x1; Fire Sword 1% x1; strong_mana_potion 7% x1

Rift Worm

  • ID: rift_worm
  • Core: Threat 797; XP 1195; HP 2800; speed 200; defense 25; armor 25; target distance 1; run on 0 HP; static attack 50
  • Stage placement: Stage 11
  • Resistances: Holy -5%; Fire -5%; Ice -5%; Earth -25%
  • Attacks: Melee; Physical 0-160; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 500-1000; range 7; every 2.0s; 10% chance
  • Loot: None

Askarak Lord

  • ID: askarak_lord
  • Core: Threat 533; XP 1200; HP 2100; speed 230; defense 20; armor 20; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 11
  • Resistances: Energy +50%; Ice +50%; Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-186; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 40-80; range 7; radius 6; every 2.0s; 20% chance | Earth; Earth 95-180; range 4; radius 3; every 2.0s; 15% chance | Earth; Earth 130-180; range 4; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -650 for 15.0s | Healing; heals 120-160; range 4; every 2.0s; 10% chance
  • Loot: None

Hero

  • ID: hero
  • Core: Threat 407; XP 1200; HP 1400; speed 280; defense 35; armor 35; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Energy +40%; Ice +10%; Fire +30%; Holy +50%; Earth +50%; Physical +10%; Death -20%
  • Attacks: Melee; Physical 0-240; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-120; range 7; every 2.0s; 20% chance; blocked by armor | Healing; heals 200-250; range 4; every 2.0s; 20% chance
  • Loot: Arrow 27% x1-13; Sniper Arrow 12% x1-4; Green Tunic 8% x1; great_health_potion 1% x1

Lost Thrower

  • ID: lost_thrower
  • Core: Threat 541; XP 1200; HP 1700; speed 220; defense 30; armor 30; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Death +5%; Ice +5%; Energy +15%; Fire +40%; Earth +100%
  • Attacks: Melee; Physical 0-301; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-250; range 7; radius 1; every 2.0s; 20% chance; blocked by armor | Physical; Physical 150-300; range 7; radius 2; every 2.0s; 10% chance; blocked by armor | Healing; heals 100-500; range 4; every 2.0s; 5% chance
  • Loot: None

Misguided Bully

  • ID: misguided_bully
  • Core: Threat 481; XP 1200; HP 2000; speed 180; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Physical +20%; Earth +30%; Ice +10%; Holy -30%
  • Attacks: Melee; Physical 0-260; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-210; range 5; radius 1; every 2.0s; 15% chance; blocked by armor | Healing; heals 400-480; range 4; every 2.0s; 20% chance
  • Loot: None

Misguided Thief

  • ID: misguided_thief
  • Core: Threat 574; XP 1200; HP 1800; speed 260; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Physical +20%; Earth +30%; Ice +10%; Holy -30%
  • Attacks: Melee; Physical 0-225; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 30-70; range 7; every 2.0s; 15% chance | Fire; Fire 100-150; range 7; every 2.0s; 20% chance | Healing; heals 200-450; range 4; every 1.0s; 20% chance
  • Loot: Stone Skin Amulet 1% x1; strong_mana_potion 7% x1

Orclops Doomhauler

  • ID: orclops_doomhauler
  • Core: Threat 708; XP 1200; HP 1700; speed 240; defense 25; armor 35; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Physical +10%; Ice -10%; Death +10%; Fire +15%; Earth +30%; Energy -10%
  • Attacks: Melee; Physical 0-215; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 117-220; range 7; every 2.0s; 35% chance; blocked by armor | Cursecondition; Death 100-200; range 1; radius 4; every 2.0s; 50% chance; condition: Death DOT 200 every 4.0s for 12.0s
  • Loot: Orcish Axe 8% x1; Spiked Squelcher 1% x1; Pair Of Iron Fists 1% x1; strong_health_potion 17% x1

Quara Pincher

  • ID: quara_pincher
  • Core: Threat 434; XP 1200; HP 1800; speed 396; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Earth -10%; Energy -25%; Physical +10%; Life drain +100%; Drown +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-340; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 3.0s
  • Loot: Halberd 7% x1; Warrior Helmet 1% x1; Crown Armor 1% x1; great_health_potion 10% x1

Renegade Knight

  • ID: renegade_knight
  • Core: Threat 174; XP 1200; HP 1450; speed 210; defense 33; armor 27; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Energy +35%; Fire +20%; Holy +50%; Earth +20%
  • Attacks: Physical; Physical 25-125; range 1; radius 3; every 2.0s; 15% chance; blocked by armor + shield | Healing; heals 200-250; range 4; every 2.0s; 10% chance
  • Loot: Two Handed Sword 6% x1; War Hammer 1% x1; Crown Armor 1% x1; great_health_potion 7% x1

Shaburak Lord

  • ID: shaburak_lord
  • Core: Threat 566; XP 1200; HP 2100; speed 230; defense 20; armor 20; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 11
  • Resistances: Energy +50%; Ice +50%; Earth -30%; Fire +100%
  • Attacks: Melee; Physical 0-251; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 30-75; range 7; radius 6; every 2.0s; 20% chance | Fire; Fire 80-170; range 4; radius 3; every 2.0s; 15% chance | Fire; Fire 140-200; range 4; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 10% chance; condition: speed mult 0, offset -650 for 15.0s | Healing; heals 100-150; range 4; every 2.0s; 5% chance
  • Loot: None

Vicious Manbat

  • ID: vicious_manbat
  • Core: Threat 703; XP 1200; HP 1700; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 11
  • Resistances: Physical +5%; Energy +5%; Ice +5%; Fire -5%; Holy -5%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-215; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 100-250; range 1; radius 3; every 2.0s; 15% chance; blocked by armor + shield | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -400 for 10.0s | Bleedcondition; range 1; radius 2; every 2.0s; 20% chance; condition: Physical DOT 600 every 4.0s for 12.0s
  • Loot: None

Webster

  • ID: webster
  • Core: Threat 417; XP 1200; HP 2950; speed 290; defense 34; armor 29; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Energy -20%; Ice +100%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; radius 1; every 3.5s; 65% chance; condition: speed mult 0, offset -500 for 0.0s | Energy; Energy 13-80; range 7; every 3.0s; 75% chance
  • Loot: None

Lonely Yielothax

  • ID: lonely_yielothax
  • Core: Threat 142; XP 1250; HP 1500; speed 300; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: None
  • Attacks: Melee; Physical 0-40; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Renegade Quara Constrictor

  • ID: renegade_quara_constrictor
  • Core: Threat 323; XP 1250; HP 1500; speed 380; defense 35; armor 35; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Quara Constrictor Electrify; range 1; every 2.0s; 10% chance; condition: Energy DOT 31 every 4.0s for 12.0s | Healing; heals 150-300; range 4; every 3.0s; 35% chance
  • Loot: Assassin Star 5% x1-7; Vortex Bolt 3% x1-10; Northwind Rod 1% x1; great_mana_potion 6% x1

Worker Golem

  • ID: worker_golem
  • Core: Threat 373; XP 1250; HP 1470; speed 160; defense 35; armor 35; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 11
  • Resistances: Earth +50%; Holy +50%; Energy -5%; Physical +10%; Ice +10%; Death +10%
  • Attacks: Melee; Physical 0-240; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-125; range 7; every 2.0s; 15% chance; blocked by armor | Healing; heals 200-250; range 4; every 2.0s; 10% chance
  • Loot: War Hammer 1% x1; Spiked Squelcher 1% x1; Might Ring 1% x1; great_health_potion 2% x1

Yielothax

  • ID: yielothax
  • Core: Threat 749; XP 1250; HP 1500; speed 240; defense 30; armor 30; target distance 1; run on 0 HP; static attack 75
  • Stage placement: Stage 11
  • Resistances: Death +50%; Fire +25%; Physical -10%; Energy -5%; Ice -5%; Earth +100%
  • Attacks: Melee; Physical 0-203; range 1; every 1.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 100-130; range 4; every 2.0s; 10% chance | Earth; Earth 150-250; range 1; radius 3; every 2.0s; 15% chance | Earth; Earth 70-120; range 1; radius 3; every 2.0s; 15% chance | Manadrain; Mana drain 50-150; range 4; radius 3; every 2.0s; 10% chance | Healing; heals 100-150; range 4; every 2.0s; 15% chance
  • Loot: None

Blistering Fire Elemental

  • ID: blistering_fire_elemental
  • Core: Threat 867; XP 1300; HP 1500; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Ice -15%; Energy +20%; Physical +25%; Death +40%; Earth +50%; Holy +100%; Fire +100%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 65-510; range 7; radius 3; every 1.0s; 11% chance | Firecondition; Fire 50-200; range 1; radius 6; every 1.0s; 12% chance; condition: Fire DOT 200 every 4.0s for 12.0s
  • Loot: None

Corrupted Soul

  • ID: corrupted_soul
  • Core: Threat 326; XP 1300; HP 1100; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: Holy -10%; Ice +50%; Fire -10%; Energy -10%; Physical +70%; Life drain +100%; Drown +100%; Death +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Jagged Earth Elemental

  • ID: jagged_earth_elemental
  • Core: Threat 610; XP 1300; HP 1500; speed 280; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 11
  • Resistances: Death +20%; Ice +20%; Energy +20%; Fire -25%; Earth +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 100-250; range 6; every 1.0s; 10% chance | Earth; Earth 0-200; range 7; radius 6; every 1.0s; 11% chance
  • Loot: Small Stone 25% x1-10

Lonely Souleater

  • ID: lonely_souleater
  • Core: Threat 109; XP 1300; HP 1100; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 11
  • Resistances: None
  • Attacks: Melee; Physical 0-1; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Overcharged Energy Element

  • ID: overcharged_energy_element
  • Core: Threat 606; XP 1300; HP 1700; speed 300; defense 35; armor 35; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 11
  • Resistances: Earth -20%; Ice +100%; Energy +100%; Fire +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 0-250; range 1; radius 4; every 1.0s; 11% chance | Energy; Energy 0-300; range 3; every 1.0s; 12% chance | Physical; Physical 0-200; range 1; radius 4; every 1.0s; 12% chance; blocked by armor + shield | Healing; heals 90-150; range 4; every 2.0s; 15% chance
  • Loot: None

Stage 12 (47 monsters)

Possessed Tree

  • ID: possessed_tree
  • Core: Threat 429; XP 1300; HP 2500; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: None
  • Attacks: Melee; Physical 0-162; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 5; every 2.0s; 10% chance; condition: speed mult 0, offset -700 for 15.0s | Poison; Earth 86-200; range 4; radius 4; every 2.0s; 9% chance | Poison; Earth 286-300; range 4; every 2.0s; 9% chance
  • Loot: None

Roaring Water Elemental

  • ID: roaring_water_elemental
  • Core: Threat 597; XP 1300; HP 1750; speed 390; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Physical +50%; Holy +30%; Fire +100%; Life drain +100%; Drown +100%
  • Attacks: Melee; Physical 0-225; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 240-320; range 1; radius 2; every 1.0s; 15% chance | Healing; heals 90-150; range 4; every 2.0s; 15% chance
  • Loot: None

Souleater

  • ID: souleater
  • Core: Threat 654; XP 1300; HP 1100; speed 200; defense 30; armor 30; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 12
  • Resistances: Holy -10%; Ice +50%; Fire -10%; Energy -10%; Physical +70%; Death +100%
  • Attacks: Melee; Physical 0-210; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 50-100; range 7; every 2.0s; 100% chance | Death; Death 100-200; range 4; radius 3; every 2.0s; 10% chance | Lifedrain; Life drain 30-60; range 1; radius 4; every 2.0s; 25% chance | Healing; heals 120-125; range 4; every 2.0s; 15% chance
  • Loot: Death Ring 1% x1

Tremorak

  • ID: tremorak
  • Core: Threat 619; XP 1300; HP 10000; speed 290; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Death +35%; Ice +20%; Physical +50%; Holy +50%; Fire -15%; Energy +85%; Earth +100%
  • Attacks: Melee; Physical 0-115; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-255; range 1; radius 7; every 2.0s; 16% chance | Earth; Earth 0-405; range 8; every 2.0s; 16% chance | Poisoncondition; Earth 0-0; range 7; every 2.0s; 16% chance; condition: Earth DOT 33 every 4.0s for 12.0s | Healing; heals 75-200; range 4; every 2.0s; 16% chance
  • Loot: None

Lizard Dragon Priest

  • ID: lizard_dragon_priest
  • Core: Threat 606; XP 1320; HP 1450; speed 220; defense 15; armor 15; target distance 4; run on 50 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +45%; Earth +100%
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 125-190; range 7; every 2.0s; 20% chance | Poisoncondition; Earth 320-400; range 7; radius 1; every 2.0s; 15% chance; condition: Earth DOT 400 every 4.0s for 12.0s | Healing; heals 200-300; range 4; every 2.0s; 30% chance | Summon Dragon Hatchling; summons Dragon Hatchling x2; range 1; every 2.0s; 20% chance
  • Loot: None

Lizard Abomination

  • ID: lizard_abomination
  • Core: Threat 1649; XP 1350; HP 20000; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Physical +15%; Fire -10%; Energy -10%; Ice +20%; Earth +100%
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-980; range 1; radius 3; every 2.0s; 40% chance | Lifedrain; Life drain 200-300; range 8; every 2.0s; 50% chance | Speed; range 1; radius 3; every 2.0s; 20% chance; condition: speed mult 0, offset -800 for 10.0s
  • Loot: None

Minotaur Cult Zealot

  • ID: minotaur_cult_zealot
  • Core: Threat 479; XP 1350; HP 1800; speed 250; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +20%; Ice -10%; Holy +10%; Death -10%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 180-230; range 7; every 2.0s; 20% chance; blocked by armor | Physical; Physical 180-250; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: Snakebite Rod 12% x1; Taurus Mace 6% x1; strong_mana_potion 12% x1-3

Nightmare Scion

  • ID: nightmare_scion
  • Core: Threat 452; XP 1350; HP 1400; speed 440; defense 25; armor 25; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Energy +20%; Fire +20%; Ice +10%; Holy -25%; Earth +100%; Death +100%
  • Attacks: Melee; Physical 0-140; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 115-180; range 7; radius 4; every 2.0s; 20% chance | Death; Death 70-130; range 7; radius 1; every 2.0s; 10% chance | Healing; heals 60-95; range 4; every 2.0s; 5% chance
  • Loot: Crown Helmet 1% x1; Diamond Sceptre 1% x1; Focus Cape 1% x1

Snake God Essence

  • ID: snake_god_essence
  • Core: Threat 1496; XP 1350; HP 20000; speed 300; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire -10%; Energy -10%; Physical +10%; Ice +20%; Earth +100%
  • Attacks: Melee; Physical 0-800; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-300; range 8; every 2.0s; 40% chance | Earth; Earth 150-270; range 1; radius 6; every 2.0s; 50% chance
  • Loot: None

Grand Mother Foulscale

  • ID: grand_mother_foulscale
  • Core: Threat 446; XP 1400; HP 1850; speed 180; defense 20; armor 27; target distance 1; run on 400 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Earth +80%; Energy +20%; Ice -10%; Fire +100%
  • Attacks: Melee; Physical 0-170; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 45-85; range 7; radius 4; every 2.0s; 15% chance | Fire; Fire 90-150; range 8; radius 3; every 2.0s; 8% chance | Healing; heals 34-66; range 4; every 1.0s; 17% chance | Summon Dragon Hatchling; summons Dragon Hatchling x4; range 1; every 4.0s; 40% chance
  • Loot: Double Axe 16% x1; Plate Legs 16% x1; Dragon Hammer 14% x1

Grandfather Tridian

  • ID: grandfather_tridian
  • Core: Threat 452; XP 1400; HP 1800; speed 210; defense 25; armor 25; target distance 4; run on 0 HP; static attack 50
  • Stage placement: Stage 12
  • Resistances: Holy +20%; Ice +5%; Physical +35%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 138-362; range 1; radius 1; every 2.0s; 25% chance | Lifedrain; Life drain 0-80; range 1; radius 1; every 2.0s; 15% chance | Healing; heals 60-90; range 4; every 2.0s; 25% chance | Summon Crypt Shambler; summons Crypt Shambler x2; range 1; every 2.0s; 10% chance | Summon Ghost; summons Ghost x2; range 1; every 2.0s; 10% chance
  • Loot: None

Massive Fire Elemental

  • ID: massive_fire_elemental
  • Core: Threat 647; XP 1400; HP 1200; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Ice -15%; Physical +40%; Death +20%; Energy +30%; Fire +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 200-700; range 7; every 2.0s; 10% chance | Fire; Fire 60-250; range 1; radius 3; every 2.0s; 15% chance | Massive Fire Elemental Soulfire; Fire 0-0; range 1; every 2.0s; 15% chance; condition: Fire DOT 35 every 4.0s for 12.0s
  • Loot: None

Metal Gargoyle

  • ID: metal_gargoyle
  • Core: Threat 301; XP 1400; HP 2100; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +10%; Energy -10%; Ice -5%; Physical +40%; Death +80%; Earth +100%; Life drain +100%
  • Attacks: Death; Death 125-230; range 8; every 2.0s; 10% chance | Lifedrain; Life drain 85-150; range 7; radius 3; every 2.0s; 9% chance
  • Loot: Metal Bat 1% x1; Metal Spats 1% x1; Alloy Legs 1% x1; strong_health_potion 10% x1-2

Lizard High Guard

  • ID: lizard_high_guard
  • Core: Threat 400; XP 1450; HP 1800; speed 238; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Ice -10%; Physical +5%; Fire +45%; Earth +100%
  • Attacks: Melee; Physical 0-306; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 25-75; range 4; every 2.0s; 10% chance
  • Loot: Tower Shield 1% x1; Zaoan Legs 1% x1; Zaoan Shoes 1% x1; strong_health_potion 12% x1

The Bloodweb

  • ID: the_bloodweb
  • Core: Threat 509; XP 1450; HP 1750; speed 340; defense 20; armor 25; target distance 1; run on 0 HP; static attack 60
  • Stage placement: Stage 12
  • Resistances: Earth +20%; Energy -20%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; radius 7; every 2.0s; 20% chance; condition: speed mult 0, offset -850 for 8.0s | Energy; Energy 60-150; range 7; every 1.0s; 25% chance
  • Loot: Glacier Mask 28% x1; Glacier Kilt 26% x1; Sai 21% x1; strong_mana_potion 71% x1

Deepling Warrior

  • ID: deepling_warrior
  • Core: Threat 481; XP 1500; HP 1600; speed 210; defense 25; armor 25; target distance 1; run on 30 HP; static attack 70
  • Stage placement: Stage 12
  • Resistances: Earth -20%; Energy -10%; Fire +100%; Ice +100%; Drown +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-290; range 7; every 2.0s; 20% chance; blocked by armor | Healing; heals 50-150; range 4; every 2.0s; 15% chance
  • Loot: None

Fahim The Wise

  • ID: fahim_the_wise
  • Core: Threat 383; XP 1500; HP 2000; speed 200; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +1%; Ice -15%; Holy +1%; Death -10%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 100-300; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 30-90; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -650 for 1.5s | Djinn Electrify; range 5; every 2.0s; 15% chance; condition: Energy DOT 38 every 4.0s for 12.0s | Energy; Energy 30-90; range 1; radius 3; every 2.0s; 15% chance | Healing; heals 50-80; range 4; every 2.0s; 15% chance
  • Loot: Royal Spear 55% x1-3; Mystic Turban 35% x1; Magma Monocle 4% x1; strong_mana_potion 41% x1-3

High Voltage Elemental

  • ID: high_voltage_elemental
  • Core: Threat 692; XP 1500; HP 1500; speed 278; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Physical +35%; Earth -15%; Holy +5%; Death +5%; Energy +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-268; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 205-497; range 7; radius 2; every 2.0s; 10% chance | Energy; Energy 201-277; range 7; every 2.0s; 15% chance
  • Loot: Flash Arrow 20% x1-20; Crystal Sword 7% x1; Obsidian Lance 4% x1; mana_potion 5% x1

Merikh The Slaughterer

  • ID: merikh_the_slaughterer
  • Core: Threat 336; XP 1500; HP 2000; speed 235; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +1%; Ice -1%; Holy -1%; Death +1%
  • Attacks: Melee; Physical 0-110; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 40-110; range 7; every 2.0s; 15% chance | Energy; Energy 30-90; range 1; radius 3; every 2.0s; 10% chance | Energy; Energy 65-120; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -650 for 15.0s | Djinn Electrify; range 5; every 2.0s; 15% chance; condition: Energy DOT 38 every 4.0s for 12.0s | Healing; heals 50-80; range 4; every 2.0s; 15% chance
  • Loot: Royal Spear 56% x1-3; Heavy Machete 42% x1; Mystic Turban 36% x1; strong_mana_potion 42% x1-3

Misguided Shadow

  • ID: misguided_shadow
  • Core: Threat 814; XP 1500; HP 3000; speed 240; defense 35; armor 35; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: None
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 200-250; range 7; every 2.0s; 15% chance | Energy; Energy 180-220; range 6; radius 7; every 2.0s; 15% chance | Healing; heals 300-750; range 4; every 2.0s; 20% chance
  • Loot: strong_mana_potion 7% x1

Neutral Deepling Warrior

  • ID: neutral_deepling_warrior
  • Core: Threat 483; XP 1500; HP 1600; speed 290; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Energy -10%; Earth -10%; Fire +100%; Drown +100%; Ice +100%; Death +10%
  • Attacks: Melee; Physical 0-280; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-290; range 7; every 2.0s; 20% chance; blocked by armor | Healing; heals 115-195; range 4; every 2.0s; 20% chance
  • Loot: great_health_potion 23% x1

Raging Fire

  • ID: raging_fire
  • Core: Threat 509; XP 1500; HP 1800; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Ice -10%; Death +20%; Fire +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 65-605; range 7; every 2.0s; 9% chance | Massive Fire Elemental Soulfire; Fire 0-0; range 1; every 2.0s; 12% chance; condition: Fire DOT 38 every 4.0s for 12.0s
  • Loot: None

Strong Glooth Horror

  • ID: strong_glooth_horror
  • Core: Threat 824; XP 1500; HP 20000; speed 200; defense 25; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: None
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 300-500; range 1; every 2.0s; 10% chance | Poisoncondition; Earth 500-800; range 1; radius 8; every 2.0s; 12% chance; condition: Earth DOT 800 every 4.0s for 12.0s | Healing; heals 500-650; range 4; every 2.0s; 20% chance
  • Loot: None

Vile Grandmaster

  • ID: vile_grandmaster
  • Core: Threat 264; XP 1500; HP 1700; speed 210; defense 33; armor 27; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Energy +25%; Fire +25%; Holy +50%; Earth +25%
  • Attacks: Physical; Physical 0-225; range 7; every 2.0s; 22% chance; blocked by armor | Physical; Physical 25-125; range 1; radius 4; every 2.0s; 15% chance; blocked by armor + shield | Healing; heals 220-280; range 4; every 2.0s; 15% chance
  • Loot: Fire Sword 2% x1; War Hammer 1% x1; Crown Armor 1% x1; great_health_potion 9% x1

Worm Priestess

  • ID: worm_priestess
  • Core: Threat 761; XP 1500; HP 1100; speed 198; defense 20; armor 20; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Energy +25%; Earth -10%; Death -10%; Ice +5%
  • Attacks: Lifedrain; Life drain 50-130; range 7; every 2.0s; 9% chance | Energy; Energy 100-165; range 4; every 2.0s; 10% chance | Speed; range 1; radius 3; every 2.0s; 25% chance; condition: speed mult 0, offset -900 for 10.0s | Death; Death 115-200; range 7; radius 3; every 2.0s; 30% chance | Earth; Earth 200-300; range 7; radius 4; every 2.0s; 30% chance | Healing; heals 100-150; range 4; every 2.0s; 11% chance
  • Loot: Snakebite Rod 11% x1; Taurus Mace 5% x1; Underworld Rod 2% x1; strong_mana_potion 12% x1-3

Sparkion

  • ID: sparkion
  • Core: Threat 1314; XP 1520; HP 2700; speed 302; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Earth -15%; Physical +5%; Holy +5%; Death +5%; Fire +15%; Ice +90%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 350-700; range 6; every 2.0s; 20% chance | Energy; Energy 150-250; range 5; every 2.0s; 25% chance | Energycondition; Energy 300-600; range 6; radius 4; every 2.0s; 20% chance; condition: Energy DOT 600 every 4.0s for 12.0s
  • Loot: None

Wyrm

  • ID: wyrm
  • Core: Threat 627; XP 1550; HP 1825; speed 280; defense 34; armor 34; target distance 1; run on 150 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +20%; Earth +75%; Death -5%; Ice -5%; Energy +100%; Life drain +100%
  • Attacks: Melee; Physical 0-235; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 100-220; range 1; radius 3; every 2.0s; 15% chance | Energy; Energy 130-200; range 5; radius 2; every 2.0s; 10% chance | Energy; Energy 100-125; range 7; every 2.0s; 20% chance | Lifedrain; Life drain 98-145; range 4; every 2.0s; 10% chance | Healing; heals 100-150; range 4; every 2.0s; 15% chance
  • Loot: Burst Arrow 8% x1-10; Focus Cape 1% x1; Wand Of Draconia 1% x1; strong_health_potion 20% x1

Black Knight

  • ID: black_knight
  • Core: Threat 480; XP 1600; HP 1800; speed 250; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +95%; Energy +80%; Physical +10%; Death +20%; Holy -8%; Earth +100%; Ice +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-200; range 7; every 2.0s; 20% chance; blocked by armor
  • Loot: Spear 29% x1-3; Brass Legs 13% x1; Halberd 13% x1

Broken Shaper

  • ID: broken_shaper
  • Core: Threat 421; XP 1600; HP 2200; speed 310; defense 37; armor 37; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Energy -20%; Earth +20%; Fire -15%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-150; range 7; every 2.0s; 35% chance; blocked by armor | Physical; Physical 0-100; range 5; every 2.0s; 35% chance; blocked by armor | Healing; heals 0-327; range 4; every 2.0s; 20% chance
  • Loot: Ice Rapier 1% x1; Boots Of Haste 1% x1; great_health_potion 7% x1

Darakan the Executioner

  • ID: darakan_the_executioner
  • Core: Threat 645; XP 1600; HP 3480; speed 205; defense 31; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Ice +15%; Fire -15%
  • Attacks: Melee; Physical 0-210; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 72-130; range 1; every 1.0s; 100% chance; blocked by armor + shield | Healing; heals 20-50; range 4; every 6.0s; 65% chance
  • Loot: None

Dragonking Zyrtarch

  • ID: dragonking_zyrtarch
  • Core: Threat 4822; XP 1600; HP 150000; speed 280; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +100%; Drown +100%; Life drain +100%; Energy +100%; Ice +100%; Earth +100%; Death +100%; Holy +100%; Physical +100%
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 110-495; range 7; every 2.0s; 20% chance | Fire; Fire 110-495; range 7; radius 4; every 2.0s; 20% chance | Physical; Physical 110-495; range 1; radius 5; every 2.0s; 20% chance; blocked by armor + shield | Firecondition; Fire 1100-1100; range 1; radius 5; every 2.0s; 15% chance; condition: Fire DOT 1100 every 4.0s for 12.0s | Fire; Fire 710-895; range 9; radius 4; every 2.0s; 15% chance | Fire; Fire 710-895; range 9; every 2.0s; 15% chance
  • Loot: None

Minotaur Invader

  • ID: minotaur_invader
  • Core: Threat 414; XP 1600; HP 1850; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +20%; Ice -10%; Holy +10%; Death -10%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Mooh'Tah Plate 1% x1; Knight Axe 1% x1; Guardian Shield 1% x1

Quara Predator

  • ID: quara_predator
  • Core: Threat 552; XP 1600; HP 2200; speed 450; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Earth -10%; Energy -25%; Life drain +100%; Drown +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-470; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 25-75; range 4; every 2.0s; 10% chance
  • Loot: Royal Spear 9% x1-7; Double Axe 3% x1; Relic Sword 1% x1; great_health_potion 1% x1

Rift Brood

  • ID: rift_brood
  • Core: Threat 2210; XP 1600; HP 2950; speed 300; defense 30; armor 30; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 12
  • Resistances: Physical +30%; Holy +15%; Death -20%; Ice +100%; Fire +100%
  • Attacks: Melee; Physical 0-255; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 100-180; range 1; every 2.0s; 50% chance | Energy; Energy 200-400; range 3; radius 2; every 1.0s; 90% chance | Healing; heals 70-100; range 4; every 2.0s; 15% chance
  • Loot: None

Sharptooth

  • ID: sharptooth
  • Core: Threat 1025; XP 1600; HP 2500; speed 290; defense 29; armor 20; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Energy -5%; Earth +80%; Ice +100%; Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 200-240; range 4; every 2.0s; 12% chance
  • Loot: None

Thorn Minion

  • ID: thorn_minion
  • Core: Threat 615; XP 1600; HP 3500; speed 210; defense 20; armor 20; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Energy +10%; Death +20%; Fire -10%; Ice +20%; Earth +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 100-195; range 7; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -800 for 30.0s | Physical; Physical 200-280; range 1; radius 4; every 2.0s; 20% chance; blocked by armor + shield | Death; Death 200-400; range 4; every 2.0s; 10% chance
  • Loot: None

Werebadger

  • ID: werebadger
  • Core: Threat 422; XP 1600; HP 1700; speed 260; defense 31; armor 31; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Physical +5%; Energy +10%; Earth +50%; Fire -5%; Ice -5%; Holy -5%; Death +40%
  • Attacks: Melee; Physical 0-170; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 21-150; range 7; every 2.0s; 20% chance | Earth; Earth 10-100; range 8; radius 3; every 2.0s; 15% chance | Speed; range 1; radius 7; every 4.0s; 20% chance; condition: speed mult 0, offset -100 for 10.0s | Healing; heals 50-100; range 4; every 2.0s; 25% chance | Summon Badger; summons Badger x2; range 1; every 2.0s; 25% chance
  • Loot: Badger Boots 1% x1; Platinum Amulet 1% x1; Underworld Rod 1% x1; mana_potion 5% x1

Werefox

  • ID: werefox
  • Core: Threat 726; XP 1600; HP 1500; speed 280; defense 35; armor 35; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Physical +5%; Energy +10%; Earth +40%; Fire -10%; Holy -10%; Death +40%
  • Attacks: Melee; Physical 0-290; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 100-200; range 1; every 2.0s; 15% chance; blocked by armor + shield | Lifedrain; Life drain 100-225; range 7; radius 4; every 2.0s; 15% chance | Death; Death 100-700; range 5; every 2.0s; 14% chance | Healing; heals 50-145; range 4; every 4.0s; 15% chance
  • Loot: Assassin Star 3% x1-5; Moonlight Rod 2% x1; Platinum Amulet 1% x1; mana_potion 5% x1

Glooth Masher

  • ID: glooth_masher
  • Core: Threat 408; XP 1650; HP 25000; speed 260; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: None
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Melee; Physical 0-100; range 1; every 2.0s; 2% chance; blocked by armor + shield | Energy; Energy 125-245; range 7; every 2.0s; 25% chance | War Golem Electrify; range 7; every 2.0s; 9% chance; condition: Energy DOT 41 every 4.0s for 12.0s | Healing; heals 200-250; range 4; every 2.0s; 20% chance
  • Loot: None

Shaper Matriarch

  • ID: shaper_matriarch
  • Core: Threat 691; XP 1650; HP 2000; speed 260; defense 40; armor 40; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Physical -5%; Energy -5%; Earth +40%; Ice +20%; Holy +30%; Death +15%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 35-160; range 7; every 2.0s; 35% chance; blocked by armor | Physical; Physical 35-160; range 1; radius 3; every 2.0s; 35% chance; blocked by armor + shield | Physical; Physical 0-400; range 6; radius 3; every 2.0s; 35% chance; blocked by armor | Healing; heals 400-500; range 4; every 2.0s; 15% chance
  • Loot: Rusted Helmet 4% x1; Wand Of Decay 2% x1; Stone Skin Amulet 2% x1; strong_mana_potion 15% x1

Nightmare

  • ID: nightmare
  • Core: Threat 611; XP 1666; HP 2700; speed 464; defense 25; armor 25; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +20%; Energy +20%; Ice +10%; Holy -25%; Death +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 120-170; range 7; radius 1; every 2.0s; 10% chance | Earth; Earth 150-350; range 7; radius 4; every 2.0s; 20% chance | Healing; heals 60-100; range 4; every 2.0s; 10% chance
  • Loot: Ancient Shield 1% x1; Death Ring 1% x1; Power Bolt 1% x1-4

Askarak Prince

  • ID: askarak_prince
  • Core: Threat 741; XP 1700; HP 2600; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 12
  • Resistances: Energy +50%; Ice +50%; Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-353; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 70-250; range 7; radius 6; every 2.0s; 20% chance | Earth; Earth 100-200; range 4; radius 3; every 2.0s; 15% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 15.0s
  • Loot: None

Lizard Zaogun

  • ID: lizard_zaogun
  • Core: Threat 650; XP 1700; HP 2955; speed 276; defense 42; armor 42; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Physical +5%; Energy +20%; Fire +45%; Ice +15%; Death +10%; Earth +100%
  • Attacks: Melee; Physical 0-349; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 220-375; range 7; radius 1; every 2.0s; 15% chance | Healing; heals 175-275; range 4; every 2.0s; 10% chance
  • Loot: Zaoan Shoes 1% x1; Tower Shield 1% x1; Zaoan Legs 1% x1; great_health_potion 7% x1-3

Minotaur Hunter

  • ID: minotaur_hunter
  • Core: Threat 1050; XP 1700; HP 1400; speed 230; defense 30; armor 30; target distance 4; run on 300 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +10%; Holy +10%; Ice -5%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-150; range 7; every 2.0s; 25% chance; blocked by armor | Bleedcondition; range 7; radius 3; every 2.0s; 35% chance; condition: Physical DOT 400 every 4.0s for 12.0s | Fire; Fire 160-260; range 7; radius 2; every 2.0s; 21% chance | Lifedrain; Life drain 35-150; range 1; radius 4; every 2.0s; 11% chance | Healing; heals 95-180; range 4; every 2.0s; 13% chance
  • Loot: Hunting Spear 15% x1-5; Royal Spear 12% x1-5; Mino Shield 1% x1; strong_mana_potion 10% x1-2

Shaburak Prince

  • ID: shaburak_prince
  • Core: Threat 700; XP 1700; HP 2600; speed 240; defense 30; armor 30; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 12
  • Resistances: Energy +50%; Ice +50%; Earth -30%; Fire +100%
  • Attacks: Melee; Physical 0-319; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 40-90; range 7; radius 6; every 2.0s; 20% chance | Fire; Fire 100-200; range 4; radius 3; every 2.0s; 15% chance | Fire; Fire 150-250; range 4; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 15.0s | Healing; heals 100-150; range 4; every 2.0s; 15% chance
  • Loot: None

Tzumrah The Dazzler

  • ID: tzumrah_the_dazzler
  • Core: Threat 353; XP 1700; HP 1700; speed 200; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Energy -5%; Fire +20%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 70-185; range 1; radius 1; every 2.0s; 25% chance | Speed; range 7; every 2.0s; 10% chance; condition: speed mult 0, offset -360 for 6.0s | Healing; heals 60-90; range 4; every 2.0s; 25% chance
  • Loot: None

Warlord Ruzad

  • ID: warlord_ruzad
  • Core: Threat 425; XP 1700; HP 2500; speed 270; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 12
  • Resistances: Fire +80%; Energy +30%; Holy +10%; Earth -10%; Death -10%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Summon Orc Berserker; summons Orc Berserker x3; range 1; every 2.0s; 30% chance
  • Loot: Brass Legs 50% x1; Orcish Axe 25% x1; Plate Armor 25% x1

Stage 13 (47 monsters)

Twisted Shaper

  • ID: twisted_shaper
  • Core: Threat 380; XP 1750; HP 2500; speed 280; defense 35; armor 35; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Energy -25%; Earth +20%; Fire -20%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 50-100; range 7; every 2.0s; 10% chance; blocked by armor | Lifedrain; Life drain 0-100; range 5; every 2.0s; 35% chance | Manadrain; Mana drain 50-100; range 1; radius 7; every 2.0s; 10% chance | Speed; range 1; every 2.0s; 9% chance; condition: speed mult 0, offset -440 for 7.0s | Healing; heals 0-300; range 4; every 2.0s; 20% chance
  • Loot: Vortex Bolt 5% x1-4; Wand Of Cosmic Energy 4% x1; Platinum Amulet 1% x1; great_health_potion 7% x1

Devourer

  • ID: devourer
  • Core: Threat 497; XP 1755; HP 1900; speed 200; defense 45; armor 45; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Energy -5%; Ice +15%; Death +10%; Earth +100%
  • Attacks: Melee; Physical 0-260; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 40-125; range 7; every 2.0s; 10% chance | Earth; Earth 50-160; range 7; every 2.0s; 8% chance | Earth; Earth 50-150; range 1; every 2.0s; 11% chance | Earth; Earth 120-135; range 1; radius 4; every 2.0s; 7% chance | Healing; heals 0-136; range 4; every 2.0s; 20% chance
  • Loot: Glooth Axe 3% x1; Glooth Club 3% x1; Glooth Blade 3% x1

Arachir The Ancient One

  • ID: arachir_the_ancient_one
  • Core: Threat 718; XP 1800; HP 1600; speed 300; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +20%; Holy -15%; Fire -10%; Life drain +100%; Death +100%
  • Attacks: Melee; Physical 0-380; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 120-300; range 1; radius 3; every 9.0s; 100% chance | Death; Death 0-120; range 1; every 1.0s; 12% chance | Healing; heals 100-235; range 4; every 1.0s; 12% chance | Summon Lich; summons Lich x2; range 1; every 4.5s; 100% chance
  • Loot: None

Crustacea Gigantica

  • ID: crustacea_gigantica
  • Core: Threat 645; XP 1800; HP 1600; speed 290; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +12%; Death +10%; Energy -10%; Ice +100%
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Diblis The Fair

  • ID: diblis_the_fair
  • Core: Threat 576; XP 1800; HP 1500; speed 280; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Energy -10%; Holy -15%; Fire -10%; Life drain +100%; Death +100%
  • Attacks: Melee; Physical 0-380; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 0-155; range 1; every 1.0s; 12% chance | Healing; heals 100-235; range 4; every 1.0s; 12% chance | Summon Banshee; summons Banshee x4; range 1; every 4.5s; 50% chance
  • Loot: None

Eternal Guardian

  • ID: eternal_guardian
  • Core: Threat 432; XP 1800; HP 2500; speed 204; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +20%; Energy +10%; Fire +70%; Ice +10%; Holy +20%; Death +20%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Small Stone 30% x1-10; Zaoan Halberd 2% x1; Tower Shield 1% x1

Glooth Anemone

  • ID: glooth_anemone
  • Core: Threat 287; XP 1800; HP 2400; speed 180; defense 25; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Energy +10%; Death +5%; Fire -5%; Life drain +100%; Earth +100%
  • Attacks: Earth; Earth 100-200; range 7; radius 4; every 2.0s; 9% chance | Lifedrain; Life drain 50-100; range 7; radius 1; every 2.0s; 7% chance | Healing; heals 50-100; range 4; every 2.0s; 9% chance | Summon Glooth Blob; summons Glooth Blob x2; range 1; every 2.0s; 10% chance
  • Loot: Glooth Whip 5% x1; Glooth Amulet 1% x1; Glooth Blade 1% x1; strong_health_potion 7% x1-2

Lost Basher

  • ID: lost_basher
  • Core: Threat 556; XP 1800; HP 2600; speed 250; defense 30; armor 30; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 13
  • Resistances: Death +1%; Ice +1%; Energy +15%; Fire +40%; Earth +100%
  • Attacks: Melee; Physical 0-351; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-220; range 7; radius 3; every 2.0s; 15% chance; blocked by armor | Speed; range 1; radius 2; every 2.0s; 15% chance; condition: speed mult 0, offset -650 for 15.0s | Healing; heals 250-500; range 4; every 2.0s; 10% chance
  • Loot: None

Lost Exile

  • ID: lost_exile
  • Core: Threat 899; XP 1800; HP 1600; speed 250; defense 55; armor 55; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +5%; Energy +10%; Earth +100%; Fire +25%; Ice +15%; Holy -10%; Death +20%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 150-350; range 3; radius 3; every 2.0s; 15% chance | Manadrain; Mana drain 150-250; range 3; radius 5; every 2.0s; 15% chance | Lifedrain; Life drain 150-290; range 3; radius 5; every 2.0s; 15% chance | Death; Death 70-250; range 7; every 2.0s; 15% chance | Healing; heals 0-160; range 4; every 2.0s; 20% chance
  • Loot: Knight Axe 1% x1; Guardian Shield 1% x1; Buckle 1% x1; great_mana_potion 10% x1-2

Lost Husher

  • ID: lost_husher
  • Core: Threat 563; XP 1800; HP 1600; speed 250; defense 55; armor 55; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +5%; Energy +10%; Fire +25%; Ice +15%; Holy -10%; Death +20%; Earth +100%
  • Attacks: Death; Death 150-300; range 6; every 2.0s; 10% chance | Manadrain; Mana drain 150-250; range 1; radius 5; every 2.0s; 10% chance | Death; Death 150-200; range 7; every 2.0s; 10% chance | Earth; Earth 150-250; range 7; radius 2; every 2.0s; 10% chance | Healing; heals 75-92; range 4; every 2.0s; 15% chance
  • Loot: Guardian Shield 1% x1; Knight Axe 1% x1; Buckle 1% x1; strong_health_potion 10% x1-3

mad mage

  • ID: mad_mage
  • Core: Threat 500; XP 1800; HP 2500; speed 240; defense 20; armor 20; target distance 4; run on 1000 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical -20%; Holy -10%; Earth +50%; Energy +100%
  • Attacks: Melee; Physical 0-78; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 50-185; range 7; every 1.0s; 12% chance | Manadrain; Mana drain 30-90; range 6; every 1.4s; 24% chance | Energy; Energy 70-150; range 8; every 1.9s; 18% chance | Healing; heals 35-80; range 4; every 1.0s; 25% chance | Summon Stone Golem; summons Stone Golem x1; range 1; every 1.0s; 10% chance
  • Loot: None

Makeshift Home

  • ID: makeshift_home
  • Core: Threat 522; XP 1800; HP 6900; speed 0; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Earth +100%; Fire -50%; Ice +50%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 70-230; range 3; every 2.0s; 60% chance; blocked by armor
  • Loot: None

Museum Stone Rhino

  • ID: museum_stone_rhino
  • Core: Threat 372; XP 1800; HP 3000; speed 290; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: None
  • Attacks: Melee; Physical 0-263; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 0-195; range 4; every 2.0s; 20% chance
  • Loot: None

Renegade Quara Hydromancer

  • ID: renegade_quara_hydromancer
  • Core: Threat 264; XP 1800; HP 2000; speed 490; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%
  • Attacks: Melee; Physical 0-90; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -350 for 15.0s | Healing; heals 100-120; range 4; every 2.0s; 15% chance
  • Loot: Spirit Cloak 5% x1; Wand Of Cosmic Energy 1% x1; Knight Armor 1% x1; great_mana_potion 6% x1-2

Sir Valorcrest

  • ID: sir_valorcrest
  • Core: Threat 628; XP 1800; HP 1600; speed 270; defense 35; armor 38; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +20%; Holy -15%; Fire -10%; Life drain +100%; Death +100%
  • Attacks: Melee; Physical 0-380; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 0-190; range 1; radius 4; every 1.0s; 12% chance | Healing; heals 100-235; range 4; every 1.0s; 12% chance | Summon Vampire; summons Vampire x4; range 1; every 2.0s; 30% chance
  • Loot: None

Stone Rhino

  • ID: stone_rhino
  • Core: Threat 494; XP 1800; HP 3000; speed 290; defense 72; armor 72; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +10%; Ice +10%; Earth +20%; Fire +10%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 0-195; range 4; every 2.0s; 15% chance
  • Loot: Tusk Shield 1% x1

Zevelon Duskbringer

  • ID: zevelon_duskbringer
  • Core: Threat 517; XP 1800; HP 1400; speed 310; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +20%; Holy -15%; Fire -10%; Life drain +100%; Death +100%
  • Attacks: Melee; Physical 0-282; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 0-200; range 1; every 1.0s; 12% chance | Speed; range 1; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 10.0s | Healing; heals 100-235; range 4; every 1.0s; 12% chance | Summon Vampire; summons Vampire x3; range 1; every 3.0s; 40% chance
  • Loot: None

Deepling Master Librarian

  • ID: deepling_master_librarian
  • Core: Threat 809; XP 1900; HP 1700; speed 190; defense 20; armor 20; target distance 1; run on 250 HP; static attack 60
  • Stage placement: Stage 13
  • Resistances: Ice +100%; Fire +100%
  • Attacks: Melee; Physical 0-210; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 260-450; range 10; radius 3; every 2.0s; 10% chance | Drown; Drown 150-280; range 1; radius 4; every 2.0s; 20% chance | Lifedrain; Life drain 80-140; range 7; every 2.0s; 15% chance | Manadrain; Mana drain 60-140; range 7; every 2.0s; 10% chance | Healing; heals 40-80; range 4; every 2.0s; 15% chance
  • Loot: None

Glooth Brigand

  • ID: glooth_brigand
  • Core: Threat 241; XP 1900; HP 2400; speed 280; defense 31; armor 23; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Fire -5%; Ice +10%; Energy +25%; Death +20%; Physical +10%; Earth +100%
  • Attacks: Physical; Physical 0-200; range 7; every 2.0s; 20% chance; blocked by armor | Healing; heals 200-250; range 4; every 2.0s; 10% chance
  • Loot: Butcher'S Axe 1% x1; Dreaded Cleaver 1% x1; Glooth Amulet 1% x1; great_mana_potion 3% x1

Shiversleep

  • ID: shiversleep
  • Core: Threat 922; XP 1900; HP 4600; speed 270; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Ice -10%; Fire -10%; Earth +100%; Energy +100%; Life drain +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 300-685; range 7; every 1.8s; 10% chance | Earth; Earth 250-590; range 1; radius 6; every 2.0s; 9% chance
  • Loot: Crown Armor 1% x1

Werewolf

  • ID: werewolf
  • Core: Threat 557; XP 1900; HP 1955; speed 280; defense 36; armor 36; target distance 1; run on 300 HP; static attack 80
  • Stage placement: Stage 13
  • Resistances: Energy +15%; Earth +75%; Fire -5%; Ice -5%; Holy -5%; Death +55%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 80-200; range 4; radius 2; every 2.0s; 10% chance | Healing; heals 120-225; range 4; every 2.0s; 15% chance | Summon War Wolf; summons War Wolf x2; range 1; every 2.0s; 40% chance
  • Loot: Plate Shield 10% x1-2; Halberd 3% x1; Stone Skin Amulet 1% x1; strong_health_potion 5% x1-2

Cave Spider

  • ID: cave_spider
  • Core: Threat 405; XP 2000; HP 1800; speed 120; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Fire -30%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 40-70; range 7; radius 1; every 2.0s; 10% chance
  • Loot: strong_health_potion 45% x1

Earworm

  • ID: earworm
  • Core: Threat 645; XP 2000; HP 4000; speed 155; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: None
  • Attacks: Melee; Physical 0-240; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 320-450; range 5; every 2.0s; 15% chance | Earth; Earth 280-350; range 1; radius 3; every 2.0s; 12% chance
  • Loot: Envenomed Arrow 57% x1-47; Terra Amulet 5% x1; Terra Hood 4% x1

Glooth Bandit

  • ID: glooth_bandit
  • Core: Threat 249; XP 2000; HP 2600; speed 280; defense 31; armor 23; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Fire -5%; Ice +10%; Energy +20%; Death +20%; Physical +15%; Earth +100%
  • Attacks: Physical; Physical 0-200; range 7; every 2.0s; 20% chance; blocked by armor | Healing; heals 200-250; range 4; every 2.0s; 10% chance
  • Loot: Beastslayer Axe 1% x1; Glooth Amulet 1% x1; Glooth Axe 1% x1; great_health_potion 8% x1

Goldhanded Cultist

  • ID: goldhanded_cultist
  • Core: Threat 565; XP 2000; HP 3000; speed 300; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Energy +17%; Fire +10%; Ice +15%; Death +15%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-150; range 1; radius 5; every 3.0s; 15% chance | Manadrain; Mana drain 0-200; range 1; every 3.0s; 10% chance | Lifedrain; Life drain 0-250; range 5; radius 2; every 1.0s; 15% chance
  • Loot: None

Goldhanded Cultist Bride

  • ID: goldhanded_cultist_bride
  • Core: Threat 565; XP 2000; HP 3000; speed 300; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Energy +17%; Fire +10%; Ice +15%; Death +15%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 0-150; range 1; radius 5; every 3.0s; 15% chance | Manadrain; Mana drain 0-200; range 1; every 3.0s; 10% chance | Lifedrain; Life drain 0-250; range 5; radius 2; every 1.0s; 15% chance
  • Loot: None

Lizard Magistratus

  • ID: lizard_magistratus
  • Core: Threat 353; XP 2000; HP 8000; speed 200; defense 15; armor 15; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Fire +80%
  • Attacks: Melee; Physical 0-60; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lizard Magistratus Curse; Death 0-0; range 5; every 2.0s; 10% chance; condition: Death DOT 50 every 4.0s for 12.0s | Healing; heals 200-250; range 4; every 2.0s; 50% chance
  • Loot: None

Lizard Noble

  • ID: lizard_noble
  • Core: Threat 527; XP 2000; HP 7000; speed 200; defense 15; armor 15; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Fire +90%; Earth +100%
  • Attacks: Melee; Physical 0-30; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 120-250; range 7; every 2.0s; 25% chance | Manadrain; Mana drain 0-100; range 7; every 2.0s; 10% chance | Healing; heals 200-250; range 4; every 2.0s; 50% chance
  • Loot: None

Rift Scythe

  • ID: rift_scythe
  • Core: Threat 2012; XP 2000; HP 3600; speed 370; defense 30; armor 30; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 13
  • Resistances: Energy -10%; Earth +20%; Ice +10%; Holy -20%; Death +60%; Fire -20%; Life drain +100%
  • Attacks: Melee; Physical 0-979; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 0-200; range 7; every 2.0s; 60% chance | Lifedrain; Life drain 0-600; range 7; every 2.0s; 50% chance | Physical; Physical 0-395; range 1; radius 4; every 2.0s; 40% chance; blocked by armor + shield | Physical; Physical 0-300; range 7; radius 3; every 3.0s; 60% chance; blocked by armor | Healing; heals 100-195; range 4; every 1.0s; 25% chance
  • Loot: None

Wereboar

  • ID: wereboar
  • Core: Threat 428; XP 2000; HP 2200; speed 300; defense 32; armor 32; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Energy +15%; Earth +50%; Fire -5%; Ice +5%; Holy -5%; Death +50%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; radius 7; every 4.0s; 20% chance; condition: speed mult 0, offset -100 for 10.0s | Healing; heals 50-100; range 4; every 2.0s; 25% chance
  • Loot: Wereboar Loincloth 2% x1; Stone Skin Amulet 1% x1; Furry Club 1% x1; strong_health_potion 5% x1

Deepling Guard

  • ID: deepling_guard
  • Core: Threat 628; XP 2100; HP 1900; speed 220; defense 35; armor 35; target distance 1; run on 20 HP; static attack 70
  • Stage placement: Stage 13
  • Resistances: Energy -20%; Earth -20%; Death +10%; Ice +100%; Drown +100%; Fire +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-200; range 7; every 2.0s; 20% chance; blocked by armor | Drown; Drown 100-150; range 7; every 2.0s; 15% chance | Healing; heals 100-200; range 4; every 2.0s; 10% chance
  • Loot: None

Dragon Lord

  • ID: dragon_lord
  • Core: Threat 649; XP 2100; HP 1900; speed 200; defense 35; armor 35; target distance 1; run on 300 HP; static attack 80
  • Stage placement: Stage 13
  • Resistances: Earth +80%; Energy +20%; Ice -10%; Fire +100%
  • Attacks: Melee; Physical 0-230; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 100-200; range 7; radius 4; every 2.0s; 20% chance | Fire; Fire 150-230; range 8; radius 3; every 2.0s; 15% chance | Healing; heals 57-93; range 4; every 2.0s; 15% chance
  • Loot: Royal Spear 9% x1-3; Power Bolt 7% x1-7; Strange Helmet 1% x1; strong_health_potion 1% x1

Frost Dragon

  • ID: frost_dragon
  • Core: Threat 650; XP 2100; HP 1800; speed 212; defense 38; armor 38; target distance 1; run on 250 HP; static attack 70
  • Stage placement: Stage 13
  • Resistances: Physical +5%; Death +10%; Life drain +100%; Fire +100%; Ice +100%; Earth +100%
  • Attacks: Melee; Physical 0-225; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 175-380; range 8; radius 3; every 2.0s; 10% chance | Speed; range 1; radius 3; every 2.0s; 5% chance; condition: speed mult 0, offset -700 for 12.0s | Speed; range 7; radius 3; every 2.0s; 15% chance; condition: speed mult 0, offset -850 for 18.0s | Ice; Ice 60-120; range 1; radius 3; every 2.0s; 5% chance | Ice; Ice 100-240; range 1; radius 4; every 2.0s; 10% chance | Physical; Physical 0-220; range 1; every 2.0s; 5% chance; blocked by armor + shield | Speed; range 1; radius 4; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 12.0s | Healing; heals 150-200; range 4; every 2.0s; 10% chance
  • Loot: Power Bolt 6% x1-6; Strange Helmet 1% x1; Ice Rapier 1% x1

Hydra

  • ID: hydra
  • Core: Threat 709; XP 2100; HP 2350; speed 206; defense 27; armor 27; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Ice +50%; Holy +30%; Physical -5%; Energy -10%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-270; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; radius 4; every 2.0s; 25% chance; condition: speed mult 0, offset -700 for 15.0s | Ice; Ice 100-250; range 8; radius 3; every 2.0s; 10% chance | Ice; Ice 80-155; range 1; every 2.0s; 10% chance | Earth; Earth 66-320; range 8; radius 3; every 2.0s; 10% chance | Healing; heals 260-407; range 4; every 2.0s; 25% chance
  • Loot: Knight Armor 1% x1; Stone Skin Amulet 1% x1; Warrior Helmet 1% x1; strong_mana_potion 1% x1

Nightfiend

  • ID: nightfiend
  • Core: Threat 235; XP 2100; HP 2700; speed 210; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +5%; Energy +5%; Ice +5%; Fire -5%; Holy -5%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 5-40; range 7; every 1.0s; 10% chance; blocked by armor
  • Loot: None

Norgle Glacierbeard

  • ID: norgle_glacierbeard
  • Core: Threat 357; XP 2100; HP 4280; speed 195; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Death -15%; Energy -10%; Ice +100%
  • Attacks: Melee; Physical 0-225; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Spectre

  • ID: spectre
  • Core: Threat 1052; XP 2100; HP 1350; speed 230; defense 35; armor 35; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +90%; Ice +1%; Fire -8%; Energy -8%; Drown +100%; Life drain +100%; Earth +100%; Death +100%
  • Attacks: Melee; Physical 0-308; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 100-400; range 7; every 2.0s; 15% chance | Lifedrain; Life drain 300-550; range 7; every 2.0s; 20% chance | Healing; heals 100-250; range 4; every 2.0s; 25% chance | Healing; heals 370-700; range 4; every 2.0s; 10% chance
  • Loot: Death Ring 1% x1

Thawing Dragon Lord

  • ID: thawing_dragon_lord
  • Core: Threat 1411; XP 2100; HP 25000; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: None
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 800-1200; range 7; radius 4; every 2.0s; 20% chance | Speed; range 1; radius 6; every 1.0s; 12% chance; condition: speed mult 0, offset -250 for 60.0s
  • Loot: None

Unbeatable Dragon

  • ID: unbeatable_dragon
  • Core: Threat 876; XP 2100; HP 1900; speed 200; defense 48; armor 32; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Fire +100%; Ice +100%; Energy +100%; Physical +100%; Earth +100%; Holy +100%; Death +100%; Life drain +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 100-200; range 7; radius 4; every 2.0s; 17% chance | Fire; Fire 150-230; range 8; radius 3; every 2.0s; 17% chance | Healing; heals 55-95; range 4; every 2.0s; 25% chance
  • Loot: None

Werebear

  • ID: werebear
  • Core: Threat 621; XP 2100; HP 2400; speed 220; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Physical +5%; Energy +15%; Earth +50%; Fire -5%; Ice +10%; Holy -5%; Death +45%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; radius 7; every 4.0s; 20% chance; condition: speed mult 0, offset -100 for 10.0s | Lifedrain; Life drain 65-335; range 1; radius 4; every 2.0s; 15% chance | Healing; heals 50-100; range 4; every 2.0s; 25% chance
  • Loot: Stone Skin Amulet 1% x1; Furry Club 1% x1; Fur Armor 1% x1; great_health_potion 5% x1

Empowered Glooth Horror

  • ID: empowered_glooth_horror
  • Core: Threat 1146; XP 2150; HP 25000; speed 200; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: None
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 400-600; range 1; every 2.0s; 10% chance | Poisoncondition; Earth 600-900; range 1; radius 8; every 2.0s; 12% chance; condition: Earth DOT 900 every 4.0s for 12.0s | Healing; heals 500-700; range 4; every 2.0s; 15% chance
  • Loot: None

Dragonling

  • ID: dragonling
  • Core: Threat 620; XP 2200; HP 2600; speed 330; defense 25; armor 25; target distance 1; run on 900 HP; static attack 70
  • Stage placement: Stage 13
  • Resistances: Energy -5%; Ice -5%; Fire +100%
  • Attacks: Melee; Physical 0-210; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 120-250; range 5; radius 2; every 2.0s; 10% chance | Energy; Energy 115-180; range 1; radius 3; every 2.0s; 20% chance | Fire; Fire 95-150; range 1; radius 3; every 2.0s; 20% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 16.0s | Healing; heals 100-200; range 4; every 2.0s; 15% chance
  • Loot: None

Glooth Golem

  • ID: glooth_golem
  • Core: Threat 371; XP 2200; HP 2700; speed 260; defense 35; armor 27; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Holy +15%; Fire +10%; Energy +5%; Physical +10%; Death +30%; Earth +100%
  • Attacks: Energy; Energy 125-245; range 7; every 2.0s; 25% chance | War Golem Electrify; range 7; every 2.0s; 9% chance; condition: Energy DOT 55 every 4.0s for 12.0s | Healing; heals 200-250; range 4; every 2.0s; 20% chance
  • Loot: Glooth Blade 3% x1; Glooth Amulet 2% x1; Gearwheel Chain 2% x1; great_mana_potion 9% x1

Glooth Slasher

  • ID: glooth_slasher
  • Core: Threat 377; XP 2200; HP 2700; speed 260; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: None
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Melee; Physical 0-100; range 1; every 2.0s; 2% chance; blocked by armor + shield | Energy; Energy 125-245; range 7; every 2.0s; 25% chance | War Golem Electrify; range 7; every 2.0s; 9% chance; condition: Energy DOT 55 every 4.0s for 12.0s | Healing; heals 200-250; range 4; every 2.0s; 20% chance
  • Loot: None

Glooth Trasher

  • ID: glooth_trasher
  • Core: Threat 377; XP 2200; HP 2700; speed 260; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: None
  • Attacks: Melee; Physical 0-50; range 1; every 2.0s; 100% chance; blocked by armor + shield | Melee; Physical 0-100; range 1; every 2.0s; 2% chance; blocked by armor + shield | Energy; Energy 125-245; range 7; every 2.0s; 25% chance | War Golem Electrify; range 7; every 2.0s; 9% chance; condition: Energy DOT 55 every 4.0s for 12.0s | Healing; heals 200-250; range 4; every 2.0s; 20% chance
  • Loot: None

Lizard Chosen

  • ID: lizard_chosen
  • Core: Threat 838; XP 2200; HP 3050; speed 272; defense 28; armor 28; target distance 1; run on 50 HP; static attack 80
  • Stage placement: Stage 13
  • Resistances: Fire +10%; Energy +20%; Ice +10%; Earth +100%
  • Attacks: Melee; Physical 0-360; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 240-320; range 3; radius 2; every 2.0s; 15% chance; condition: Earth DOT 320 every 4.0s for 12.0s | Earth; Earth 190-340; range 1; radius 3; every 2.0s; 15% chance | Earth; Earth 90-180; range 8; every 2.0s; 10% chance | Healing; heals 75-125; range 4; every 2.0s; 10% chance
  • Loot: Tower Shield 1% x1; Zaoan Armor 1% x1; Zaoan Legs 1% x1; great_health_potion 7% x1-3

Minotaur Amazon

  • ID: minotaur_amazon
  • Core: Threat 1024; XP 2200; HP 2600; speed 250; defense 0; armor 0; target distance 4; run on 260 HP; static attack 90
  • Stage placement: Stage 13
  • Resistances: Energy -10%; Fire -5%; Ice +5%; Holy +10%; Death +10%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 50-305; range 8; every 2.0s; 10% chance | Lifedrain; Life drain 50-150; range 1; radius 4; every 2.0s; 16% chance | Physical; Physical 0-150; range 7; every 2.0s; 22% chance; blocked by armor | Bleedcondition; range 1; radius 4; every 2.0s; 40% chance; condition: Physical DOT 400 every 4.0s for 12.0s | Speed; range 1; radius 1; every 2.0s; 25% chance; condition: speed mult 0, offset -600 for 10.0s
  • Loot: Mino Shield 4% x1; Assassin Star 3% x1-5; Mino Lance 2% x1; great_mana_potion 7% x1

Stage 14 (47 monsters)

Renegade Quara Pincher

  • ID: renegade_quara_pincher
  • Core: Threat 469; XP 2200; HP 2800; speed 396; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%
  • Attacks: Melee; Physical 0-340; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; every 2.0s; 20% chance; condition: speed mult 0, offset -300 for 3.0s
  • Loot: Vortex Bolt 4% x1-5; Warrior Helmet 1% x1; Crown Armor 1% x1; great_mana_potion 10% x1-2

Walker

  • ID: walker
  • Core: Threat 422; XP 2200; HP 3000; speed 300; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Fire +35%; Physical +5%; Death +15%; Ice +5%; Earth +50%; Holy +40%; Life drain +100%
  • Attacks: Melee; Physical 0-175; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 125-245; range 8; every 2.0s; 17% chance
  • Loot: None

Deepworm

  • ID: deepworm
  • Core: Threat 747; XP 2300; HP 3500; speed 204; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Earth +20%; Fire -20%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 190-300; range 7; radius 2; every 2.0s; 15% chance | Earth; Earth 200-400; range 3; radius 3; every 2.0s; 15% chance
  • Loot: Terra Amulet 5% x1; Sacred Tree Amulet 2% x1; Springsprout Rod 1% x1

Ice Dragon

  • ID: ice_dragon
  • Core: Threat 963; XP 2300; HP 2500; speed 212; defense 41; armor 41; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical -5%; Earth +50%; Fire -30%; Ice +100%; Life drain +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; radius 4; every 2.0s; 18% chance | Ice; Ice 50-120; range 7; radius 3; every 2.0s; 15% chance | Speed; range 7; radius 3; every 2.0s; 12% chance | Lifedrain; Life drain 150-380; range 8; radius 3; every 2.0s; 12% chance | Healing; heals 100-200; range 4; every 2.0s; 20% chance
  • Loot: Shiver Arrow 8% x1-10; Hailstorm Rod 2% x1; Glacier Mask 1% x1; great_mana_potion 4% x1-2

Rustheap Golem

  • ID: rustheap_golem
  • Core: Threat 292; XP 2300; HP 2800; speed 250; defense 33; armor 26; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Fire +70%; Energy -5%; Physical -5%; Death +10%; Life drain +100%
  • Attacks: War Golem Electrify; range 1; every 2.0s; 15% chance; condition: Energy DOT 58 every 4.0s for 12.0s | Speed; range 1; radius 3; every 2.0s; 25% chance; condition: speed mult 0, offset -900 for 10.0s | Energy; Energy 110-210; range 7; every 2.0s; 25% chance
  • Loot: War Hammer 4% x1; Gearwheel Chain 3% x1; Spiked Squelcher 1% x1; strong_health_potion 10% x1-2

Sea Serpent

  • ID: sea_serpent
  • Core: Threat 668; XP 2300; HP 1950; speed 350; defense 45; armor 45; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 14
  • Resistances: Fire +30%; Energy -5%; Physical -15%; Death +10%; Ice +100%; Drown +100%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 60-300; range 7; radius 2; every 2.0s; 15% chance | Ice; Ice 101-300; range 7; radius 2; every 2.0s; 15% chance | Healing; heals 70-273; range 4; every 2.0s; 30% chance
  • Loot: None

Shock Head

  • ID: shock_head
  • Core: Threat 1177; XP 2300; HP 4200; speed 250; defense 30; armor 30; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 14
  • Resistances: Physical -5%; Death +30%; Energy +30%; Ice +5%; Earth +100%; Fire +100%
  • Attacks: Melee; Physical 0-798; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 200-300; range 5; radius 2; every 2.0s; 15% chance | Speed; range 8; radius 3; every 2.0s; 15% chance; condition: speed mult 0, offset -800 for 7.5s | Physical; Physical 0-350; range 1; radius 4; every 2.0s; 20% chance; blocked by armor + shield | Healing; heals 250-350; range 4; every 2.0s; 15% chance
  • Loot: None

Cave Devourer

  • ID: cave_devourer
  • Core: Threat 639; XP 2380; HP 4500; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Fire -20%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 70-160; range 3; radius 3; every 2.0s; 15% chance | Fire; Fire 90-160; range 3; radius 3; every 2.0s; 15% chance
  • Loot: Crystalline Arrow 14% x1-40

Ancient Spawn Of Morgathla

  • ID: ancient_spawn_of_morgathla
  • Core: Threat 704; XP 2400; HP 50000; speed 270; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: None
  • Attacks: Melee; Physical 0-410; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 135-280; range 7; radius 5; every 2.0s; 8% chance | Physical; Physical 90-200; range 7; every 2.0s; 8% chance; blocked by armor
  • Loot: Daramian Waraxe 77% x1; Springsprout Rod 67% x1; Underworld Rod 16% x1; ultimate_health_potion 58% x1-24

Draken Warmaster

  • ID: draken_warmaster
  • Core: Threat 711; XP 2400; HP 4150; speed 324; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical +5%; Holy +5%; Death +50%; Energy +5%; Ice -5%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 240-520; range 4; radius 3; every 2.0s; 10% chance | Healing; heals 510-600; range 4; every 2.0s; 10% chance
  • Loot: Zaoan Halberd 8% x1; Zaoan Shoes 2% x1; Tower Shield 2% x1; great_health_potion 5% x1-3

Draptor

  • ID: draptor
  • Core: Threat 752; XP 2400; HP 3000; speed 282; defense 37; armor 23; target distance 1; run on 350 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical -10%; Earth -10%; Energy +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 130-310; range 1; radius 3; every 3.0s; 30% chance | Energy; Energy 200-300; range 7; every 3.0s; 35% chance | Fire; Fire 70-250; range 8; radius 3; every 2.5s; 17% chance | Healing; heals 57-93; range 4; every 1.0s; 25% chance
  • Loot: None

Execowtioner

  • ID: execowtioner
  • Core: Threat 304; XP 2400; HP 3500; speed 270; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical +1%; Death +15%; Energy +10%; Ice +10%; Earth +20%
  • Attacks: Lifedrain; Life drain 135-280; range 7; radius 5; every 2.0s; 8% chance | Physical; Physical 90-200; range 7; every 2.0s; 8% chance; blocked by armor
  • Loot: Butcher'S Axe 1% x1; Crown Armor 1% x1; Execowtioner Axe 1% x1; great_health_potion 11% x1

Gravelord Oshuran

  • ID: gravelord_oshuran
  • Core: Threat 700; XP 2400; HP 3100; speed 440; defense 25; armor 25; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 14
  • Resistances: Ice +35%; Fire +10%; Energy +80%; Holy -10%; Death +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 25% chance; condition: speed mult 0, offset -300 for 30.0s | Lifedrain; Life drain 180-300; range 7; every 2.0s; 10% chance | Earth; Earth 100-350; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 200-245; range 1; every 2.0s; 10% chance | Healing; heals 100-120; range 4; every 3.0s; 15% chance | Summon Bonebeast; summons Bonebeast x4; range 1; every 2.0s; 10% chance
  • Loot: Spellbook 5% x1; Blue Robe 1% x1; Lightning Boots 1% x1; strong_mana_potion 18% x1

Grorlam

  • ID: grorlam
  • Core: Threat 633; XP 2400; HP 3000; speed 240; defense 25; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical +30%; Holy +20%; Energy +20%; Death -5%; Fire -10%; Earth +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 150-200; range 7; every 1.0s; 15% chance; blocked by armor | Healing; heals 100-150; range 4; every 1.0s; 25% chance
  • Loot: Steel Shield 65% x1; Steel Boots 12% x1; Small Stone 4% x1-3

Kollos

  • ID: kollos
  • Core: Threat 574; XP 2400; HP 3800; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Fire +30%; Energy +5%; Death -5%; Ice -5%; Earth +100%
  • Attacks: Melee; Physical 0-315; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-500; range 7; radius 3; every 2.0s; 15% chance; blocked by armor
  • Loot: None

Barkless Fanatic

  • ID: barkless_fanatic
  • Core: Threat 707; XP 2500; HP 3200; speed 300; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Energy +17%; Fire +10%; Ice +15%; Death +15%
  • Attacks: Melee; Physical 0-230; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 220-450; range 7; radius 4; every 2.0s; 20% chance | Earth; Earth 0-150; range 1; radius 6; every 2.0s; 10% chance
  • Loot: None

Battlemaster Zunzu

  • ID: battlemaster_zunzu
  • Core: Threat 710; XP 2500; HP 4000; speed 420; defense 35; armor 45; target distance 1; run on 150 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical +15%; Death +10%; Fire +25%; Energy +20%; Ice +15%; Earth +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 115-350; range 1; radius 1; every 2.0s; 25% chance | Healing; heals 200-400; range 4; every 1.0s; 18% chance
  • Loot: None

Behemoth

  • ID: behemoth
  • Core: Threat 607; XP 2500; HP 4000; speed 340; defense 50; armor 50; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 14
  • Resistances: Physical +10%; Energy +10%; Earth +80%; Fire +30%; Ice -10%; Holy +30%; Death -5%
  • Attacks: Melee; Physical 0-455; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-200; range 7; every 2.0s; 15% chance; blocked by armor
  • Loot: Double Axe 10% x1; Assassin Star 10% x1-5; Two Handed Sword 6% x1; great_health_potion 5% x1

Destroyer

  • ID: destroyer
  • Core: Threat 658; XP 2500; HP 3700; speed 300; defense 30; armor 30; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 14
  • Resistances: Physical +20%; Earth +20%; Fire +30%; Ice -15%; Holy -3%; Death +20%; Energy +100%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-200; range 7; every 2.0s; 15% chance; blocked by armor
  • Loot: Crowbar 11% x1; Burst Arrow 9% x1-12; Dark Armor 6% x1; great_health_potion 1% x1

Diremaw

  • ID: diremaw
  • Core: Threat 726; XP 2500; HP 3600; speed 300; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Earth +20%; Ice -20%
  • Attacks: Earth; Earth 150-200; range 7; every 2.0s; 25% chance | Earth; Earth 150-250; range 7; radius 4; every 2.0s; 25% chance | Poisoncondition; Earth 200-310; range 1; radius 4; every 2.0s; 21% chance; condition: Earth DOT 310 every 4.0s for 12.0s
  • Loot: Mycological Bow 1% x1

Elder Wyrm

  • ID: elder_wyrm
  • Core: Threat 846; XP 2500; HP 2700; speed 280; defense 48; armor 48; target distance 1; run on 250 HP; static attack 80
  • Stage placement: Stage 14
  • Resistances: Earth +75%; Fire +30%; Energy +100%; Life drain +100%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 90-150; range 1; radius 4; every 2.0s; 15% chance | Energy; Energy 140-250; range 1; radius 5; every 2.0s; 20% chance | Physical; Physical 0-180; range 8; every 2.0s; 10% chance; blocked by armor | Death; Death 200-300; range 5; radius 2; every 2.0s; 10% chance | Healing; heals 100-150; range 4; every 2.0s; 15% chance
  • Loot: None

Lizard Gate Guardian

  • ID: lizard_gate_guardian
  • Core: Threat 641; XP 2500; HP 5000; speed 276; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: None
  • Attacks: Melee; Physical 0-349; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 220-375; range 7; radius 1; every 2.0s; 15% chance | Healing; heals 175-275; range 4; every 2.0s; 10% chance
  • Loot: Zaoan Shoes 14% x1; Zaoan Armor 5% x1; Zaoan Legs 5% x1; ultimate_health_potion 57% x1

The Pit Lord

  • ID: the_pit_lord
  • Core: Threat 567; XP 2500; HP 5270; speed 270; defense 44; armor 46; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Earth +35%; Ice -20%
  • Attacks: Melee; Physical 0-380; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 100-250; range 1; every 7.5s; 100% chance; blocked by armor + shield | Healing; heals 20-50; range 4; every 6.0s; 65% chance
  • Loot: None

Hellspawn

  • ID: hellspawn
  • Core: Threat 570; XP 2550; HP 3500; speed 344; defense 44; armor 44; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical +10%; Energy +10%; Earth +80%; Fire +40%; Ice -10%; Holy +30%; Death -5%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 150-175; range 1; every 2.0s; 20% chance | Hellspawn Soulfire; Fire 0-0; range 5; every 2.0s; 10% chance; condition: Fire DOT 64 every 4.0s for 12.0s | Healing; heals 120-230; range 4; every 2.0s; 10% chance
  • Loot: Morning Star 8% x1; Assassin Star 7% x1-2; Battle Shield 7% x1; great_health_potion 30% x1

Animated Moohtant

  • ID: animated_moohtant
  • Core: Threat 675; XP 2600; HP 3200; speed 260; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: None
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 100-230; range 3; every 2.0s; 13% chance; blocked by armor | Physical; Physical 100-200; range 1; radius 3; every 2.0s; 12% chance; blocked by armor + shield | Lifedrain; Life drain 50-225; range 1; radius 5; every 2.0s; 19% chance | Lifedrain; Life drain 150-235; range 7; radius 4; every 2.0s; 10% chance | Healing; heals 50-150; range 4; every 2.0s; 9% chance
  • Loot: great_mana_potion 26% x1-3

Glooth Powered Minotaur

  • ID: glooth_powered_minotaur
  • Core: Threat 742; XP 2600; HP 3200; speed 200; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical +95%; Energy +95%; Earth +95%; Fire +95%; Ice +95%; Holy +95%; Death +95%
  • Attacks: Melee; Physical 0-290; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-200; range 1; radius 3; every 2.0s; 15% chance; blocked by armor + shield | Lifedrain; Life drain 100-225; range 7; radius 4; every 2.0s; 15% chance | Healing; heals 50-145; range 4; every 4.0s; 15% chance
  • Loot: None

Humongous Fungus

  • ID: humongous_fungus
  • Core: Threat 1359; XP 2600; HP 3400; speed 270; defense 45; armor 45; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 14
  • Resistances: Energy +15%; Ice +15%; Fire +5%; Holy +5%; Death +15%; Earth +100%
  • Attacks: Melee; Physical 0-330; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 180-350; range 7; every 2.0s; 15% chance | Poisoncondition; Earth 500-1000; range 8; every 2.0s; 10% chance; condition: Earth DOT 1000 every 4.0s for 12.0s | Lifedrain; Life drain 130-260; range 5; every 2.0s; 10% chance | Poisoncondition; Earth 400-640; range 7; radius 3; every 2.0s; 10% chance; condition: Earth DOT 640 every 4.0s for 12.0s | Healing; heals 225-380; range 4; every 2.0s; 10% chance
  • Loot: None

Moohtant

  • ID: moohtant
  • Core: Threat 494; XP 2600; HP 3200; speed 260; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Energy +1%; Ice +15%; Fire +1%; Death +1%; Earth +100%
  • Attacks: Physical; Physical 100-230; range 3; every 2.0s; 13% chance; blocked by armor | Physical; Physical 100-200; range 1; radius 3; every 2.0s; 12% chance; blocked by armor + shield | Lifedrain; Life drain 50-225; range 1; radius 5; every 2.0s; 19% chance | Lifedrain; Life drain 150-235; range 7; radius 4; every 2.0s; 10% chance | Healing; heals 50-150; range 4; every 2.0s; 9% chance
  • Loot: Glooth Amulet 16% x1-2; Moohtant Cudgel 2% x1; Spiked Squelcher 1% x1; great_health_potion 7% x1-3

Seacrest Serpent

  • ID: seacrest_serpent
  • Core: Threat 1056; XP 2600; HP 3000; speed 500; defense 51; armor 51; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical +10%; Energy +10%; Earth +10%; Fire +20%; Death +10%; Drown +100%; Ice +100%
  • Attacks: Melee; Physical 0-530; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 200-260; range 7; every 2.0s; 7% chance | Lifedrain; Life drain 200-285; range 1; radius 3; every 2.0s; 11% chance | Ice; Ice 0-284; range 8; radius 3; every 2.0s; 30% chance | Physical; Physical 200-300; range 4; every 2.0s; 10% chance; blocked by armor | Healing; heals 145-200; range 4; every 2.0s; 15% chance
  • Loot: Shiver Arrow 8% x1-19; Glacier Kilt 2% x1; Glacier Mask 2% x1; strong_mana_potion 8% x1-2

Spidris

  • ID: spidris
  • Core: Threat 630; XP 2600; HP 3700; speed 260; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Death +5%; Fire +5%; Holy -10%; Energy -5%; Ice -5%; Earth +100%
  • Attacks: Melee; Physical 0-298; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 150-310; range 7; radius 3; every 2.0s; 20% chance
  • Loot: Death Ring 3% x1

Tiquandas Revenge

  • ID: tiquandas_revenge
  • Core: Threat 996; XP 2635; HP 1800; speed 440; defense 31; armor 30; target distance 1; run on 400 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Earth +100%
  • Attacks: Melee; Physical 0-160; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 60-200; range 7; every 1.0s; 25% chance | Speed; range 7; every 1.0s; 34% chance; condition: speed mult 0, offset -850 for 30.0s | Earth; Earth 40-130; range 1; radius 3; every 1.0s; 12% chance | Healing; heals 600-800; range 4; every 1.2s; 35% chance
  • Loot: None

Chasm Spawn

  • ID: chasm_spawn
  • Core: Threat 559; XP 2700; HP 4500; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Fire -30%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 5-16; range 7; every 2.0s; 15% chance | Death; Death 30-60; range 7; every 2.0s; 15% chance | Death; Death 70-160; range 3; radius 3; every 2.0s; 15% chance | Manadrain; Mana drain 40-60; range 7; every 2.0s; 10% chance | Earth; Earth 70-140; range 3; radius 3; every 2.0s; 10% chance
  • Loot: None

Enslaved Dwarf

  • ID: enslaved_dwarf
  • Core: Threat 765; XP 2700; HP 3800; speed 270; defense 30; armor 30; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 14
  • Resistances: Physical -3%; Energy +5%; Earth +30%; Ice +10%; Death +15%; Fire +100%
  • Attacks: Melee; Physical 0-501; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-340; range 7; every 2.0s; 15% chance; blocked by armor | Physical; Physical 0-250; range 7; radius 3; every 2.0s; 10% chance; blocked by armor | Healing; heals 396-478; range 4; every 2.0s; 10% chance
  • Loot: Drill Bolt 5% x1-5; War Hammer 4% x1; Ancient Shield 3% x1; great_mana_potion 6% x1

Kroazur

  • ID: kroazur
  • Core: Threat 1704; XP 2700; HP 3000; speed 500; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: None
  • Attacks: Melee; Physical 0-650; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 300-500; range 1; every 2.0s; 20% chance | Death; Death 200-300; range 8; every 0.5s; 10% chance | Death; Death 250-300; range 1; radius 8; every 0.5s; 10% chance | Healing; heals 400-500; range 4; every 3.0s; 35% chance
  • Loot: Assassin Star 8% x1-8; Nightmare Blade 3% x1; strong_health_potion 91% x1-2

Magma Crawler

  • ID: magma_crawler
  • Core: Threat 1076; XP 2700; HP 4800; speed 220; defense 45; armor 45; target distance 4; run on 300 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Ice +10%; Energy +10%; Death +5%; Physical +5%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-203; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 300-1100; range 8; every 2.0s; 10% chance | Fire; Fire 290-800; range 3; radius 2; every 2.0s; 15% chance | Magma Crawler Soulfire; Fire 0-0; range 1; every 2.0s; 20% chance; condition: Fire DOT 68 every 4.0s for 12.0s | Monster Soulfire; Fire 0-0; range 1; every 2.0s; 10% chance; condition: Fire DOT 68 every 4.0s for 12.0s | Fire; Fire 140-180; range 1; radius 3; every 2.0s; 15% chance | Speed; range 1; radius 2; every 2.0s; 10% chance; condition: speed mult 0, offset -800 for 20.0s
  • Loot: None

Renegade Quara Predator

  • ID: renegade_quara_predator
  • Core: Threat 605; XP 2700; HP 3250; speed 450; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Energy -25%; Earth -10%; Fire +100%; Drown +100%; Ice +100%
  • Attacks: Melee; Physical 0-470; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 50-100; range 4; every 2.0s; 20% chance
  • Loot: Royal Spear 8% x1-7; Assassin Star 5% x1-10; Relic Sword 1% x1; great_health_potion 6% x1-2

Thul

  • ID: thul
  • Core: Threat 1447; XP 2700; HP 2950; speed 520; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Energy -15%; Life drain +100%; Ice +100%; Earth +100%
  • Attacks: Melee; Physical 0-1354; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-170; range 1; radius 3; every 2.0s; 25% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 18% chance; condition: speed mult 0, offset -360 for 5.0s | Ice; Ice 108-137; range 7; every 2.0s; 20% chance
  • Loot: None

Security Golem

  • ID: security_golem
  • Core: Threat 1115; XP 2750; HP 6500; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: None
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 100-440; range 6; radius 4; every 2.0s; 20% chance | Energy; Energy 100-320; range 7; radius 8; every 2.0s; 20% chance
  • Loot: None

War Golem

  • ID: war_golem
  • Core: Threat 814; XP 2750; HP 4300; speed 240; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Earth +50%; Holy +50%; Fire +15%; Energy +5%; Physical +25%; Ice +30%; Death +25%
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 165-220; range 7; every 2.0s; 15% chance | War Golem Electrify; range 1; every 2.0s; 15% chance; condition: Energy DOT 69 every 4.0s for 12.0s | Healing; heals 200-250; range 4; every 2.0s; 15% chance
  • Loot: None

Earth Overlord

  • ID: earth_overlord
  • Core: Threat 965; XP 2800; HP 4000; speed 330; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 14
  • Resistances: Death +20%; Ice +20%; Fire -25%; Earth +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-800; range 7; every 1.0s; 10% chance | Earth; Earth 0-490; range 1; radius 6; every 1.0s; 9% chance | Speed; range 7; every 2.0s; 20% chance; condition: speed mult 0, offset -750 for 4.0s
  • Loot: None

Energy Overlord

  • ID: energy_overlord
  • Core: Threat 886; XP 2800; HP 4000; speed 290; defense 40; armor 40; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 14
  • Resistances: Physical +50%; Fire -1%; Ice +100%; Energy +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 0-800; range 7; every 2.0s; 25% chance | Energy; Energy 0-200; range 3; every 1.0s; 11% chance | Earth; Earth 50-200; range 1; radius 5; every 1.0s; 9% chance | Healing; heals 90-150; range 4; every 2.0s; 15% chance
  • Loot: None

Fire Overlord

  • ID: fire_overlord
  • Core: Threat 1188; XP 2800; HP 4000; speed 300; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical +1%; Death +20%; Energy +20%; Earth +80%; Ice -25%; Fire +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 300-900; range 1; every 1.0s; 15% chance | Fire; Fire 200-350; range 1; radius 4; every 1.0s; 13% chance
  • Loot: None

Ice Overlord

  • ID: ice_overlord
  • Core: Threat 768; XP 2800; HP 4000; speed 390; defense 30; armor 30; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 14
  • Resistances: Physical +50%; Energy -25%; Fire +100%; Ice +100%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; radius 6; every 2.0s; 18% chance; condition: speed mult 0, offset -800 for 5.0s | Ice; Ice 50-400; range 7; every 1.0s; 9% chance | Healing; heals 90-150; range 4; every 2.0s; 15% chance
  • Loot: None

Armadile

  • ID: armadile
  • Core: Threat 935; XP 2900; HP 3800; speed 440; defense 66; armor 66; target distance 4; run on 300 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Physical +5%; Energy +15%; Fire +20%; Ice +15%; Holy +15%; Death +45%; Earth +100%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 430-550; range 7; every 2.0s; 15% chance | Poisoncondition; Earth 200-400; range 1; radius 4; every 2.0s; 15% chance; condition: Earth DOT 400 every 4.0s for 12.0s
  • Loot: Envenomed Arrow 11% x1-10; Drill Bolt 8% x1-5; Terra Boots 3% x1; great_health_potion 15% x1-2

Diabolic Imp

  • ID: diabolic_imp
  • Core: Threat 796; XP 2900; HP 1950; speed 220; defense 29; armor 29; target distance 4; run on 400 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Earth +50%; Ice -10%; Holy -5%; Death +10%; Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-240; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 100-240; range 7; radius 4; every 2.0s; 20% chance | Fire; Fire 300-430; range 7; radius 2; every 2.0s; 10% chance | Healing; heals 650-800; range 4; every 2.0s; 10% chance
  • Loot: Guardian Shield 8% x1; Scimitar 5% x1; Double Axe 2% x1

Dipthrah

  • ID: dipthrah
  • Core: Threat 1151; XP 2900; HP 4200; speed 320; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Holy -10%; Energy +20%; Earth +20%; Physical +100%; Death +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 100-800; range 1; every 4.0s; 20% chance | Manadrain; Mana drain 100-500; range 7; every 2.0s; 15% chance | Speed; range 7; every 1.0s; 15% chance; condition: speed mult 0, offset -650 for 50.0s | Melee; Physical 50-600; range 1; radius 3; every 3.0s; 34% chance; blocked by armor + shield | Healing; heals 100-200; range 4; every 1.0s; 25% chance | Summon Priestess; summons Priestess x4; range 1; every 2.0s; 15% chance
  • Loot: Skull Staff 1% x1; Pharaoh Sword 1% x1; great_mana_potion 9% x1

Hideous Fungus

  • ID: hideous_fungus
  • Core: Threat 1396; XP 2900; HP 4600; speed 260; defense 35; armor 35; target distance 4; run on 275 HP; static attack 90
  • Stage placement: Stage 14
  • Resistances: Holy +5%; Death +1%; Fire +5%; Energy +15%; Ice +15%; Earth +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 250-430; range 7; every 2.0s; 15% chance | Ice; Ice 250-550; range 8; radius 3; every 2.0s; 15% chance | Speed; range 1; radius 1; every 2.0s; 10% chance; condition: speed mult 0, offset -600 for 60.0s | Poisoncondition; Earth 400-640; range 7; radius 3; every 2.0s; 10% chance; condition: Earth DOT 640 every 4.0s for 12.0s | Healing; heals 275-350; range 4; every 2.0s; 15% chance
  • Loot: None

Stage 15 (47 monsters)

Stone Devourer

  • ID: stone_devourer
  • Core: Threat 1440; XP 2900; HP 4200; speed 250; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Death +1%; Ice +30%; Physical +1%; Energy +30%; Holy +30%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-990; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 230-460; range 7; every 2.0s; 15% chance | Physical; Physical 0-650; range 7; every 2.0s; 15% chance; blocked by armor | Lifedrain; Life drain 150-260; range 5; every 2.0s; 15% chance
  • Loot: None

Omruc

  • ID: omruc
  • Core: Threat 941; XP 2950; HP 4300; speed 370; defense 60; armor 60; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Energy +5%; Ice +5%; Fire +20%; Earth +20%; Holy -10%; Death +100%
  • Attacks: Melee; Physical 0-120; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 100-250; range 1; every 5.0s; 20% chance | Earth; Earth 200-500; range 1; every 2.0s; 20% chance | Fire; Fire 120-450; range 3; every 1.0s; 20% chance | Melee; Physical 150-500; range 1; every 3.0s; 20% chance; blocked by armor + shield | Speed; range 7; every 1.0s; 25% chance; condition: speed mult 0, offset -900 for 50.0s | Healing; heals 100-200; range 4; every 1.0s; 17% chance | Summon Stalker; summons Stalker x4; range 1; every 2.0s; 100% chance
  • Loot: Poison Arrow 57% x1-19; Burst Arrow 48% x1-15; Onyx Arrow 33% x1-6; great_health_potion 11% x1

Thalas

  • ID: thalas
  • Core: Threat 1835; XP 2950; HP 4100; speed 320; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Holy -20%; Fire -10%; Ice -10%; Energy +20%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-900; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 150-650; range 7; every 2.0s; 25% chance | Melee; Physical 150-650; range 7; radius 1; every 3.0s; 20% chance; blocked by armor | Speed; range 7; every 1.0s; 6% chance; condition: speed mult 0, offset -800 for 20.0s | Poisoncondition; Earth 34-35; range 1; radius 5; every 1.0s; 15% chance; condition: Earth DOT 74 every 4.0s for 12.0s | Earth; Earth 55-550; range 8; radius 3; every 3.0s; 17% chance | Healing; heals 150-450; range 4; every 1.0s; 20% chance | Summon Slime; summons Slime x8; range 1; every 2.0s; 100% chance
  • Loot: None

Vashresamun

  • ID: vashresamun
  • Core: Threat 1085; XP 2950; HP 4000; speed 340; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Holy -10%; Ice +20%; Fire +20%; Energy +20%; Earth +20%; Death +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 200-600; range 1; radius 5; every 2.0s; 30% chance | Lifedrain; Life drain 0-800; range 1; every 2.0s; 10% chance | Healing; heals 250-450; range 4; every 1.0s; 20% chance | Summon Banshee; summons Banshee x2; range 1; every 2.0s; 20% chance
  • Loot: None

Baron Brute

  • ID: baron_brute
  • Core: Threat 583; XP 3000; HP 5025; speed 290; defense 35; armor 22; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Earth -10%; Energy -10%; Death -5%; Holy +10%; Fire +80%
  • Attacks: Melee; Physical 0-475; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Deepling Elite

  • ID: deepling_elite
  • Core: Threat 588; XP 3000; HP 3200; speed 210; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Fire +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-225; range 7; every 2.0s; 20% chance; blocked by armor | Healing; heals 150-200; range 4; every 2.0s; 10% chance
  • Loot: None

Glooth Battery

  • ID: glooth_battery
  • Core: Threat 329; XP 3000; HP 8000; speed 0; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Energy +25%; Earth +1%; Fire +25%; Ice +25%; Holy +25%
  • Attacks: Poison; Earth 206-252; range 1; radius 6; every 2.0s; 10% chance | Healing; heals 133-454; range 4; every 4.0s; 15% chance
  • Loot: Gearwheel Chain 8% x1; Steel Boots 4% x1; Metal Spats 2% x1; great_mana_potion 13% x1

Morguthis

  • ID: morguthis
  • Core: Threat 1457; XP 3000; HP 4800; speed 320; defense 75; armor 75; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Ice +20%; Fire +20%; Energy +20%; Physical +20%; Earth -10%; Holy -20%; Death +100%
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 55-550; range 1; every 3.0s; 7% chance | Speed; range 7; every 1.0s; 25% chance; condition: speed mult 0, offset -650 for 50.0s | Physical; Physical 40-400; range 1; radius 3; every 1.0s; 20% chance; blocked by armor + shield | Physical; Physical 50-500; range 1; radius 3; every 3.0s; 7% chance; blocked by armor + shield | Healing; heals 200-300; range 4; every 1.0s; 13% chance | Summon Hero; summons Hero x3; range 1; every 2.0s; 100% chance
  • Loot: None

Svoren the Mad

  • ID: svoren_the_mad
  • Core: Threat 727; XP 3000; HP 6310; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Fire +100%; Ice +100%; Energy +100%; Earth +100%
  • Attacks: Melee; Physical 0-525; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; radius 1; every 3.5s; 35% chance; condition: speed mult 0, offset -250 for 0.0s
  • Loot: None

The Astral Source

  • ID: the_astral_source
  • Core: Threat 1663; XP 3000; HP 150000; speed 0; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: None
  • Attacks: Melee; Physical 0-401; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 0-500; range 7; radius 6; every 2.0s; 15% chance | Energy; Energy 0-500; range 7; radius 6; every 2.0s; 15% chance | Energy; Energy 0-400; range 5; radius 3; every 2.0s; 15% chance | Manadrain; Mana drain 200-400; range 1; radius 5; every 2.0s; 25% chance | Healing; heals 0-467; range 4; every 2.0s; 20% chance
  • Loot: None

The Axeorcist

  • ID: the_axeorcist
  • Core: Threat 402; XP 3000; HP 5000; speed 250; defense 12; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Earth -10%; Energy -10%; Death -10%; Holy +10%
  • Attacks: Melee; Physical 0-275; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

The Distorted Astral Source

  • ID: the_distorted_astral_source
  • Core: Threat 3483; XP 3000; HP 10000000; speed 0; defense 55; armor 55; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: None
  • Attacks: Melee; Physical 0-900; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 0-500; range 7; radius 6; every 2.0s; 15% chance | Energy; Energy 0-500; range 7; radius 6; every 2.0s; 15% chance | Energy; Energy 0-400; range 5; radius 3; every 2.0s; 15% chance | Manadrain; Mana drain 200-400; range 1; radius 5; every 2.0s; 25% chance | Healing; heals 1000-1300; range 4; every 2.0s; 17% chance
  • Loot: None

Mahrdis

  • ID: mahrdis
  • Core: Threat 1638; XP 3050; HP 3900; speed 340; defense 42; armor 42; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Energy +20%; Earth +20%; Holy -20%; Ice -10%; Fire +100%; Death +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 60-600; range 1; every 1.6s; 7% chance; blocked by armor + shield | Fire; Fire 60-600; range 7; every 1.0s; 7% chance | Speed; range 7; every 2.0s; 13% chance; condition: speed mult 0, offset -850 for 50.0s | Fire; Fire 80-800; range 1; radius 3; every 2.0s; 34% chance | Firecondition; Fire 50-500; range 8; radius 3; every 2.0s; 13% chance; condition: Fire DOT 500 every 4.0s for 12.0s | Healing; heals 150-600; range 4; every 2.0s; 40% chance | Summon Fire Elemental; summons Fire Elemental x4; range 1; every 2.0s; 30% chance
  • Loot: Fire Axe 1% x1; Phoenix Shield 1% x1; great_health_potion 10% x1

Serpent Spawn

  • ID: serpent_spawn
  • Core: Threat 907; XP 3050; HP 3000; speed 234; defense 35; armor 35; target distance 1; run on 275 HP; static attack 80
  • Stage placement: Stage 15
  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 80-300; range 7; every 2.0s; 20% chance | Speed; range 7; radius 4; every 2.0s; 25% chance; condition: speed mult 0, offset -850 for 12.0s | Lifedrain; Life drain 200-500; range 8; every 2.0s; 10% chance | Earth; Earth 200-500; range 8; radius 3; every 2.0s; 10% chance | Healing; heals 250-500; range 4; every 2.0s; 15% chance
  • Loot: Power Bolt 6% x1; Mercenary Sword 2% x1; Snakebite Rod 1% x1; great_mana_potion 2% x1

Ashmunrah

  • ID: ashmunrah
  • Core: Threat 1785; XP 3100; HP 5000; speed 430; defense 30; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Physical +10%; Energy +20%; Earth +25%; Fire -5%; Ice +20%; Holy -10%; Death +100%; Life drain +100%
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 100-700; range 1; every 3.0s; 7% chance | Earth; Earth 100-500; range 7; every 2.0s; 12% chance | Physical; Physical 120-750; range 7; every 3.0s; 12% chance; blocked by armor | Speed; range 7; every 3.0s; 25% chance; condition: speed mult 0, offset -650 for 50.0s | Lifedrain; Life drain 50-550; range 8; radius 3; every 2.0s; 18% chance | Healing; heals 200-400; range 4; every 1.0s; 20% chance | Summon Ancient Scarab; summons Ancient Scarab x2; range 1; every 1.0s; 100% chance | Summon Green Djinn; summons Green Djinn x4; range 1; every 1.0s; 100% chance
  • Loot: Might Ring 5% x1; Crown Armor 1% x1; Hammer Of Wrath 1% x1; great_mana_potion 12% x1

Draken Spellweaver

  • ID: draken_spellweaver
  • Core: Threat 1034; XP 3100; HP 5000; speed 210; defense 25; armor 25; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 15
  • Resistances: Death +75%; Holy -5%; Energy -10%; Ice -10%; Physical -10%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-252; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 240-480; range 4; radius 3; every 2.0s; 10% chance | Fire; Fire 100-250; range 7; every 2.0s; 10% chance | Energy; Energy 150-300; range 7; every 2.0s; 10% chance | Earth; Earth 200-380; range 1; radius 4; every 2.0s; 10% chance | Monster Soulfire; Fire 0-0; range 1; every 2.0s; 10% chance; condition: Fire DOT 78 every 4.0s for 12.0s | Poisoncondition; Earth 280-360; range 1; every 2.0s; 10% chance; condition: Earth DOT 360 every 4.0s for 12.0s | Healing; heals 270-530; range 4; every 2.0s; 15% chance
  • Loot: None

Rahemos

  • ID: rahemos
  • Core: Threat 1428; XP 3100; HP 3700; speed 320; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Fire +95%; Energy +95%; Physical -40%; Holy -1%; Ice +100%; Earth +100%; Death +100%
  • Attacks: Melee; Physical 0-750; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 75-750; range 1; every 3.0s; 7% chance | Energy; Energy 60-600; range 7; every 2.0s; 20% chance | Physical; Physical 60-600; range 7; every 3.0s; 20% chance; blocked by armor | Speed; range 1; radius 6; every 1.0s; 12% chance; condition: speed mult 0, offset -650 for 60.0s | Healing; heals 200-500; range 4; every 1.0s; 20% chance | Summon Demon; summons Demon x1; range 1; every 1.0s; 12% chance
  • Loot: None

Black Vixen

  • ID: black_vixen
  • Core: Threat 1114; XP 3200; HP 3200; speed 200; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Energy +20%; Fire -5%; Ice +10%; Death +50%
  • Attacks: Melee; Physical 0-290; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 100-720; range 7; every 1.0s; 20% chance; blocked by armor | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 20.0s | Death; Death 100-700; range 5; every 1.0s; 14% chance | Healing; heals 150-345; range 4; every 4.0s; 15% chance
  • Loot: Assassin Star 82% x1-10; Moonlight Rod 7% x1; Sai 7% x1; great_mana_potion 41% x1-2

Fatality

  • ID: fatality
  • Core: Threat 385; XP 3250; HP 6000; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Fire -10%; Ice +10%; Energy +20%; Earth +100%
  • Attacks: Melee; Physical 0-205; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Menace

  • ID: menace
  • Core: Threat 394; XP 3250; HP 6000; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Fire -10%; Ice +10%; Energy +20%; Earth +100%
  • Attacks: Melee; Physical 0-215; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Raging Mage

  • ID: raging_mage
  • Core: Threat 820; XP 3250; HP 3500; speed 200; defense 0; armor 0; target distance 1; run on 300 HP; static attack 80
  • Stage placement: Stage 15
  • Resistances: Physical -25%; Death +15%; Energy +100%; Fire +100%
  • Attacks: Melee; Physical 0-78; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 100-200; range 7; radius 5; every 2.0s; 35% chance | Manadrain; Mana drain 100-200; range 7; every 2.0s; 15% chance | Energy; Energy 101-300; range 8; every 2.0s; 20% chance | Summon Golden Servant; summons Golden Servant x1; range 1; every 2.0s; 50% chance
  • Loot: Focus Cape 5% x1; Assassin Star 2% x1-10; Boots Of Haste 1% x1; great_health_potion 27% x1-5

Reflection Of A Mage

  • ID: reflection_of_a_mage
  • Core: Threat 752; XP 3250; HP 3500; speed 0; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: None
  • Attacks: Melee; Physical 0-78; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 100-200; range 7; radius 5; every 2.0s; 35% chance | Manadrain; Mana drain 100-200; range 7; every 2.0s; 15% chance | Energy; Energy 101-300; range 8; every 2.0s; 20% chance
  • Loot: Assassin Star 40% x1-15; great_health_potion 40% x1-8

Frazzlemaw

  • ID: frazzlemaw
  • Core: Threat 960; XP 3400; HP 4100; speed 400; defense 74; armor 74; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Physical +5%; Energy +15%; Earth +20%; Fire +10%; Ice +5%; Holy -5%; Death +10%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Bleedcondition; range 1; radius 3; every 2.0s; 10% chance; condition: Physical DOT 400 every 4.0s for 12.0s | Physical; Physical 0-700; range 5; every 2.0s; 10% chance; blocked by armor | Physical; Physical 0-400; range 1; radius 2; every 2.0s; 15% chance; blocked by armor + shield | Speed; range 1; radius 5; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 15.0s | Manadrain; Mana drain 80-150; range 1; radius 4; every 2.0s; 10% chance | Healing; heals 250-425; range 4; every 2.0s; 15% chance
  • Loot: Two Handed Sword 2% x1; Haunted Blade 1% x1; Sai 1% x1; great_mana_potion 12% x1-3

Rocko

  • ID: rocko
  • Core: Threat 603; XP 3400; HP 10000; speed 180; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Holy -10%; Physical +15%; Fire +30%; Energy +25%; Ice +20%; Earth +100%; Death +100%
  • Attacks: Melee; Physical 0-190; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-125; range 8; every 2.0s; 20% chance | Physical; Physical 0-411; range 8; every 2.0s; 20% chance; blocked by armor
  • Loot: None

Tunnel Tyrant

  • ID: tunnel_tyrant
  • Core: Threat 670; XP 3400; HP 5200; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Energy +20%; Ice -30%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 70-160; range 3; radius 3; every 2.0s; 15% chance | Fire; Fire 90-160; range 3; radius 3; every 2.0s; 15% chance
  • Loot: Crystal Mace 1% x1; Crystalline Armor 1% x1

Betrayed Wraith

  • ID: betrayed_wraith
  • Core: Threat 818; XP 3500; HP 4200; speed 346; defense 42; armor 42; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Ice +50%; Holy -20%; Death +100%; Fire +100%; Energy +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 3.0s | Healing; heals 350-600; range 4; every 2.0s; 30% chance
  • Loot: Power Bolt 50% x1-15; Assassin Star 10% x1-5; Mercenary Sword 2% x1; ultimate_health_potion 15% x1

Coldheart

  • ID: coldheart
  • Core: Threat 698; XP 3500; HP 7000; speed 195; defense 0; armor 0; target distance 1; run on 0 HP; static attack 50
  • Stage placement: Stage 15
  • Resistances: Ice +100%; Fire +100%
  • Attacks: Melee; Physical 0-220; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 0-710; range 8; every 2.0s; 25% chance
  • Loot: None

Horestis

  • ID: horestis
  • Core: Threat 1265; XP 3500; HP 6000; speed 276; defense 30; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Ice +20%; Energy +5%; Physical -5%; Death +100%
  • Attacks: Melee; Physical 0-592; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 300-500; range 1; every 1.0s; 8% chance | Earth; Earth 300-500; range 7; every 1.0s; 12% chance | Speed; range 7; every 1.0s; 25% chance; condition: speed mult 0, offset -850 for 50.0s | Healing; heals 200-400; range 4; every 1.0s; 20% chance
  • Loot: None

Incineron

  • ID: incineron
  • Core: Threat 1198; XP 3500; HP 7000; speed 260; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Energy +20%; Fire +100%; Ice +100%
  • Attacks: Fire; Fire 0-1000; range 8; radius 1; every 2.0s; 35% chance | Fire; Fire 0-395; range 7; radius 7; every 2.0s; 35% chance
  • Loot: None

Stonecracker

  • ID: stonecracker
  • Core: Threat 833; XP 3500; HP 6500; speed 280; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Earth +85%; Holy +35%; Fire +40%; Energy +15%; Physical +15%; Ice -5%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 200-280; range 7; every 2.0s; 20% chance; blocked by armor | Healing; heals 500-600; range 4; every 2.0s; 10% chance
  • Loot: Assassin Star 64% x1-94; Two Handed Sword 52% x1; Dark Armor 14% x1

The Masked Marauder

  • ID: the_masked_marauder
  • Core: Threat 925; XP 3500; HP 7320; speed 250; defense 35; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Holy -15%; Energy +30%; Fire +100%
  • Attacks: Melee; Physical 0-640; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 38-150; range 1; every 2.0s; 40% chance; blocked by armor + shield | Healing; heals 75-125; range 4; every 1.0s; 50% chance
  • Loot: None

The Voice Of Ruin

  • ID: the_voice_of_ruin
  • Core: Threat 1314; XP 3500; HP 5500; speed 460; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: None
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 440-820; range 3; radius 2; every 2.0s; 15% chance; condition: Earth DOT 820 every 4.0s for 12.0s | Earth; Earth 290-540; range 1; radius 3; every 2.0s; 15% chance | Earth; Earth 190-480; range 8; every 2.0s; 10% chance | Healing; heals 475-625; range 4; every 2.0s; 10% chance
  • Loot: None

Fluffy

  • ID: fluffy
  • Core: Threat 1819; XP 3550; HP 4500; speed 310; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: None
  • Attacks: Melee; Physical 0-648; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 100-200; range 8; radius 3; every 1.5s; 30% chance | Earth; Earth 120-300; range 8; radius 3; every 1.0s; 15% chance | Physical; Physical 105-235; range 7; every 1.0s; 25% chance; blocked by armor | Earth; Earth 135-255; range 7; radius 6; every 1.0s; 20% chance
  • Loot: None

Defiler

  • ID: defiler
  • Core: Threat 1628; XP 3700; HP 3650; speed 160; defense 20; armor 20; target distance 1; run on 85 HP; static attack 80
  • Stage placement: Stage 15
  • Resistances: Energy +10%; Ice +20%; Fire -25%; Earth +100%
  • Attacks: Melee; Physical 0-240; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 160-270; range 7; every 2.0s; 20% chance | Poisoncondition; Earth 400-640; range 7; radius 7; every 2.0s; 15% chance; condition: Earth DOT 640 every 4.0s for 12.0s | Earth; Earth 120-170; range 1; radius 3; every 2.0s; 20% chance | Poisoncondition; Earth 500-1000; range 8; radius 3; every 2.0s; 10% chance; condition: Earth DOT 1000 every 4.0s for 12.0s | Speed; range 8; radius 3; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 15.0s | Healing; heals 280-350; range 4; every 2.0s; 10% chance
  • Loot: Death Ring 3% x1

Unbound Defiler

  • ID: unbound_defiler
  • Core: Threat 973; XP 3700; HP 2650; speed 160; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Energy +10%; Ice +20%; Fire -25%; Earth +100%; Life drain +100%
  • Attacks: Lifedrain; Life drain 160-295; range 7; every 2.0s; 13% chance | Speed; range 8; radius 3; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 15.0s | Poisoncondition; Earth 300-500; range 1; radius 8; every 2.0s; 10% chance; condition: Earth DOT 500 every 4.0s for 12.0s | Poisoncondition; Earth 400-725; range 8; radius 3; every 2.0s; 10% chance; condition: Earth DOT 725 every 4.0s for 12.0s | Earth; Earth 120-170; range 1; radius 3; every 2.0s; 14% chance | Healing; heals 250-450; range 4; every 2.0s; 15% chance
  • Loot: None

Bones

  • ID: bones
  • Core: Threat 1564; XP 3750; HP 9500; speed 300; defense 55; armor 50; target distance 1; run on 100 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: None
  • Attacks: Melee; Physical 0-845; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 400-600; range 1; radius 1; every 1.0s; 13% chance | Death; Death 180-500; range 1; radius 1; every 3.0s; 34% chance | Blood Ball; range 7; radius 3; every 3.0s; 34% chance | Healing; heals 60-100; range 4; every 5.0s; 25% chance
  • Loot: Death Ring 4% x1

Doomhowl

  • ID: doomhowl
  • Core: Threat 957; XP 3750; HP 8500; speed 320; defense 55; armor 50; target distance 1; run on 100 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Physical +15%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-645; range 1; radius 3; every 2.0s; 50% chance; blocked by armor + shield
  • Loot: None

Dreadwing

  • ID: dreadwing
  • Core: Threat 526; XP 3750; HP 8500; speed 245; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-100; range 1; radius 7; every 3.0s; 50% chance; blocked by armor + shield
  • Loot: None

Draken Abomination

  • ID: draken_abomination
  • Core: Threat 1121; XP 3800; HP 6250; speed 230; defense 30; armor 30; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 15
  • Resistances: Holy -5%; Energy -5%; Ice +5%; Fire +100%; Earth +100%; Death +100%
  • Attacks: Melee; Physical 0-420; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 310-630; range 4; radius 3; every 2.0s; 10% chance | Draken Abomination Curse; Death 0-0; range 5; every 2.0s; 10% chance; condition: Death DOT 95 every 4.0s for 12.0s | Death; Death 170-370; range 4; every 2.0s; 15% chance | Healing; heals 650-700; range 4; every 2.0s; 15% chance | Summon Death Blob; summons Death Blob x2; range 1; every 2.0s; 10% chance
  • Loot: None

Hellfire Fighter

  • ID: hellfire_fighter
  • Core: Threat 1206; XP 3900; HP 3800; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Energy +25%; Physical +50%; Death +20%; Ice -25%; Fire +100%
  • Attacks: Melee; Physical 0-520; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 392-1500; range 8; every 2.0s; 10% chance | Fire; Fire 60-330; range 7; radius 3; every 2.0s; 15% chance | Hellfire Fighter Soulfire; Fire 0-0; range 1; every 2.0s; 15% chance; condition: Fire DOT 98 every 4.0s for 12.0s
  • Loot: None

Bloodback

  • ID: bloodback
  • Core: Threat 816; XP 4000; HP 5200; speed 250; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Energy +15%; Death +50%
  • Attacks: Melee; Physical 0-290; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 100-420; range 7; every 1.0s; 20% chance; blocked by armor | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 20.0s | Death; Death 100-200; range 5; every 1.0s; 14% chance | Healing; heals 150-345; range 4; every 4.0s; 15% chance
  • Loot: Furry Club 31% x1; Wereboar Loincloth 27% x1; Stone Skin Amulet 20% x1; great_health_potion 35% x1

Chizzoron The Distorter

  • ID: chizzoron_the_distorter
  • Core: Threat 1350; XP 4000; HP 16000; speed 260; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Holy +10%; Energy +20%; Death +30%; Ice +20%; Earth +100%
  • Attacks: Melee; Physical 0-455; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-430; range 7; radius 1; every 2.0s; 20% chance | Fire; Fire 0-874; range 8; radius 3; every 2.0s; 10% chance | Physical; Physical 300-646; range 1; radius 3; every 2.0s; 15% chance; blocked by armor + shield | Lifedrain; Life drain 148-250; range 7; every 2.0s; 15% chance | Summon Lizard Dragon Priest; summons Lizard Dragon Priest x2; range 1; every 2.0s; 10% chance
  • Loot: None

Darkfang

  • ID: darkfang
  • Core: Threat 745; XP 4000; HP 4800; speed 250; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Energy +20%; Earth +70%; Fire -5%; Ice +10%; Death +70%
  • Attacks: Melee; Physical 0-290; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 100-300; range 1; radius 8; every 2.0s; 15% chance | Physical; Physical 200-340; range 1; radius 3; every 2.0s; 18% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 20.0s | Healing; heals 150-345; range 4; every 4.0s; 15% chance
  • Loot: Stone Skin Amulet 25% x1; Bonebreaker 9% x1; Dreaded Cleaver 7% x1; ultimate_health_potion 100% x1-2

Gnorre Chyllson

  • ID: gnorre_chyllson
  • Core: Threat 1178; XP 4000; HP 7150; speed 370; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Death -10%; Physical -15%; Fire +100%; Ice +100%; Earth +100%
  • Attacks: Melee; Physical 0-455; range 1; every 2.0s; 100% chance; blocked by armor + shield | Melee; Physical 500-800; range 1; every 3.0s; 50% chance; blocked by armor + shield | Ice; Ice 170-200; range 7; every 1.0s; 15% chance
  • Loot: None

Haunter

  • ID: haunter
  • Core: Threat 392; XP 4000; HP 8500; speed 270; defense 20; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: Death +10%
  • Attacks: Melee; Physical 0-150; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 0-130; range 1; radius 3; every 2.0s; 16% chance | Poisoncondition; Earth 0-0; range 7; every 2.0s; 16% chance; condition: Earth DOT 100 every 4.0s for 12.0s | Healing; heals 100-155; range 4; every 2.0s; 16% chance
  • Loot: None

Infernalist

  • ID: infernalist
  • Core: Threat 833; XP 4000; HP 3650; speed 220; defense 15; armor 15; target distance 4; run on 900 HP; static attack 95
  • Stage placement: Stage 15
  • Resistances: Earth +95%; Physical -5%; Ice -5%; Holy +20%; Death +5%; Energy +100%; Fire +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 65-180; range 7; every 2.0s; 40% chance | Fire; Fire 90-180; range 7; radius 3; every 2.0s; 20% chance | Manadrain; Mana drain 53-120; range 7; radius 3; every 2.0s; 20% chance | Fire; Fire 150-250; range 8; every 2.0s; 10% chance | Physical; Physical 100-150; range 1; radius 2; every 2.0s; 5% chance; blocked by armor + shield | Healing; heals 60-230; range 4; every 2.0s; 15% chance | Summon Fire Elemental; summons Fire Elemental x1; range 1; every 2.0s; 20% chance
  • Loot: None

Lava Lurker

  • ID: lava_lurker
  • Core: Threat 628; XP 4000; HP 5900; speed 116; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 15
  • Resistances: None
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 70-300; range 7; radius 3; every 1.0s; 15% chance | Fire; Fire 0-100; range 7; every 1.0s; 12% chance
  • Loot: None

Stage 16 (46 monsters)

Lost Soul

  • ID: lost_soul
  • Core: Threat 691; XP 4000; HP 5800; speed 380; defense 0; armor 0; target distance 1; run on 450 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Ice +50%; Energy +10%; Holy -25%; Fire +100%; Earth +100%; Death +100%; Life drain +100%
  • Attacks: Melee; Physical 0-420; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 40-210; range 3; every 2.0s; 10% chance | Speed; range 1; radius 6; every 2.0s; 20% chance; condition: speed mult 0, offset -800 for 4.0s
  • Loot: Stone Skin Amulet 3% x1; Death Ring 2% x1; Haunted Blade 1% x1; great_mana_potion 17% x1-2

Minishabaal

  • ID: minishabaal
  • Core: Threat 1200; XP 4000; HP 6000; speed 700; defense 29; armor 29; target distance 4; run on 350 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Earth +50%; Ice -10%; Holy -5%; Death +10%; Fire +100%; Life drain +100%
  • Attacks: Melee; Physical 0-380; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 80-350; range 7; radius 4; every 2.0s; 10% chance | Fire; Fire 120-500; range 7; radius 2; every 3.0s; 34% chance | Healing; heals 155-255; range 4; every 1.0s; 50% chance | Summon Diabolic Imp; summons Diabolic Imp x3; range 1; every 2.0s; 40% chance
  • Loot: Crown Legs 1% x1

Spidris Elite

  • ID: spidris_elite
  • Core: Threat 508; XP 4000; HP 5000; speed 260; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Holy -10%; Earth +100%
  • Attacks: Melee; Physical 0-349; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: Death Ring 4% x1

The Dreadorian

  • ID: the_dreadorian
  • Core: Threat 648; XP 4000; HP 9000; speed 250; defense 35; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Earth +90%; Energy +30%; Death +10%; Ice -10%; Holy -10%; Fire +100%
  • Attacks: Melee; Physical 0-370; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 100-150; range 4; every 2.0s; 50% chance
  • Loot: None

The Many

  • ID: the_many
  • Core: Threat 826; XP 4000; HP 5000; speed 260; defense 35; armor 25; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Ice +50%; Holy +30%; Physical -5%; Energy -10%; Life drain +100%; Earth +100%
  • Attacks: Melee; Physical 0-270; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 65-320; range 8; radius 3; every 2.0s; 7% chance | Speed; range 7; radius 4; every 2.0s; 8% chance; condition: speed mult 0, offset -360 for 15.0s | Ice; Ice 100-250; range 8; radius 3; every 2.0s; 9% chance | Ice; Ice 70-155; range 7; every 2.0s; 10% chance | Healing; heals 420-500; range 4; every 2.0s; 30% chance
  • Loot: None

Warlock

  • ID: warlock
  • Core: Threat 761; XP 4000; HP 3500; speed 230; defense 33; armor 33; target distance 4; run on 900 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Earth +95%; Holy -8%; Physical -5%; Fire +100%; Energy +100%; Ice +100%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 90-180; range 7; every 2.0s; 25% chance | Manadrain; Mana drain 0-120; range 7; every 2.0s; 10% chance | Fire; Fire 50-180; range 7; radius 3; every 2.0s; 20% chance | Energy; Energy 150-230; range 8; every 2.0s; 10% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -600 for 20.0s | Healing; heals 100-225; range 4; every 2.0s; 20% chance | Summon Stone Golem; summons Stone Golem x1; range 1; every 2.0s; 10% chance
  • Loot: Poison Dagger 8% x1; Skull Staff 6% x1; Assassin Star 3% x1-4; great_health_potion 5% x1

Medusa

  • ID: medusa
  • Core: Threat 1147; XP 4050; HP 4500; speed 280; defense 30; armor 30; target distance 1; run on 600 HP; static attack 80
  • Stage placement: Stage 16
  • Resistances: Ice +20%; Fire -5%; Energy -10%; Earth +100%; Life drain +100%; Drown +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 75-150; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 75-150; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 75-150; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 75-150; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 75-150; range 7; every 2.0s; 10% chance | Earth; Earth 250-500; range 8; radius 3; every 2.0s; 15% chance | Speed; range 1; radius 7; every 2.0s; 25% chance; condition: speed mult 0, offset -900 for 10.0s | Healing; heals 150-300; range 4; every 2.0s; 25% chance
  • Loot: None

Dawnfire Asura

  • ID: dawnfire_asura
  • Core: Threat 540; XP 4100; HP 2900; speed 280; defense 55; armor 55; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Physical -10%; Energy -5%; Ice -10%; Holy -10%; Death +20%; Fire +100%
  • Attacks: Melee; Physical 0-269; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-70; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 50-200; range 8; every 2.0s; 10% chance | Energy; Energy 10-100; range 1; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -100 for 30.0s | Healing; heals 50-100; range 4; every 2.0s; 15% chance
  • Loot: Mystic Turban 2% x1; Wand Of Inferno 1% x1; Focus Cape 1% x1; great_mana_potion 9% x1-2

Midnight Asura

  • ID: midnight_asura
  • Core: Threat 545; XP 4100; HP 3100; speed 210; defense 55; armor 55; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 16
  • Resistances: Ice +20%; Fire +20%; Energy -10%; Earth -15%; Death +100%
  • Attacks: Melee; Physical 0-269; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-70; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 50-200; range 8; every 2.0s; 10% chance | Energy; Energy 10-100; range 1; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -100 for 30.0s | Healing; heals 50-100; range 4; every 2.0s; 15% chance
  • Loot: Assassin Star 2% x1-2; Assassin Dagger 1% x1; Blue Robe 1% x1; great_health_potion 1% x1

Retching Horror

  • ID: retching_horror
  • Core: Threat 713; XP 4100; HP 5300; speed 360; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Physical +5%; Energy +10%; Fire +85%; Ice +15%; Death +20%; Earth +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; radius 4; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 15.0s | Physical; Physical 0-110; range 1; radius 4; every 2.0s; 15% chance; blocked by armor + shield | Physical; Physical 0-200; range 1; radius 1; every 2.0s; 15% chance; blocked by armor + shield | Fire; Fire 200-350; range 1; radius 1; every 2.0s; 10% chance
  • Loot: Beastslayer Axe 3% x1; Mercenary Sword 2% x1; Spiked Squelcher 2% x1; great_mana_potion 11% x1

Deepling Tyrant

  • ID: deepling_tyrant
  • Core: Threat 897; XP 4200; HP 4900; speed 260; defense 45; armor 45; target distance 1; run on 20 HP; static attack 70
  • Stage placement: Stage 16
  • Resistances: Ice +100%; Drown +100%; Fire +100%
  • Attacks: Melee; Physical 0-501; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-375; range 7; every 2.0s; 20% chance; blocked by armor | Drown; Drown 180-215; range 7; every 2.0s; 15% chance | Healing; heals 200-400; range 4; every 2.0s; 15% chance
  • Loot: None

Draken Elite

  • ID: draken_elite
  • Core: Threat 1289; XP 4200; HP 5550; speed 250; defense 45; armor 45; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Holy +30%; Death +30%; Energy +40%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-354; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 240-550; range 4; radius 3; every 2.0s; 10% chance | Fire; Fire 200-300; range 7; every 2.0s; 15% chance | Earth; Earth 280-410; range 1; radius 4; every 2.0s; 15% chance | Monster Soulfire; Fire 0-0; range 1; every 2.0s; 10% chance; condition: Fire DOT 105 every 4.0s for 12.0s | Poisoncondition; Earth 250-320; range 7; every 2.0s; 10% chance; condition: Earth DOT 320 every 4.0s for 12.0s | Healing; heals 510-600; range 4; every 2.0s; 15% chance
  • Loot: None

Frost Flower Asura

  • ID: frost_flower_asura
  • Core: Threat 798; XP 4200; HP 3500; speed 220; defense 30; armor 56; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Physical -5%; Earth -10%; Fire -15%; Ice +100%; Holy +30%; Death +20%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Holy; Holy 185-210; range 8; every 1.3s; 14% chance | Ice; Ice 120-200; range 7; every 1.0s; 9% chance | Healing; heals 90-150; range 4; every 2.0s; 15% chance
  • Loot: Assassin Star 10% x1-5; Tribal Mask 3% x1; Northwind Rod 3% x1; great_health_potion 12% x1-2

Ogre Rowdy

  • ID: ogre_rowdy
  • Core: Threat 1130; XP 4200; HP 4500; speed 420; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Fire +70%; Ice -30%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 250-400; range 5; radius 4; every 2.0s; 13% chance | Fire; Fire 200-450; range 1; radius 3; every 2.0s; 15% chance | Fire; Fire 280-420; range 3; every 2.0s; 18% chance
  • Loot: Flaming Arrow 25% x1-9; Wand Of Inferno 8% x1; Wand Of Draconia 5% x1

The Old Widow

  • ID: the_old_widow
  • Core: Threat 1173; XP 4200; HP 3200; speed 240; defense 45; armor 45; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Energy +10%; Physical +20%; Fire +20%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-700; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 200-350; range 7; every 1.0s; 15% chance | Speed; range 7; every 1.0s; 20% chance; condition: speed mult 0, offset -850 for 25.0s | Healing; heals 225-275; range 4; every 1.0s; 17% chance | Summon Giant Spider; summons Giant Spider x2; range 1; every 1.0s; 13% chance
  • Loot: None

Fallen Mooh'tah Master Ghar

  • ID: fallen_mooh'tah_master_ghar
  • Core: Threat 1272; XP 4400; HP 7990; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Fire +60%
  • Attacks: Melee; Physical 0-525; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 80-300; range 8; radius 3; every 6.0s; 30% chance | Fire; Fire 80-400; range 1; radius 5; every 3.0s; 45% chance | Death; Death 80-270; range 1; every 4.0s; 30% chance | Poisoncondition; Earth 10-200; range 10; every 4.5s; 40% chance; condition: Earth DOT 200 every 4.0s for 12.0s | Earth; Earth 60-300; range 8; radius 3; every 5.0s; 30% chance
  • Loot: None

Feversleep

  • ID: feversleep
  • Core: Threat 1748; XP 4400; HP 5900; speed 270; defense 45; armor 45; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Physical +10%; Death +5%; Fire +5%; Energy +5%; Ice +5%; Holy -10%; Earth +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 800-1000; range 1; radius 7; every 2.0s; 20% chance; condition: Earth DOT 1000 every 4.0s for 12.0s | Manadrain; Mana drain 70-100; range 1; radius 5; every 2.0s; 10% chance | Lifedrain; Life drain 250-300; range 6; every 2.0s; 10% chance | Death; Death 150-300; range 1; radius 1; every 2.0s; 15% chance | Healing; heals 250-425; range 4; every 2.0s; 20% chance
  • Loot: None

Ironblight

  • ID: ironblight
  • Core: Threat 1043; XP 4400; HP 6600; speed 286; defense 84; armor 84; target distance 1; run on 260 HP; static attack 70
  • Stage placement: Stage 16
  • Resistances: Physical +15%; Energy +25%; Fire +60%; Ice +20%; Death +40%; Earth +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 460-480; range 1; radius 6; every 2.0s; 10% chance; condition: Earth DOT 480 every 4.0s for 12.0s | Ice; Ice 260-350; range 7; every 2.0s; 15% chance | Earth; Earth 180-250; range 1; radius 2; every 2.0s; 20% chance | Speed; range 5; radius 3; every 2.0s; 10% chance; condition: speed mult 0, offset -800 for 30.0s
  • Loot: Springsprout Rod 2% x1; Glacial Rod 1% x1; Terra Legs 1% x1; ultimate_health_potion 19% x1

Lost Berserker

  • ID: lost_berserker
  • Core: Threat 964; XP 4400; HP 5900; speed 300; defense 80; armor 80; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Physical +20%; Energy +17%; Fire +10%; Ice +40%; Death +15%; Earth +100%
  • Attacks: Melee; Physical 0-501; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-300; range 7; every 2.0s; 15% chance; blocked by armor | Physical; Physical 0-250; range 7; radius 3; every 2.0s; 15% chance; blocked by armor | Manadrain; Mana drain 150-250; range 1; radius 5; every 2.0s; 10% chance | Speed; range 1; radius 2; every 2.0s; 10% chance; condition: speed mult 0, offset -800 for 20.0s
  • Loot: Drill Bolt 8% x1-10; Knight Axe 2% x1; Guardian Shield 1% x1; great_mana_potion 14% x1

Phantasm

  • ID: phantasm
  • Core: Threat 1061; XP 4400; HP 3950; speed 340; defense 80; armor 80; target distance 1; run on 350 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Earth +20%; Ice +20%; Holy -10%; Fire -10%; Energy -10%; Death +100%; Life drain +100%; Physical +100%
  • Attacks: Melee; Physical 0-475; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 250-610; range 7; every 2.0s; 10% chance | Manadrain; Mana drain 5-80; range 1; radius 3; every 2.0s; 20% chance | Healing; heals 228-449; range 4; every 2.0s; 30% chance
  • Loot: Shadow Sceptre 1% x1; Crown Armor 1% x1; Abyss Hammer 1% x1; great_mana_potion 31% x1-2

Yakchal

  • ID: yakchal
  • Core: Threat 990; XP 4400; HP 5750; speed 200; defense 20; armor 15; target distance 4; run on 0 HP; static attack 50
  • Stage placement: Stage 16
  • Resistances: Fire +50%; Earth +40%; Holy +26%; Energy -10%; Death -10%; Ice +100%
  • Attacks: Melee; Physical 0-389; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 0-430; range 1; radius 4; every 2.0s; 18% chance | Physical; Physical 200-310; range 7; radius 3; every 3.0s; 34% chance; blocked by armor | Speed; range 7; every 1.0s; 10% chance; condition: speed mult 0, offset -600 for 20.0s | Healing; heals 50-100; range 4; every 1.0s; 25% chance | Summon Ice Golem; summons Ice Golem x4; range 1; every 1.0s; 13% chance
  • Loot: None

Fury

  • ID: fury
  • Core: Threat 1118; XP 4500; HP 4100; speed 250; defense 20; armor 20; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 16
  • Resistances: Ice +30%; Holy +30%; Death -10%; Energy -10%; Earth -10%; Physical -10%; Fire +100%
  • Attacks: Melee; Physical 0-510; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 200-300; range 8; radius 3; every 2.0s; 10% chance | Death; Death 120-700; range 8; every 2.0s; 5% chance | Death; Death 120-300; range 1; radius 4; every 2.0s; 10% chance | Lifedrain; Life drain 120-300; range 1; radius 3; every 2.0s; 10% chance | Death; Death 125-250; range 7; every 2.0s; 10% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -800 for 30.0s
  • Loot: Death Ring 1% x1

Plaguesmith

  • ID: plaguesmith
  • Core: Threat 896; XP 4500; HP 8250; speed 240; defense 40; armor 40; target distance 1; run on 500 HP; static attack 70
  • Stage placement: Stage 16
  • Resistances: Fire +30%; Ice +20%; Death +1%; Energy -10%; Holy -10%; Earth +100%
  • Attacks: Melee; Physical 0-539; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 60-114; range 1; radius 4; every 2.0s; 15% chance | Earth; Earth 100-350; range 5; radius 3; every 2.0s; 10% chance | Speed; range 1; radius 4; every 2.0s; 15% chance; condition: speed mult 0, offset -800 for 30.0s | Healing; heals 200-280; range 4; every 2.0s; 10% chance
  • Loot: None

Skeleton Elite Warrior

  • ID: skeleton_elite_warrior
  • Core: Threat 828; XP 4500; HP 7800; speed 310; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Energy -5%; Earth +5%; Fire -5%; Holy -25%; Death +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 300-450; range 1; every 2.0s; 15% chance | Physical; Physical 300-450; range 7; every 1.5s; 20% chance; blocked by armor
  • Loot: Knight Axe 6% x1; Mammoth Whopper 5% x1; Skull Helmet 3% x1

Dragon Warden

  • ID: dragon_warden
  • Core: Threat 777; XP 4600; HP 2800; speed 320; defense 35; armor 45; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: None
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 150-230; range 8; radius 3; every 2.0s; 17% chance | Healing; heals 70-300; range 4; every 2.0s; 9% chance
  • Loot: None

Dragon Wrath

  • ID: dragon_wrath
  • Core: Threat 1474; XP 4600; HP 7800; speed 320; defense 35; armor 45; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Fire +10%; Ice +50%; Physical -10%; Holy -15%; Energy -10%; Death +100%; Life drain +100%; Earth +100%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 50-250; range 8; radius 3; every 2.0s; 10% chance | Ghastly Dragon Curse; Death 0-0; range 7; every 2.0s; 10% chance; condition: Death DOT 115 every 4.0s for 12.0s | Poisoncondition; Earth 920-1260; range 7; every 2.0s; 10% chance; condition: Earth DOT 1260 every 4.0s for 12.0s | Speed; range 9; every 2.0s; 20% chance; condition: speed mult 0, offset -800 for 20.0s | Lifedrain; Life drain 90-250; range 7; every 2.0s; 20% chance | Death; Death 70-180; range 1; radius 4; every 2.0s; 13% chance | Healing; heals 70-300; range 4; every 2.0s; 9% chance
  • Loot: None

Ghastly Dragon

  • ID: ghastly_dragon
  • Core: Threat 1543; XP 4600; HP 7800; speed 320; defense 0; armor 0; target distance 1; run on 366 HP; static attack 70
  • Stage placement: Stage 16
  • Resistances: Fire +10%; Ice +50%; Physical -10%; Holy -15%; Energy -10%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-603; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ghastly Dragon Curse; Death 0-0; range 5; every 2.0s; 5% chance; condition: Death DOT 115 every 4.0s for 12.0s | Poisoncondition; Earth 920-1280; range 5; every 2.0s; 10% chance; condition: Earth DOT 1280 every 4.0s for 12.0s | Lifedrain; Life drain 80-230; range 7; every 2.0s; 15% chance | Death; Death 120-250; range 8; radius 3; every 2.0s; 10% chance | Death; Death 110-180; range 1; radius 4; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 20% chance; condition: speed mult 0, offset -800 for 30.0s
  • Loot: None

Scorn of the Emperor

  • ID: scorn_of_the_emperor
  • Core: Threat 1053; XP 4600; HP 7800; speed 410; defense 0; armor 0; target distance 1; run on 366 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Ice +50%; Fire +10%; Physical -10%; Energy -10%; Holy -15%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-374; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 150-250; range 8; radius 3; every 3.0s; 17% chance; blocked by armor | Physical; Physical 0-500; range 7; every 3.0s; 10% chance; blocked by armor | Speed; range 7; every 1.0s; 10% chance; condition: speed mult 0, offset -600 for 20.0s | Lifedrain; Life drain 200-450; range 1; radius 6; every 2.0s; 21% chance | Summon Draken Warmaster; summons Draken Warmaster x2; range 1; every 2.0s; 10% chance
  • Loot: None

Shadowpelt

  • ID: shadowpelt
  • Core: Threat 1241; XP 4600; HP 6000; speed 230; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Energy +15%; Fire -5%; Ice +10%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 200-310; range 1; radius 3; every 0.1s; 22% chance; blocked by armor + shield | Lifedrain; Life drain 100-200; range 1; radius 3; every 0.1s; 15% chance | Healing; heals 120-310; range 4; every 2.0s; 7% chance
  • Loot: Furry Club 29% x1; Dreaded Cleaver 8% x1; Fur Armor 7% x1; great_health_potion 34% x1

Snake Thing

  • ID: snake_thing
  • Core: Threat 3140; XP 4600; HP 20000; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-500; range 8; radius 3; every 2.0s; 35% chance | Manadrain; Mana drain 0-2398; range 8; every 2.0s; 40% chance | Earth; Earth 30-600; range 1; radius 6; every 2.0s; 30% chance
  • Loot: None

Dark Torturer

  • ID: dark_torturer
  • Core: Threat 820; XP 4650; HP 7350; speed 370; defense 45; armor 45; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 16
  • Resistances: Energy +30%; Earth +90%; Ice -10%; Holy -10%; Death +10%; Fire +100%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-781; range 7; every 2.0s; 10% chance; blocked by armor | Healing; heals 200-250; range 4; every 2.0s; 10% chance
  • Loot: Steel Boots 5% x1; Death Ring 2% x1; Assassin Star 2% x1-5; great_mana_potion 15% x1-2

Choking Fear

  • ID: choking_fear
  • Core: Threat 1611; XP 4700; HP 5800; speed 260; defense 35; armor 35; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Ice +10%; Energy +15%; Death +50%; Physical +10%; Earth +100%; Fire +100%
  • Attacks: Melee; Physical 0-499; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 700-900; range 5; radius 3; every 2.0s; 10% chance; condition: Earth DOT 900 every 4.0s for 12.0s | Physical; Physical 0-300; range 1; radius 1; every 2.0s; 10% chance; blocked by armor + shield | Speed; range 1; radius 1; every 2.0s; 20% chance; condition: speed mult 0, offset -800 for 15.0s | Manadrain; Mana drain 130-300; range 1; radius 4; every 2.0s; 10% chance | Death; Death 250-500; range 1; radius 4; every 2.0s; 20% chance | Healing; heals 80-150; range 4; every 2.0s; 10% chance
  • Loot: None

Undead Elite Gladiator

  • ID: undead_elite_gladiator
  • Core: Threat 1427; XP 4740; HP 8000; speed 300; defense 85; armor 85; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Energy +20%; Earth -10%; Fire +80%; Holy +10%; Death -5%
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 300-550; range 7; every 1.5s; 20% chance; blocked by armor | Lifedrain; Life drain 300-500; range 5; radius 3; every 1.0s; 15% chance
  • Loot: Belted Cape 24% x1; Throwing Star 15% x1-18; Scimitar 11% x1; ultimate_health_potion 9% x1

Infected Weeper

  • ID: infected_weeper
  • Core: Threat 986; XP 4800; HP 6800; speed 250; defense 45; armor 45; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 16
  • Resistances: Physical -5%; Death +5%; Ice -5%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-280; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 250-700; range 5; radius 3; every 2.0s; 15% chance | Fire; Fire 80-250; range 1; radius 3; every 2.0s; 30% chance | Speed; range 5; radius 3; every 2.0s; 10% chance; condition: speed mult 0, offset -800 for 30.0s
  • Loot: None

Orewalker

  • ID: orewalker
  • Core: Threat 1615; XP 4800; HP 7200; speed 380; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 16
  • Resistances: Physical +25%; Energy -5%; Fire +65%; Ice +5%; Death +25%; Earth +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 296-700; range 4; radius 3; every 2.0s; 15% chance | Physical; Physical 0-1500; range 6; every 2.0s; 10% chance; blocked by armor | Poisoncondition; Earth 800-1080; range 1; radius 3; every 2.0s; 10% chance; condition: Earth DOT 1080 every 4.0s for 12.0s | Speed; range 1; radius 2; every 2.0s; 15% chance; condition: speed mult 0, offset -800 for 20.0s
  • Loot: Prismatic Bolt 15% x1-5; Titan Axe 3% x1; Glorious Axe 3% x1; strong_health_potion 16% x1-2

Weeper

  • ID: weeper
  • Core: Threat 1354; XP 4800; HP 6800; speed 260; defense 50; armor 50; target distance 1; run on 570 HP; static attack 70
  • Stage placement: Stage 16
  • Resistances: Physical -5%; Ice -5%; Death +5%; Fire +100%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 400-1000; range 8; every 2.0s; 15% chance | Fire; Fire 80-250; range 1; radius 3; every 3.0s; 100% chance | Speed; range 5; radius 3; every 2.0s; 10% chance; condition: speed mult 0, offset -800 for 30.0s
  • Loot: None

Hand Of Cursed Fate

  • ID: hand_of_cursed_fate
  • Core: Threat 1271; XP 5000; HP 7500; speed 260; defense 53; armor 53; target distance 1; run on 3500 HP; static attack 20
  • Stage placement: Stage 16
  • Resistances: Ice -10%; Holy -25%; Earth +100%; Energy +100%; Fire +100%; Death +100%
  • Attacks: Melee; Physical 0-520; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-920; range 1; every 2.0s; 15% chance | Lifedrain; Life drain 220-880; range 1; every 2.0s; 15% chance | Healing; heals 100-250; range 4; every 2.0s; 20% chance
  • Loot: Assassin Star 15% x1-5; Protection Amulet 10% x1; Wand Of Inferno 5% x1; great_mana_potion 20% x1-2

Leviathan

  • ID: leviathan
  • Core: Threat 1168; XP 5000; HP 6000; speed 758; defense 30; armor 20; target distance 1; run on 600 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Fire +30%; Energy -10%; Physical -10%; Death -10%; Ice +100%; Drown +100%
  • Attacks: Melee; Physical 0-298; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 130-460; range 9; radius 3; every 1.0s; 8% chance | Ice; Ice 365-491; range 9; radius 3; every 1.0s; 10% chance | Drown; Drown 15-20; range 1; radius 4; every 1.0s; 11% chance | Healing; heals 50-150; range 4; every 1.0s; 25% chance
  • Loot: None

Ogre Ruffian

  • ID: ogre_ruffian
  • Core: Threat 946; XP 5000; HP 5500; speed 430; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Ice -20%; Physical +50%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 250-450; range 1; radius 5; every 2.0s; 13% chance; blocked by armor + shield | Physical; Physical 200-350; range 4; radius 5; every 2.0s; 15% chance; blocked by armor
  • Loot: Diamond Sceptre 5% x1; Stone Skin Amulet 4% x1; War Hammer 3% x1

Owin

  • ID: owin
  • Core: Threat 571; XP 5000; HP 9600; speed 300; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: None
  • Attacks: Melee; Physical 0-385; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; radius 7; every 4.0s; 20% chance; condition: speed mult 0, offset -100 for 10.0s | Healing; heals 50-100; range 4; every 2.0s; 25% chance
  • Loot: Furry Club 70% x1; Wereboar Loincloth 30% x1; Stone Skin Amulet 10% x1; strong_health_potion 80% x1-5

Unbound Demon

  • ID: unbound_demon
  • Core: Threat 1000; XP 5000; HP 7200; speed 256; defense 65; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Physical +30%; Earth +40%; Energy +50%; Death +30%; Ice -10%; Holy -10%; Life drain +100%; Fire +100%
  • Attacks: Manadrain; Mana drain 60-120; range 7; every 2.0s; 13% chance | Fire; Fire 150-250; range 7; radius 7; every 2.0s; 33% chance | Energy; Energy 210-300; range 1; radius 1; every 2.0s; 7% chance | Lifedrain; Life drain 300-480; range 8; every 2.0s; 10% chance | Speed; range 7; radius 1; every 2.0s; 10% chance; condition: speed mult 0, offset -700 for 30.0s | Healing; heals 150-250; range 4; every 2.0s; 14% chance | Summon Fire Elemental; summons Fire Elemental x1; range 1; every 2.0s; 8% chance
  • Loot: None

Deathbringer

  • ID: deathbringer
  • Core: Threat 1372; XP 5100; HP 8440; speed 300; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Energy +10%; Holy -15%; Death +100%; Fire +100%; Ice +100%; Earth +100%
  • Attacks: Melee; Physical 0-465; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 80-120; range 7; radius 4; every 1.0s; 10% chance | Fire; Fire 300-450; range 8; radius 3; every 3.0s; 17% chance | Earth; Earth 300-450; range 8; radius 3; every 2.0s; 12% chance | Lifedrain; Life drain 80-100; range 1; radius 6; every 2.0s; 10% chance | Lifedrain; Life drain 80-150; range 7; every 3.0s; 25% chance
  • Loot: None

Manticore

  • ID: manticore
  • Core: Threat 1171; XP 5100; HP 6700; speed 300; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Fire +80%; Ice -20%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 350-450; range 8; every 2.0s; 13% chance | Poison; Earth 300-400; range 1; radius 3; every 4.0s; 15% chance | Fire; Fire 300-500; range 4; every 2.0s; 22% chance
  • Loot: Flaming Arrow 4% x1-9; Magma Coat 3% x1; Magma Boots 2% x1

Silencer

  • ID: silencer
  • Core: Threat 654; XP 5100; HP 5400; speed 470; defense 71; armor 71; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: Physical +5%; Death +70%; Fire +30%; Energy +15%; Ice +10%; Holy -25%; Earth +100%
  • Attacks: Melee; Physical 0-315; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 40-150; range 1; radius 4; every 2.0s; 15% chance | Healing; heals 220-425; range 4; every 2.0s; 10% chance
  • Loot: Assassin Star 8% x1-10; Glorious Axe 3% x1; Titan Axe 2% x1

Hellhound

  • ID: hellhound
  • Core: Threat 1901; XP 5440; HP 7500; speed 360; defense 60; armor 60; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 16
  • Resistances: Energy +10%; Earth +20%; Ice -5%; Holy -5%; Fire +100%
  • Attacks: Melee; Physical 0-520; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 300-700; range 8; radius 3; every 2.0s; 5% chance | Death; Death 395-498; range 7; every 2.0s; 10% chance | Fire; Fire 350-660; range 8; radius 3; every 2.0s; 10% chance | Lifedrain; Life drain 350-976; range 8; radius 3; every 2.0s; 10% chance | Fire; Fire 200-403; range 1; radius 1; every 2.0s; 10% chance | Earth; Earth 300-549; range 7; every 2.0s; 5% chance | Healing; heals 220-425; range 4; every 2.0s; 20% chance
  • Loot: Assassin Star 25% x1-10; Wand Of Inferno 8% x1; Knight Axe 7% x1; great_mana_potion 29% x1-3

Animated Guzzlemaw

  • ID: animated_guzzlemaw
  • Core: Threat 1454; XP 5500; HP 6400; speed 270; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 16
  • Resistances: None
  • Attacks: Melee; Physical 0-499; range 1; every 2.0s; 100% chance; blocked by armor + shield | Bleedcondition; range 1; radius 3; every 2.0s; 10% chance; condition: Physical DOT 1000 every 4.0s for 12.0s | Physical; Physical 0-900; range 8; radius 3; every 2.0s; 10% chance; blocked by armor | Physical; Physical 0-500; range 1; radius 2; every 2.0s; 20% chance; blocked by armor + shield | Speed; range 1; radius 6; every 2.0s; 15% chance; condition: speed mult 0, offset -800 for 15.0s | Lifedrain; Life drain 0-800; range 8; every 2.0s; 10% chance | Healing; heals 250-425; range 4; every 2.0s; 20% chance
  • Loot: Haunted Blade 8% x1; great_mana_potion 20% x1-3

Stage 17 (46 monsters)

Fleshslicer

  • ID: fleshslicer
  • Core: Threat 853; XP 5500; HP 5700; speed 360; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Earth +100%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 100-450; range 5; radius 3; every 2.0s; 10% chance | Earth; Earth 200-500; range 7; every 2.0s; 20% chance
  • Loot: Ripper Lance 29% x1; Titan Axe 12% x1; Death Ring 6% x1; great_mana_potion 82% x1-2

Grim Reaper

  • ID: grim_reaper
  • Core: Threat 977; XP 5500; HP 3900; speed 320; defense 30; armor 30; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 17
  • Resistances: Energy -10%; Earth +40%; Ice +65%; Holy -10%; Physical +20%; Death +80%; Fire -10%
  • Attacks: Melee; Physical 0-320; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-165; range 7; every 2.0s; 20% chance; blocked by armor | Death; Death 350-720; range 8; every 2.0s; 10% chance | Physical; Physical 0-300; range 7; radius 3; every 2.0s; 15% chance; blocked by armor | Death; Death 225-275; range 1; radius 4; every 2.0s; 10% chance | Healing; heals 130-205; range 4; every 2.0s; 15% chance
  • Loot: Scythe 10% x1; Dark Shield 3% x1; Underworld Rod 1% x1; ultimate_health_potion 11% x1

Hive Overseer

  • ID: hive_overseer
  • Core: Threat 1559; XP 5500; HP 7500; speed 200; defense 45; armor 45; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Fire +70%; Energy +20%; Physical +60%; Holy +10%; Earth +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 60-80; range 1; radius 4; every 2.0s; 20% chance | Poisoncondition; Earth 600-1000; range 1; radius 4; every 2.0s; 20% chance; condition: Earth DOT 1000 every 4.0s for 12.0s | Healing; heals 50-100; range 4; every 2.0s; 50% chance | Healing; heals 500-700; range 4; every 2.0s; 15% chance | Summon Spidris Elite; summons Spidris Elite x2; range 1; every 2.0s; 40% chance
  • Loot: None

Ogre Sage

  • ID: ogre_sage
  • Core: Threat 989; XP 5500; HP 4800; speed 460; defense 93; armor 93; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Earth +75%; Energy -30%; Holy -10%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 50-130; range 7; every 2.0s; 24% chance | Energy; Energy 100-165; range 4; every 2.0s; 16% chance | Death; Death 115-200; range 7; radius 3; every 2.0s; 10% chance | Earth; Earth 200-300; range 7; radius 4; every 2.0s; 13% chance
  • Loot: Terra Boots 7% x1; Terra Amulet 6% x1; Sacred Tree Amulet 3% x1

Spite of the Emperor

  • ID: spite_of_the_emperor
  • Core: Threat 1073; XP 5600; HP 8000; speed 410; defense 0; armor 0; target distance 1; run on 366 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Ice +50%; Fire +10%; Physical -10%; Energy -10%; Holy -15%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-374; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 150-250; range 8; radius 3; every 3.0s; 17% chance; blocked by armor | Physical; Physical 0-500; range 7; every 3.0s; 10% chance; blocked by armor | Speed; range 7; every 1.0s; 10% chance; condition: speed mult 0, offset -600 for 20.0s | Lifedrain; Life drain 200-450; range 1; radius 6; every 2.0s; 21% chance | Summon Draken Warmaster; summons Draken Warmaster x2; range 1; every 2.0s; 10% chance
  • Loot: None

Cliff Strider

  • ID: cliff_strider
  • Core: Threat 1293; XP 5700; HP 9400; speed 246; defense 0; armor 0; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 17
  • Resistances: Physical +10%; Fire +20%; Ice +20%; Death +35%; Earth +100%; Energy +100%
  • Attacks: Melee; Physical 0-499; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-800; range 1; radius 4; every 2.0s; 20% chance; blocked by armor + shield | Cliff Strider Electrify; range 1; every 2.0s; 15% chance; condition: Energy DOT 143 every 4.0s for 12.0s | Physical; Physical 0-1000; range 6; every 2.0s; 10% chance; blocked by armor | Manadrain; Mana drain 100-300; range 1; radius 4; every 2.0s; 15% chance
  • Loot: Prismatic Bolt 9% x1-8; Wand Of Defiance 2% x1; Sapphire Hammer 2% x1; great_mana_potion 34% x1-4

Blightwalker

  • ID: blightwalker
  • Core: Threat 1032; XP 5850; HP 8900; speed 250; defense 0; armor 0; target distance 1; run on 800 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Fire +50%; Energy +20%; Ice +50%; Physical -10%; Holy -30%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-490; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 220-405; range 7; radius 1; every 2.0s; 20% chance | Lifedrain; Life drain 65-135; range 1; radius 4; every 2.0s; 15% chance | Blightwalker Curse; Death 0-0; range 1; every 2.0s; 15% chance; condition: Death DOT 146 every 4.0s for 12.0s | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -300 for 30.0s
  • Loot: Death Ring 1% x1

Unbound Blightwalker

  • ID: unbound_blightwalker
  • Core: Threat 535; XP 5850; HP 7900; speed 350; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Fire +50%; Energy +20%; Ice +50%; Physical -10%; Holy -30%; Death +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-99; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 220-405; range 1; every 2.0s; 9% chance | Blightwalker Curse; Death 0-0; range 1; every 2.0s; 10% chance; condition: Death DOT 146 every 4.0s for 12.0s | Lifedrain; Life drain 65-135; range 1; radius 4; every 2.0s; 14% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -300 for 30.0s
  • Loot: None

Son of Verminor

  • ID: son_of_verminor
  • Core: Threat 1127; XP 5900; HP 8500; speed 240; defense 20; armor 20; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 17
  • Resistances: Fire +10%; Energy +20%; Earth +100%
  • Attacks: Melee; Physical 0-473; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 150-200; range 7; every 2.0s; 20% chance | Earth; Earth 350-390; range 1; radius 3; every 2.0s; 15% chance | Death; Death 220-270; range 1; radius 3; every 2.0s; 15% chance | Healing; heals 250-350; range 4; every 2.0s; 20% chance
  • Loot: None

Terrorsleep

  • ID: terrorsleep
  • Core: Threat 2323; XP 5900; HP 7200; speed 360; defense 80; armor 80; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +10%; Death +5%; Fire +5%; Energy +5%; Ice +5%; Holy -10%; Earth +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 1000-1500; range 1; radius 7; every 2.0s; 20% chance; condition: Earth DOT 1500 every 4.0s for 12.0s | Manadrain; Mana drain 100-300; range 1; radius 5; every 2.0s; 10% chance | Lifedrain; Life drain 350-500; range 6; every 2.0s; 10% chance | Death; Death 200-450; range 1; radius 1; every 2.0s; 20% chance | Healing; heals 350-600; range 4; every 2.0s; 15% chance
  • Loot: Knight Armor 2% x1; Giant Sword 2% x1; Warrior Helmet 2% x1; great_mana_potion 35% x1-2

Falcon Knight

  • ID: falcon_knight
  • Core: Threat 1000; XP 5985; HP 9000; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +30%; Holy -10%; Death +50%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 400-500; range 1; radius 2; every 2.0s; 18% chance | Holy; Holy 290-360; range 5; every 2.0s; 14% chance
  • Loot: Assassin Star 30% x1-10; Onyx Arrow 18% x1-15; Titan Axe 4% x1; great_health_potion 39% x1-3

Azerus

  • ID: azerus
  • Core: Threat 2825; XP 6000; HP 26000; speed 320; defense 65; armor 40; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 17
  • Resistances: None
  • Attacks: Melee; Physical 0-900; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-2000; range 7; every 2.0s; 10% chance | Manadrain; Mana drain 0-800; range 7; radius 7; every 2.0s; 15% chance | Death; Death 0-524; range 7; every 2.0s; 20% chance | Lifedrain; Life drain 100-500; range 8; every 1.0s; 10% chance | Healing; heals 400-900; range 4; every 1.0s; 11% chance | Summon Rift Worm; summons Rift Worm x10; range 1; every 2.0s; 30% chance
  • Loot: None

Demodras

  • ID: demodras
  • Core: Threat 1114; XP 6000; HP 4500; speed 230; defense 45; armor 45; target distance 1; run on 300 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-235; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 350-400; range 7; radius 4; every 3.0s; 20% chance | Fire; Fire 300-550; range 8; radius 3; every 4.0s; 20% chance | Healing; heals 400-600; range 4; every 2.0s; 25% chance | Summon Dragon; summons Dragon x2; range 1; every 1.0s; 17% chance
  • Loot: Power Bolt 20% x1-10; Onyx Arrow 4% x1-5; Dragon Scale Mail 2% x1; great_health_potion 9% x1

Demon

  • ID: demon
  • Core: Threat 1287; XP 6000; HP 8200; speed 256; defense 44; armor 44; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 17
  • Resistances: Physical +25%; Death +20%; Energy +50%; Earth +40%; Ice -12%; Holy -12%; Fire +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 30-120; range 7; every 2.0s; 10% chance | Fire; Fire 150-250; range 7; radius 7; every 2.0s; 20% chance | Lifedrain; Life drain 300-480; range 8; every 2.0s; 10% chance | Energy; Energy 210-300; range 1; every 2.0s; 10% chance | Speed; range 7; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -700 for 30.0s | Healing; heals 80-250; range 4; every 2.0s; 15% chance | Summon Fire Elemental; summons Fire Elemental x1; range 1; every 2.0s; 10% chance
  • Loot: Assassin Star 15% x1-10; Fire Axe 4% x1; Might Ring 2% x1; great_mana_potion 25% x1-3

The Noxious Spawn

  • ID: the_noxious_spawn
  • Core: Threat 851; XP 6000; HP 9500; speed 360; defense 25; armor 18; target distance 1; run on 275 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Ice +20%; Fire -10%; Energy -10%; Earth +100%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 6% chance; condition: speed mult 0, offset -660 for 5.0s | Earth; Earth 0-550; range 8; radius 3; every 2.0s; 7% chance | Lifedrain; Life drain 0-550; range 8; every 2.0s; 9% chance | Earth; Earth 0-300; range 1; every 2.0s; 12% chance | Healing; heals 900-1000; range 4; every 2.0s; 10% chance
  • Loot: Tower Shield 44% x1; Noble Axe 42% x1; Mercenary Sword 37% x1; great_mana_potion 64% x1-4

The Obliverator

  • ID: the_obliverator
  • Core: Threat 1487; XP 6000; HP 9020; speed 280; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Energy +50%; Death +35%; Holy -15%; Fire +100%
  • Attacks: Melee; Physical 0-700; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 100-250; range 5; radius 7; every 1.0s; 20% chance | Energy; Energy 200-500; range 8; every 3.0s; 30% chance | Healing; heals 50-200; range 4; every 4.0s; 5% chance | Summon Fire Elemental; summons Fire Elemental x3; range 1; every 2.0s; 50% chance
  • Loot: None

Tirecz

  • ID: tirecz
  • Core: Threat 1353; XP 6000; HP 25000; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +10%; Holy +30%; Death +20%; Energy +30%; Ice +30%; Earth +30%; Fire +50%
  • Attacks: Melee; Physical 0-410; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 120-460; range 8; radius 3; every 2.0s; 25% chance | Physical; Physical 0-290; range 1; radius 3; every 2.0s; 10% chance; blocked by armor + shield | Energy; Energy 80-345; range 8; every 3.0s; 30% chance | Physical; Physical 200-370; range 1; radius 7; every 2.0s; 15% chance; blocked by armor + shield
  • Loot: None

Guzzlemaw

  • ID: guzzlemaw
  • Core: Threat 1498; XP 6050; HP 6400; speed 400; defense 74; armor 74; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 17
  • Resistances: Physical +5%; Energy +15%; Earth +20%; Fire +10%; Ice +5%; Holy -5%; Death +10%
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Bleedcondition; range 1; radius 3; every 2.0s; 10% chance; condition: Physical DOT 1000 every 4.0s for 12.0s | Physical; Physical 0-900; range 8; radius 3; every 2.0s; 10% chance; blocked by armor | Physical; Physical 0-500; range 1; radius 2; every 2.0s; 20% chance; blocked by armor + shield | Speed; range 1; radius 6; every 2.0s; 15% chance; condition: speed mult 0, offset -800 for 15.0s | Manadrain; Mana drain 120-250; range 1; radius 4; every 2.0s; 10% chance | Healing; heals 250-425; range 4; every 2.0s; 20% chance
  • Loot: Two Handed Sword 2% x1; Haunted Blade 1% x1; Sai 1% x1; great_mana_potion 15% x1-3

Young Goanna

  • ID: young_goanna
  • Core: Threat 653; XP 6100; HP 6200; speed 380; defense 78; armor 78; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Energy -20%; Earth +80%
  • Attacks: Melee; Physical 0-230; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 300-490; range 3; radius 1; every 2.0s; 15% chance
  • Loot: Envenomed Arrow 68% x1-35; Snakebite Rod 10% x1; Terra Rod 9% x1

Demon Outcast

  • ID: demon_outcast
  • Core: Threat 1212; XP 6200; HP 6900; speed 296; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +15%; Energy -8%; Earth +40%; Ice +5%; Holy -6%; Death +30%; Fire +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 250-450; range 6; every 2.0s; 10% chance | Energy; Energy 350-550; range 8; every 2.0s; 10% chance | Energy; Energy 100-250; range 1; radius 3; every 2.0s; 20% chance | Manadrain; Mana drain 80-150; range 1; radius 4; every 2.0s; 10% chance | Healing; heals 250-425; range 4; every 2.0s; 15% chance | Summon Energy Elemental; summons Energy Elemental x2; range 1; every 2.0s; 10% chance
  • Loot: Assassin Star 9% x1-10; Giant Sword 2% x1; Crown Shield 1% x1; ultimate_health_potion 20% x1-3

Lava Golem

  • ID: lava_golem
  • Core: Threat 2134; XP 6200; HP 9000; speed 420; defense 84; armor 84; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +30%; Energy +30%; Ice -5%; Death +35%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 350-700; range 8; every 2.0s; 15% chance | Manadrain; Mana drain 600-1300; range 8; every 2.0s; 10% chance | Lava Golem Soulfire; Fire 0-0; range 1; every 2.0s; 15% chance; condition: Fire DOT 155 every 4.0s for 12.0s | Fire; Fire 220-350; range 1; radius 4; every 2.0s; 15% chance | Speed; range 5; radius 3; every 2.0s; 10% chance; condition: speed mult 0, offset -800 for 30.0s | Fire; Fire 280-350; range 1; radius 3; every 2.0s; 30% chance
  • Loot: Prismatic Bolt 12% x1-5; Magma Amulet 3% x1; Wand Of Inferno 3% x1; mana_potion 20% x1-2

Unbound Demon Outcast

  • ID: unbound_demon_outcast
  • Core: Threat 588; XP 6200; HP 5900; speed 300; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +20%; Death +5%; Energy -8%; Ice +5%; Earth +40%; Holy -5%
  • Attacks: Energy; Energy 200-300; range 6; every 2.0s; 10% chance | Lifedrain; Life drain 250-350; range 8; every 2.0s; 10% chance | Manadrain; Mana drain 50-100; range 7; every 2.0s; 9% chance | Healing; heals 100-200; range 4; every 2.0s; 15% chance | Summon Energy Elemental; summons Energy Elemental x2; range 1; every 2.0s; 10% chance
  • Loot: None

Vexclaw

  • ID: vexclaw
  • Core: Threat 1503; XP 6248; HP 8500; speed 270; defense 55; armor 55; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +5%; Energy +10%; Earth +40%; Fire +75%; Ice -5%; Holy -10%; Death +20%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-120; range 7; every 2.0s; 10% chance | Fire; Fire 150-250; range 7; radius 7; every 2.0s; 20% chance | Death; Death 150-400; range 1; radius 4; every 2.0s; 20% chance | Lifedrain; Life drain 50-200; range 8; every 2.0s; 10% chance | Lifedrain; Life drain 300-490; range 8; every 2.0s; 10% chance | Energy; Energy 210-300; range 1; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -300 for 30.0s | Healing; heals 180-250; range 4; every 2.0s; 15% chance
  • Loot: Ice Rapier 3% x1; Fire Axe 3% x1; Might Ring 2% x1; great_mana_potion 16% x1-5

Count Vlarkorth

  • ID: count_vlarkorth
  • Core: Threat 2639; XP 6300; HP 15000; speed 250; defense 25; armor 78; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Fire +20%
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 400-1000; range 7; every 2.0s; 50% chance | Physical; Physical 400-1000; range 7; every 2.0s; 30% chance; blocked by armor | Fire; Fire 300-500; range 7; every 2.0s; 15% chance | Healing; heals 150-350; range 4; every 2.0s; 14% chance
  • Loot: Knight Legs 28% x1; Skull Staff 14% x1; Magma Boots 10% x1; ultimate_mana_potion 52% x1-20

Deathling Spellsinger

  • ID: deathling_spellsinger
  • Core: Threat 1029; XP 6400; HP 7200; speed 310; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Energy -10%; Earth -10%; Fire +100%; Ice +100%; Death +10%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 200-400; range 3; radius 1; every 2.0s; 15% chance; blocked by armor | Physical; Physical 150-300; range 3; radius 1; every 2.0s; 15% chance; blocked by armor | Holy; Holy 400-700; range 6; every 2.0s; 15% chance
  • Loot: Crystalline Arrow 25% x1-25; Vortex Bolt 5% x1-25; Heavy Trident 3% x1; great_health_potion 8% x1

Priestess Of The Wild Sun

  • ID: priestess_of_the_wild_sun
  • Core: Threat 1147; XP 6400; HP 8500; speed 320; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Energy +85%; Fire +80%; Ice -25%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 300-500; range 1; every 2.0s; 8% chance | Fire; Fire 350-500; range 3; radius 2; every 2.0s; 14% chance | Energy; Energy 250-400; range 1; radius 3; every 2.0s; 10% chance | Energy; Energy 250-350; range 4; radius 3; every 2.0s; 12% chance
  • Loot: War Axe 3% x1; Wand Of Decay 2% x1; Golden Sickle 2% x1

Haunted Dragon

  • ID: haunted_dragon
  • Core: Threat 1674; XP 6500; HP 6500; speed 280; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +5%; Ice +50%; Holy -25%; Fire +100%; Earth +100%; Death +100%; Drown +100%
  • Attacks: Melee; Physical 0-480; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 300-400; range 7; radius 4; every 2.0s; 5% chance; blocked by armor | Death; Death 125-600; range 7; every 2.0s; 10% chance | Earth; Earth 100-390; range 7; radius 4; every 2.0s; 5% chance | Earth; Earth 0-180; range 7; every 2.0s; 15% chance | Earth; Earth 150-690; range 8; radius 3; every 2.0s; 10% chance | Lifedrain; Life drain 300-700; range 8; radius 3; every 2.0s; 10% chance | Lifedrain; Life drain 100-200; range 1; radius 3; every 2.0s; 10% chance | Undead Dragon Curse; Death 0-0; range 1; every 2.0s; 10% chance; condition: Death DOT 163 every 4.0s for 12.0s | Healing; heals 200-250; range 4; every 2.0s; 15% chance
  • Loot: Assassin Star 25% x1-5; Dragon Necklace 6% x1; Dark Armor 5% x1; great_health_potion 23% x1-2

Falcon Paladin

  • ID: falcon_paladin
  • Core: Threat 1480; XP 6544; HP 8500; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +10%; Holy -10%; Death +50%
  • Attacks: Melee; Physical 0-250; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 400-550; range 5; every 2.0s; 50% chance; blocked by armor | Physical; Physical 200-500; range 5; every 2.0s; 20% chance; blocked by armor | Energy; Energy 350-450; range 7; radius 2; every 2.0s; 15% chance | Energy; Energy 250-350; range 5; every 2.0s; 10% chance
  • Loot: Assassin Star 30% x1-10; Onyx Arrow 18% x1-15; Mastermind Shield 1% x1

Adult Goanna

  • ID: adult_goanna
  • Core: Threat 994; XP 6650; HP 8300; speed 420; defense 84; armor 84; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Earth +75%; Energy -10%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Wave T; range 1; every 2.0s; 10% chance | Earth; Earth 450-550; range 3; radius 1; every 2.0s; 12% chance | Earth; Earth 210-300; range 1; radius 5; every 2.0s; 15% chance
  • Loot: Envenomed Arrow 55% x1-8; Earth Arrow 14% x1-30; Terra Rod 7% x1

Cobra Assassin

  • ID: cobra_assassin
  • Core: Threat 995; XP 6980; HP 8200; speed 280; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +20%; Earth +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Wave T; range 1; every 2.0s; 10% chance | Physical; Physical 280-400; range 1; radius 4; every 2.0s; 15% chance; blocked by armor + shield | Physical; Physical 250-400; range 5; every 2.0s; 12% chance; blocked by armor
  • Loot: Knife 23% x1; Scimitar 17% x1; Protection Amulet 14% x1

Pythius The Rotten

  • ID: pythius_the_rotten
  • Core: Threat 1363; XP 7000; HP 9500; speed 350; defense 45; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Holy -20%; Death +100%; Earth +100%; Energy +100%
  • Attacks: Melee; Physical 0-210; range 1; every 1.9s; 100% chance; blocked by armor + shield | Melee; Physical 0-795; range 7; radius 4; every 2.0s; 16% chance; blocked by armor | Physical; Physical 0-400; range 7; every 2.8s; 15% chance; blocked by armor | Earth; Earth 55-155; range 7; radius 4; every 2.0s; 17% chance | Earth; Earth 333-413; range 8; radius 3; every 2.5s; 14% chance | Death; Death 165-200; range 7; every 2.0s; 18% chance | Manadrain; Mana drain 85-110; range 8; every 2.5s; 22% chance | Summon Undead Gladiator; summons Undead Gladiator x3; range 1; every 1.0s; 10% chance
  • Loot: None

True Frost Flower Asura

  • ID: true_frost_flower_asura
  • Core: Threat 782; XP 7069; HP 4000; speed 300; defense 72; armor 72; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Energy -10%; Earth -10%; Fire -10%; Ice +100%; Holy +30%; Death +20%
  • Attacks: Melee; Physical 0-269; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-70; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 100-400; range 8; every 1.0s; 10% chance | Lifedrain; Life drain 100-300; range 8; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -100 for 30.0s | Healing; heals 50-100; range 4; every 2.0s; 15% chance
  • Loot: Assassin Star 10% x1-5; Royal Star 4% x1-3; Tribal Mask 3% x1; great_health_potion 21% x1-2

Black Sphinx Acolyte

  • ID: black_sphinx_acolyte
  • Core: Threat 1001; XP 7200; HP 8100; speed 310; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Earth +90%; Death +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 300-400; range 1; radius 3; every 2.0s; 10% chance | Death; Death 400-450; range 4; radius 3; every 2.0s; 13% chance
  • Loot: Snakebite Rod 7% x1; Underworld Rod 7% x1; Wand Of Voodoo 2% x1

Undead Dragon

  • ID: undead_dragon
  • Core: Threat 1703; XP 7200; HP 8350; speed 330; defense 40; armor 40; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 17
  • Resistances: Physical +5%; Ice +50%; Holy -25%; Fire +100%; Earth +100%; Death +100%; Drown +100%
  • Attacks: Melee; Physical 0-480; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 300-400; range 7; radius 4; every 2.0s; 5% chance; blocked by armor | Death; Death 125-600; range 7; every 2.0s; 10% chance | Earth; Earth 100-390; range 7; radius 4; every 2.0s; 5% chance | Earth; Earth 0-180; range 7; every 2.0s; 15% chance | Earth; Earth 150-690; range 8; radius 3; every 2.0s; 10% chance | Lifedrain; Life drain 300-700; range 8; radius 3; every 2.0s; 10% chance | Lifedrain; Life drain 100-200; range 1; radius 3; every 2.0s; 10% chance | Undead Dragon Curse; Death 0-0; range 1; every 2.0s; 10% chance; condition: Death DOT 180 every 4.0s for 12.0s | Healing; heals 200-250; range 4; every 2.0s; 15% chance
  • Loot: Assassin Star 25% x1-5; Power Bolt 15% x1-15; Knight Armor 5% x1; great_mana_potion 25% x1-3

Grimeleech

  • ID: grimeleech
  • Core: Threat 1109; XP 7216; HP 9500; speed 340; defense 65; armor 65; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Energy -5%; Earth +40%; Fire +20%; Death +60%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 100-565; range 7; every 2.0s; 14% chance; blocked by armor | Death; Death 150-220; range 8; every 2.0s; 12% chance | Death; Death 225-375; range 1; radius 4; every 2.0s; 13% chance | Physical; Physical 0-300; range 8; radius 3; every 2.0s; 9% chance; blocked by armor | Healing; heals 200-300; range 4; every 2.0s; 20% chance
  • Loot: Underworld Rod 6% x1; Wand Of Voodoo 4% x1; Magma Legs 1% x1; great_health_potion 25% x1-3

Cobra Scout

  • ID: cobra_scout
  • Core: Threat 1330; XP 7310; HP 8500; speed 300; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Earth +100%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 350-450; range 4; every 2.0s; 22% chance | Earth; Earth 300-420; range 4; radius 4; every 2.0s; 16% chance | Physical; Physical 300-380; range 1; radius 3; every 2.0s; 12% chance; blocked by armor + shield
  • Loot: Earth Arrow 21% x1-28; Stone Skin Amulet 6% x1; Sacred Tree Amulet 5% x1

True Midnight Asura

  • ID: true_midnight_asura
  • Core: Threat 922; XP 7313; HP 9000; speed 340; defense 75; armor 75; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Energy -10%; Earth -10%; Fire +10%; Ice +10%; Holy +30%; Death +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-70; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 100-400; range 8; every 2.0s; 10% chance | Death; Death 100-400; range 8; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -100 for 30.0s | Healing; heals 50-100; range 4; every 2.0s; 15% chance
  • Loot: Assassin Star 9% x1-5; Royal Star 4% x1-3; Necrotic Rod 4% x1; great_health_potion 20% x1-2

Burning Gladiator

  • ID: burning_gladiator
  • Core: Threat 1414; XP 7350; HP 10000; speed 290; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +80%; Fire +70%; Energy +80%; Ice -20%
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 300-500; range 1; every 2.0s; 10% chance | Fire; Fire 300-500; range 1; every 2.0s; 15% chance | Fire; Fire 300-500; range 1; radius 2; every 2.0s; 17% chance | Energy; Energy 300-500; range 3; every 2.0s; 10% chance
  • Loot: Dragon Necklace 6% x1; Strange Talisman 5% x1; Lightning Pendant 5% x1

True Dawnfire Asura

  • ID: true_dawnfire_asura
  • Core: Threat 1383; XP 7475; HP 8500; speed 360; defense 77; armor 77; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical -10%; Energy -10%; Fire +100%; Ice -5%; Holy -10%; Death +20%
  • Attacks: Melee; Physical 0-700; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-100; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 50-200; range 4; radius 2; every 2.0s; 10% chance | Fire; Fire 120-450; range 1; every 1.0s; 15% chance | Death; Death 150-350; range 1; radius 3; every 1.0s; 10% chance | Death; Death 100-300; range 1; radius 4; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -100 for 30.0s | Healing; heals 50-100; range 4; every 2.0s; 15% chance
  • Loot: Royal Star 4% x1-3; Mystic Turban 3% x1; Oriental Shoes 3% x1; great_mana_potion 17% x1-2

Sphinx

  • ID: sphinx
  • Core: Threat 1172; XP 7500; HP 8500; speed 290; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Fire +90%; Death -20%; Holy +85%; Ice -15%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 200-500; range 6; every 2.0s; 15% chance | Holy; Holy 100-350; range 5; radius 3; every 2.0s; 20% chance | Energy; Energy 200-400; range 1; radius 3; every 2.0s; 18% chance
  • Loot: Magma Amulet 6% x1; Magma Boots 4% x1; Lightning Headband 3% x1

The Handmaiden

  • ID: the_handmaiden
  • Core: Threat 1741; XP 7500; HP 19500; speed 450; defense 35; armor 25; target distance 1; run on 3100 HP; static attack 70
  • Stage placement: Stage 17
  • Resistances: Energy +100%; Fire +100%; Ice +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-800; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 150-800; range 7; every 2.0s; 25% chance | Healing; heals 100-250; range 4; every 2.0s; 50% chance
  • Loot: None

Sun-Marked Goanna

  • ID: sun-marked_goanna
  • Core: Threat 1007; XP 7600; HP 7800; speed 190; defense 84; armor 84; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Earth +75%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Wave T; range 1; every 2.0s; 10% chance | Earth; Earth 450-550; range 3; radius 1; every 2.0s; 12% chance | Earth; Earth 210-300; range 1; radius 5; every 2.0s; 15% chance
  • Loot: Envenomed Arrow 50% x1; Earth Arrow 25% x1-14; Terra Hood 25% x1

Cobra Vizier

  • ID: cobra_vizier
  • Core: Threat 1071; XP 7650; HP 8500; speed 320; defense 82; armor 82; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +10%; Earth +100%
  • Attacks: Melee; Physical 0-480; range 1; every 2.0s; 100% chance; blocked by armor + shield | Explosion Wave; range 1; every 2.0s; 15% chance | Earth; Earth 350-520; range 4; radius 4; every 2.0s; 12% chance
  • Loot: Terra Rod 32% x1; Terra Boots 14% x1; Terra Hood 13% x1

Dazed Leaf Golem

  • ID: dazed_leaf_golem
  • Core: Threat 598; XP 8000; HP 10000; speed 350; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Earth +50%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: None

Floating Savant

  • ID: floating_savant
  • Core: Threat 1393; XP 8000; HP 8000; speed 330; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Fire +100%; Ice -10%; Death +50%
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 390-480; range 7; every 2.0s; 15% chance | Energy; Energy 390-480; range 7; every 2.0s; 14% chance | Fire; Fire 300-400; range 1; radius 3; every 2.0s; 12% chance | Fire; Fire 490-630; range 4; radius 3; every 2.0s; 10% chance
  • Loot: None

Lord of the Elements

  • ID: lord_of_the_elements
  • Core: Threat 1102; XP 8000; HP 8000; speed 370; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 17
  • Resistances: Physical +1%; Fire +30%; Energy +30%; Ice +30%; Earth +45%; Holy +100%; Death +100%; Drown +100%
  • Attacks: Melee; Physical 0-690; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 100-195; range 4; every 1.0s; 25% chance | Summon Blistering Fire Elemental; summons Blistering Fire Elemental x2; range 1; every 4.0s; 50% chance | Summon Jagged Earth Elemental; summons Jagged Earth Elemental x2; range 1; every 4.0s; 50% chance | Summon Roaring Water Elemental; summons Roaring Water Elemental x2; range 1; every 4.0s; 50% chance
  • Loot: None

Stage 18 (46 monsters)

The Imperor

  • ID: the_imperor
  • Core: Threat 2059; XP 8000; HP 15000; speed 330; defense 15; armor 15; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Ice -20%; Holy -20%; Death +20%; Fire +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-660; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 50-800; range 1; every 1.0s; 13% chance | Fire; Fire 50-800; range 7; radius 6; every 2.0s; 20% chance | Fire; Fire 90-350; range 4; radius 2; every 2.0s; 30% chance | Healing; heals 175-505; range 4; every 2.0s; 50% chance | Summon Diabolic Imp; summons Diabolic Imp x2; range 1; every 5.5s; 30% chance
  • Loot: Death Ring 1% x1

Zarabustor

  • ID: zarabustor
  • Core: Threat 930; XP 8000; HP 5100; speed 440; defense 20; armor 20; target distance 4; run on 900 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Earth +95%; Holy -5%; Physical -5%; Fire +100%; Energy +100%; Ice +100%
  • Attacks: Melee; Physical 0-130; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 0-250; range 7; radius 3; every 2.0s; 20% chance | Physical; Physical 0-250; range 7; every 2.0s; 25% chance; blocked by armor | Energy; Energy 130-350; range 8; every 2.0s; 10% chance | Manadrain; Mana drain 0-250; range 7; every 2.0s; 10% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -330 for 20.0s | Healing; heals 100-225; range 4; every 2.0s; 20% chance | Summon Warlock; summons Warlock x2; range 1; every 2.0s; 10% chance | Summon Green Djinn; summons Green Djinn x3; range 1; every 2.0s; 10% chance
  • Loot: Poison Dagger 10% x1; Skull Staff 8% x1; Assassin Star 6% x1-4; great_health_potion 7% x1

Crypt Warden

  • ID: crypt_warden
  • Core: Threat 1160; XP 8400; HP 8300; speed 290; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Earth +80%; Death -35%; Holy +75%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 250-380; range 1; every 2.0s; 8% chance | Earth; Earth 250-430; range 1; every 2.0s; 15% chance | Earth; Earth 200-480; range 1; radius 2; every 2.0s; 12% chance | Holy; Holy 300-450; range 5; every 2.0s; 13% chance
  • Loot: Elven Amulet 1% x1

The Abomination

  • ID: the_abomination
  • Core: Threat 3077; XP 8500; HP 285000; speed 340; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Earth +100%
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; radius 6; every 1.0s; 12% chance; condition: speed mult 0, offset -800 for 10.0s | Earth; Earth 200-650; range 1; radius 4; every 1.0s; 9% chance | Lifedrain; Life drain 400-900; range 1; radius 4; every 1.0s; 11% chance | Physical; Physical 350-850; range 7; every 2.0s; 19% chance; blocked by armor | Healing; heals 505-605; range 4; every 1.0s; 75% chance
  • Loot: None

The Flaming Orchid

  • ID: the_flaming_orchid
  • Core: Threat 594; XP 8500; HP 4000; speed 500; defense 55; armor 55; target distance 1; run on 250 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: None
  • Attacks: Melee; Physical 0-269; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-70; range 7; every 2.0s; 10% chance | Lifedrain; Life drain 50-200; range 8; every 2.0s; 10% chance | Energy; Energy 10-100; range 1; every 2.0s; 10% chance | Speed; range 1; radius 1; every 2.0s; 15% chance; condition: speed mult 0, offset -100 for 30.0s | Healing; heals 50-100; range 4; every 2.0s; 15% chance
  • Loot: Assassin Star 47% x1-15; Moonlight Rod 10% x1; Oriental Shoes 4% x1; ultimate_health_potion 22% x1-5

Feral Sphinx

  • ID: feral_sphinx
  • Core: Threat 1365; XP 8800; HP 9800; speed 320; defense 90; armor 90; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Fire +80%; Death -15%; Holy +80%; Ice -15%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 350-500; range 1; radius 2; every 2.0s; 15% chance | Energy; Energy 300-500; range 1; radius 4; every 2.0s; 12% chance | Fire; Fire 350-550; range 1; every 2.0s; 10% chance | Holy; Holy 400-580; range 6; every 2.0s; 8% chance | Healing; heals 200-425; range 4; every 2.0s; 20% chance
  • Loot: Dragon Necklace 7% x1; Magma Amulet 7% x1; Wand Of Inferno 5% x1

Gelidrazah The Frozen

  • ID: gelidrazah_the_frozen
  • Core: Threat 720; XP 9000; HP 10000; speed 350; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Fire -20%; Death +10%; Ice +100%; Earth +100%
  • Attacks: Melee; Physical 0-380; range 1; every 2.0s; 100% chance; blocked by armor + shield | Healing; heals 180-240; range 4; every 2.0s; 20% chance
  • Loot: Glacier Amulet 26% x1; Glacier Mask 11% x1; Icicle Bow 9% x1

Kalyassa

  • ID: kalyassa
  • Core: Threat 1978; XP 9000; HP 10000; speed 350; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Energy +70%; Earth +50%; Holy -5%; Fire +100%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 110-495; range 7; radius 5; every 2.0s; 20% chance | Fire; Fire 310-495; range 9; radius 4; every 2.0s; 15% chance | Fire; Fire 710-895; range 9; every 2.0s; 15% chance | Healing; heals 600-700; range 4; every 2.0s; 20% chance | Summon Dragon Lord; summons Dragon Lord x2; range 1; every 2.0s; 20% chance
  • Loot: Power Bolt 53% x1-10; Fire Sword 9% x1; Onyx Arrow 9% x1-10; great_health_potion 9% x1-2

Lamassu

  • ID: lamassu
  • Core: Threat 1354; XP 9000; HP 8700; speed 320; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Earth +80%; Death -30%; Holy +80%
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Holy; Holy 350-490; range 1; radius 3; every 2.0s; 20% chance | Earth; Earth 330-410; range 5; radius 3; every 2.0s; 20% chance
  • Loot: Terra Amulet 8% x1; Terra Hood 7% x1; Elven Amulet 2% x1

Mr. Punish

  • ID: mr._punish
  • Core: Threat 1508; XP 9000; HP 22000; speed 470; defense 0; armor 0; target distance 1; run on 2000 HP; static attack 50
  • Stage placement: Stage 18
  • Resistances: Energy +100%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-1280; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Tazhadur

  • ID: tazhadur
  • Core: Threat 1737; XP 9000; HP 10000; speed 350; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Energy +20%; Earth +50%; Ice -10%; Holy -5%; Fire +100%
  • Attacks: Melee; Physical 0-385; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 110-495; range 7; radius 5; every 2.0s; 20% chance | Fire; Fire 310-495; range 9; radius 4; every 2.0s; 15% chance | Fire; Fire 710-895; range 9; every 2.0s; 15% chance | Healing; heals 120-202; range 4; every 2.0s; 20% chance
  • Loot: Double Axe 11% x1; Dragon Necklace 9% x1; Dragon Shield 5% x1; strong_health_potion 2% x1

The Blazing Rose

  • ID: the_blazing_rose
  • Core: Threat 597; XP 9000; HP 10000; speed 350; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: None
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: Assassin Star 60% x1-12; Oriental Shoes 20% x1

The First Dragon

  • ID: the_first_dragon
  • Core: Threat 4326; XP 9000; HP 50000; speed 350; defense 64; armor 52; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-1200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 410-695; range 5; radius 5; every 2.0s; 20% chance | Speed; range 1; radius 7; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 10.0s | Fire; Fire 1010-1995; range 9; radius 3; every 2.0s; 20% chance | Fire; Fire 410-595; range 1; radius 7; every 2.0s; 20% chance | Lifedrain; Life drain 150-280; range 1; radius 6; every 2.0s; 20% chance | Healing; heals 1500-4500; range 4; every 2.0s; 15% chance
  • Loot: None

Zorvorax

  • ID: zorvorax
  • Core: Threat 1594; XP 9000; HP 10000; speed 350; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Physical +10%; Energy +20%; Fire +20%; Ice +50%; Holy -35%; Death +100%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-385; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 120-650; range 7; radius 5; every 2.0s; 15% chance | Fire; Fire 330-805; range 7; every 2.0s; 11% chance | Undead Dragon Curse; Death 0-0; range 1; every 2.0s; 10% chance; condition: Death DOT 225 every 4.0s for 12.0s | Death; Death 300-780; range 8; radius 3; every 2.0s; 9% chance | Healing; heals 120-360; range 4; every 2.0s; 20% chance
  • Loot: Death Ring 100% x1; Dragonbone Staff 36% x1; Skull Helmet 6% x1; great_mana_potion 36% x1-3

Zushuka

  • ID: zushuka
  • Core: Threat 1243; XP 9000; HP 15000; speed 220; defense 20; armor 20; target distance 1; run on 0 HP; static attack 70
  • Stage placement: Stage 18
  • Resistances: Fire +50%; Earth +40%; Holy +30%; Energy -10%; Death -10%; Ice +100%
  • Attacks: Melee; Physical 0-560; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 0-100; range 8; radius 3; every 2.0s; 10% chance | Ice; Ice 0-110; range 7; every 2.0s; 20% chance | Ice; Ice 300-750; range 8; radius 3; every 2.0s; 10% chance | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -330 for 20.0s | Healing; heals 7500-7515; range 4; every 10.0s; 1% chance | Healing; heals 200-500; range 4; every 3.0s; 15% chance
  • Loot: Crystal Sword 42% x1; Ice Rapier 42% x1; Glacier Shoes 35% x1; great_mana_potion 21% x1-5

Preceptor Lazare

  • ID: preceptor_lazare
  • Core: Threat 2612; XP 9200; HP 15000; speed 210; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Physical +20%; Energy +50%; Earth +50%; Fire +50%; Ice +50%; Death +50%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 200-800; range 7; every 1.4s; 20% chance; blocked by armor | Physical; Physical 300-1100; range 7; every 1.5s; 20% chance; blocked by armor | Energy; Energy 100-720; range 7; every 1.6s; 20% chance | Holy; Holy 300-1000; range 7; radius 4; every 1.5s; 14% chance | Healing; heals 500-800; range 4; every 2.0s; 20% chance
  • Loot: None

Guardian Of Tales

  • ID: guardian_of_tales
  • Core: Threat 1920; XP 9204; HP 15000; speed 420; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Fire +100%; Ice -12%; Death +50%
  • Attacks: Death; Death 1000-1600; range 3; radius 1; every 2.0s; 15% chance | Fire; Fire 600-800; range 1; radius 3; every 2.0s; 15% chance | Fire; Fire 500-650; range 1; radius 3; every 2.0s; 15% chance | Fire; Fire 400-750; range 6; every 2.0s; 15% chance
  • Loot: Wand Of Inferno 10% x1; Spellbook Of Warding 5% x1; Fire Axe 4% x1

Biting Book

  • ID: biting_book
  • Core: Threat 1941; XP 9350; HP 6500; speed 480; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Physical +50%
  • Attacks: Melee; Physical 0-1055; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-1210; range 3; radius 1; every 2.0s; 15% chance; blocked by armor | Physical; Physical 800-1210; range 1; every 2.0s; 15% chance; blocked by armor + shield | Physical; Physical 800-1200; range 1; every 2.0s; 15% chance; blocked by armor + shield
  • Loot: None

Animated Feather

  • ID: animated_feather
  • Core: Threat 2167; XP 9860; HP 13000; speed 420; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Fire -18%; Ice +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 600-800; range 2; radius 1; every 2.0s; 15% chance | Ice; Ice 600-900; range 1; every 2.0s; 15% chance | Ice; Ice 800-1200; range 3; radius 2; every 2.0s; 15% chance | Ice; Ice 600-800; range 1; radius 3; every 2.0s; 15% chance
  • Loot: Glacier Mask 7% x1; Diamond Sceptre 5% x1; Glacier Amulet 3% x1; ultimate_mana_potion 18% x1-2

Golgordan

  • ID: golgordan
  • Core: Threat 1810; XP 10000; HP 40000; speed 350; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Ice -10%; Holy +15%; Physical +20%; Fire -5%; Death +100%
  • Attacks: Melee; Physical 0-575; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 250-850; range 8; every 3.0s; 15% chance | Poisoncondition; Earth 300-350; range 5; radius 2; every 1.0s; 11% chance; condition: Earth DOT 350 every 4.0s for 12.0s | Physical; Physical 50-955; range 1; radius 6; every 1.0s; 8% chance; blocked by armor + shield | Fire; Fire 50-200; range 1; radius 7; every 2.0s; 15% chance
  • Loot: None

Grand Commander Soeren

  • ID: grand_commander_soeren
  • Core: Threat 2016; XP 10000; HP 17000; speed 210; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Physical +50%; Energy +50%; Earth +50%; Fire +50%; Ice +50%; Holy -25%; Death +50%
  • Attacks: Melee; Physical 0-700; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 200-720; range 7; every 2.0s; 20% chance; blocked by armor | Holy; Holy 500-1000; range 8; every 1.0s; 14% chance | Healing; heals 200-650; range 4; every 2.0s; 20% chance
  • Loot: None

Hellgorak

  • ID: hellgorak
  • Core: Threat 2874; XP 10000; HP 25850; speed 330; defense 65; armor 70; target distance 1; run on 150 HP; static attack 85
  • Stage placement: Stage 18
  • Resistances: Physical +98%; Energy +98%; Earth +98%; Fire +98%; Drown -205%; Ice +98%; Holy +95%; Death +98%; Life drain +100%
  • Attacks: Melee; Physical 0-910; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 250-850; range 8; every 1.0s; 11% chance | Manadrain; Mana drain 200-400; range 1; radius 5; every 2.0s; 14% chance | Fire; Fire 50-600; range 7; radius 5; every 1.0s; 11% chance | Lifedrain; Life drain 0-150; range 1; radius 7; every 2.0s; 5% chance | Healing; heals 400-1700; range 4; every 2.0s; 22% chance
  • Loot: Spellbook Of Warding 30% x1; Beastslayer Axe 30% x1; Crown Armor 18% x1; ultimate_health_potion 43% x1-2

Last Planegazer

  • ID: last_planegazer
  • Core: Threat 596; XP 10000; HP 50000; speed 250; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Energy +45%; Earth +100%; Fire +35%; Ice +40%; Death +70%
  • Attacks: Melee; Physical 0-45; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Latrivan

  • ID: latrivan
  • Core: Threat 1399; XP 10000; HP 25000; speed 390; defense 0; armor 0; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 18
  • Resistances: Ice -10%; Energy +35%; Death -12%; Fire +100%
  • Attacks: Melee; Physical 0-878; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 50-850; range 7; every 1.0s; 10% chance
  • Loot: Double Axe 20% x1; Silver Dagger 14% x1; Silver Amulet 14% x1; great_health_potion 38% x1-2

Madareth

  • ID: madareth
  • Core: Threat 3764; XP 10000; HP 75000; speed 330; defense 65; armor 65; target distance 1; run on 1000 HP; static attack 85
  • Stage placement: Stage 18
  • Resistances: Energy +95%; Fire -5%; Ice +5%; Death +95%
  • Attacks: Melee; Physical 0-2000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 180-660; range 7; radius 6; every 2.0s; 40% chance | Death; Death 600-850; range 8; every 4.0s; 30% chance | Manadrain; Mana drain 0-200; range 1; radius 5; every 2.0s; 20% chance | Manadrain; Mana drain 0-250; range 1; radius 7; every 2.0s; 5% chance | Healing; heals 300-800; range 4; every 3.0s; 35% chance
  • Loot: Death Ring 20% x1; Springsprout Rod 19% x1; Assassin Dagger 17% x1; great_health_potion 30% x1

Orshabaal

  • ID: orshabaal
  • Core: Threat 5766; XP 10000; HP 22500; speed 380; defense 90; armor 90; target distance 1; run on 2500 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Physical +20%; Energy +80%; Ice -1%; Holy -1%; Death +50%; Fire +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-1990; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 300-600; range 7; every 1.0s; 13% chance | Manadrain; Mana drain 150-350; range 1; radius 5; every 1.0s; 6% chance | Fire; Fire 310-600; range 7; radius 7; every 1.0s; 34% chance | Energy; Energy 500-850; range 8; every 1.0s; 15% chance | Healing; heals 1500-2500; range 4; every 1.0s; 9% chance | Healing; heals 600-1000; range 4; every 1.0s; 17% chance | Summon Demon; summons Demon x4; range 1; every 1.0s; 10% chance
  • Loot: Death Ring 56% x1; Devil Helmet 28% x1; Demon Shield 22% x1; great_mana_potion 33% x1

The Diamond Blossom

  • ID: the_diamond_blossom
  • Core: Threat 636; XP 10000; HP 25000; speed 350; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: None
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: Assassin Star 67% x1-6

Ushuriel

  • ID: ushuriel
  • Core: Threat 2481; XP 10000; HP 31500; speed 440; defense 45; armor 50; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 18
  • Resistances: Physical +50%; Fire +30%; Energy +30%; Ice +30%; Earth +30%; Holy +25%; Death +100%; Life drain +100%
  • Attacks: Melee; Physical 0-1088; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 250-500; range 10; every 1.0s; 10% chance; blocked by armor | Death; Death 30-760; range 1; radius 5; every 1.0s; 8% chance | Earth; Earth 200-585; range 8; every 2.0s; 9% chance | Ice; Ice 0-430; range 1; radius 6; every 1.0s; 8% chance | Energycondition; Energy 250-250; range 1; radius 4; every 2.0s; 15% chance; condition: Energy DOT 250 every 4.0s for 12.0s | Healing; heals 400-600; range 4; every 1.0s; 12% chance
  • Loot: Royal Helmet 25% x1; Skull Helmet 21% x1; Warrior Helmet 19% x1; ultimate_health_potion 27% x1

Zugurosh

  • ID: zugurosh
  • Core: Threat 1893; XP 10000; HP 90500; speed 340; defense 55; armor 45; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 18
  • Resistances: Ice -15%; Energy -5%; Earth -8%; Fire +25%; Death +100%
  • Attacks: Melee; Physical 0-715; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 250-850; range 1; radius 4; every 3.0s; 20% chance | Death; Death 100-350; range 1; radius 4; every 2.0s; 15% chance | Manadrain; Mana drain 60-230; range 1; radius 5; every 1.0s; 13% chance | Death; Death 0-500; range 7; every 2.0s; 15% chance | Healing; heals 400-900; range 4; every 2.0s; 15% chance
  • Loot: Death Ring 8% x1

Zulazza the Corruptor

  • ID: zulazza_the_corruptor
  • Core: Threat 3966; XP 10000; HP 46500; speed 290; defense 119; armor 96; target distance 1; run on 1500 HP; static attack 80
  • Stage placement: Stage 18
  • Resistances: Ice +20%; Holy +20%; Death +30%; Earth +70%; Energy +100%
  • Attacks: Melee; Physical 0-2100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 500-800; range 8; every 2.0s; 40% chance; blocked by armor | Earth; Earth 300-800; range 1; radius 3; every 2.0s; 30% chance | Manadrain; Mana drain 50-130; range 7; every 2.0s; 25% chance | Speed; range 7; every 2.0s; 20% chance; condition: speed mult 0, offset -500 for 20.0s | Healing; heals 2000-3000; range 4; every 2.0s; 20% chance
  • Loot: Dragon Scale Boots 1% x1; great_health_potion 29% x1-4

Knowledge Elemental

  • ID: knowledge_elemental
  • Core: Threat 1975; XP 10603; HP 10500; speed 460; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Energy +100%; Holy +50%; Death -20%
  • Attacks: Energy; Energy 600-900; range 3; radius 1; every 2.0s; 15% chance | Energy; Energy 600-900; range 1; radius 2; every 2.0s; 15% chance | Holy; Holy 600-800; range 1; radius 3; every 2.0s; 15% chance | Holy; Holy 500-700; range 5; every 2.0s; 15% chance | Holy; Holy 700-750; range 1; radius 2; every 2.0s; 15% chance
  • Loot: Flash Arrow 15% x1-15; Guardian Shield 10% x1; Throwing Star 7% x1-15; ultimate_mana_potion 15% x1

Dracola

  • ID: dracola
  • Core: Threat 2408; XP 11000; HP 16200; speed 410; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Earth +100%
  • Attacks: Melee; Physical 0-404; range 1; every 2.0s; 100% chance; blocked by armor + shield | Melee; Physical 300-395; range 7; radius 4; every 2.0s; 20% chance; blocked by armor | Physical; Physical 0-800; range 7; every 3.0s; 10% chance; blocked by armor | Earth; Earth 120-390; range 7; radius 4; every 2.0s; 20% chance | Earth; Earth 50-180; range 7; every 1.0s; 23% chance | Fire; Fire 500-600; range 8; radius 3; every 4.0s; 20% chance | Earth; Earth 200-685; range 8; radius 3; every 2.0s; 20% chance | Lifedrain; Life drain 300-600; range 8; radius 3; every 3.0s; 20% chance
  • Loot: None

Grand Canon Dominus

  • ID: grand_canon_dominus
  • Core: Threat 2712; XP 11000; HP 15000; speed 210; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Physical +60%; Energy +50%; Earth +50%; Fire +50%; Ice +50%; Death +50%
  • Attacks: Melee; Physical 0-700; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 100-720; range 7; every 2.0s; 20% chance; blocked by armor | Holy; Holy 100-1000; range 8; every 2.0s; 14% chance | Lifedrain; Life drain 200-700; range 5; radius 3; every 1.0s; 15% chance | Lifedrain; Life drain 200-700; range 5; radius 3; every 1.0s; 15% chance | Healing; heals 200-550; range 4; every 2.0s; 20% chance
  • Loot: Assassin Star 26% x1-10; Onyx Arrow 16% x1-15; Golden Armor 1% x1; great_mana_potion 32% x1-3

Hellflayer

  • ID: hellflayer
  • Core: Threat 1801; XP 11000; HP 14000; speed 330; defense 55; armor 55; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Energy -5%; Earth +20%; Fire +70%; Ice +5%; Holy -5%; Death +25%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 170-300; range 7; every 2.0s; 15% chance | Death; Death 250-500; range 1; radius 4; every 2.0s; 20% chance | Lifedrain; Life drain 50-200; range 8; every 2.0s; 10% chance | Fire; Fire 300-550; range 1; radius 1; every 2.0s; 10% chance | Physical; Physical 300-500; range 1; radius 1; every 2.0s; 10% chance; blocked by armor + shield | Healing; heals 80-95; range 4; every 2.0s; 10% chance
  • Loot: Rift Lance 1% x1; Magma Boots 1% x1; Magma Legs 1% x1; great_mana_potion 15% x1-5

Juggernaut

  • ID: juggernaut
  • Core: Threat 1884; XP 11200; HP 20000; speed 340; defense 60; armor 60; target distance 1; run on 0 HP; static attack 60
  • Stage placement: Stage 18
  • Resistances: Physical +30%; Energy -10%; Earth +20%; Fire +30%; Ice +10%; Holy -5%
  • Attacks: Melee; Physical 0-1470; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-780; range 7; every 2.0s; 15% chance; blocked by armor | Healing; heals 400-900; range 4; every 2.0s; 15% chance
  • Loot: Assassin Star 17% x1-10; Onyx Arrow 10% x1-15; Titan Axe 5% x1; great_health_potion 21% x1-3

Energuardian Of Tales

  • ID: energuardian_of_tales
  • Core: Threat 2089; XP 11361; HP 14000; speed 420; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Energy +100%; Earth -12%
  • Attacks: Energy; Energy 1200-1600; range 3; radius 1; every 2.0s; 15% chance | Energy; Energy 650-800; range 1; radius 3; every 2.0s; 15% chance | Energy; Energy 550-650; range 1; radius 3; every 2.0s; 15% chance | Energy; Energy 650-850; range 6; every 2.0s; 15% chance
  • Loot: Spellbook Of Warding 9% x1; Lightning Legs 8% x1; Flash Arrow 7% x1-15; ultimate_health_potion 13% x1

Burning Book

  • ID: burning_book
  • Core: Threat 1640; XP 11934; HP 18000; speed 440; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Fire +100%; Ice -10%
  • Attacks: Fire; Fire 700-850; range 5; every 2.0s; 15% chance | Fire; Fire 650-900; range 1; radius 3; every 2.0s; 15% chance | Lifedrain; Life drain 400-850; range 5; every 2.0s; 10% chance | Physical; Physical 500-900; range 1; radius 3; every 1.5s; 12% chance; blocked by armor + shield
  • Loot: Magma Coat 12% x1; Guardian Shield 9% x1; Scimitar 5% x1

Ascending Ferumbras

  • ID: ascending_ferumbras
  • Core: Threat 3142; XP 12000; HP 150000; speed 0; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Life drain +100%; Physical +100%; Holy +100%; Fire +100%; Energy +100%; Earth +100%; Ice +100%; Death +100%; Drown +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 425-810; range 1; radius 9; every 2.0s; 20% chance | Energy; Energy 400-650; range 1; radius 9; every 2.0s; 21% chance
  • Loot: None

Furious Scorpion

  • ID: furious_scorpion
  • Core: Threat 671; XP 12000; HP 15000; speed 250; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Earth +70%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-180; range 7; every 1.0s; 15% chance; blocked by armor | Energy; Energy 0-175; range 3; radius 3; every 1.0s; 12% chance
  • Loot: Daramian Mace 20% x1; Black Shield 4% x1

The Plasmother

  • ID: the_plasmother
  • Core: Threat 1624; XP 12000; HP 7500; speed 310; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Fire -20%; Energy +15%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 1; radius 6; every 1.0s; 8% chance; condition: speed mult 0, offset -800 for 10.0s | Earth; Earth 200-350; range 1; radius 4; every 2.0s; 15% chance | Earth; Earth 200-530; range 1; radius 4; every 3.0s; 15% chance | Healing; heals 505-605; range 4; every 1.0s; 75% chance
  • Loot: None

Energetic Book

  • ID: energetic_book
  • Core: Threat 1565; XP 12034; HP 18500; speed 440; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Energy +100%; Earth -10%; Holy +100%
  • Attacks: Energy; Energy 600-750; range 3; radius 1; every 2.0s; 15% chance | Energy; Energy 800-1000; range 1; radius 3; every 2.0s; 15% chance | Holy; Holy 650-800; range 6; every 2.0s; 15% chance
  • Loot: Lightning Headband 3% x1; Lightning Pendant 3% x1; Might Ring 2% x1; ultimate_mana_potion 15% x1

Icecold Book

  • ID: icecold_book
  • Core: Threat 2262; XP 12750; HP 21000; speed 440; defense 82; armor 82; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Fire -10%; Ice +100%
  • Attacks: Melee; Physical 0-850; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 600-800; range 2; radius 1; every 2.0s; 15% chance | Ice; Ice 750-1300; range 5; every 2.0s; 15% chance | Ice; Ice 650-950; range 1; every 2.0s; 15% chance | Healing; heals 200-350; range 4; every 2.0s; 20% chance
  • Loot: Ice Rapier 21% x1; Glacier Mask 13% x1; Diamond Sceptre 6% x1; ultimate_mana_potion 21% x1

Countess Sorrow

  • ID: countess_sorrow
  • Core: Threat 2204; XP 13000; HP 6500; speed 250; defense 20; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Energy +10%; Ice +50%; Fire -10%; Physical +100%; Earth +100%; Death +100%; Life drain +100%
  • Attacks: Melee; Physical 0-360; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 150-350; range 7; radius 4; every 1.0s; 10% chance | Manadrain; Mana drain 100-400; range 7; every 1.0s; 25% chance | Healing; heals 409-812; range 4; every 1.0s; 50% chance | Summon Phantasm; summons Phantasm x3; range 1; every 2.0s; 20% chance
  • Loot: None

Cursed Book

  • ID: cursed_book
  • Core: Threat 1664; XP 13345; HP 20000; speed 440; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Energy -10%; Earth +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 400-680; range 7; every 1.0s; 15% chance; blocked by armor | Lifedrain; Life drain 400-575; range 5; every 1.0s; 10% chance | Physical; Physical 230-880; range 7; radius 3; every 1.0s; 12% chance; blocked by armor
  • Loot: Small Stone 19% x1-10; Protection Amulet 9% x1; Diamond Sceptre 6% x1

Grand Chaplain Gaunder

  • ID: grand_chaplain_gaunder
  • Core: Threat 2887; XP 14000; HP 15000; speed 210; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Physical +80%; Energy +50%; Earth +50%; Fire +50%; Ice +50%; Death +50%
  • Attacks: Melee; Physical 0-700; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 200-890; range 4; radius 4; every 1.5s; 15% chance | Physical; Physical 200-720; range 7; every 2.0s; 20% chance; blocked by armor | Holy; Holy 300-1000; range 8; every 1.5s; 14% chance | Lifedrain; Life drain 200-700; range 5; radius 3; every 1.0s; 15% chance | Healing; heals 200-550; range 4; every 2.0s; 20% chance
  • Loot: Assassin Star 27% x1-10; Onyx Arrow 15% x1-15; Titan Axe 3% x1; great_mana_potion 35% x1-3

Mawhawk

  • ID: mawhawk
  • Core: Threat 1268; XP 14000; HP 45000; speed 270; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 18
  • Resistances: Ice -10%; Fire -10%; Earth +100%; Energy +100%; Life drain +100%
  • Attacks: Melee; Physical 0-450; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 300-685; range 7; every 1.8s; 10% chance | Earth; Earth 250-590; range 1; radius 6; every 2.0s; 9% chance
  • Loot: None

Stage 19 (46 monsters)

Reflection Of Mawhawk

  • ID: reflection_of_mawhawk
  • Core: Threat 879; XP 14000; HP 45000; speed 270; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: None
  • Attacks: Melee; Physical 0-410; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 135-280; range 7; radius 5; every 2.0s; 8% chance | Physical; Physical 90-200; range 7; every 2.0s; 8% chance; blocked by armor
  • Loot: None

Ink Blob

  • ID: ink_blob
  • Core: Threat 2660; XP 14450; HP 9500; speed 380; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Energy -8%; Earth +100%
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 600-900; range 1; radius 3; every 2.0s; 15% chance | Earth; Earth 600-850; range 1; every 2.0s; 15% chance | Earth; Earth 700-950; range 1; radius 4; every 2.0s; 15% chance | Earth; Earth 1200-1650; range 3; radius 2; every 2.0s; 15% chance
  • Loot: Envenomed Arrow 70% x1-50; Terra Hood 6% x1; Terra Boots 5% x1

Rage Squid

  • ID: rage_squid
  • Core: Threat 1206; XP 14820; HP 17000; speed 430; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Fire +100%; Ice -15%
  • Attacks: Fire; Fire 100-700; range 1; radius 2; every 2.0s; 15% chance | Fire; Fire 500-700; range 1; radius 3; every 2.0s; 15% chance | Fire; Fire 500-700; range 1; radius 3; every 2.0s; 15% chance | Lifedrain; Life drain 175-200; range 5; every 2.0s; 10% chance
  • Loot: Fire Axe 6% x1; Giant Sword 2% x1; Platinum Amulet 2% x1; ultimate_health_potion 30% x1-5

The Ravager

  • ID: the_ravager
  • Core: Threat 1779; XP 14980; HP 53500; speed 340; defense 30; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Energy +10%; Earth +1%; Ice +50%; Death +100%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 200-750; range 7; every 2.0s; 12% chance | Death; Death 700-880; range 8; radius 3; every 2.0s; 9% chance | Lifedrain; Life drain 400-500; range 7; every 2.0s; 18% chance | Healing; heals 200-400; range 4; every 2.0s; 20% chance
  • Loot: Daramian Waraxe 6% x1; Scarab Shield 5% x1; great_health_potion 29% x1-4

Annihilon

  • ID: annihilon
  • Core: Threat 2846; XP 15000; HP 46500; speed 380; defense 55; armor 60; target distance 1; run on 0 HP; static attack 85
  • Stage placement: Stage 19
  • Resistances: Energy +95%; Ice +20%; Holy -5%; Death +95%; Life drain +100%
  • Attacks: Melee; Physical 0-1707; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 0-600; range 8; every 1.0s; 11% chance | Death; Death 200-700; range 1; radius 4; every 2.0s; 15% chance | Physical; Physical 50-255; range 1; radius 5; every 3.0s; 18% chance; blocked by armor + shield | Fire; Fire 50-600; range 1; radius 6; every 2.0s; 15% chance | Healing; heals 400-900; range 4; every 1.0s; 14% chance
  • Loot: Heavy Mace 28% x1; Assassin Star 24% x1-50; Guardian Halberd 23% x1; great_health_potion 15% x1

Ghazbaran

  • ID: ghazbaran
  • Core: Threat 4477; XP 15000; HP 77000; speed 400; defense 65; armor 55; target distance 1; run on 3500 HP; static attack 98
  • Stage placement: Stage 19
  • Resistances: Physical +30%; Holy -5%; Death +1%; Fire +100%; Ice +100%; Earth +100%
  • Attacks: Melee; Physical 0-2191; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 250-500; range 7; radius 6; every 2.0s; 40% chance; blocked by armor | Physical; Physical 120-500; range 7; radius 1; every 3.0s; 34% chance; blocked by armor | Energy; Energy 100-800; range 8; every 4.0s; 30% chance | Physical; Physical 200-480; range 14; radius 5; every 3.0s; 20% chance; blocked by armor | Physical; Physical 100-650; range 7; radius 13; every 4.0s; 15% chance; blocked by armor | Physical; Physical 200-600; range 1; radius 14; every 4.0s; 18% chance; blocked by armor + shield | Physical; Physical 200-750; range 7; radius 4; every 3.0s; 15% chance; blocked by armor | Healing; heals 300-800; range 4; every 3.0s; 35% chance
  • Loot: Death Ring 25% x1

Morgaroth

  • ID: morgaroth
  • Core: Threat 5653; XP 15000; HP 55000; speed 400; defense 130; armor 130; target distance 1; run on 0 HP; static attack 98
  • Stage placement: Stage 19
  • Resistances: Physical +50%; Energy +80%; Ice -5%; Holy -5%; Death +80%; Fire +100%; Earth +100%
  • Attacks: Melee; Physical 0-2000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 700-1200; range 7; radius 7; every 3.0s; 35% chance | Melee; Physical 250-400; range 7; radius 5; every 1.8s; 40% chance; blocked by armor | Energy; Energy 300-1000; range 8; every 3.0s; 30% chance | Physical; Physical 200-480; range 7; radius 5; every 2.5s; 20% chance; blocked by armor | Physical; Physical 250-500; range 7; radius 13; every 2.0s; 15% chance; blocked by armor | Physical; Physical 200-450; range 1; radius 14; every 2.0s; 20% chance; blocked by armor + shield | Melee; Physical 100-200; range 7; radius 3; every 3.0s; 15% chance; blocked by armor | Healing; heals 300-800; range 4; every 3.0s; 35% chance | Summon Demon; summons Demon x6; range 1; every 4.0s; 33% chance
  • Loot: The Devileye 36% x1; Chain Bolter 23% x1; Dark Lord'S Cape 23% x1; great_mana_potion 45% x1

Mounted Thorn Knight

  • ID: mounted_thorn_knight
  • Core: Threat 4537; XP 15000; HP 100000; speed 430; defense 60; armor 60; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Energy +80%; Holy +80%; Earth +100%; Death +80%; Fire +80%; Physical +80%; Ice +80%
  • Attacks: Melee; Physical 0-1032; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 400-700; range 4; radius 3; every 2.0s; 12% chance | Manadrain; Mana drain 1400-1700; range 9; every 2.0s; 12% chance | Death; Death 400-700; range 9; every 2.0s; 12% chance | Physical; Physical 200-250; range 1; radius 10; every 2.0s; 20% chance; blocked by armor + shield | Healing; heals 1550-2550; range 4; every 2.0s; 20% chance
  • Loot: None

Tanjis

  • ID: tanjis
  • Core: Threat 3206; XP 15000; HP 30000; speed 560; defense 40; armor 40; target distance 1; run on 60 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Earth -20%; Energy -20%; Physical -20%; Death -20%; Ice +100%; Drown +100%; Fire +100%
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 200-600; range 7; radius 4; every 2.5s; 20% chance | Ice; Ice 200-400; range 7; radius 4; every 3.5s; 27% chance | Ice; Ice 100-400; range 1; radius 1; every 3.5s; 15% chance | Drown; Drown 200-500; range 7; radius 4; every 2.3s; 11% chance | Manadrain; Mana drain 200-600; range 7; radius 7; every 2.3s; 14% chance | Physical; Physical 100-400; range 7; radius 1; every 2.0s; 10% chance; blocked by armor | Death; Death 300-800; range 8; every 1.2s; 7% chance | Energy; Energy 200-500; range 8; radius 3; every 2.0s; 14% chance | Speed; range 7; radius 1; every 2.1s; 16% chance; condition: speed mult 0, offset -600 for 15.0s | Healing; heals 800-1100; range 4; every 3.0s; 40% chance
  • Loot: None

The Unarmored Voidborn

  • ID: the_unarmored_voidborn
  • Core: Threat 1556; XP 15000; HP 250000; speed 250; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Physical -300%; Energy -300%; Earth -300%; Fire -300%; Ice -300%; Holy -300%; Death -300%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 0-400; range 7; radius 5; every 2.0s; 20% chance | Energy; Energy 250-440; range 1; radius 5; every 2.0s; 30% chance
  • Loot: ultimate_health_potion 100% x1-7

Squid Warden

  • ID: squid_warden
  • Core: Threat 1723; XP 15300; HP 16500; speed 430; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Fire -15%; Ice +100%
  • Attacks: Ice; Ice 600-900; range 2; radius 1; every 2.0s; 15% chance | Ice; Ice 600-900; range 1; radius 3; every 2.0s; 15% chance | Ice; Ice 500-700; range 1; radius 3; every 2.0s; 15% chance | Ice; Ice 500-700; range 5; every 2.0s; 15% chance
  • Loot: Glacier Mask 8% x1; Ice Rapier 5% x1; Crystal Mace 5% x1; ultimate_mana_potion 17% x1

Professor Maxxen

  • ID: professor_maxxen
  • Core: Threat 2783; XP 15500; HP 90000; speed 340; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: None
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 250-500; range 1; radius 8; every 2.0s; 11% chance | Manadrain; Mana drain 450-1500; range 8; every 2.0s; 20% chance | Fire; Fire 450-500; range 8; every 2.0s; 20% chance | War Golem Electrify; range 2; every 2.0s; 16% chance; condition: Energy DOT 388 every 4.0s for 12.0s | Healing; heals 200-250; range 4; every 2.0s; 20% chance
  • Loot: None

Sight Of Surrender

  • ID: sight_of_surrender
  • Core: Threat 2164; XP 17000; HP 28000; speed 340; defense 70; armor 70; target distance 1; run on 0 HP; static attack 80
  • Stage placement: Stage 19
  • Resistances: Physical +40%; Death +10%; Fire +35%; Energy +10%; Ice +30%; Earth +10%; Holy -5%
  • Attacks: Melee; Physical 0-1100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 500-800; range 8; every 2.0s; 15% chance | Physical; Physical 0-500; range 1; radius 1; every 2.0s; 20% chance; blocked by armor + shield | Healing; heals 550-1100; range 4; every 2.0s; 30% chance
  • Loot: Broken Visor 100% x1; Stone Skin Amulet 15% x1; Crystal Mace 5% x1; ultimate_health_potion 77% x1-5

Brain Squid

  • ID: brain_squid
  • Core: Threat 968; XP 17672; HP 18000; speed 430; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Energy +100%; Holy +100%; Death -15%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 200-470; range 7; every 2.0s; 15% chance | Energy; Energy 200-505; range 1; radius 3; every 2.0s; 13% chance
  • Loot: Lightning Headband 5% x1-2; Might Ring 2% x1; Lightning Pendant 2% x1; ultimate_mana_potion 12% x1

Bragrumol

  • ID: bragrumol
  • Core: Threat 2276; XP 18000; HP 38000; speed 220; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Ice -10%; Death +50%; Fire +30%
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 300-600; range 5; every 2.0s; 18% chance | Death; Death 300-600; range 5; radius 4; every 2.0s; 22% chance | Fire; Fire 300-600; range 5; radius 4; every 2.0s; 20% chance | Death; Death 300-600; range 5; every 2.0s; 12% chance
  • Loot: None

Horadron

  • ID: horadron
  • Core: Threat 2935; XP 18000; HP 30000; speed 320; defense 65; armor 55; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Physical +30%; Death +30%; Energy +30%; Fire +30%; Ice +30%; Holy +30%; Earth +100%; Life drain +100%
  • Attacks: Earth; Earth 600-1000; range 8; every 2.0s; 25% chance | Earth; Earth 600-1000; range 8; radius 3; every 2.0s; 25% chance | Earth; Earth 100-235; range 7; every 2.0s; 30% chance | Earth; Earth 100-250; range 1; radius 3; every 2.0s; 25% chance | Poisoncondition; Earth 300-450; range 1; radius 3; every 2.0s; 25% chance; condition: Earth DOT 450 every 4.0s for 12.0s | Healing; heals 400-700; range 4; every 2.0s; 35% chance | Summon Defiler; summons Defiler x2; range 1; every 2.0s; 12% chance
  • Loot: Spellbook Of Warding 36% x1; Beastslayer Axe 33% x1; Crown Legs 21% x1

Lisa

  • ID: lisa
  • Core: Threat 1925; XP 18000; HP 55000; speed 200; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Fire -5%; Death +35%; Energy +10%; Earth +100%
  • Attacks: Melee; Physical 0-1200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 200-400; range 7; radius 1; every 2.0s; 20% chance | Manadrain; Mana drain 100-200; range 1; radius 8; every 2.0s; 13% chance | Summon Glooth Anemone; summons Glooth Anemone x4; range 1; every 2.0s; 10% chance
  • Loot: Glooth Club 44% x1; Glooth Blade 11% x1; Glooth Cape 11% x1; great_health_potion 33% x1-5

Glooth Fairy

  • ID: glooth_fairy
  • Core: Threat 3585; XP 19000; HP 59000; speed 600; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Energy +5%; Fire -5%; Holy +15%; Death +30%; Earth +100%
  • Attacks: Melee; Physical 0-1900; range 1; every 2.0s; 100% chance; blocked by armor + shield | Firecondition; Fire 200-1000; range 2; every 1.0s; 7% chance; condition: Fire DOT 1000 every 4.0s for 12.0s | Physical; Physical 50-150; range 1; radius 6; every 1.0s; 7% chance; blocked by armor + shield | Fire; Fire 20-100; range 1; radius 5; every 1.0s; 50% chance | Fire; Fire 50-150; range 7; radius 7; every 1.0s; 34% chance | Fire; Fire 50-100; range 8; every 1.0s; 13% chance | Fire; Fire 30-100; range 8; radius 3; every 1.0s; 10% chance | Healing; heals 500-1000; range 4; every 1.0s; 15% chance | Healing; heals 200-300; range 4; every 1.0s; 25% chance
  • Loot: Glooth Amulet 23% x1; Glooth Blade 22% x1; Glooth Club 20% x1; great_health_potion 33% x1-5

Death Priest Shargon

  • ID: death_priest_shargon
  • Core: Threat 1940; XP 20000; HP 65000; speed 340; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: None
  • Attacks: Melee; Physical 0-800; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 0-660; range 7; radius 6; every 2.0s; 12% chance | Holy; Holy 350-1000; range 6; radius 2; every 2.0s; 18% chance | Healing; heals 0-699; range 4; every 2.0s; 20% chance
  • Loot: Necrotic Rod 100% x1; great_mana_potion 30% x1-3

Grand Master Oberon

  • ID: grand_master_oberon
  • Core: Threat 5123; XP 20000; HP 30000; speed 230; defense 60; armor 82; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Physical +10%; Holy -20%; Death +50%
  • Attacks: Melee; Physical 0-1200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Holy; Holy 1000-2250; range 8; every 6.0s; 80% chance | Earth; Earth 700-1450; range 1; radius 5; every 1.0s; 20% chance | Death; Death 800-1500; range 7; every 2.0s; 20% chance
  • Loot: None

Massacre

  • ID: massacre
  • Core: Threat 1818; XP 20000; HP 32000; speed 390; defense 15; armor 15; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-1200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 280-500; range 7; every 2.0s; 24% chance; blocked by armor
  • Loot: None

Obujos

  • ID: obujos
  • Core: Threat 4511; XP 20000; HP 35000; speed 560; defense 40; armor 40; target distance 1; run on 60 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Earth -20%; Energy -20%; Physical -20%; Death -20%; Ice +100%; Drown +100%; Fire +100%
  • Attacks: Melee; Physical 0-1200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 200-800; range 7; radius 7; every 3.0s; 23% chance | Manadrain; Mana drain 200-600; range 7; radius 6; every 3.5s; 20% chance | Earth; Earth 200-800; range 7; radius 1; every 2.0s; 25% chance | Ice; Ice 600-1300; range 8; every 1.2s; 7% chance | Lifedrain; Life drain 600-1600; range 8; radius 3; every 2.0s; 14% chance | Healing; heals 1000-2100; range 4; every 1.0s; 15% chance
  • Loot: None

Reflection Of Obujos

  • ID: reflection_of_obujos
  • Core: Threat 4391; XP 20000; HP 35000; speed 270; defense 40; armor 40; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: None
  • Attacks: Melee; Physical 0-1200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 200-800; range 7; radius 7; every 3.0s; 23% chance | Manadrain; Mana drain 200-600; range 7; radius 6; every 3.5s; 20% chance | Earth; Earth 200-800; range 7; radius 1; every 2.0s; 25% chance | Ice; Ice 600-1300; range 8; every 1.2s; 7% chance | Lifedrain; Life drain 600-1600; range 8; radius 3; every 2.0s; 14% chance | Healing; heals 1000-2100; range 4; every 1.0s; 15% chance
  • Loot: None

Scarlett Etzel

  • ID: scarlett_etzel
  • Core: Threat 1663; XP 20000; HP 30000; speed 175; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: None
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 400-600; range 1; every 2.0s; 16% chance | Holy; Holy 450-640; range 7; every 2.0s; 13% chance | Earth; Earth 480-630; range 1; radius 5; every 2.0s; 15% chance
  • Loot: Royal Star 26% x1-113; Magma Coat 17% x1; Magma Amulet 13% x1; ultimate_mana_potion 74% x1-38

Tarbaz

  • ID: tarbaz
  • Core: Threat 4133; XP 20000; HP 290000; speed 320; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: None
  • Attacks: Melee; Physical 0-2000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 500-1000; range 10; every 3.0s; 20% chance | Speed; range 1; radius 7; every 2.0s; 25% chance; condition: speed mult 0, offset -600 for 15.0s | Fire; Fire 300-700; range 1; radius 5; every 2.0s; 15% chance | Death; Death 500-800; range 10; every 2.0s; 20% chance | Fire; Fire 500-800; range 8; radius 3; every 2.0s; 20% chance | Healing; heals 900-3500; range 4; every 2.0s; 10% chance
  • Loot: Glacier Kilt 50% x1; great_mana_potion 100% x1-8

Versperoth

  • ID: versperoth
  • Core: Threat 6186; XP 20000; HP 100000; speed 0; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Fire +90%
  • Attacks: Melee; Physical 0-650; range 1; every 1.2s; 100% chance; blocked by armor + shield | Fire; Fire 700-1615; range 5; radius 3; every 1.0s; 40% chance | Melee; Physical 750-950; range 7; radius 3; every 1.0s; 25% chance; blocked by armor
  • Loot: None

Mozradek

  • ID: mozradek
  • Core: Threat 1911; XP 21000; HP 28000; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: None
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 400-550; range 1; radius 4; every 2.0s; 20% chance | Death; Death 450-600; range 7; radius 3; every 2.0s; 16% chance | Fire; Fire 450-500; range 7; radius 1; every 2.0s; 14% chance
  • Loot: None

Zavarash

  • ID: zavarash
  • Core: Threat 2691; XP 21000; HP 35000; speed 440; defense 65; armor 55; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Physical +90%; Death +65%; Energy +60%; Fire +70%; Ice +60%; Earth +60%; Holy -20%; Life drain +100%
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-6000; range 7; every 2.0s; 15% chance; blocked by armor | Healing; heals 400-600; range 4; every 2.0s; 30% chance | Summon Dark Torturer; summons Dark Torturer x2; range 1; every 1.0s; 100% chance
  • Loot: Guardian Shield 15% x1; Guardian Halberd 15% x1; Bonebreaker 15% x1; great_mana_potion 34% x1-10

Bullwark

  • ID: bullwark
  • Core: Threat 1590; XP 22000; HP 72000; speed 300; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Energy +15%; Fire +5%; Ice +15%; Death +10%; Earth +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 200-400; range 1; radius 6; every 2.0s; 19% chance | Bleedcondition; range 1; radius 8; every 2.0s; 9% chance; condition: Physical DOT 600 every 4.0s for 12.0s | Physical; Physical 250-400; range 7; radius 6; every 2.0s; 8% chance; blocked by armor | Physical; Physical 200-400; range 7; radius 4; every 2.0s; 13% chance; blocked by armor | Healing; heals 4000-6000; range 4; every 2.0s; 1% chance
  • Loot: Mooh'Tah Plate 50% x1; great_health_potion 100% x1-5

Xogixath

  • ID: xogixath
  • Core: Threat 1929; XP 22000; HP 28000; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Death +50%; Ice -10%
  • Attacks: Melee; Physical 0-650; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 450-550; range 5; every 2.0s; 16% chance | Fire; Fire 400-480; range 5; radius 3; every 2.0s; 14% chance | Fire; Fire 400-550; range 1; radius 4; every 2.0s; 10% chance | Fire; Fire 420-600; range 5; every 2.0s; 12% chance
  • Loot: Stone Skin Amulet 11% x1; Death Ring 6% x1; Wand Of Draconia 6% x1

Brokul

  • ID: brokul
  • Core: Threat 3157; XP 23000; HP 50000; speed 210; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Earth +100%; Fire +100%; Ice +100%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Holy; Holy 100-700; range 8; every 2.0s; 14% chance | Physical; Physical 300-700; range 1; radius 4; every 2.0s; 18% chance; blocked by armor + shield | Fire; Fire 300-840; range 8; every 2.0s; 14% chance | Holy; Holy 300-700; range 8; every 2.0s; 14% chance | Ice; Ice 300-840; range 7; radius 4; every 2.0s; 29% chance | Healing; heals 200-500; range 4; every 1.0s; 20% chance | Healing; heals 500-1000; range 4; every 3.0s; 20% chance | Summon Neutral Deepling Warrior; summons Neutral Deepling Warrior x5; range 1; every 1.0s; 70% chance
  • Loot: None

Terofar

  • ID: terofar
  • Core: Threat 2135; XP 24000; HP 40000; speed 440; defense 65; armor 55; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Physical +50%; Death +50%; Energy +50%; Fire +50%; Ice +50%; Holy +50%; Earth +100%; Life drain +100%
  • Attacks: Death; Death 700-1500; range 8; every 2.0s; 30% chance | Physical; Physical 0-750; range 7; radius 1; every 2.0s; 18% chance; blocked by armor | Healing; heals 300-500; range 4; every 2.0s; 30% chance
  • Loot: Guardian Shield 22% x1; Demon Shield 11% x1; Crown Shield 11% x1; great_mana_potion 33% x1-10

Gaffir

  • ID: gaffir
  • Core: Threat 1986; XP 25000; HP 48500; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: None
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 450-650; range 1; radius 3; every 2.0s; 8% chance; blocked by armor + shield | Earth; Earth 400-580; range 5; every 2.0s; 10% chance | Fire; Fire 500-750; range 4; every 3.0s; 14% chance | Earth; Earth 500-620; range 4; radius 4; every 2.0s; 16% chance | Earth; Earth 320-500; range 1; radius 2; every 3.0s; 12% chance
  • Loot: None

Fury of the Emperor

  • ID: fury_of_the_emperor
  • Core: Threat 1929; XP 26600; HP 28800; speed 450; defense 0; armor 0; target distance 1; run on 366 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Ice +50%; Fire +10%; Physical -10%; Energy -10%; Holy -15%; Death +100%; Earth +100%
  • Attacks: Melee; Physical 0-689; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 250-450; range 8; radius 3; every 3.0s; 17% chance; blocked by armor | Physical; Physical 100-700; range 7; every 3.0s; 10% chance; blocked by armor | Speed; range 7; every 1.0s; 10% chance; condition: speed mult 0, offset -600 for 20.0s | Lifedrain; Life drain 400-650; range 1; radius 6; every 2.0s; 21% chance | Summon Draken Warmaster; summons Draken Warmaster x2; range 1; every 2.0s; 10% chance
  • Loot: None

Custodian

  • ID: custodian
  • Core: Threat 1538; XP 27500; HP 47000; speed 210; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: None
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Explosion Wave; range 1; every 2.0s; 14% chance | Physical; Physical 400-610; range 1; radius 5; every 2.0s; 10% chance; blocked by armor + shield | Fire; Fire 500-730; range 1; radius 4; every 2.0s; 12% chance
  • Loot: Fire Axe 11% x1

Guard Captain Quaid

  • ID: guard_captain_quaid
  • Core: Threat 2734; XP 28000; HP 55000; speed 185; defense 0; armor 0; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Physical +85%; Holy -20%
  • Attacks: Melee; Physical 0-580; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 500-620; range 4; radius 4; every 2.0s; 18% chance | Physical; Physical 450-700; range 4; every 2.0s; 22% chance; blocked by armor | Physical; Physical 350-550; range 5; every 2.0s; 14% chance; blocked by armor | Fire; Fire 400-550; range 4; radius 1; every 2.0s; 15% chance | Earth; Earth 300-480; range 5; every 2.0s; 12% chance | Earth; Earth 300-450; range 1; radius 3; every 2.0s; 10% chance
  • Loot: None

The Pale Count

  • ID: the_pale_count
  • Core: Threat 1414; XP 28000; HP 50000; speed 300; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Holy -10%; Fire +15%; Energy +30%; Ice +30%; Death +100%; Life drain +100%
  • Attacks: Melee; Physical 0-540; range 1; every 2.0s; 100% chance; blocked by armor + shield | Speed; range 7; radius 4; every 1.0s; 17% chance; condition: speed mult 0, offset -600 for 1.5s | Ice; Ice 130-350; range 6; radius 2; every 2.0s; 21% chance | Manadrain; Mana drain 60-120; range 7; every 2.0s; 15% chance | Summon Nightfiend; summons Nightfiend x4; range 1; every 2.0s; 10% chance
  • Loot: Epee 10% x1; Chaos Mace 5% x1; Dreaded Cleaver 5% x1; strong_mana_potion 50% x1-3

Apocalypse

  • ID: apocalypse
  • Core: Threat 7611; XP 30000; HP 125000; speed 380; defense 145; armor 188; target distance 1; run on 3000 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Ice -10%; Death -2%; Energy +100%; Fire +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-3500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 800-1900; range 1; radius 9; every 1.0s; 8% chance | Speed; range 1; radius 6; every 1.0s; 12% chance; condition: speed mult 0, offset -850 for 60.0s | Physical; Physical 600-1450; range 1; radius 5; every 1.0s; 10% chance; blocked by armor + shield | Fire; Fire 300-800; range 7; radius 7; every 3.0s; 13% chance | Manadrain; Mana drain 600-700; range 1; radius 10; every 3.0s; 8% chance | Energy; Energy 400-800; range 8; every 2.0s; 9% chance | Poisoncondition; Earth 800-1000; range 0; every 5.0s; 18% chance; condition: Earth DOT 1000 every 4.0s for 12.0s | Lifedrain; Life drain 600-1200; range 1; radius 14; every 2.0s; 6% chance | Healing; heals 2000-4000; range 4; every 2.0s; 15% chance | Healing; heals 6000-10000; range 4; every 2.0s; 5% chance
  • Loot: Mastermind Shield 8% x1

Bazir

  • ID: bazir
  • Core: Threat 10948; XP 30000; HP 110000; speed 530; defense 160; armor 160; target distance 1; run on 3000 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-2625; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 100-1000; range 7; every 1.0s; 7% chance | Lifedrain; Life drain 400-700; range 1; radius 8; every 1.0s; 13% chance | Manadrain; Mana drain 400-700; range 1; radius 8; every 1.0s; 10% chance | Speed; range 1; radius 6; every 1.0s; 12% chance; condition: speed mult 0, offset -1000 for 60.0s | Fire; Fire 100-900; range 7; radius 7; every 1.0s; 34% chance | Lifedrain; Life drain 500-850; range 8; every 1.0s; 15% chance | Healing; heals 5000-10000; range 4; every 1.0s; 15% chance | Healing; heals 2000-3000; range 4; every 1.0s; 25% chance | Summon Bazir; summons Bazir x1; range 1; every 1.0s; 15% chance
  • Loot: Mastermind Shield 8% x1

Jaul

  • ID: jaul
  • Core: Threat 6591; XP 30000; HP 90000; speed 560; defense 40; armor 40; target distance 1; run on 60 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Death -1%; Ice +100%; Drown +100%; Fire +100%
  • Attacks: Melee; Physical 0-2000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 0-1000; range 7; radius 7; every 2.2s; 19% chance | Manadrain; Mana drain 200-800; range 7; radius 7; every 3.0s; 32% chance | Earth; Earth 0-600; range 1; radius 3; every 1.3s; 27% chance | Death; Death 300-900; range 8; every 1.2s; 6% chance | Fire; Fire 500-1000; range 8; every 1.0s; 5% chance | Ice; Ice 1000-2000; range 8; every 1.0s; 5% chance | Lifedrain; Life drain 500-1000; range 8; radius 3; every 4.0s; 10% chance | Speed; range 7; radius 1; every 1.9s; 14% chance; condition: speed mult 0, offset -600 for 15.0s | Healing; heals 1000-2300; range 4; every 2.0s; 25% chance | Healing; heals 14000-21000; range 4; every 5.5s; 10% chance
  • Loot: Depth Galea 33% x1

The Enraged Thorn Knight

  • ID: the_enraged_thorn_knight
  • Core: Threat 4092; XP 30000; HP 20000; speed 350; defense 60; armor 60; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Energy +80%; Holy +80%; Earth +100%; Death +80%; Fire +80%; Physical +80%; Ice +80%
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 400-700; range 4; radius 3; every 2.0s; 12% chance | Manadrain; Mana drain 1400-1700; range 9; every 2.0s; 12% chance | Death; Death 400-700; range 9; every 2.0s; 12% chance | Physical; Physical 200-250; range 1; radius 10; every 2.0s; 20% chance; blocked by armor + shield | Healing; heals 1550-2550; range 4; every 2.0s; 20% chance
  • Loot: Knight Axe 100% x1; Sacred Tree Amulet 32% x1; Medusa Shield 11% x1; ultimate_health_potion 54% x1-10

The Mutated Pumpkin

  • ID: the_mutated_pumpkin
  • Core: Threat 1420; XP 30000; HP 500000; speed 330; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: None
  • Attacks: Melee; Physical 0-300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 0-12; range 5; radius 2; every 2.0s; 10% chance | Healing; heals 2000-2900; range 4; every 2.0s; 15% chance
  • Loot: None

Zoralurk

  • ID: zoralurk
  • Core: Threat 4422; XP 30000; HP 55000; speed 400; defense 65; armor 55; target distance 1; run on 0 HP; static attack 98
  • Stage placement: Stage 19
  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-1013; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 600-900; range 1; radius 7; every 1.0s; 12% chance | Earth; Earth 400-800; range 1; radius 7; every 1.0s; 12% chance | Manadrain; Mana drain 500-800; range 7; every 2.0s; 25% chance | Fire; Fire 200-600; range 7; radius 7; every 3.0s; 35% chance | Healing; heals 300-800; range 4; every 2.0s; 35% chance | Summon Demon; summons Demon x2; range 1; every 4.0s; 50% chance
  • Loot: None

Deep Terror

  • ID: deep_terror
  • Core: Threat 2674; XP 35000; HP 100000; speed 200; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Death +10%
  • Attacks: Melee; Physical 0-945; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 200-400; range 1; radius 8; every 2.0s; 32% chance; blocked by armor + shield | Poison; Earth 300-700; range 7; radius 3; every 2.0s; 19% chance | Physical; Physical 500-1000; range 7; every 2.0s; 25% chance; blocked by armor | Healing; heals 500-1000; range 4; every 2.0s; 11% chance
  • Loot: None

Destabilized Ferumbras

  • ID: destabilized_ferumbras
  • Core: Threat 4738; XP 35000; HP 125000; speed 0; defense 120; armor 100; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Fire +90%; Holy +90%; Physical +90%; Death +90%; Ice +90%; Earth +90%; Energy +90%; Drown -20%; Life drain +100%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 250-520; range 1; radius 6; every 2.0s; 20% chance; condition: Earth DOT 875 every 4.0s for 12.0s | Ferumbras Electrify; range 1; every 2.0s; 18% chance; condition: Energy DOT 875 every 4.0s for 12.0s | Manadrain; Mana drain 225-410; range 1; radius 6; every 2.0s; 16% chance | Lifedrain; Life drain 200-450; range 1; radius 6; every 2.0s; 21% chance | Ferumbras Soulfire; Fire 0-0; range 7; every 2.0s; 20% chance; condition: Fire DOT 875 every 4.0s for 12.0s | Lifedrain; Life drain 590-1050; range 8; every 2.0s; 17% chance | Healing; heals 600-2490; range 4; every 2.0s; 23% chance | Healing; heals 20000-35000; range 4; every 2.0s; 3% chance | Summon Demon; summons Demon x6; range 1; every 2.0s; 11% chance
  • Loot: None

Ferumbras

  • ID: ferumbras
  • Core: Threat 3703; XP 35000; HP 90000; speed 320; defense 120; armor 100; target distance 1; run on 2500 HP; static attack 90
  • Stage placement: Stage 19
  • Resistances: Fire +90%; Energy +90%; Holy +20%; Ice +20%; Physical +10%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 300-700; range 7; every 2.0s; 20% chance | Earth; Earth 250-550; range 1; radius 6; every 3.0s; 20% chance | Energy; Energy 200-400; range 1; radius 6; every 2.0s; 18% chance | Manadrain; Mana drain 225-375; range 1; radius 6; every 2.0s; 16% chance | Lifedrain; Life drain 200-450; range 1; radius 6; every 2.0s; 21% chance | Effect; range 1; radius 5; every 3.0s; 20% chance | Firecondition; Fire 200-800; range 7; radius 7; every 3.0s; 20% chance; condition: Fire DOT 875 every 4.0s for 12.0s | Lifedrain; Life drain 50-250; range 8; every 2.0s; 25% chance | Healing; heals 900-1500; range 4; every 2.0s; 10% chance | Summon Demon; summons Demon x4; range 1; every 3.0s; 12% chance
  • Loot: Ferumbras' Hat 100% x1; Mastermind Shield 14% x1

Stage 20 (46 monsters)

Ferumbras Soul Splinter

  • ID: ferumbras_soul_splinter
  • Core: Threat 3707; XP 35000; HP 90000; speed 390; defense 120; armor 100; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy +25%; Ice +25%; Holy +25%
  • Attacks: Melee; Physical 0-200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Poisoncondition; Earth 250-520; range 1; radius 6; every 2.0s; 20% chance; condition: Earth DOT 875 every 4.0s for 12.0s | Ferumbras Electrify; range 1; every 2.0s; 18% chance; condition: Energy DOT 875 every 4.0s for 12.0s | Manadrain; Mana drain 225-410; range 1; radius 6; every 2.0s; 16% chance | Lifedrain; Life drain 200-450; range 1; radius 6; every 2.0s; 21% chance | Ferumbras Soulfire; Fire 0-0; range 7; every 2.0s; 20% chance; condition: Fire DOT 875 every 4.0s for 12.0s | Lifedrain; Life drain 590-1050; range 8; every 2.0s; 17% chance | Healing; heals 600-2490; range 4; every 2.0s; 23% chance | Healing; heals 20000-35000; range 4; every 2.0s; 3% chance | Summon Demon; summons Demon x2; range 1; every 2.0s; 11% chance
  • Loot: None

Freegoiz

  • ID: freegoiz
  • Core: Threat 6476; XP 35000; HP 80000; speed 380; defense 145; armor 188; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-2520; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 800-1900; range 1; radius 9; every 1.0s; 8% chance | Speed; range 1; radius 6; every 1.0s; 12% chance; condition: speed mult 0, offset -850 for 60.0s | Physical; Physical 600-1450; range 1; radius 5; every 1.0s; 10% chance; blocked by armor + shield | Fire; Fire 300-800; range 7; radius 7; every 3.0s; 13% chance | Manadrain; Mana drain 600-700; range 1; radius 10; every 3.0s; 8% chance | Energy; Energy 400-800; range 8; every 2.0s; 9% chance | Poisoncondition; Earth 800-1000; range 0; every 5.0s; 18% chance; condition: Earth DOT 1000 every 4.0s for 12.0s | Lifedrain; Life drain 600-1200; range 1; radius 14; every 2.0s; 6% chance | Healing; heals 1000-3000; range 4; every 1.0s; 15% chance
  • Loot: Mastermind Shield 8% x1

Verminor

  • ID: verminor
  • Core: Threat 6476; XP 35000; HP 80000; speed 380; defense 145; armor 188; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-2520; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 800-1900; range 1; radius 9; every 1.0s; 8% chance | Speed; range 1; radius 6; every 1.0s; 12% chance; condition: speed mult 0, offset -850 for 60.0s | Physical; Physical 600-1450; range 1; radius 5; every 1.0s; 10% chance; blocked by armor + shield | Fire; Fire 300-800; range 7; radius 7; every 3.0s; 13% chance | Manadrain; Mana drain 600-700; range 1; radius 10; every 3.0s; 8% chance | Energy; Energy 400-800; range 8; every 2.0s; 9% chance | Poisoncondition; Earth 800-1000; range 0; every 5.0s; 18% chance; condition: Earth DOT 1000 every 4.0s for 12.0s | Lifedrain; Life drain 600-1200; range 1; radius 14; every 2.0s; 6% chance | Healing; heals 1000-3000; range 4; every 1.0s; 15% chance
  • Loot: Mastermind Shield 8% x1

Deathstrike

  • ID: deathstrike
  • Core: Threat 6124; XP 40000; HP 200000; speed 470; defense 35; armor 25; target distance 1; run on 10000 HP; static attack 50
  • Stage placement: Stage 20
  • Resistances: Physical +10%; Death -20%; Energy -20%; Fire +100%; Earth +100%; Drown +100%
  • Attacks: Melee; Physical 0-540; range 1; every 1.3s; 100% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 20% chance; condition: speed mult 0, offset -400 for 2.5s | Fire; Fire 820-950; range 7; every 2.0s; 100% chance | Energy; Energy 350-800; range 3; every 1.0s; 12% chance | Healing; heals 1000-5500; range 4; every 1.0s; 25% chance
  • Loot: None

The Baron From Below

  • ID: the_baron_from_below
  • Core: Threat 4025; XP 40000; HP 50000; speed 240; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: None
  • Attacks: Melee; Physical 0-550; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 0-1000; range 1; radius 8; every 2.0s; 15% chance; blocked by armor + shield | Earth; Earth 0-1000; range 8; radius 5; every 2.0s; 15% chance | Earth; Earth 0-1000; range 8; radius 9; every 2.0s; 15% chance | Death; Death 0-1000; range 1; radius 3; every 2.0s; 100% chance | Earth; Earth 0-1000; range 1; radius 5; every 2.0s; 15% chance
  • Loot: Stone Skin Amulet 88% x1; Fire Sword 63% x1; Wand Of Inferno 63% x1; great_mana_potion 63% x1-15

The Count Of The Core

  • ID: the_count_of_the_core
  • Core: Threat 3981; XP 40000; HP 50000; speed 270; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +25%
  • Attacks: Melee; Physical 0-1500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 0-1500; range 3; radius 3; every 2.0s; 20% chance | Death; Death 0-1500; range 3; radius 4; every 2.0s; 20% chance | Physical; Physical 0-1500; range 1; radius 8; every 2.0s; 15% chance; blocked by armor + shield | Death; Death 0-1500; range 1; radius 8; every 2.0s; 15% chance
  • Loot: Stone Skin Amulet 100% x1; Fire Sword 83% x1; Amber Staff 67% x1; great_mana_potion 67% x1-13

The Duke Of The Depths

  • ID: the_duke_of_the_depths
  • Core: Threat 2568; XP 40000; HP 50000; speed 270; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: None
  • Attacks: Melee; Physical 0-800; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 0-1000; range 3; radius 8; every 2.0s; 15% chance | Fire; Fire 0-1000; range 3; radius 4; every 2.0s; 20% chance | Physical; Physical 135-1000; range 1; radius 2; every 2.0s; 15% chance; blocked by armor + shield | Physical; Physical 0-1000; range 1; radius 8; every 2.0s; 15% chance; blocked by armor + shield
  • Loot: Stone Skin Amulet 100% x1; Fire Axe 86% x1; Fire Sword 86% x1; great_mana_potion 71% x1-17

The Fire Empowered Duke

  • ID: the_fire_empowered_duke
  • Core: Threat 2568; XP 40000; HP 50000; speed 270; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: None
  • Attacks: Melee; Physical 0-800; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 0-1000; range 3; radius 8; every 2.0s; 15% chance | Fire; Fire 0-1000; range 3; radius 4; every 2.0s; 20% chance | Physical; Physical 135-1000; range 1; radius 2; every 2.0s; 15% chance; blocked by armor + shield | Physical; Physical 0-1000; range 1; radius 8; every 2.0s; 15% chance; blocked by armor + shield
  • Loot: None

Ghulosh

  • ID: ghulosh
  • Core: Threat 3709; XP 45000; HP 300000; speed 500; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy +5%; Earth -5%; Ice +20%; Holy -5%; Death +10%
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 900-1500; range 8; every 2.0s; 12% chance | Death; Death 210-600; range 8; radius 3; every 2.0s; 12% chance | Death; Death 210-600; range 7; radius 3; every 2.0s; 12% chance | Lifedrain; Life drain 1500-2000; range 7; radius 3; every 2.0s; 12% chance
  • Loot: Stone Skin Amulet 100% x1; Butcher'S Axe 50% x1; Dreaded Cleaver 50% x1; ultimate_mana_potion 50% x1-8

Gnomevil

  • ID: gnomevil
  • Core: Threat 5817; XP 45000; HP 250000; speed 470; defense 35; armor 25; target distance 1; run on 10000 HP; static attack 50
  • Stage placement: Stage 20
  • Resistances: Fire +10%; Death -20%; Drown +100%
  • Attacks: Melee; Physical 0-630; range 1; every 1.3s; 100% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 20% chance; condition: speed mult 0, offset -400 for 2.5s | Fire; Fire 820-950; range 7; every 2.0s; 100% chance | Manadrain; Mana drain 230-500; range 8; every 2.0s; 9% chance | Energy; Energy 350-800; range 3; every 1.0s; 12% chance | Healing; heals 1000-4000; range 4; every 1.0s; 25% chance
  • Loot: None

The Last Lore Keeper

  • ID: the_last_lore_keeper
  • Core: Threat 5700; XP 45000; HP 750000; speed 450; defense 50; armor 50; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Ice +20%; Fire +20%; Energy +20%; Earth +20%; Holy +20%; Physical +20%; Death +20%
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 650-900; range 8; radius 3; every 2.0s; 7% chance; blocked by armor | Lifedrain; Life drain 850-2260; range 10; every 2.0s; 20% chance | Lifedrain; Life drain 640-800; range 1; radius 5; every 2.0s; 20% chance | Energy; Energy 420-954; range 8; every 2.0s; 20% chance | Earth; Earth 640-800; range 1; radius 5; every 2.0s; 20% chance | Speed; range 1; radius 7; every 2.0s; 20% chance; condition: speed mult 0, offset -900 for 10.0s | Healing; heals 1500-3000; range 4; every 2.0s; 25% chance
  • Loot: Skull Staff 11% x1; Sapphire Hammer 10% x1; Voltage Armor 3% x1; great_mana_potion 58% x1-10

Abyssador

  • ID: abyssador
  • Core: Threat 9014; XP 50000; HP 300000; speed 470; defense 20; armor 15; target distance 1; run on 100 HP; static attack 50
  • Stage placement: Stage 20
  • Resistances: Physical +10%; Death -20%; Energy -20%; Drown +100%; Earth +100%
  • Attacks: Melee; Physical 0-960; range 1; every 2.5s; 100% chance; blocked by armor + shield | Speed; range 7; every 2.0s; 20% chance; condition: speed mult 0, offset -400 for 2.5s | Fire; Fire 820-1250; range 7; radius 10; every 0.8s; 10% chance | Energy; Energy 650-1300; range 3; radius 12; every 0.8s; 10% chance | Lifedrain; Life drain 600-1230; range 3; radius 4; every 0.7s; 10% chance | Earth; Earth 40-130; range 1; radius 3; every 0.7s; 12% chance | Healing; heals 0-300000; range 4; every 1.0s; 1% chance | Healing; heals 1000-1000; range 4; every 5.0s; 30% chance
  • Loot: None

Lady Tenebris

  • ID: lady_tenebris
  • Core: Threat 3268; XP 50000; HP 150000; speed 370; defense 5; armor 10; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +5%; Earth -30%; Death +5%; Physical +20%; Holy +35%
  • Attacks: Melee; Physical 0-1800; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 1200-1500; range 8; every 6.0s; 13% chance | Death; Death 400-600; range 1; radius 4; every 2.0s; 13% chance | Healing; heals 600-2700; range 4; every 3.0s; 25% chance
  • Loot: Skull Staff 99% x1; Onyx Pendant 37% x1; Wand Of Defiance 16% x1; great_mana_potion 53% x1-10

Lloyd

  • ID: lloyd
  • Core: Threat 2420; XP 50000; HP 64000; speed 400; defense 55; armor 55; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Death +50%; Holy +50%; Fire +100%; Drown +100%; Life drain +100%
  • Attacks: Melee; Physical 0-1200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Energy; Energy 130-460; range 6; every 2.0s; 12% chance | Energy; Energy 430-660; range 1; radius 2; every 2.0s; 15% chance | Lloyd Wave 1; range 1; every 2.0s; 12% chance | Lloyd Wave 2; range 1; every 2.0s; 12% chance | Healing; heals 180-250; range 4; every 2.0s; 15% chance
  • Loot: Wand Of Starstorm 100% x1; Collar Of Blue Plasma 48% x1; Spellbook Of Warding 9% x1; ultimate_health_potion 59% x1-10

Mazoran

  • ID: mazoran
  • Core: Threat 5042; XP 50000; HP 290000; speed 400; defense 25; armor 25; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +100%
  • Attacks: Melee; Physical 0-2500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 500-1000; range 10; every 3.0s; 20% chance | Speed; range 1; radius 7; every 2.0s; 25% chance; condition: speed mult 0, offset -600 for 15.0s | Fire; Fire 300-700; range 1; radius 5; every 2.0s; 15% chance | Death; Death 500-800; range 10; every 2.0s; 20% chance | Fire; Fire 500-800; range 8; radius 3; every 2.0s; 20% chance | Healing; heals 2090-4500; range 4; every 2.0s; 10% chance
  • Loot: Fire Axe 3% x1; Impaler Of The Igniter 1% x1; Tempest Shield 1% x1; great_mana_potion 23% x1-5

Mezlon The Defiler

  • ID: mezlon_the_defiler
  • Core: Threat 987; XP 50000; HP 30000; speed 250; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: None
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: None

Plagirath

  • ID: plagirath
  • Core: Threat 5869; XP 50000; HP 290000; speed 320; defense 55; armor 55; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire -25%; Energy -10%; Ice +10%; Earth +100%
  • Attacks: Melee; Physical 0-1350; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 500-900; range 1; radius 4; every 2.0s; 20% chance | Death; Death 500-900; range 4; radius 4; every 2.0s; 20% chance | Earth; Earth 1000-1200; range 10; radius 3; every 2.0s; 20% chance | Lifedrain; Life drain 1500-1900; range 10; every 2.0s; 20% chance | Speed; range 1; radius 7; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 20.0s | Healing; heals 3000-4000; range 4; every 2.0s; 15% chance
  • Loot: Mercenary Sword 5% x1; Terra Amulet 5% x1; Spellbook Of Warding 4% x1; ultimate_health_potion 23% x1-15

Ragiaz

  • ID: ragiaz
  • Core: Threat 5802; XP 50000; HP 280000; speed 340; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Death +10%
  • Attacks: Melee; Physical 0-2300; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 500-900; range 1; radius 4; every 2.0s; 20% chance | Death; Death 500-900; range 4; radius 4; every 2.0s; 20% chance | Lifedrain; Life drain 1000-1200; range 10; radius 3; every 2.0s; 20% chance | Physical; Physical 1500-1900; range 10; every 2.0s; 20% chance; blocked by armor | Speed; range 1; radius 7; every 2.0s; 20% chance; condition: speed mult 0, offset -600 for 20.0s | Healing; heals 1000-2000; range 4; every 2.0s; 10% chance
  • Loot: Amber Staff 33% x1; great_mana_potion 100% x1-9

Razzagorn

  • ID: razzagorn
  • Core: Threat 6230; XP 50000; HP 290000; speed 340; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +40%; Holy +10%
  • Attacks: Melee; Physical 0-2000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 500-1000; range 10; every 3.0s; 20% chance | Speed; range 1; radius 7; every 2.0s; 25% chance; condition: speed mult 0, offset -600 for 15.0s | Death; Death 500-700; range 1; radius 7; every 2.0s; 20% chance | Fire; Fire 300-700; range 1; radius 5; every 2.0s; 15% chance | Death; Death 1500-1800; range 12; every 2.0s; 20% chance | Fire; Fire 500-800; range 10; radius 3; every 2.0s; 20% chance | Energy; Energy 500-800; range 10; radius 3; every 2.0s; 20% chance | Healing; heals 1000-3000; range 4; every 2.0s; 15% chance
  • Loot: great_mana_potion 100% x1-8

Shulgrax

  • ID: shulgrax
  • Core: Threat 5347; XP 50000; HP 290000; speed 320; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy -10%; Fire -10%; Ice +10%
  • Attacks: Melee; Physical 0-2500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 500-1000; range 10; every 3.0s; 20% chance | Speed; range 1; radius 7; every 2.0s; 25% chance; condition: speed mult 0, offset -600 for 15.0s | Fire; Fire 300-700; range 1; radius 5; every 2.0s; 15% chance | Death; Death 500-800; range 10; every 2.0s; 20% chance | Fire; Fire 500-800; range 8; radius 3; every 2.0s; 20% chance | Healing; heals 400-6000; range 4; every 3.0s; 35% chance
  • Loot: Pair Of Iron Fists 33% x1; Underworld Rod 33% x1; great_mana_potion 67% x1-7

The Blazing Time Guardian

  • ID: the_blazing_time_guardian
  • Core: Threat 6764; XP 50000; HP 150000; speed 340; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Earth +70%; Ice -40%; Energy +70%; Fire +70%; Holy +70%; Death +70%; Physical +70%
  • Attacks: Melee; Physical 0-800; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 600-780; range 7; radius 4; every 2.0s; 15% chance | Energy; Energy 600-780; range 9; every 2.0s; 15% chance | Energy; Energy 600-780; range 9; radius 3; every 2.0s; 15% chance | Energycondition; Energy 2000-2000; range 1; radius 7; every 2.0s; 20% chance; condition: Energy DOT 2000 every 4.0s for 12.0s | Bleedcondition; range 9; every 2.0s; 20% chance; condition: Physical DOT 2000 every 4.0s for 12.0s
  • Loot: Skull Staff 100% x1; Stone Skin Amulet 38% x1; Diamond Sceptre 23% x1; great_mana_potion 54% x1-10

The False God

  • ID: the_false_god
  • Core: Threat 1586; XP 50000; HP 300000; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Physical +10%; Energy +10%; Fire +10%; Death +50%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield | Earth; Earth 0-500; range 4; radius 4; every 2.0s; 20% chance | Speed; range 1; radius 5; every 2.0s; 20% chance; condition: speed mult 0, offset -650 for 5.0s
  • Loot: Giant Sword 50% x1; Mino Shield 50% x1; great_mana_potion 50% x1-9

The Freezing Time Guardian

  • ID: the_freezing_time_guardian
  • Core: Threat 6518; XP 50000; HP 150000; speed 340; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Earth +70%; Ice +70%; Energy +70%; Fire -40%; Holy +70%; Death +70%; Physical +70%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 600-780; range 7; radius 4; every 2.0s; 15% chance | Energy; Energy 600-780; range 9; every 2.0s; 15% chance | Energy; Energy 600-780; range 9; radius 3; every 2.0s; 15% chance | Energycondition; Energy 2000-2000; range 1; radius 7; every 2.0s; 20% chance; condition: Energy DOT 2000 every 4.0s for 12.0s | Bleedcondition; range 9; every 2.0s; 20% chance; condition: Physical DOT 2000 every 4.0s for 12.0s
  • Loot: Skull Staff 100% x1; Stone Skin Amulet 36% x1; Diamond Sceptre 18% x1; ultimate_health_potion 91% x1-10

The Souldespoiler

  • ID: the_souldespoiler
  • Core: Threat 6970; XP 50000; HP 290000; speed 250; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy -8%
  • Attacks: Melee; Physical 0-783; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 30-181; range 7; radius 3; every 2.0s; 60% chance | Energy; Energy 210-538; range 7; radius 2; every 2.0s; 50% chance | Drown; Drown 125-640; range 9; every 3.0s; 30% chance | Healing; heals 1000-7000; range 4; every 2.0s; 100% chance
  • Loot: Dreaded Cleaver 100% x1; Underworld Rod 100% x1; ultimate_health_potion 100% x1-7

The Time Guardian

  • ID: the_time_guardian
  • Core: Threat 6799; XP 50000; HP 150000; speed 340; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Earth +70%; Ice +70%; Energy +70%; Fire +70%; Holy +70%; Death +70%; Physical +70%
  • Attacks: Melee; Physical 0-744; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 600-780; range 7; radius 4; every 2.0s; 15% chance | Energy; Energy 600-780; range 9; every 2.0s; 15% chance | Energy; Energy 600-780; range 9; radius 3; every 2.0s; 15% chance | Energycondition; Energy 2000-2000; range 1; radius 7; every 2.0s; 20% chance; condition: Energy DOT 2000 every 4.0s for 12.0s | Bleedcondition; range 9; every 2.0s; 20% chance; condition: Physical DOT 2000 every 4.0s for 12.0s
  • Loot: Skull Staff 100% x1; Stone Skin Amulet 35% x1; Diamond Sceptre 17% x1; great_mana_potion 70% x1-10

Zamulosh

  • ID: zamulosh
  • Core: Threat 6707; XP 50000; HP 300000; speed 320; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Earth -1%; Holy -1%
  • Attacks: Melee; Physical 0-2300; range 1; every 3.0s; 100% chance; blocked by armor + shield | Death; Death 700-800; range 12; radius 3; every 1.0s; 10% chance | Manadrain; Mana drain 2600-3300; range 12; every 2.0s; 20% chance | Fire; Fire 900-1500; range 6; radius 2; every 2.0s; 20% chance | Speed; range 1; radius 8; every 2.0s; 35% chance; condition: speed mult 0, offset -600 for 15.0s | Healing; heals 220-535; range 4; every 2.0s; 25% chance
  • Loot: Book Of Lies 33% x1; ultimate_health_potion 100% x1-8

Duke Krule

  • ID: duke_krule
  • Core: Threat 4344; XP 55000; HP 290000; speed 250; defense 25; armor 78; target distance 4; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +20%
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 400-1000; range 7; radius 2; every 1.8s; 60% chance | Physical; Physical 400-1000; range 7; every 1.8s; 19% chance; blocked by armor | Fire; Fire 300-500; range 1; radius 10; every 1.8s; 40% chance | Healing; heals 150-350; range 4; every 2.0s; 14% chance
  • Loot: None

Earl Osam

  • ID: earl_osam
  • Core: Threat 3065; XP 55000; HP 50000; speed 250; defense 25; armor 78; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +20%
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 400-1000; range 7; every 2.0s; 15% chance | Poison; Earth 400-1000; range 7; radius 2; every 1.8s; 25% chance | Energy; Energy 260-420; range 3; every 2.0s; 30% chance | Healing; heals 350-550; range 4; every 2.0s; 35% chance
  • Loot: Guardian Axe 20% x1; Warrior Helmet 16% x1; Glacier Mask 14% x1; ultimate_mana_potion 57% x1-20

Lord Azaram

  • ID: lord_azaram
  • Core: Threat 2190; XP 55000; HP 1000; speed 250; defense 25; armor 78; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +20%
  • Attacks: Melee; Physical 0-600; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 400-1000; range 7; every 2.0s; 25% chance; blocked by armor | Poison; Earth 400-1000; range 7; radius 3; every 2.0s; 15% chance | Healing; heals 150-550; range 4; every 2.0s; 50% chance
  • Loot: Knight Armor 24% x1; Lightning Headband 18% x1; Haunted Blade 13% x1; ultimate_mana_potion 58% x1-20

Sir Baeloc

  • ID: sir_baeloc
  • Core: Threat 3306; XP 55000; HP 50000; speed 250; defense 25; armor 78; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +20%
  • Attacks: Manadrain; Mana drain 300-500; range 1; radius 5; every 1.8s; 40% chance | Physical; Physical 400-1200; range 7; every 1.8s; 89% chance; blocked by armor | Healing; heals 350-550; range 4; every 2.0s; 35% chance
  • Loot: Knight Legs 24% x1; Skull Staff 19% x1; Magma Monocle 13% x1; ultimate_mana_potion 60% x1-20

Sir Nictros

  • ID: sir_nictros
  • Core: Threat 3107; XP 55000; HP 50000; speed 250; defense 25; armor 78; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +20%
  • Attacks: Manadrain; Mana drain 300-500; range 1; radius 5; every 1.8s; 40% chance | Physical; Physical 400-1000; range 7; every 1.8s; 89% chance; blocked by armor | Healing; heals 350-550; range 4; every 2.0s; 35% chance
  • Loot: None

The Fettered Shatterer

  • ID: the_fettered_shatterer
  • Core: Threat 6337; XP 58000; HP 220000; speed 320; defense 65; armor 55; target distance 1; run on 2500 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Holy +10%; Ice +10%; Physical +10%; Death +10%; Earth +100%; Energy +100%; Fire +100%
  • Attacks: Melee; Physical 0-3000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 200-1000; range 7; every 2.0s; 10% chance | Physical; Physical 400-2000; range 7; every 3.0s; 44% chance; blocked by armor | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -400 for 15.0s | Ice; Ice 0-800; range 7; radius 7; every 2.0s; 20% chance | Healing; heals 400-6000; range 4; every 3.0s; 35% chance
  • Loot: None

The Shatterer

  • ID: the_shatterer
  • Core: Threat 5706; XP 58000; HP 80000; speed 320; defense 65; armor 55; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: None
  • Attacks: Melee; Physical 0-3000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 200-1000; range 7; every 2.0s; 10% chance | Physical; Physical 400-2000; range 7; every 3.0s; 44% chance; blocked by armor | Speed; range 7; every 2.0s; 15% chance; condition: speed mult 0, offset -400 for 15.0s | Ice; Ice 0-800; range 7; radius 7; every 2.0s; 20% chance | Healing; heals 400-6000; range 4; every 3.0s; 35% chance
  • Loot: Hammer Of Wrath 50% x1; great_mana_potion 100% x1-11

Soul Of Dragonking Zyrtarch

  • ID: soul_of_dragonking_zyrtarch
  • Core: Threat 5396; XP 70700; HP 150000; speed 400; defense 64; armor 52; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +100%; Drown +100%; Life drain +100%; Earth +100%
  • Attacks: Melee; Physical 0-1200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 110-495; range 7; every 2.0s; 20% chance | Fire; Fire 110-495; range 7; radius 4; every 2.0s; 20% chance | Manadrain; Mana drain 110-495; range 1; radius 8; every 2.0s; 20% chance | Energycondition; Energy 1100-1100; range 1; radius 5; every 2.0s; 15% chance; condition: Energy DOT 1768 every 4.0s for 12.0s | Energy; Energy 710-895; range 9; radius 4; every 2.0s; 15% chance | Fire; Fire 710-895; range 9; radius 4; every 2.0s; 15% chance | Fire; Fire 710-895; range 9; every 2.0s; 15% chance | Healing; heals 450-550; range 4; every 2.0s; 15% chance
  • Loot: Spellbook Of Mind Control 19% x1; Dragonbone Staff 7% x1; Dragon Scale Mail 5% x1; great_mana_potion 60% x1-10

The Scourge Of Oblivion

  • ID: the_scourge_of_oblivion
  • Core: Threat 12189; XP 75000; HP 800000; speed 450; defense 30; armor 30; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: None
  • Attacks: Melee; Physical 0-1500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Manadrain; Mana drain 900-1500; range 7; every 1.0s; 7% chance | Fire; Fire 1550-2550; range 7; radius 7; every 2.0s; 8% chance | Energy; Energy 1075-2405; range 7; every 2.0s; 15% chance | Lifedrain; Life drain 600-1500; range 1; radius 8; every 1.0s; 20% chance | Lifedrain; Life drain 750-1200; range 8; every 2.0s; 10% chance | Death; Death 450-1400; range 1; radius 4; every 2.0s; 20% chance | Manadrain; Mana drain 800-2300; range 1; radius 8; every 1.0s; 10% chance | Fire; Fire 100-700; range 7; radius 7; every 1.0s; 34% chance | Lifedrain; Life drain 300-950; range 8; every 1.0s; 15% chance | Healing; heals 2000-5000; range 4; every 6.0s; 25% chance
  • Loot: Royal Star 51% x1-179; Rift Crossbow 19% x1; Skull Staff 19% x1; ultimate_mana_potion 35% x1-11

Tremor Worm

  • ID: tremor_worm
  • Core: Threat 2098; XP 80000; HP 125000; speed 170; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Physical +75%; Energy +75%; Earth +75%; Fire +75%; Ice +75%; Holy +75%; Death +75%
  • Attacks: Melee; Physical 0-400; range 1; every 2.0s; 100% chance; blocked by armor + shield
  • Loot: great_health_potion 100% x1-17

Infernatil

  • ID: infernatil
  • Core: Threat 13284; XP 85000; HP 270000; speed 605; defense 150; armor 165; target distance 1; run on 3000 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy +100%; Fire +100%; Earth +100%; Life drain +100%
  • Attacks: Melee; Physical 0-2860; range 1; every 2.0s; 100% chance; blocked by armor + shield | Firecondition; Fire 800-1200; range 2; every 1.0s; 7% chance; condition: Fire DOT 2125 every 4.0s for 12.0s | Physical; Physical 250-750; range 1; radius 6; every 1.0s; 7% chance; blocked by armor + shield | Fire; Fire 200-500; range 1; radius 5; every 1.0s; 50% chance | Fire; Fire 350-850; range 7; radius 7; every 1.0s; 34% chance | Fire; Fire 500-1000; range 8; every 1.0s; 13% chance | Fire; Fire 300-1500; range 8; radius 3; every 1.0s; 10% chance | Healing; heals 5000-10000; range 4; every 1.0s; 15% chance | Healing; heals 2000-3000; range 4; every 1.0s; 25% chance | Summon Hellfire Fighter; summons Hellfire Fighter x4; range 1; every 1.0s; 8% chance
  • Loot: Mastermind Shield 8% x1

Urmahlullu The Weakened

  • ID: urmahlullu_the_weakened
  • Core: Threat 2881; XP 85000; HP 130000; speed 190; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy +40%; Fire +100%
  • Attacks: Melee; Physical 0-1100; range 1; every 2.0s; 100% chance; blocked by armor + shield | Fire; Fire 500-800; range 1; radius 4; every 3.0s; 20% chance | Fire; Fire 550-800; range 1; radius 3; every 2.0s; 20% chance | Fire; Fire 450-600; range 1; every 2.0s; 18% chance
  • Loot: Lightning Legs 50% x1; Flash Arrow 25% x1-94; Lightning Pendant 25% x1; ultimate_mana_potion 100% x1-14

Ferumbras Mortal Shell

  • ID: ferumbras_mortal_shell
  • Core: Threat 5537; XP 100000; HP 300000; speed 390; defense 120; armor 100; target distance 1; run on 2500 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Holy +65%; Death +65%; Ice +65%; Earth +65%; Life drain +100%
  • Attacks: Poisoncondition; Earth 250-520; range 1; radius 6; every 2.0s; 20% chance; condition: Earth DOT 2500 every 4.0s for 12.0s | Manadrain; Mana drain 225-410; range 1; radius 6; every 2.0s; 16% chance | Manadrain; Mana drain 425-810; range 1; radius 9; every 2.0s; 20% chance | Energy; Energy 400-650; range 1; radius 9; every 2.0s; 21% chance | Lifedrain; Life drain 200-450; range 1; radius 6; every 2.0s; 21% chance | Lifedrain; Life drain 590-1050; range 8; every 2.0s; 17% chance | Healing; heals 600-2490; range 4; every 2.0s; 23% chance | Healing; heals 20000-35000; range 4; every 2.0s; 3% chance | Summon Demon; summons Demon x3; range 1; every 2.0s; 11% chance
  • Loot: Lightning Legs 1% x1; Greenwood Coat 1% x1; Bloody Edge 1% x1

Gorzindel

  • ID: gorzindel
  • Core: Threat 5376; XP 100000; HP 300000; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy +5%
  • Attacks: Melee; Physical 0-1000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Physical; Physical 600-2800; range 8; every 2.0s; 15% chance; blocked by armor | Lifedrain; Life drain 800-1300; range 6; every 1.0s; 15% chance | Lifedrain; Life drain 800-1000; range 1; radius 3; every 1.0s; 15% chance | Lifedrain; Life drain 200-800; range 1; radius 9; every 1.0s; 15% chance | Death; Death 200-600; range 1; radius 9; every 1.0s; 15% chance
  • Loot: Dreaded Cleaver 100% x1; Stone Skin Amulet 100% x1; Wand Of Cosmic Energy 100% x1; ultimate_mana_potion 100% x1-8

Lokathmor

  • ID: lokathmor
  • Core: Threat 5778; XP 100000; HP 300000; speed 230; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy -5%; Earth -15%; Fire +30%; Ice +10%
  • Attacks: Melee; Physical 0-1200; range 1; every 2.0s; 100% chance; blocked by armor + shield | Lifedrain; Life drain 1100-2800; range 7; radius 5; every 2.0s; 8% chance | Death; Death 800-1900; range 1; radius 9; every 1.0s; 8% chance | Poisoncondition; Earth 1100-2500; range 0; every 5.0s; 18% chance; condition: Earth DOT 2500 every 4.0s for 12.0s | Poison; Earth 255-1000; range 7; radius 6; every 1.0s; 20% chance | Physical; Physical 90-200; range 7; every 2.0s; 8% chance; blocked by armor
  • Loot: Boots Of Haste 100% x1; Slightly Rusted Helmet 100% x1; Stone Skin Amulet 100% x1; ultimate_mana_potion 100% x1-8

Mazzinor

  • ID: mazzinor
  • Core: Threat 2832; XP 100000; HP 300000; speed 250; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy +5%
  • Attacks: Melee; Physical 0-900; range 1; every 2.0s; 100% chance; blocked by armor + shield | Holy; Holy 135-700; range 7; every 1.0s; 15% chance | Physical; Physical 90-500; range 7; every 2.0s; 20% chance; blocked by armor | Lifedrain; Life drain 135-280; range 7; radius 5; every 2.0s; 10% chance | Energy; Energy 210-600; range 8; every 2.0s; 10% chance | Holy; Holy 210-700; range 8; radius 3; every 2.0s; 10% chance
  • Loot: Stone Skin Amulet 100% x1; Dreaded Cleaver 50% x1; Wand Of Starstorm 50% x1; ultimate_mana_potion 83% x1-11

The Corruptor Of Souls

  • ID: the_corruptor_of_souls
  • Core: Threat 4250; XP 112000; HP 290000; speed 450; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Physical +100%; Energy +100%; Earth +100%; Fire +100%; Ice +100%; Holy +100%; Death +100%
  • Attacks: Melee; Physical 0-500; range 1; every 2.0s; 100% chance; blocked by armor + shield | Death; Death 0-500; range 9; radius 7; every 2.0s; 25% chance | Physical; Physical 0-500; range 1; radius 7; every 2.0s; 25% chance; blocked by armor + shield | Physical; Physical 0-500; range 9; every 2.0s; 25% chance; blocked by armor | Death; Death 0-500; range 9; every 2.0s; 25% chance
  • Loot: None

Essence Of Malice

  • ID: essence_of_malice
  • Core: Threat 2909; XP 150000; HP 250000; speed 320; defense 0; armor 0; target distance 1; run on 0 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Energy -50%; Earth -50%; Fire -50%; Ice +50%; Holy -50%; Death +100%
  • Attacks: Melee; Physical 0-603; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ghastly Dragon Curse; Death 0-0; range 5; every 2.0s; 5% chance; condition: Death DOT 3750 every 4.0s for 12.0s | Poisoncondition; Earth 520-780; range 5; every 2.0s; 10% chance; condition: Earth DOT 3750 every 4.0s for 12.0s | Lifedrain; Life drain 80-230; range 7; every 2.0s; 15% chance | Death; Death 120-250; range 8; radius 3; every 2.0s; 10% chance | Death; Death 110-180; range 1; radius 4; every 2.0s; 15% chance | Speed; range 7; every 2.0s; 20% chance; condition: speed mult 0, offset -800 for 30.0s
  • Loot: None

Prince Drazzak

  • ID: prince_drazzak
  • Core: Threat 3558; XP 210000; HP 330000; speed 480; defense 65; armor 55; target distance 1; run on 2000 HP; static attack 90
  • Stage placement: Stage 20
  • Resistances: Fire +30%; Earth +30%; Death +30%; Ice +30%; Energy +30%; Holy +30%; Physical +30%; Life drain +100%
  • Attacks: Death; Death 1000-3000; range 8; every 2.0s; 18% chance | Healing; heals 1500-3000; range 4; every 2.0s; 15% chance
  • Loot: Skull Helmet 3% x1; Runed Sword 3% x1; Nightmare Blade 1% x1; ultimate_health_potion 100% x1-100

Gaz'haragoth

  • ID: gaz'haragoth
  • Core: Threat 14255; XP 1000000; HP 350000; speed 400; defense 65; armor 55; target distance 1; run on 0 HP; static attack 98
  • Stage placement: Stage 20
  • Resistances: Physical +50%; Energy +50%; Earth +50%; Fire +50%; Ice +50%; Holy +50%; Death +50%
  • Attacks: Melee; Physical 0-5000; range 1; every 2.0s; 100% chance; blocked by armor + shield | Ice; Ice 900-1100; range 7; radius 7; every 3.0s; 35% chance | Melee; Physical 0-1000; range 7; radius 5; every 1.8s; 40% chance; blocked by armor | Fire; Fire 4000-6000; range 8; every 3.0s; 30% chance | Physical; Physical 200-480; range 7; radius 5; every 2.5s; 20% chance; blocked by armor | Healing; heals 2500-3500; range 4; every 3.0s; 35% chance
  • Loot: Infernal Bolt 29% x1-194; Crude Umbral Slayer 21% x1; Assassin Star 14% x1-109; ultimate_health_potion 36% x1-119